So, apparently if your R16 channeling rit hero casts an attack spirit, then you cast the same spirit with R10 - your spirits REPLACE his. LOL WTF?
I don't see this in the spell description. It seems way lame too. Oh well, don't dupe a spirit on yourself/heros...
Spirit bugginess?
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I'm sorry, but it doesn't make any sense to replace high level mega healthy (16 channeling, 13 spawning) spirits by wimpy ones (10 channeling, 0 spawning). That's my issue.
Not only that, but then the rit's other spirit spells ([armor of unfeeling][spiritleech aura]) can no longer apply, as the spirits are no longer his...
As to the wall/body block, I can have 3-4 necro summoners, and they aren't limited...
Not only that, but then the rit's other spirit spells ([armor of unfeeling][spiritleech aura]) can no longer apply, as the spirits are no longer his...
As to the wall/body block, I can have 3-4 necro summoners, and they aren't limited...
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Originally Posted by Coney
I'm sorry, but it doesn't make any sense to replace high level mega healthy (16 channeling, 13 spawning) spirits by wimpy ones (10 channeling, 0 spawning). That's my issue.
it does if the new one is the same as the only one, make sure your party isn't duping spirits.
Quote:
I'm sorry, but it doesn't make any sense to replace high level mega healthy (16 channeling, 13 spawning) spirits by wimpy ones (10 channeling, 0 spawning). That's my issue.
it does if the new one is the same as the only one, make sure your party isn't duping spirits.Quote:
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Not only that, but then the rit's other spirit spells ([armor of unfeeling][spiritleech aura]) can no longer apply, as the spirits are no longer his...
of course it wouldn't spirits belong to those who summon them, if a guy overwrites your spirit with his, yours dies, his lives. Quote:
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I hate to say this, but in all the other well-designed MMORPG games I've played, if you tried to replace a higher level *WHATEVER* with a gimped lower level one, it failed to cast. For example, a lot of times, this was same-team griefing...
In this situation, sure, once the 16 channeling 13 spawn spirits are *DEAD*, it makes sense to allow anything to replace them (as they no longer exist). Or if it's the elite 3-spirit signet - spawn those spirits that are *DEAD*. It's just poor game design, *PERIOD*. And this I'm sure isn't the only place it happens in GW, where high level skills are overwritten by crappy ones (enchants/weapon spell/etc).
FWIW, I'm talking casting same-spirits in-range of existing more powerful ones.
In this situation, sure, once the 16 channeling 13 spawn spirits are *DEAD*, it makes sense to allow anything to replace them (as they no longer exist). Or if it's the elite 3-spirit signet - spawn those spirits that are *DEAD*. It's just poor game design, *PERIOD*. And this I'm sure isn't the only place it happens in GW, where high level skills are overwritten by crappy ones (enchants/weapon spell/etc).
FWIW, I'm talking casting same-spirits in-range of existing more powerful ones.
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ITT: Some people too lazy to keep an eye on the battlefield.
If you're so bad you can't even keep track of which spirits are up when you're running a spirit build, stay out of PvP. Actually, nevermind, do play PvP because then we get to hear incredibly butthurt whining as you realize this isn't checkers.
If you're so bad you can't even keep track of which spirits are up when you're running a spirit build, stay out of PvP. Actually, nevermind, do play PvP because then we get to hear incredibly butthurt whining as you realize this isn't checkers.
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Originally Posted by Coney
Interesting argument, except for the fact that the 16 channeling 13 spawning rit will most definitely have SoS recharged, as it takes 20 seconds, and the 3 spirits last 60.
What I said applies to any spirits, it wasn't meant to be taken literally.
Interesting argument, except for the fact that the 16 channeling 13 spawning rit will most definitely have SoS recharged, as it takes 20 seconds, and the 3 spirits last 60.
What I said applies to any spirits, it wasn't meant to be taken literally.Quote:
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FWIW, it's amazing how many GW boot-lickers there are, who apparently don't want to reason, but merely blindly assert that things ARE THE WAY THEY ARE, so I must be retarded to have not noticed this yet ('sif I didn't know - LOL I pointed it out). Fine, I've pointed this fact out previously in other critiques of gameplay issues that are illogical and inconsistent with expectations.
Alright. (1) Things are the way they are because of the dev team. We don't have any control, we can suggest things, but as it is, GW1 is pretty much dead - the entire team (Except for about 10 programmers, iirc) has moved onto GW2. Bitch and complain all you want, it's not going to do any good, especially because... (2) Expectations differ between people. You might expect different things then someone else. As it stands, this is probably the best way to deal with an issue, because of what I stated above. Let's see you come up with a better idea that doesn't allow walls of spirits, failed skills (When a skill fails in this game, remember, it recharges too!) and multiple copies of the same spirits. (3) SOME things DO act the way you think they do. For instance, conditions. If I put a 20s blindness on a melee, and a hero goes over that two seconds later with a 10s blindness, nothing will happen. Of course, if that hero waited 15 seconds, then the hero's blindness would apply. (4) Don't dismiss an idea just because on the top it looks stupid. If you'd actually thought about some of the comments here, you'd notice that they do make sense, more then having a skill fail just because you want to re-cast early and aren't observant enough to notice there's another set out there. Heroes won't overcast your spells, unless there's a real reason to do so (I.E. you ordering them). Hell, they're too stupid to over cast their OWN spells, like the new Machosism, aura of the lich, or double dragon, where it would be beneficial to them to do so. |


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