My love of ranged combat grew still after I found out that range and damage increases if you take the higher ground. That's just so awesome. But there does seem to be a problem here. In the game, this little fact is rarely exploited. On occasion, I would see a fellow party member (ranger) actively take the higher ground, and that's great to see. But looking at the formation of some mobs I have encountered, it's quite clear this aspect of combat has not been put to use, fully. For example, I would come across a bunch of dwarf mobs, and I never see the ranger dwarves take the higher ground. Instead opting to simply stay back a little while the warrior dwarves take my party head-on. It seems obvious that they at least try to stand on a hill or ridge of some sort, and show some tactical prowess while going on the offensive (and, as me and my fellow party members would rip into those dirty-damned dwarves, subsequently go on the defensive).
It is true, and a pity, that Guild Wars does not fully and completely nail the aspect of ranged combat (or, at least, the aspect which is most fun), yet it has all things considered done a marvelous job. There are no games that do a better job, very simply put. It makes me even more hopeful of Guild Wars 2.
