In addition to a fantastic game, GW has been successful due in large part to the fact that there’s no subscription fee.
Looking at the mmo’s out since 2005, and the new ones coming out in the future...will the same combination of great game + free to play be enough for GW2 to carve away substantial numbers of players from the competition?
I think that GW2 needs something new this time....and I don’t mean adding standard mmo parts like an auction house and different playable races...I mean it needs to introduce a new gamechanging idea or playstyle.
AION did something like this by adding the flying mechanic into a wow-like mmo. That, and the fact that it’s a well-designed and polished game has already equaled success for it overseas.
Any thoughts as to what Arenanet can do to make GW2 stand out in a now-crowded field?
S


