Comfort Animal & Heal as One

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

Sign here if you think that Heal as One should be split into PvE-only and PvP-only versions in the same way that Comfort Animal was with the former version having the effect of bringing your animal companion with you (thus removing the necessity of Charm Animal).

Life Sheath is an elite skill version of Reversal of Fortune with added utility (read: condition-removal). Why, therefore, should it not be made so for Comfort Animal and Heal as One with said function of the latter skill being the healing the player receives from it?

I honestly do not think that it would be too buffed in consideration of the context of PvE-only and PvP-only versions as well as in consideration of the skill's current 8-second recharge time as opposed to that of its seemingly non-elite skill pseudo-duplicate.

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!

sk1134

Ascalonian Squire

Join Date: May 2009

League of Arrows

R/

i agree, seems rather stupid to have both comfort animal and heal as one on your bar. especially when the heal as one does the same functions with a bonus.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

who uses HaO on pve anyway??

dawnmist

dawnmist

Frost Gate Guardian

Join Date: Mar 2007

Melbourne, Australia

Serpents Maw Esoteric Echelon

R/

Quote:
Originally Posted by Shriketalon View Post
It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!
Whoever said anything about 2 pets? Having Charm Animal and Comfort Animal at the same time doesn't allow 2 pets - but since Heal as One is pretty much an elite version of Comfort Animal, it would fit if it ALSO allowed you to bring your pet.

Otherwise, for a bar that used Heal as One instead of Comfort Animal, you're saving NO slots. With HaO you still HAVE to take either Charm or Comfort Animal, so there's no slot being saved at all. Better to dump HaO entirely and use Comfort Animal with something else in that case.

For just levelling up pets, the change to Comfort Animal is awesome - I don't have to leave my pet dead at the start of the explorable because I could only fit a single skill on my bar and still be effective after they died (which at level 5 they do very quickly - not worth being a BM with them that low!)

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by dawnmist View Post
Whoever said anything about 2 pets?
he did. the person you quoted.


Quote:
Originally Posted by Shriketalon
I would kill for Heal as One to allow the ranger to bring two pets at once.
he made clear his desire for the ability here.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Maybe it will be redundant , 2 skills that bring animal companion if equipped but the elite should be changed to somethin like Divert Hexes. You and your animal companion lose 0 ... 2.....3 conditions and 0 ....2 .....3 hexes , for every hex or condition removed this way both gain 0 ....15 .....20hp .
Need some work , but that elite skill should not remain the same it is now thats for sure.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This seems logical to me.

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

Quote:
Originally Posted by Shriketalon View Post
It would be unbalanced, it would be difficult to code, and it would be utterly borked......but I would kill for Heal as One to allow the ranger to bring two pets at once.

Broken, but oh, so good!
I am already plenty pleased with the current buff of animal companions as they are now to be honest. As someone who fancies playing as a Ranger, the latest update was a warmly welcomed surprise (many thanks, ArenaNet). Combined with the Melandru's Assault pet-attack, using a sword with Hundred Blades the elite skill or a scythe offers some good point-blank area-of-effect damage in my opinion.

Quote:
Originally Posted by Tenebrae View Post
Maybe it will be redundant , 2 skills that bring animal companion if equipped but the elite should be changed to somethin like Divert Hexes. You and your animal companion lose 0 ... 2.....3 conditions and 0 ....2 .....3 hexes , for every hex or condition removed this way both gain 0 ....15 .....20hp .
Need some work , but that elite skill should not remain the same it is now thats for sure.
That would actually be 3 skills that bring an animal companion when applicable (read: Charm Animal). Only 5 of the 10 professions have skills that remove hexes in Guild Wars, and the Ranger is not one of them. Such a big change would not be an ideal skill balance in my mind.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

They need to apply that clause to the end of all pet res skills. So, include Revive Animal as well.

Also, you don't need to hyperlink every noun in your post.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

I agree with this post. But, your posting style is confusing and unclear. Maybe if you included hyperlinks that link to the definition of every other word you typed, I could better understand this confusing jargon.

Heal As One
5e 1c 8r
Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. If any allied pets in the area are dead, they are resurrected with 50% Health. If you have Heal As One equipped, your animal companion will travel with you.

If this also rezzed allied pets, it could encourage synergy between several Beast Masters. Tack HaO on one guy and the rest won't have to use energy to rez their pets. And, depending on BM level, HaO would rez with more health.

Edit: Just remebered Comfort was reduced to 5e. Widespread revival might not be that useful if it's only saving 2-3e. :/

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I can understand making Heal As One work like Comfort Animal and not need Charm, but that would be it. Revive should not allow you to have the pet as well. In fact, I don't know that I like the change, as it seems overpowered in some ways. I was fine with needing Charm Animal. But consistency would be nice, and HaO should not require Charm.

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

Quote:
Originally Posted by Puebert View Post
They need to apply that clause to the end of all pet res skills. So, include Revive Animal as well.
I had forgotten about that skill, but yes, this notion is logical.

Quote:
Originally Posted by Puebert View Post
Also, you don't need to hyperlink every noun in your post.
Worry not for I do not.

Quote:
Originally Posted by Ugh View Post
I agree with this post. But, your posting style is confusing and unclear. Maybe if you included hyperlinks that link to the definition of every other word you typed, I could better understand this confusing jargon.
If you are referring to me, I did include hyperlinks to the Guild Wars terminology that I have used herein, and my applied vocabulary did not (and still does not) exceed that learned in grade-school. Furthermore, my language was altogether concise.

Quote:
Originally Posted by Ugh View Post
Heal As One
5e 1c 8r
Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. If any allied pets in the area are dead, they are resurrected with 50% Health. If you have Heal As One equipped, your animal companion will travel with you.

If this also rezzed allied pets, it could encourage synergy between several Beast Masters. Tack HaO on one guy and the rest won't have to use energy to rez their pets. And, depending on BM level, HaO would rez with more health.
Such an update would render Revive Animal fairly useless (not that it is not already with its current range). I would rather suggest fixing said skill:

Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. If you have Revive Animal equipped, your animal companion will travel with you.

I would also suggest to reduce activation time to 4 seconds ("We Shall Return!" is instantaneous anyway) and to possibly increase the energy cost to 10.

Quote:
Originally Posted by MagmaRed View Post
I can understand making Heal As One work like Comfort Animal and not need Charm, but that would be it. Revive should not allow you to have the pet as well.
Could you please explain the reasoning behind this?

Quote:
Originally Posted by MagmaRed View Post
In fact, I don't know that I like the change, as it seems overpowered in some ways.
In consideration of the fact that this is all within the realm of PvE, I would have to say that the notion of the change being overpowered is a far cry in comparison and contrast to other related matters.

Edit:

Now that I think about it, Revive Animal would still be useless even with such a buff (read: Comfort Animal). To remedy this, I would suggest to give it even more utility:

Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. For 30 seconds, every animal companion resurrected with this skill deals 33% more damage. If you have Revive Animal equipped, your animal companion will travel with you.

In accordance with Vengeance, I would also suggest to increase the recharge time to 30 seconds and to definitely increase the energy cost to 10.

Other ideas are always welcome.

sk1134

Ascalonian Squire

Join Date: May 2009

League of Arrows

R/

revive animal is a broken skill, comfort animal and heal as one does the same thing as it. with a 6 second cast time, there's little reason to even have this skill. revive animal needs not buffed but removed and replaced with a different skill altogether.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by RtS View Post
Sign here if you think that Heal as One should be split into PvE-only and PvP-only versions in the same way that Comfort Animal was with the former version having the effect of bringing your animal companion with you (thus removing the necessity of Charm Animal).

Life Sheath is an elite skill version of Reversal of Fortune with added utility (read: condition-removal). Why, therefore, should it not be made so for Comfort Animal and Heal as One with said function of the latter skill being the healing the player receives from it?

I honestly do not think that it would be too buffed in consideration of the context of PvE-only and PvP-only versions as well as in consideration of the skill's current 8-second recharge time as opposed to that of its seemingly non-elite skill pseudo-duplicate.
ProTip: You don't need to include links to pages for every other word in your post. It's visually unpleasant (indeed, I find it difficult to read due to the jarring changes) and completely unnecessary.

In fact, I'm not going to try to puzzle out what you meant to say; how about you fix your post, then I'll see if it's something to support.

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

Quote:
Originally Posted by Zahr Dalsk View Post
ProTip: You don't need to include links to pages for every other word in your post.
Pro-tip: I do not do so. While exaggeration is a tool of satire, I hold no stupidity nor vice to qualify for such.

Quote:
Originally Posted by Zahr Dalsk View Post
It's visually unpleasant (indeed, I find it difficult to read due to the jarring changes) and completely unnecessary.
I do not welcome nor encourage opinionated comments such as this. Please keep them to yourself.

Quote:
Originally Posted by Zahr Dalsk View Post
In fact, I'm not going to try to puzzle out what you meant to say; how about you fix your post, then I'll see if it's something to support.
You can keep your support to yourself too. I scarce desire such from one who carries on such as you have.

Back on topic, I am debating in my mind as to whether or not a buffed Revive Animal should have a decreased recharge time of 4 seconds or actually 1 second since it is still only a resurrection skill for animal companions. Skills that resurrect the party seem to have a bit longer activation times, so possibly 2 seconds would be more ideal.

Any (preferably on-topic) thoughts or comments?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

First, please don't hyperlink so many words in your post. As Zahr said, it's quite visually unpleasant, very annoying to read.

Anyways, I suppose it's only logical to do, so why not.

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

It seems that I am being utterly driven off-topic due to off-topic comments...

Quote:
Originally Posted by Arkantos View Post
First, please don't hyperlink so many words in your post.
Unless I am breaking some rule not listed, I will have to politely decline your request.

Quote:
Originally Posted by Arkantos View Post
As Zahr said, it's quite visually unpleasant, very annoying to read.
In light of the fact that we are dealing with opinions here, I must firmly point out that I (seemingly along with the majority of Internet-users) entirely disagree regarding this matter. Seeing as in-text-hyperlinks are altogether commonplace throughout the Internet (ever heard of Wikipedia?), nay-saying thus concerning is arguably deviant and uncultured.

Why should I suffer anomaly to keep my peace in the minds of others? Such would express shallowness in all relative parties no matter how you look at it.

Now that I have civilly and courteously received, considered, and responded to your criticism, I wonder if I may then give my own (if not, please simply edit this paragraph and the following off-topic text out of my message):

Quote:
Originally Posted by Arkantos View Post
Anyways, I suppose it's only logical to do, so why not.
At the opposite end of the spectrum of what is logical, moreover, is the misspelling of the word "anyway" by illogically making it plural. The word "any" in and of itself is totally singular and therefore cannot be qualified by the plural "ways" as a merged term. To meet your two opinions though correctly and respectively stating my own as the opinions that they are and not as the facts that they are not, I must say that I personally find such illogical incorrect English constructions to be both annoying and unpleasant.

Back on-topic again (hopefully it can remain that way), a good theme for PvE relating to Beast Mastery now seems to be 33% increases. In addressing that, I would suggest to change the 25% increase of the other Beast Mastery skills to 33% for PvE.

I have also noticed that Marksman's Wager works wonderfully in Beast Mastery builds using bow attack skills and pet attack skills that require 10 energy (such as Penetrating Attack and its duplicate skill, Brutal Strike, and Melandru's Assault).

Again, any (preferably on-topic) thoughts or comments?

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Heal as One should allow you to forgo charm animal in PvP as well, imo.

Pack Hunter ownzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

RtS I know you're trying to be nice and everything, but it hurts my eyes to read the hyperlinks. It's like posting in all caps.

Of the posts of read, this sounds like a good idea, so /signed.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Here, I'll put the on-topic first. Your idea makes a lot of sense, and really should be implemented. Ever since they added the pet res to Heal as One, it's essentially been an elite Comfort Animal. Adding a special effect to Comfort but not HaO destroys any logic of bringing the elite in PvE (the logic behind bringing it in the first place can obviously be debated, but that's a different argument).

Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc. We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through. To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

LOL @ OP, cmon man, this hyperlinking is completely unnecessary, hyperlinking to the "Guild Wars" wiki article, oh lawd.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I find the trend in the monthly updates to be "what new way can we kill things without trying?". The pet buffs are somewhat needed, but not totally. The idea of needing 2 skills (Charm and Comfort) always made sense to me in a balance standpoint. Having a pet and a bow (or other weapon) to deal damage means you can do twice as much damage. By limiting the number of skills you have available, you make it harder to be effective with these extra sources of damage. Now they not only remove 1 skill from the requirement, but they boost the damage pets do, and reduce the damage they take.

PvE is already easy, they are just making it easier and easier each month. PvE skills, then consumables, then changes to skills to make them more powerful, etc. Revive is a pointless skill. Since you need either Charm or Comfort to have a pet around, everyone will use Comfort. This means everyone can raise their own pet. Revive would only allow for a fast full pet rez if multiple people have pets that are dead. I guess I wouldn't care if taking it gave you the pet, since there isn't any point in taking it anyway.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I think the majority of people on these forums know what energy, skills and players are in Guild Wars. We don't need constant links to them. Especially with you repeating the links 5 times in one post. If I didn't click Heal as One the first time you linked it, I'm not clicking it the other four times.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

On-topic1 : /signed for the idea

Only logical to do as said arkantos. Even if I doubt many rangers use Heal as One as elite (even if it was on par with comfort).

Quote:
Originally Posted by MagmaRed
PvE is already easy.
Perhaps, but GW is also about bar compression. And in PvE, your pet will not rez after every match like in PvP. Which means that if pet rez COULD be cut in PvP, In pve this means that your pet instantly take 25% of your bar just to exist. More annoying than crippling.
That being said, we have managed to play BMaster for some years, so I guess it wasn't lethal.

First off-topic : rts, it's nice to see someone speaking (typing) perfect english
EDIT : ''typign'' how ironic!

Second (not so) off-topic : really, you don't need to link half of your important words. To quote someone else:
Quote:
Originally Posted by zelgadissan View Post
Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc. We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through. To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.
It's not so much insulting as displaced and annoying. Wikis do it because they are meant for everyone (that means those who know and the newbies). Here, we can expect to be more relaxed and that everyone knows the basic mecanism of the game.
That being said, linking the skills you are talking about the first time they are mentionned is useful. By the way, when did they change comfort.
Notice GWWiki doesn't link the word creature EVERY single time they say it.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by RtS View Post
That would actually be 3 skills that bring an animal companion[/URL] when applicable . Only 5 of the 10 professions have skills that remove hexes in GW and Ranger is not one of them. Such a big change would not be an ideal skill balance in my mind.
Soz i didnt see with all those red words and useless wiki links. Overpowered and unbalanced hex removal ONLY for pet and the pet user that wont have use unless you have at least 6-7 points on BM and takes out your elite slot ? . I dont think so pal. Since the "healing" skill ( comfort animal ) already heals , res and brings your pet i thought it was a good idea to bring the "healing" concept to an actual heal and restore cond and hex ONLY for pets and users. Since thats an ELITE skill i dont see it overpowered unless you are thinking to add the "brings your animal companion when equipped" effect and global pet res ofc ( pointless since all BM will have comfort animal for that matter ).

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Katsumi
Doing
Quote:
Originally Posted by Katsumi
this
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Originally Posted by Katsumi
is
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Originally Posted by Katsumi
really
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Originally Posted by Katsumi
annoying
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Originally Posted by Katsumi
so
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Originally Posted by Katsumi
stop
Quote:
Originally Posted by Katsumi
now.
Stay on topic as well.

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

Quote:
Originally Posted by Katsumi View Post
Stay on topic as well.
Had you fully read my message, you would have seen that I was more on-topic than the ones clearly posting just to attack me in that unlike contained within their messages, my on-topic response (at the end of said message) was no mere scapegoat in order for me to say that I was on-topic. I responded directly to another on-topic message and responded to the entirety of said message.

Furthermore, I did not break any of the rules of this forum (search [upheld], posting similar ideas [upheld], use relevant thread titles [upheld], do not bump threads for no reason [upheld], post one idea per thread [upheld], post constructively [upheld], post constructively [upheld], reporting bad posts [upheld & have yet to make use of], bumping old threads [upheld], the 12-character rule [upheld], "it'll never happen!" [upheld], use of polls [upheld & have yet to make use of]), and responding to a message directly via quotation is not mentioned as against any rule. I do it because it is proper.

I must ask that you please do not abuse your power of moderation and disallow me perfectly acceptable messages of self-defense and on-topic response. I gave out no more criticism than was given to me and none of my own was ever opinionated or unearned despite such being the case of that of the other parties.

Once again, here is my message (with the on-topic content in bold this time):

People on this forum sure fancy being entirely off-topic to serve their own preferences... Whatever happened to rules?

Quote:
Originally Posted by own age myname View Post
RtS I know you're trying to be nice and everything, but it hurts my eyes to read the hyperlinks. It's like posting in all caps.
Being nice has nothing to do with it at all to be perfectly honest. If it hurts your eyes to view hyperlinks, you really should not be on the Internet itself whatsoever and should seek professional assistance for some manner of eye-treatment.

Quote:
Originally Posted by zelgadissan View Post
Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc.
It is not safe to assume, however, that when others do things, they do them for your benefit, and such is clearly an attribute of self-importance.

Quote:
Originally Posted by zelgadissan View Post
We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through.
It is of my own opinion that opinions stated as facts (especially in the context of absolution) are really just overkill for trying to force someone to concede one's point and also altogether annoying.

Quote:
Originally Posted by zelgadissan View Post
To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.
I refuse to do anything for superficial insults taken. I do not yield to e-psychology as it is in and of itself utterly fallacious and something that any learned psychologist would take insult to as it more than simply implies illogical reasoning.

Quote:
Originally Posted by Cracko View Post
LOL @ OP, cmon man, this hyperlinking is completely unnecessary, hyperlinking to the "Guild Wars" wiki article, oh lawd.
I never once stated anything for or against the point of necessity thus concerning hyperlinks. I will also ironically note that your mere off-topic message is completely unnecessary.

Quote:
Originally Posted by Darkobra View Post
I think the majority of people on these forums know what energy, skills and players are in Guild Wars. We don't need constant links to them. Especially with you repeating the links 5 times in one post. If I didn't click Heal as One the first time you linked it, I'm not clicking it the other four times.
Good on said people, then? Those constant hyperlinks are not for you, so whether or not you need them is totally regardless of the matter.

Quote:
Originally Posted by Steps_Descending View Post
Second (not so) off-topic : really, you don't need to link half of your important words.
Need has nothing to do with it.

Quote:
Originally Posted by Steps_Descending View Post
That being said, linking the skills you are talking about the first time they are mentionned is useful.
My hyperlinks were never made to be useful in the first place. I personally enjoy them, so I make them.

Quote:
Originally Posted by Steps_Descending View Post
By the way, when did they change comfort.
They buffed it during the last skill balance.

Quote:
Originally Posted by Steps_Descending View Post
Notice GWWiki doesn't link the word creature EVERY single time they say it.
Degree (as well as personal preference [what many are attempting to force upon herein my thread]) in relation to individuality (I am an individual) is attributed to discretion.

Quote:
Originally Posted by Tenebrae View Post
Soz i didnt see with all those red words and useless wiki links.
If such a lack of an existing hindrance is enough to hinder you, I honestly fear for your mental health as well as ponder the possibility that you may be legally blind.

Quote:
Originally Posted by Tenebrae View Post
Overpowered and unbalanced hex removal ONLY for pet and the pet user that wont have use unless you have at least 6-7 points on BM and takes out your elite slot ? . I dont think so pal. Since the "healing" skill ( comfort animal ) already heals , res and brings your pet i thought it was a good idea to bring the "healing" concept to an actual heal and restore cond and hex ONLY for pets and users. Since thats an ELITE skill i dont see it overpowered unless you are thinking to add the "brings your animal companion when equipped" effect and global pet res ofc ( pointless since all BM will have comfort animal for that matter ).
Excuse me, "Pal," but I see not the part in what you have quoted me on where I stated anything whatsoever to the concurring point that such is overpowered. Seeing as you seem to have fabricated such within your own mind, you seem to be arguing against yourself rather than against me which further brings me to fear for your mental health.

Quote:
Originally Posted by MagmaRed View Post
I find the trend in the monthly updates to be "what new way can we kill things without trying?". The pet buffs are somewhat needed, but not totally. The idea of needing 2 skills (Charm and Comfort) always made sense to me in a balance standpoint. Having a pet and a bow (or other weapon) to deal damage means you can do twice as much damage. By limiting the number of skills you have available, you make it harder to be effective with these extra sources of damage. Now they not only remove 1 skill from the requirement, but they boost the damage pets do, and reduce the damage they take.
You make a good point, but do not think that you are quite considering everything here. Was the damage really twice as much? Compare said damage to that of an Assassin with a maxed Asuran Scan. I believe that the Assassin is still fairing better here without a comparable buff from the most recent skill balance.

Quote:
Originally Posted by MagmaRed View Post
PvE is already easy, they are just making it easier and easier each month.
There is so much that goes into deciding that on the individual level, however. While you and I may find it easy, others may not.

Quote:
Originally Posted by MagmaRed View Post
PvE skills, then consumables, then changes to skills to make them more powerful, etc. Revive is a pointless skill. Since you need either Charm or Comfort to have a pet around, everyone will use Comfort. This means everyone can raise their own pet. Revive would only allow for a fast full pet rez if multiple people have pets that are dead. I guess I wouldn't care if taking it gave you the pet, since there isn't any point in taking it anyway.
That is why that I proposed to give it utility to grant it usefulness. If I am playing in a party that has multiple members with animal companions, I would definitely want multiple skill bars with Revive Animal were it buffed as I had suggested.

Once again, any (preferably on-topic) thoughts or comments?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

RtS.... I have avoided this, but I won't any longer. I just hope that if I am modded for this, you read it before it is removed.

Your use of hyperlinks is annoying, and unnecesary. I can understand a hyperlink for some terms that may not be well known, or in things that recently changed. But you hyperlink things that assume the people reading your post are idiots, and need that info. YOU ARE INSULTING YOUR READERS byt hyperlinking as much as you do. And the people like me who take the time to read it all are simply annoyed with it, and start to dislike you for no reason other than your inane ability to annoy us.

ONLY HYPERLINK WHAT NEEDS TO BE HYPERLINKED. In this case, nothing.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by RtS View Post
Need has nothing to do with it.


My hyperlinks were never made to be useful in the first place. I personally enjoy them, so I make them.
Perhaps, the word need was too soft. The readers WANT you to stop.

ON the other hand, Me thinks we all just met the second smartest troll on the Tubes. WARNING : if you want to keep your free time, DON'T click the link.

EDIT: had to add the link didn't I?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by RtS View Post
If such a lack of an existing hindrance is enough to hinder you, I honestly fear for your mental health as well as ponder the possibility that you may be legally blind.
If you cant notice sarcasm i guess your reading capability wasnt as high as i thought , maybe if i do some hyperlinks youll undestand my posts better but i dont have the time and i find them useless at this point.


Quote:
Originally Posted by RtS View Post
Excuse me, "Pal," but I see not the part in what you have quoted me on where I stated anything whatsoever to the concurring point that such is overpowered. Seeing as you seem to have fabricated such within your own mind, you seem to be arguing against yourself rather than against me which further brings me to fear for your mental health.
No, i dont excuse you. If i write a buff and someone calls it "out of balance" ( YOU said : Such a big change would not be an ideal skill balance in my mind. ) it means overpowered or unbalanced ( didnt noticed the second word huh ? ) and no , the changes i wrote are not op or unbalanced.
You should stop caring about others ppl mental health or irony will smash up your brain , i just care about your health

Quote:
Originally Posted by RtS View Post
Once again, any (preferably on-topic) thoughts or comments?[/B] [/I]
This was almost funny. With all the hyperlink and annoying attitude you are going to get hell lots of on-topic comments , yeah sure. Whats next ?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Tenebrae View Post
No, i dont excuse you. If i write a buff and someone calls it "out of balance" ( YOU said : Such a big change would not be an ideal skill balance in my mind. ) it means overpowered or unbalanced ( didnt noticed the second word huh ? ) and no , the changes i wrote are not op or unbalanced.
Hex removal wasn't designed for the ranger profession. Adding hex removal would fill a niche that wasn't meant to be filled.
Quote:
i just care about your health
That's sweet.
Quote:
PvE is already easy, they are just making it easier and easier each month.
Yes, but rangers did need a buff. Splinter Barrage and BHA were getting old. Now if only they would buff Nature Rituals...
Quote:
Back on-topic again (hopefully it can remain that way), a good theme for PvE relating to Beast Mastery now seems to be 33% increases.
I would've preferred skill buffs and AI fixes over mindless increasing of numbers. But I'll take what I can get.
Quote:
In addressing that, I would suggest to change the 25% increase of the other Beast Mastery skills to 33% for PvE.
33% IAS from NRA (though not technically a BM skill) would be awesome.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Going to close this until the OP can learn to post without so many hyperlinks. Seriously, have some decency.