Armor suits or yet another more armor please thread
Aljasha
hello,
with the introduction of weapon/armor packs and the possible clipping issues of npc armor art, i came up with an idea.
i'd like some of the npc armors for my toons and a way to achieve this, is the introduction of armor suits.
those suits may be bought like every other armor art but contain a full set of pieces, which cannot be replaced by any other armor. the set items are stored within a variant of the weapon pack and are equipped by dragging the item on a certain slot (for example on a new slot left to the button "weapon sets"). once equipped, the suit overrides the already equipped armor's attributes temporarily.
what do you think?
with the introduction of weapon/armor packs and the possible clipping issues of npc armor art, i came up with an idea.
i'd like some of the npc armors for my toons and a way to achieve this, is the introduction of armor suits.
those suits may be bought like every other armor art but contain a full set of pieces, which cannot be replaced by any other armor. the set items are stored within a variant of the weapon pack and are equipped by dragging the item on a certain slot (for example on a new slot left to the button "weapon sets"). once equipped, the suit overrides the already equipped armor's attributes temporarily.
what do you think?
Evasion Twenty
Not enough resources to happen, but I hate when people say that.
I think it'd be nice, and adding more missions to the BMP would be a nice thing
I think it'd be nice, and adding more missions to the BMP would be a nice thing
AmbientMelody
Yeah, male Mhenlo and female Cynn armour ...
I don't really get it why stupid NPC's have better armour art than the players ... pff.
/signed
I don't really get it why stupid NPC's have better armour art than the players ... pff.
/signed
snaek
many games already do this; separate "armour" equipment from "fashion" equipment. personally i could care less... but i bet if this was implemented, it'll be obtainable only through the in-game store with real $$$ like in other games with their cash shops and fashion items. i could see it happening if anet wanted to push the micro-transactions model even further than it is now. of course, this would have to be retro-active with festival hats, so we can finally wear them in combat. the festival hats as well is the "fashion items" would be restricted to pve-only as to not disrupt what really matters in gw (pvp). but hey, if it makes anet money, and pve'rs happy...then sure why not.
majikmajikmajik
sounds too maplestory ish to me, i think they would be better off just making the NPC armor player usable and add a crafter sumwhere(maybe one for ea campaign?).
id like to see Cynn's, NPC Kurzicks, Anton variant, white mantle.
id like to see Cynn's, NPC Kurzicks, Anton variant, white mantle.
talon994
Haversdan Templar armor anyone?
/signed
/signed
Cuilan
MagmaRed
I would certainly like some of the armor available on NPCs, but don't expect to see any armor added this late in the game. If they did add armor, I'd want them, to add more for the 4 classes from Factions and Nightfall as they don't have as many options as the core classes do.
Arghore
Personally i would rather have the posibility to put 2e profession Insignas on my 1e profession armor, so i can finally do something about elemental (esp. fire) on my N/R, with some ranger Insigna's... And/or some knee reinforcements so i can do something about knockdowns :P ...
Instead of just more pretty armor, this aside from the under armored Faction and nightfall classes ... so yes for the idear, but a No for nescessity ... there is this beta armor piece i would love to see in GW1 though *whistles*rollseyes*
Instead of just more pretty armor, this aside from the under armored Faction and nightfall classes ... so yes for the idear, but a No for nescessity ... there is this beta armor piece i would love to see in GW1 though *whistles*rollseyes*
Evasion Twenty
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
reaper with no name
I'd rather they focus on the glaring balance issues that still exist in the game: perma SF, ER healers, and dervishes.
draxynnic
Quote:
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
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crazybanshee
draxynnic
*tips hat and bows*
And, for the record... Seven. Linsey (designer), Joe (programmer), Regina and Martin (community relations), and Mike, Andrew and Leah (QA).
And, for the record... Seven. Linsey (designer), Joe (programmer), Regina and Martin (community relations), and Mike, Andrew and Leah (QA).
gameshoes3003
Cynn armor please....
And I wonder how Talon Silverwing's armor would look on a warrior, if even possible.
And I wonder how Talon Silverwing's armor would look on a warrior, if even possible.
pamelf
Gwen's armour is my personal favourite! I'd love to have that to wear though, not just as a cosmetic thing.
More armour is never a bad thing.
More armour is never a bad thing.
Evasion Twenty
Quote:
Last I heard, about five, including Regina and not including any artists - what little new art has come in since the BMP has been from Linsey making puppy-eyes at the GW2 artists while they were on break.
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That guy just pissed me off though
Was wondering who was on the team, couldnt figure out for the life of me.
Cuilan
Quote:
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
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Shasgaliel
Quote:
You want to check the Dev tracker section? Btw I bet you don't either. I don't know the exact number of the members of that team, but I'll tell you what, no new content is getting added anytime soon, and I bet my bottom dollar, so before you go off opening your mouth, think before you speak.
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Read the Sardelac Guidelines:
10. "It'll Never Happen!"
Due to the current situation in Guild Wars itself, several people have been seen posting replies to threads stating that users might as well not make suggestions for Guild Wars: 1 because ArenaNet will likely not take any notice, or implement anything else. Sardelac Moderators would like to remind you that this is a place for discussion, and to share ideas, regardless of how likely they are to be implemented in GW:1.
So next time please read the rules first. At the moment you are just trollling and nothing else.
At OP. I do not like the idea. Even the prophecies armor sets have issues. Possibility of mixing armours is not the reason of the problem. You can have one set and still something will be wrong - mostly when you are wearing a cape. I think if they fix the capes and how they "float" when you move most of the issues with armor will disappear. I think more issues will come with your idea than actual utility.
Zahr Dalsk
I'm all for new armour, as long as each piece involves a similar process to getting a BMP weapon - ie, complete a fun mission.
As opposed to some really expensive armour that requires heavy grinding to obtain. Believe it or not, some people actually think it's a good idea to include things like that in a game!
As opposed to some really expensive armour that requires heavy grinding to obtain. Believe it or not, some people actually think it's a good idea to include things like that in a game!
Leather Square
When you ask for more armor you get EoTN.
Evasion Twenty
Quote:
It was actually not for me but:
Read the Sardelac Guidelines: 10. "It'll Never Happen!" Due to the current situation in Guild Wars itself, several people have been seen posting replies to threads stating that users might as well not make suggestions for Guild Wars: 1 because ArenaNet will likely not take any notice, or implement anything else. Sardelac Moderators would like to remind you that this is a place for discussion, and to share ideas, regardless of how likely they are to be implemented in GW:1. So next time please read the rules first. At the moment you are just trollling and nothing else. |
It's not the only text I put in:
Quote:
I think it'd be nice, and adding more missions to the BMP would be a nice thing |
Quote:
You're telling me (someone who doesn't make up information about how something isn't possible) to think before speaking? That's backwards. It doesn't matter what I know, because I never claimed what was possible and what wasn't. |
Cuilan
Now you're just trying to cover your mistake of discussing something you don't know.
draxynnic
Except it is known. Linsey has answered questions about new armour sets, new zones, and so on multiple times, and put herself on the record as saying that the Live Team didn't have the resources months before this thread was opened. If you felt like doing a bit of research, you could probably find it in the archives of Linsey's talk page on the official wiki, along with, incidentally, a detailed analysis of just what building a new zone entails. (No, I'm not going to link it for you. Even if the Luxons are currently holding the towns next to the area I want to vanquish (happened last double weekend too... ), I have better things to do with my time than to prove something exists when I know it does.)
In short, I'm backing Evasion Twenty up here. The Live Team's lack of resources, especially on the artistic side, is well enough documented that it should be common knowledge to anyone who's been paying enough attention to the Live Team.
Of course, that doesn't necessarily mean that things will stay that way - I believe the Live Team is recruiting a designer as we speak, and there could well be a dedicated artist added afterwards. However, you'll note that Evasion followed his(?) statement that the Live Team lacked the resources with another expressing his dislike of that statement being used, so I think he was trying to pre-empt its use as an attempt to kill the thread rather than seeking to do so himself.
Sorry, Cuilan, but from my viewpoint, you're the one that looks more like you're trying to cover up talking about something you didn't know. While it's true you didn't claim to have any knowledge on the matter, you have shown ignorance of the fact that that knowledge is not that hard to have gained. Harder now than if you saw it when it was first explained because you'll have to dig in the archives, but while there's a lot ANet is copping flak about being secretive about, Linsey has been doing her best to make it very clear just what the Live Team is currently capable of doing (and that she'd like to be able to do more at least as much as we'd like for her to do more).
Incidentally, something else that has been explained by the Live Team is why a) some NPC armour art is superior to player armour art and b) why turning NPC armour art into player armour art isn't so simple. Basically, it boils down to player armour art having to be made in pieces that are added on top of existing models, which places limitations on what can be done. NPC armour art, however, is not just made as a single piece but is an intrinsic part of the model of the character wearing it, allowing much greater flexibility (they can have textures that blend from one piece to another without worrying about how it will mesh with other pieces, for instance) - and also meaning they can't just transfer it to a PC without basically being forced to attempt to reproduce what they created on a single model, in the form of four models that can be placed on a fifth, from scratch.
I sympathise with people's desires to have NPC armour, I really do. But the fact remains that, at best, it would require close to as much work as creating a completely new set from scratch. (I say "close" because, well, at least the concept art is already done...)
In short, I'm backing Evasion Twenty up here. The Live Team's lack of resources, especially on the artistic side, is well enough documented that it should be common knowledge to anyone who's been paying enough attention to the Live Team.
Of course, that doesn't necessarily mean that things will stay that way - I believe the Live Team is recruiting a designer as we speak, and there could well be a dedicated artist added afterwards. However, you'll note that Evasion followed his(?) statement that the Live Team lacked the resources with another expressing his dislike of that statement being used, so I think he was trying to pre-empt its use as an attempt to kill the thread rather than seeking to do so himself.
Sorry, Cuilan, but from my viewpoint, you're the one that looks more like you're trying to cover up talking about something you didn't know. While it's true you didn't claim to have any knowledge on the matter, you have shown ignorance of the fact that that knowledge is not that hard to have gained. Harder now than if you saw it when it was first explained because you'll have to dig in the archives, but while there's a lot ANet is copping flak about being secretive about, Linsey has been doing her best to make it very clear just what the Live Team is currently capable of doing (and that she'd like to be able to do more at least as much as we'd like for her to do more).
Incidentally, something else that has been explained by the Live Team is why a) some NPC armour art is superior to player armour art and b) why turning NPC armour art into player armour art isn't so simple. Basically, it boils down to player armour art having to be made in pieces that are added on top of existing models, which places limitations on what can be done. NPC armour art, however, is not just made as a single piece but is an intrinsic part of the model of the character wearing it, allowing much greater flexibility (they can have textures that blend from one piece to another without worrying about how it will mesh with other pieces, for instance) - and also meaning they can't just transfer it to a PC without basically being forced to attempt to reproduce what they created on a single model, in the form of four models that can be placed on a fifth, from scratch.
I sympathise with people's desires to have NPC armour, I really do. But the fact remains that, at best, it would require close to as much work as creating a completely new set from scratch. (I say "close" because, well, at least the concept art is already done...)