Guild Wars & ranger combat
Tahlia Tane
What I loved most about GW the first time I played was the ranger combat. It was exceptional. It was basically the first time a MMO-style game had done ranger combat right, in my opinion. So many other games have done it so poorly (shoot... awkward pause... shoot... awkward pause). Playing as a ranger made me feel like Robin Hood and Legolas put together.
My love of ranged combat grew still after I found out that range and damage increases if you take the higher ground. That's just so awesome. But there does seem to be a problem here. In the game, this little fact is rarely exploited. On occasion, I would see a fellow party member (ranger) actively take the higher ground, and that's great to see. But looking at the formation of some mobs I have encountered, it's quite clear this aspect of combat has not been put to use, fully. For example, I would come across a bunch of dwarf mobs, and I never see the ranger dwarves take the higher ground. Instead opting to simply stay back a little while the warrior dwarves take my party head-on. It seems obvious that they at least try to stand on a hill or ridge of some sort, and show some tactical prowess while going on the offensive (and, as me and my fellow party members would rip into those dirty-damned dwarves, subsequently go on the defensive).
It is true, and a pity, that Guild Wars does not fully and completely nail the aspect of ranged combat (or, at least, the aspect which is most fun), yet it has all things considered done a marvelous job. There are no games that do a better job, very simply put. It makes me even more hopeful of Guild Wars 2.
My love of ranged combat grew still after I found out that range and damage increases if you take the higher ground. That's just so awesome. But there does seem to be a problem here. In the game, this little fact is rarely exploited. On occasion, I would see a fellow party member (ranger) actively take the higher ground, and that's great to see. But looking at the formation of some mobs I have encountered, it's quite clear this aspect of combat has not been put to use, fully. For example, I would come across a bunch of dwarf mobs, and I never see the ranger dwarves take the higher ground. Instead opting to simply stay back a little while the warrior dwarves take my party head-on. It seems obvious that they at least try to stand on a hill or ridge of some sort, and show some tactical prowess while going on the offensive (and, as me and my fellow party members would rip into those dirty-damned dwarves, subsequently go on the defensive).
It is true, and a pity, that Guild Wars does not fully and completely nail the aspect of ranged combat (or, at least, the aspect which is most fun), yet it has all things considered done a marvelous job. There are no games that do a better job, very simply put. It makes me even more hopeful of Guild Wars 2.
Pikey
have you also noticed that you can dodge arrows unlike other games where they seem to have heat-seeking lock-on arrows :P
Tahlia Tane
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have you also noticed that you can dodge arrows unlike other games where they seem to have heat-seeking lock-on arrows :P
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The element of speed of the arrow becomes important because of this. Slow-moving projects can be dodged by side-stepping. 'Called Shot', for example, is a lightning fast arrow that can't be dodged easily.
Ichabod The Ranger
I also like how the game increases your range depending on your type of bow, and also how it calculates the difference in elevation.
Dronte
I have to agree that GW got ranger combat almost perfectly. Really fun to play ^^
Bug John
Ranger is one of my favorite classes in GW, not just for marksmanship, but for the whole concept.
I tried playing a ranger in other games, but it's really nothing like GW.
I tried playing a ranger in other games, but it's really nothing like GW.
englitdaudelin
Different refire rates for bows, too, which you must trade off for range or flight of the arrow. I love the speed of the half-moon, but that requires getting nearly into melee range--which isn't so bad in NM--while flatbows allow the same refire rate at long distance, but create an easily dodged flight.
The "obstructed" mechanic gets a little annoying sometimes, when you can't arc arrows over things, or when a bridge ALLEGEDLY blocks the arrows. But all in all, great fun.
The "obstructed" mechanic gets a little annoying sometimes, when you can't arc arrows over things, or when a bridge ALLEGEDLY blocks the arrows. But all in all, great fun.
subarucar
Bows are a very well done mechanic, the only thing I dislike is they have no strings.
In terms of you comment earlier about the enemies not taking higher ground, this is AI we are talking about here, they will either miserably at it. If you have seen the way AI reacts with AoE damage over the years, (Its pretty dodgy), you will realise that attempting to include this in-game could cause all kinds of AI issues.
In terms of you comment earlier about the enemies not taking higher ground, this is AI we are talking about here, they will either miserably at it. If you have seen the way AI reacts with AoE damage over the years, (Its pretty dodgy), you will realise that attempting to include this in-game could cause all kinds of AI issues.
Arduin
Anyone knows how much bonus damage gets added when you are on an elevated position? Any calculations? Never really bothered to test it
EDIT: Wow, LESS damage against targets above you?! Never knew that. Thanks, Tenebrae.
EDIT: Wow, LESS damage against targets above you?! Never knew that. Thanks, Tenebrae.
Tenebrae
Projectile weapons inflict more damage against foes at lower elevation and less damage against foes at higher elevation.
* Testing has yielded attacks that can do up to 200% of the listed maximum damage (not including modifiers)
* Critical hits are not affected by elevation. If the elevation bonus is higher than a critical can achieve that value is used instead.
* Testing has yielded attacks that can do up to 200% of the listed maximum damage (not including modifiers)
* Critical hits are not affected by elevation. If the elevation bonus is higher than a critical can achieve that value is used instead.
Tahlia Tane
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Bows are a very well done mechanic, the only thing I dislike is they have no strings.
In terms of you comment earlier about the enemies not taking higher ground, this is AI we are talking about here, they will either miserably at it. If you have seen the way AI reacts with AoE damage over the years, (Its pretty dodgy), you will realise that attempting to include this in-game could cause all kinds of AI issues. |
I think that has more to do with the fact that you can't see the enemy from the character's perspective, while you can from your third-person point of view. You can't shoot arrows at a foe you can't see.
Fay Vert
hmm, well GW has certainly made bows easyer to use than most other games, but basically it is probably more wrong than most other game implementations.
Fire rate is way too high, should be more like 5 seconds.
Range is way too low
Accuracy at range is too high
Damage is way way too low, these things were one-shot lethal, in GW they are pathetic pew pew.
Bows in close combat? er just no.
Mix the ease and usability of GW with some of the realism of DAoC and you would be pretty close, though still not right.
GW is a game, they made the archery work as a game don't even think it comes close to real archery, or being "right" because it doesn't.
Fire rate is way too high, should be more like 5 seconds.
Range is way too low
Accuracy at range is too high
Damage is way way too low, these things were one-shot lethal, in GW they are pathetic pew pew.
Bows in close combat? er just no.
Mix the ease and usability of GW with some of the realism of DAoC and you would be pretty close, though still not right.
GW is a game, they made the archery work as a game don't even think it comes close to real archery, or being "right" because it doesn't.
Faer
YunSooJin
Yeah well warrior's aren't supposed to be able to swing their weapons for hours at a time, and I'm pretty sure people don't fire magical purple spells, or heal them by waving their wands, or call meteors that coalesce from the middle of the air..
I'd say GW did rangers just fine.
I'd say GW did rangers just fine.
Tahlia Tane
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hmm, well GW has certainly made bows easyer to use than most other games, but basically it is probably more wrong than most other game implementations.
Fire rate is way too high, should be more like 5 seconds. Range is way too low Accuracy at range is too high Damage is way way too low, these things were one-shot lethal, in GW they are pathetic pew pew. Bows in close combat? er just no. Mix the ease and usability of GW with some of the realism of DAoC and you would be pretty close, though still not right. GW is a game, they made the archery work as a game don't even think it comes close to real archery, or being "right" because it doesn't. |
People always complain about bad AI no matter the game, but in this case it's not such a difficult thing to do. I'm talking about formation and enemy position, and for the game to emphasize how height is important. I mean, 200% is even more damage than I thought.
BenjZee
HAPPY TOPIC! makes me quit this awful deep groups and loads up ranger for barrage fun...oo pet buff yesterday
Arduin
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I think that has more to do with the fact that you can't see the enemy from the character's perspective, while you can from your third-person point of view. You can't shoot arrows at a foe you can't see.
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To be effective with your bow as a Ranger, you need to keep moving. This make sense when you are stupidly firing at a wall, but it gets annoying indeed when there is a clear line of sight between you and your enemy, and your Distracting Shot gets blocked by some invisible bridge or something.
Targren
I agree with the other guys who think the biggest problem is the screw "obstructed" mechanic that was apparently programmed by an ostrich.
"His foot is behind a rock! He can't be seen!"
"His foot is behind a rock! He can't be seen!"
Tahlia Tane
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Yet an Elementalist can blast enemies with Searing Flames, even if they are behind a wall. How does the magic gets targeted, is it homing in on the energy of the foe?
To be effective with your bow as a Ranger, you need to keep moving. This make sense when you are stupidly firing at a wall, but it gets annoying indeed when there is a clear line of sight between you and your enemy, and your Distracting Shot gets blocked by some invisible bridge or something. |
Although I do agree with another poster that it doesn't make any sense that an elementalist doesn't need to see his enemy unlike the ranger to cast his or her spells on a foe. Maybe elementalists locate their enemies using bat-like sonar?
Fay Vert
No, I was replying directly to your point...
It would also help if you bothered reading what I put before replying basically what I said
Then you haven't played ranger enough, try shooting at something on a bridge, something stood right in front of you. Same often applies to shooting down off an edge or cliff.
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It was basically the first time a MMO-style game had done ranger combat right
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Then you haven't played ranger enough, try shooting at something on a bridge, something stood right in front of you. Same often applies to shooting down off an edge or cliff.
Tahlia Tane
I was obviously saying that the combat was done right from a gameplay perspective. It's fun and awesome, that's all that matters. The only realism that is necessary is that the arrow flies in a curve.
You also said:
Which seems contradictory to me. GW does it right as as game but does it more wrong than most other game implementations? I'd like to know what those other games are. I'm pretty sure GW is the best game that does it right, purely from a gameplay perspective.
I've played ranger quite a bit, thank you very much. The problems you're describing would suggest a completely broken mechanic, and that's not the case. Things don't always work perfectly, so I don't see what the problem is. In fact, I've never heard anyone complain about ranger combat in-game. This forum just happens to be full of whiners. The only place I'd hear more squealing is on an animal farm.
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It would also help if you bothered reading what I put before replying basically what I said
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but basically it is probably more wrong than most other game implementations.
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I've played ranger quite a bit, thank you very much. The problems you're describing would suggest a completely broken mechanic, and that's not the case. Things don't always work perfectly, so I don't see what the problem is. In fact, I've never heard anyone complain about ranger combat in-game. This forum just happens to be full of whiners. The only place I'd hear more squealing is on an animal farm.
Fay Vert
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This forum just happens to be full of whiners. The only place I'd hear more squealing is on an animal farm.
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I thought you were stating that the mechanics of bows were correct in GW. I was stating that the mechanics are wrong, more so than in other games. But I also acknowledge that for gameplay, GW works well, we agree on that.
Bow fire on bridges IS a broken mechanic, I am suprised that you never noticed that before, its certainly nothing new and has been well discussed for years. Its even often abused in PvP where there are a number of places where it is impossible for a ranger to shoot a player.
Dronte
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Lest we descend to that level then, lets raise the civility levels.
I thought you were stating that the mechanics of bows were correct in GW. I was stating that the mechanics are wrong, more so than in other games. But I also acknowledge that for gameplay, GW works well, we agree on that. Bow fire on bridges IS a broken mechanic, I am suprised that you never noticed that before, its certainly nothing new and has been well discussed for years. Its even often abused in PvP where there are a number of places where it is impossible for a ranger to shoot a player. |
HawkofStorms
All MMOs have problems with pathing and field of vision. The glitches on bridges in GW is no worse then in many other MMOs when it comes to this regard.
Anyway, rangers are quite fun. The ONLY thing that could make them better is to have the ability to attack while moving (which a few MMOs have for archers, Warhammer Shadow Hunters and Squid Herders for instance). Although that would be tricky for the game's balancing.
Anyway, rangers are quite fun. The ONLY thing that could make them better is to have the ability to attack while moving (which a few MMOs have for archers, Warhammer Shadow Hunters and Squid Herders for instance). Although that would be tricky for the game's balancing.
moriz
the mongolian chivalry in their prime could fire an arrow every second, while riding full gallop, and be able to hit a moving target consistently. how fast an archer can shoot depends on the bow and the skill of the archer himself. as such, the 2-2.7 seconds firing rate in GW is entirely possible and reasonable.
also, keep in mind that GW combat is first and foremost about balance. obviously, 1 shot kills shouldn't be allowed.
and btw, rangers CAN attack while moving. quarterstepping yeye.
also, keep in mind that GW combat is first and foremost about balance. obviously, 1 shot kills shouldn't be allowed.
and btw, rangers CAN attack while moving. quarterstepping yeye.
Sarevok Thordin
Rangers are fine except for their stances, so much anti-melee on a class that is stereotypically weak to them.
Escape being the worst, why do they call it escape when you can just STAND THERE AND ATTACK?
Escape being the worst, why do they call it escape when you can just STAND THERE AND ATTACK?
Fay Vert
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the mongolian chivalry in their prime could fire an arrow every second.
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Certainly the longbow had a max fire rate of about on in every five seconds but this was rarely used (too much effort and you run out of arrows). Probably more like once every 10 seconds was more realistic.
Ugh
Why does every topic on GWG turn into an argument? T_T
OP:
"I like how ranged combat was implemented into this game. It would be cool if the AI was improved to take full advantage of the details that players do."
GWG:
*Bicker, whine, point out bugs, complain, argue*
Anyways...
I'm also a fan of ranger combat and improved AI would be awesome. It would also be nice if rangers/paragons would change positions in response to obstructions. Now they just hopelessly fire/throw/spit stuff at a wall. Any advancements for AI in GW2 are welcomed by me.
OP:
"I like how ranged combat was implemented into this game. It would be cool if the AI was improved to take full advantage of the details that players do."
GWG:
*Bicker, whine, point out bugs, complain, argue*
Anyways...
I'm also a fan of ranger combat and improved AI would be awesome. It would also be nice if rangers/paragons would change positions in response to obstructions. Now they just hopelessly fire/throw/spit stuff at a wall. Any advancements for AI in GW2 are welcomed by me.
MisterB
Seeking Arrows should make your arrows unblockable, unable to miss, and able to fly around, over, or under any obstacle and home in on your target at double velocity in my opinion. It would also solve that annoying "obstructed" bug on stairs and bridges. I think it would be a fun skill with no negative balance concerns because it ends if you fail to hit.
I enjoy playing my Ranger in Guild Wars. ANet did a fine job of implementing the class.
edit: First paragraph was sarcasm. Obvious contradiction is intentional. Just poking fun at the comparisons to reality in this thread by taking the name of a skill literally, and then making it absurd.
I enjoy playing my Ranger in Guild Wars. ANet did a fine job of implementing the class.
edit: First paragraph was sarcasm. Obvious contradiction is intentional. Just poking fun at the comparisons to reality in this thread by taking the name of a skill literally, and then making it absurd.
moriz
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Source please?
Certainly the longbow had a max fire rate of about on in every five seconds but this was rarely used (too much effort and you run out of arrows). Probably more like once every 10 seconds was more realistic. |
http://www.coldsiberia.org/monbow.htm
according to this article, Mongolian archers could hit a target at 350 yards easily, whereas the English longbow has a max range of 250 yards. although it didn't mention as to how fast these archers could shoot, it isn't hard to imagine them using only a fraction of their bows' draw length to shoot rapidly in semi close quarters. their accuracy, range, and penetrating power likely went down the shitter, but you don't need those in the range where rapid shooting is required.
Grunntar
Umm, I kinda see a flaw in that logic... If your arrows are unblockable and unable to miss, how will you ever miss?
moriz
meaning, the target won't be able to strafe it, or hide behind objects to force obstruction.
Fay Vert
Indeed, but I mention them for two reasons, one, they are in GW, and two, longbows are generally thoguht to have the advantage on rate of fire (GW says no).
The composites of the mongolians does indeed have the advantage of range (GW says no) reportedly even up to 500m! But I see no evidence for a shot a second, you just wouldn't have the strength for that, pull weights of over 150lbs are pretty demanding, let alone aiming the thing.
This is all a bit academic now as I don't think anyone is claiming that GW's implementation of bows is particularly realistic, but rather that it is playable feature.
The composites of the mongolians does indeed have the advantage of range (GW says no) reportedly even up to 500m! But I see no evidence for a shot a second, you just wouldn't have the strength for that, pull weights of over 150lbs are pretty demanding, let alone aiming the thing.
This is all a bit academic now as I don't think anyone is claiming that GW's implementation of bows is particularly realistic, but rather that it is playable feature.
Joiry
Well, just from an aesthetics point of view, I can't stand the female ranger "gangsta" firing style. I agree ultra-realism in a game is bad, but not only do I think it looks silly, but its totally impractical. I've done archery for a few years, and shooting horizontal limits your draw length and doesn't allow you to aim using the string and arrow tip.
Mechanics tho are pretty good. I wouldn't necessarily agree with how each bow is implemented, but the fact different bows have different shooting mechanics is still neat.
Mechanics tho are pretty good. I wouldn't necessarily agree with how each bow is implemented, but the fact different bows have different shooting mechanics is still neat.
Coney
At least traps and nature rituals are now killer!!! <ducks>
Shadowspawn X
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Mongolian archers could hit a target at 350 yards easily, whereas the English longbow has a max range of 250 yards. although it didn't mention as to how fast these archers could shoot, it isn't hard to imagine them using only a fraction of their bows' draw length to shoot rapidly in semi close quarters. their accuracy, range, and penetrating power likely went down the shitter, but you don't need those in the range where rapid shooting is required.
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Kharmin
Curseman
I just wish that archery was a viable source of pressure damage.
Sarevok Thordin
wilebill
Yes, the ranger combat is very well done in GW. /sign
Except I wish it had automatic switch to melee weapon when combat becomes point blank like my Hunter in WoW.
Other than that, which one I think is more fun is clear, because I am over here most of the time.
Except I wish it had automatic switch to melee weapon when combat becomes point blank like my Hunter in WoW.
Other than that, which one I think is more fun is clear, because I am over here most of the time.