Quote:
Originally Posted by Puebert
They need to apply that clause to the end of all pet res skills. So, include Revive Animal as well.
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I had forgotten about
that skill, but yes, this notion is logical.
Quote:
Originally Posted by Puebert
Also, you don't need to hyperlink every noun in your post.
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Worry not for I do not.
Quote:
Originally Posted by Ugh
I agree with this post. But, your posting style is confusing and unclear. Maybe if you included hyperlinks that link to the definition of every other word you typed, I could better understand this confusing jargon.
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If you are referring to me, I
did include hyperlinks to the
Guild Wars terminology that I have used herein, and my applied vocabulary did not (and still does not) exceed that learned in grade-school. Furthermore, my language was altogether concise.
Quote:
Originally Posted by Ugh
Heal As One
5e 1c 8r
Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. If any allied pets in the area are dead, they are resurrected with 50% Health. If you have Heal As One equipped, your animal companion will travel with you.
If this also rezzed allied pets, it could encourage synergy between several Beast Masters. Tack HaO on one guy and the rest won't have to use energy to rez their pets. And, depending on BM level, HaO would rez with more health.
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Such an update would render
Revive Animal fairly useless (not that it is not already with its current
range). I would rather suggest fixing said
skill:
Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. If you have Revive Animal equipped, your animal companion will travel with you.
I would also suggest to reduce
activation time to 4 seconds (
"We Shall Return!" is instantaneous anyway) and to possibly increase the
energy cost to 10.
Quote:
Originally Posted by MagmaRed
I can understand making Heal As One work like Comfort Animal and not need Charm, but that would be it. Revive should not allow you to have the pet as well.
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Could you please explain the reasoning behind this?
Quote:
Originally Posted by MagmaRed
In fact, I don't know that I like the change, as it seems overpowered in some ways.
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In consideration of the fact that this is all within the realm of
PvE, I would have to say that the notion of the change being overpowered is a far cry in comparison and contrast to other related matters.
Edit:
Now that I think about it,
Revive Animal would still be useless even with such a
buff (read:
Comfort Animal). To remedy this, I would suggest to give it even more
utility:
Skill. Resurrect allied animal companions. They come back to life with X...Y...Z% Health. For 30 seconds, every animal companion resurrected with this skill deals 33% more damage. If you have Revive Animal equipped, your animal companion will travel with you.
In accordance with
Vengeance, I would also suggest to increase the
recharge time to 30 seconds and to definitely increase the
energy cost to 10.
Other ideas are always welcome.