New weekend events
Namiren
Hi guys,
I way thinking on that they could add more weekend events, and I know this was mentioned before (or not? ), but lemme introduce my ideas:
Return of the Bear : Set ursan blessing and others to normal for the weekend.
No loot scalling: Remove loot scalling for the weekend.
These 2 thingd could bring life to Guild Wars again, I dont say its dead, but... you all know what I'm talking about.
Flametime!!!
I way thinking on that they could add more weekend events, and I know this was mentioned before (or not? ), but lemme introduce my ideas:
Return of the Bear : Set ursan blessing and others to normal for the weekend.
No loot scalling: Remove loot scalling for the weekend.
These 2 thingd could bring life to Guild Wars again, I dont say its dead, but... you all know what I'm talking about.
Flametime!!!
Kook~NBK~
Sindo
You can't be serious?
MarkusParkus
No lootscaling ay... sounds good to me... 10000000000000 people all farming uw ALL weekend... Gw economy down drain... /notsigned
Xslash
changing the skills for a weekend, or changing the game mechanics seems to drastic to put in a weekend event.
though i disagree with those ideas, i have some of my own.
1. triple exp for non-lvl 20 charcters everywhere
This would give players the push they need to create a new character, a new profession. with people making more characters, missions will need to be completed, and more people will be there to play with each other instead of the usual H+H
2. any event that promotes people playing together over H+H
basically giving incentives to play together.
My idea is "No sharing gold" Weekend - basically, when playing with other people, instead of sharing that 108g on the ground, everyone gets 108g, or at least more than 108/8 g.
though i disagree with those ideas, i have some of my own.
1. triple exp for non-lvl 20 charcters everywhere
This would give players the push they need to create a new character, a new profession. with people making more characters, missions will need to be completed, and more people will be there to play with each other instead of the usual H+H
2. any event that promotes people playing together over H+H
basically giving incentives to play together.
My idea is "No sharing gold" Weekend - basically, when playing with other people, instead of sharing that 108g on the ground, everyone gets 108g, or at least more than 108/8 g.
Gummy Kitty
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1. triple exp for non-lvl 20 charcters everywhere This would give players the push they need to create a new character, a new profession. with people making more characters, missions will need to be completed, and more people will be there to play with each other instead of the usual H+H |
that would make Legendary Defender of A-town to easy
Arduin
Removing lootscaling would only increase gold coins and white drops. Not worth the farming imo.
Shayne Hawke
Oooh, oooh, I'll play along!
- Shadow Form Weekend - Shadow Form (PvE) becomes a PvE-Only, profession unspecific skill that has a duration increase of the number of times you've completed an elite area times the number of unique elite areas you've completed.
- Generous Henchmen Weekend - Henchmen and heroes decide not to take away drops or gold from the party in an act of generosity.
- The More, The Merrier Weekend - Heroes do not count toward the maximum party size during this weekend. Henchmen do still count.
- Exchanged Energy Weekend - Skills requiring a use of energy will instead require the same number of strikes of adrenaline to be used. Vice versa for skills that use adrenaline.
- Hunting Season Weekend - Limitations on what is charmable by the skill Charm Animal are removed temporarily.
I'll keep thinking and come back if and when I get more ideas. I like this OP, I really can see no way that this would be detrimental to the game whatsoever, or how players could possibly not have a desire to log in once more to play on these weekends.
- Shadow Form Weekend - Shadow Form (PvE) becomes a PvE-Only, profession unspecific skill that has a duration increase of the number of times you've completed an elite area times the number of unique elite areas you've completed.
- Generous Henchmen Weekend - Henchmen and heroes decide not to take away drops or gold from the party in an act of generosity.
- The More, The Merrier Weekend - Heroes do not count toward the maximum party size during this weekend. Henchmen do still count.
- Exchanged Energy Weekend - Skills requiring a use of energy will instead require the same number of strikes of adrenaline to be used. Vice versa for skills that use adrenaline.
- Hunting Season Weekend - Limitations on what is charmable by the skill Charm Animal are removed temporarily.
I'll keep thinking and come back if and when I get more ideas. I like this OP, I really can see no way that this would be detrimental to the game whatsoever, or how players could possibly not have a desire to log in once more to play on these weekends.
poppu16
Pleikki
Just they arent so fast to sell. and if ppl would farm and, their price would drop loads. so ppl probably wouldnt buy/sell unids because they could get more from em by id & merch. or just merch
Aljasha
a sealed deck weekend would be fun, but not one of the two mentioned in the op.
Arduin
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And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ... |
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Removing lootscaling would only increase gold coins and white drops. Not worth the farming imo. |
rb.widow
If they set UB back to normal for 1 weekend, i wonder how many people would suddenly show up in ToA for UW runs
Jaythen Tyradel
What would get me back for a weekend event?
Something that would motivate me to party with people to clear UW or FoW.
I really want to clear them (almost cleared FoW once till someone killed the Wailing Lord-our last quest ) but right now, from my opinion, there isn't much to draw people there unless they are going for Ectos or Shards or to get their armor.
Double drops? Maybe.
Double Xp in Fow or Uw? Maybe.
Full Party Hench and Hero? I would attempt that. If I failed that, that is my own fault. Still, that is highly unlikely as a weekend "event".
Other ideas:
For those who like a challenge-
Titan weekend. Give the player a book to track a select amount of Titans. Randomly HM level Titan from Glint's Titan Quest could show up in areas.
Over the weekend, try to take out all the titans. Depending on how many you are able to defeat, the better the reward/xp/faction points you get when you turn the book in a faction NPC.
To avoid exploiting, book can only be completed twice for full reward. After that, only 1/4 reward. Still would motivate some to keep going for the reward without giving away too much.
Something that would motivate me to party with people to clear UW or FoW.
I really want to clear them (almost cleared FoW once till someone killed the Wailing Lord-our last quest ) but right now, from my opinion, there isn't much to draw people there unless they are going for Ectos or Shards or to get their armor.
Double drops? Maybe.
Double Xp in Fow or Uw? Maybe.
Full Party Hench and Hero? I would attempt that. If I failed that, that is my own fault. Still, that is highly unlikely as a weekend "event".
Other ideas:
For those who like a challenge-
Titan weekend. Give the player a book to track a select amount of Titans. Randomly HM level Titan from Glint's Titan Quest could show up in areas.
Over the weekend, try to take out all the titans. Depending on how many you are able to defeat, the better the reward/xp/faction points you get when you turn the book in a faction NPC.
To avoid exploiting, book can only be completed twice for full reward. After that, only 1/4 reward. Still would motivate some to keep going for the reward without giving away too much.
Daisuko
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Now I have to disagree with that....Everywhere except PRE.
that would make Legendary Defender of A-town to easy |
...except you can't. Have you ever DONE LdoA? it's 15~30 minutes to set up the charr, then a good 8~12 hours to death level them high enough to gain xp.
by that amount, for the standard weekend event duration (60 hours) you could set up 4~5 death-levels worth of charr. And that's if you already have a level 16+ character to benefit the most from this. New people starting out for LdoA ALREADY have a considerably easier time... more /bonus weapons than before, and worst of all the fire imp, making it so that you can pretty much hit level 16 without a single skill at no effort on your part aside from pulling occasionally when you're at a lower level.
Yeah no. LdoA is dumb anyway, and survivor is a joke now. /remove kathy hammers working without completing the dungeon (like most other dungeon reward item) and add a less stupid way to get LdoA if anything, like a gladiator arena in pre, like what you do to get out of pre. Or maybe even two. One for level 10~19 chars, one for 20.
Daisuko
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And what about 20 golds drop for each raptor runs (1 min run) ??
Oh yeah, selling 3 sets of unids golds each minute doesn't seem that appealing (13k~~) ... |
Look it up sometime, certain items (golds, uniques, event drops, ect.) are exempt from loot scaling. That's why they changed Icy Dragon Swords from Blue rarity to Gold rarity, so that they'd be exempt from loot scaling and farmable.
anders_O
Shasgaliel
they should make all rare materials for 1g weekend...
ele pl
New weekend event?
For me its ANYTHING that doesnt include:
-farming stuff
-doing the same quests all over again
-standing in the circles for too long
For me its ANYTHING that doesnt include:
-farming stuff
-doing the same quests all over again
-standing in the circles for too long
HawkofStorms
Loot scaling, like dishonor, is something that most people who complain about have no idea how the hell it works.
Arghore
/signed
- I liked a Titan weekend event, with titans popping up all over the place..
Titan NPC's could show up in The major Towns exchanging Titan Parts for party items, and perhaps an event Item for having a complete set of Titan parts.. Gambling in the form of /Rock/Paper/Scissors, beating the The Stone/rock Titan at his game.. various titan items (shields, swords, etc) could be special rewards... Titan Minipets.. Titan mask?
- The Kings Treasures weekend:
Droprate for golden items and gems increased; higher golddrops or teamdevider removed. Perhaps the droprate for 'Coin'-items could be increased and an Exchange NPC could exchange the 'Coin'-items (from various continents) for 'Kings gold', from which the NPC could offer party items in exchange. Perhaps gambling in the form of the Coinflipping emote with the King (or envoy) showing up in towns (like Halloween), handing out Kings gold and golden Items (Golden Kings Shield, Kings Etc.).. Perhaps a Mask in the form of a Crown could be handed out for a stack of Kings Gold.
- Campaign Weekends, meaning a certain campaign (lore missions) gets an increase in XP and rewards, this way the focus of a certain weekend is on a certain part of lore, perhaps with a 'Weekend Mode' so HM or NM doesnt matter and new characters can get through most of the missions in a weekend? (might even inspire people to buy a campain they dont allready own)
- Perhaps an Underworld weekend would be nice aswell (tho i reccon the UW farmers might not like an increase in items drops, but they could earn some nice cash in the form of 'guiding' the weekend influx of players).
**In relation with this UW-weekend, perhaps a 'Weekend of the Gods' / Weekend of the Ages... accompanied with a mini expansion (mainly consisting of 3 maps with missions for the currently missing area's for Dwayna, Melandru and Lyssa)
- I liked a Titan weekend event, with titans popping up all over the place..
Titan NPC's could show up in The major Towns exchanging Titan Parts for party items, and perhaps an event Item for having a complete set of Titan parts.. Gambling in the form of /Rock/Paper/Scissors, beating the The Stone/rock Titan at his game.. various titan items (shields, swords, etc) could be special rewards... Titan Minipets.. Titan mask?
- The Kings Treasures weekend:
Droprate for golden items and gems increased; higher golddrops or teamdevider removed. Perhaps the droprate for 'Coin'-items could be increased and an Exchange NPC could exchange the 'Coin'-items (from various continents) for 'Kings gold', from which the NPC could offer party items in exchange. Perhaps gambling in the form of the Coinflipping emote with the King (or envoy) showing up in towns (like Halloween), handing out Kings gold and golden Items (Golden Kings Shield, Kings Etc.).. Perhaps a Mask in the form of a Crown could be handed out for a stack of Kings Gold.
- Campaign Weekends, meaning a certain campaign (lore missions) gets an increase in XP and rewards, this way the focus of a certain weekend is on a certain part of lore, perhaps with a 'Weekend Mode' so HM or NM doesnt matter and new characters can get through most of the missions in a weekend? (might even inspire people to buy a campain they dont allready own)
- Perhaps an Underworld weekend would be nice aswell (tho i reccon the UW farmers might not like an increase in items drops, but they could earn some nice cash in the form of 'guiding' the weekend influx of players).
**In relation with this UW-weekend, perhaps a 'Weekend of the Gods' / Weekend of the Ages... accompanied with a mini expansion (mainly consisting of 3 maps with missions for the currently missing area's for Dwayna, Melandru and Lyssa)
Cuilan
I'm busy on weekends. So how about some weekday events.
Celtus
dont you people ever get bored of farming ?
"i remember when this was a pvp game"
"i remember when this was a pvp game"
Lawrence Chang
cmon double gold drops in hm!!
draxynnic
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- Hunting Season Weekend - Limitations on what is charmable by the skill Charm Animal are removed temporarily.
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(If they keep their skills, this'd probably be four copies of Hard Mode Shiro from Imperial Sanctum - just kill everything with Meditation of the Reaper.)
More seriously...
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Originally Posted by Arghore
- Perhaps an Underworld weekend would be nice aswell (tho i reccon the UW farmers might not like an increase in items drops, but they could earn some nice cash in the form of 'guiding' the weekend influx of players).
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(Personally, I'd like to see it coupled with being able to invite henchmen, but if not, I'd give it a go with just heroes if I had to...)
On the other hand this...
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**In relation with this UW-weekend, perhaps a 'Weekend of the Gods' / Weekend of the Ages... accompanied with a mini expansion (mainly consisting of 3 maps with missions for the currently missing area's for Dwayna, Melandru and Lyssa) |
Zahr Dalsk
Triple XP weekend would be pretty neat, and would almost motivate me to buy a couple slots, make a PvE Dervish and Necromancer. Maybe even a Mesmer as well.
The reason I don't? Titles. The only reason I play these days, is to work on my Ritualist's titles. And when I say work, I mean maybe one HM mission or a single Vanquished area on a given day (because I have other stuff to do). Making a new character... yeah, that'd be fun going through the campaigns again with a new sort of build, but I'd still get that horrible feeling that I'm wasting time (more so than GW is already a waste of time). If I vanquish an area on a character, for example, it still contributes nothing to my "main" character's vanquish track, and that's going slow enough as it is. I'd be more inclined to do it if vanquishing/guardian/etc titles were global.
Basically, I want to play other classes but I get obsessed with that any achievement on another character will be meaningless (more so than GW is already meaningless) due to character-based titles. Necromancer in particular, I haven't played Necromancer in PvE for two years.
Anyways, pointless rambling is pointless, so...
/signed on coming up with new and interesting weekend ideas.
The reason I don't? Titles. The only reason I play these days, is to work on my Ritualist's titles. And when I say work, I mean maybe one HM mission or a single Vanquished area on a given day (because I have other stuff to do). Making a new character... yeah, that'd be fun going through the campaigns again with a new sort of build, but I'd still get that horrible feeling that I'm wasting time (more so than GW is already a waste of time). If I vanquish an area on a character, for example, it still contributes nothing to my "main" character's vanquish track, and that's going slow enough as it is. I'd be more inclined to do it if vanquishing/guardian/etc titles were global.
Basically, I want to play other classes but I get obsessed with that any achievement on another character will be meaningless (more so than GW is already meaningless) due to character-based titles. Necromancer in particular, I haven't played Necromancer in PvE for two years.
Anyways, pointless rambling is pointless, so...
/signed on coming up with new and interesting weekend ideas.
Arghore
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On the other hand this......is highly unlikely. Linsey's said that she'd like to fill out the goddess realms, but the Live Team simply doesn't have the resources.
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So Zahr would like a triple XP on the lore missions for a specific campaign so he can make a new Character of said campain and work on it for a weekend and mostlikely get enough PuG's to actually complete the campaign in a weekend..
This idear ofcourse consists of 4 weekend events, one for each campaign ... i like this one myself aswell, mainly since i seem to be 'stuck' halfway Factions and at the start of Nightfall, with my main character. A weekend event would hopefully bring in enough PuG to atleast finish these campaign's 1x with my main character
Evasion Twenty
How about more sense-able ones?
Everyone gets a 15% speed boost? lol
Everyone gets a 15% damage reduction? Tonics last twice as long? Ale effects last twice as long? Gold drops that are ID'd get to be worth 2 points instead of one for a day?
Or we could be sarcastic
Tactics affect healing prayers, everyone gets an ecto, trade chat is dismantled permanently, nicholas kills you upon recieving gifts, ever-tonics disapear after one use?
lol
Or a weekend that you can actually exchange useless items (obsidian behemoth jaws, gloom seeds, mursaat tokens, ect.)
Everyone gets a 15% speed boost? lol
Everyone gets a 15% damage reduction? Tonics last twice as long? Ale effects last twice as long? Gold drops that are ID'd get to be worth 2 points instead of one for a day?
Or we could be sarcastic
Tactics affect healing prayers, everyone gets an ecto, trade chat is dismantled permanently, nicholas kills you upon recieving gifts, ever-tonics disapear after one use?
lol
Or a weekend that you can actually exchange useless items (obsidian behemoth jaws, gloom seeds, mursaat tokens, ect.)
Arghore
Hmm on reread this could also work well with the Campaign events, from monday till friday (or perhaps also include the weekend), a campaign has no NM/HM, but just triple XP, meaning low lvl chars and normal ones can mingle, focus would be on finishing campaigns or trying out new professions and having them go through a campaign...
- though other 'week of w/e' events would give players like Cuilan a chance to not having to miss the so maniest weekend event, just because they last only throughout the weekend...
- though other 'week of w/e' events would give players like Cuilan a chance to not having to miss the so maniest weekend event, just because they last only throughout the weekend...
Zahr Dalsk
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So Zahr would like a triple XP on the missions for a specific campaign so he can make a new Character of said campain and work on it for a weekend and mostlikely get enough PuG's to actually complete the campaign in a weekend.
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For that matter, since I always play Factions, making a new character is fast enough. It's the character-based titles that are mainly holding me back.
Arghore
Well if its only for a weekend it would let you try out a new character for a change, though true this wont contribute to your titles ... i doubt you would get enough hero's on a new character to do without PuG's though
draxynnic
Easy enough to get to Kaineng on your own from a Factions start, and then you've got a bunch in easy reach - a stopover in Elona will give two monks, a warrior, a dervish, and a ranger; getting to the Eye will give another monk, an elementalist, and a mesmer, while the Olias quest'll give you a necromancer. That's probably more than enough to start with.
Why would that encourage mingling? People who want HM would probably just not play. Triple XP isn't much of an incentive to people whose characters have over a hundred surplus skill points and nothing to spend them on.
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Originally Posted by Arghore
Hmm on reread this could also work well with the Campaign events, from monday till friday (or perhaps also include the weekend), a campaign has no NM/HM, but just triple XP, meaning low lvl chars and normal ones can mingle, focus would be on finishing campaigns or trying out new professions and having them go through a campaign...
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Thamior Shamus
-Double Balth Faction Weekend.
Then people wouldnt just go to one arena. Things would be more spread out on a PvP weekend.
Then people wouldnt just go to one arena. Things would be more spread out on a PvP weekend.
draxynnic
Isn't getting the player base to congregate the point, though?
Ugh
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Hunting Season Weekend - Limitations on what is charmable by the skill Charm Animal are removed temporarily. |
angelsarc
Remove limit of one elite skill per bar in PvP only.
Arghore
Quote:
Campaign events, from monday till friday (or perhaps also include the weekend), a campaign has no NM/HM, but just triple XP, meaning low lvl chars and normal ones can mingle, focus would be on finishing campaigns or trying out new professions and having them go through a campaign...
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Why would that encourage mingling? People who want HM would probably just not play. Triple XP isn't much of an incentive to people whose characters have over a hundred surplus skill points and nothing to spend them on.
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Isn't getting the player base to congregate the point, though?
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But if the XP only isnt enough incentive, perhaps droprate increase or double gold should be added.. Its an idear for an event, not Chewout a total event plan, i dont work for Anet or the Lifeteam :P ... so there should be some creative freedom on their side, if only for the fun of taking a player idear and make it into something that can be used in the Game...
** Perhaps we need an 'Even Harder Week(end)' ... teamsize for PvE does not grow beyond 6 players ... Perhaps that would give the incentive you and other players are looking for (and also to spend those Skillpoints) ... since i read alot of comments about 'we dont need PvE to become even easyer' ..
MithranArkanere
Yay! Open you skull and poke your brains out weekend!
Better not.
Better not.
crazybanshee
bad idea, and you knew it when you suggested it. There are certain weekends I look forward to, and certain weekends I don't give a crap about. I actually find your suggestions fall into the 'omg please don't kill gw with that crap' category.
reaper with no name
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Best idea ever! I'd love to go into HM and charm Glint or a pet Aatxe. Or, I could charm wammos in RA. So many possibilities...
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But seriously, this is not a good idea. It would just mean that the good weekend events (like double faction ones) would take that much longer to come around again. Some of us haven't yet ground out our first title yet, you know.
/notsigned