Xunlai Chest Summoning Stone

Halimahdance

Halimahdance

Ascalonian Squire

Join Date: Jul 2008

USA

The Silly Nannies

E/Me

I think a storage chest summoning stone gift from Nicholas the Traveler would be great. For me, it would be nice to have the option of conjuring a storage chest while farming when all slots in inventory become full.

Moonstalker

Moonstalker

Krytan Explorer

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Mo/

I agree. I often forget specific things that I need when it's too late, or very inconvenient to go back and grab it.

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

Yes, it would be nice, but ultimately I think it would be a bit too convenient for players. I don't think everything should be at our fingertips.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

If the game isn't easy enough already, go play Sesame Street Adventures. The game has farming, and many people do it. However, the game is not about farming. If you can't remember to bring things you need/want, why would you remember to bring something like a Xunlai Summoning Stone? Unless they were extremely common, you wouldn't use them very much, so you'd soon complain that you need space to store them.

Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by MagmaRed View Post
Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.
I've never used a Mercantile Summoning Stone while farming. I use them when doing chain vanquishing, long dungeons, etc. Why would I want to use them while farming, given than most farming runs are very short duration and I can just unload my pack as I pass through the outpost when it becomes necessary? And how does a merchant help if I'm farming for something other than cash, such as collectables? I just don't see how they are "designed for farming" when it is pointless to use them while farming.

And the merchant doesn't solve all the problems of filling your pack while on a long non-farming run if you don't wish to merch all mats, collectable drops, useful weapon mods, runes, etc. I find that my pack starts filling up with stuff I want to keep, leaving less and less room for stuff that I will merch.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I actually think it's a decent idea. Not for the farming aspect (ahem...bring a Superior Salvage Kit), but for simple convienence for accessing items in your storage when you want to.

x sithis x

x sithis x

Frost Gate Guardian

Join Date: Jun 2009

[Pro]

N/

lol why have bags then?

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Ohh yeah this is a great idea, now vaettir farmers never have to leave the explorable area!

Ooh i forgot my consumables, never mind i got a storage stone!!

/nty not signed
i think this or sumthing simular has been suggsted before.

Halimahdance

Halimahdance

Ascalonian Squire

Join Date: Jul 2008

USA

The Silly Nannies

E/Me

Quote:
Originally Posted by MagmaRed View Post
If the game isn't easy enough already, go play Sesame Street Adventures. The game has farming, and many people do it. However, the game is not about farming. If you can't remember to bring things you need/want, why would you remember to bring something like a Xunlai Summoning Stone? Unless they were extremely common, you wouldn't use them very much, so you'd soon complain that you need space to store them.

Seriously.... stop farming 10 hours a day, or make use of the things we already have. Mercantile Summoning Stones are already designed for farming.
I am fully aware the game isn't all about farming. It was merely a suggestion...that is what this forum is about. As far as Sesame Street goes, I gave that up about 33 years ago at age 7. I do not farm 10 hours a day. If I received Mercantile stones I probably would use them. On the highly improbable chance that Anet created Xunlai stones, you and others of your opinion could always sell them if you were so unlucky to have received them. That is what I do with the items for which I have no use.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

A level 24 chest? Add RoJ, SF, Echo, AP and Call to Abbadon. /signed

talon994

talon994

Wilds Pathfinder

Join Date: Mar 2009

Ontario,Canada

聖光麒麟

W/

Quote:
Originally Posted by Pistachio View Post
Yes, it would be nice, but ultimately I think it would be a bit too convenient for players. I don't think everything should be at our fingertips.


Umm unless you have been living under a rock, then you should know that with SF we DO have everything at our fingertips.

OP: It would make everything too convenient. With a merch stone and this xunlai stone, you would never need to head back to the outpost.

/notsigned

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

As long as it's a Mimic and kills you when you use it.

in other words

/No

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

/would do nothing but /save time and /nothing else, couldn't be /any negative effects coming /from this at all, so i say /signed /HURRRRR DURRRRRRR SLASH THIS SLASH THAT

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm...

The Command Post doesn't have one.
Why?
Answer that and you'll answer why can't this be done.

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

[Ah, herro there.]
Full inventory fix that Nick already provides.
If you need back into your chest that badly, just cut the run short. :/

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by BrettM View Post
I've never used a Mercantile Summoning Stone while farming. I use them when doing chain vanquishing, long dungeons, etc. Why would I want to use them while farming, given than most farming runs are very short duration and I can just unload my pack as I pass through the outpost when it becomes necessary? And how does a merchant help if I'm farming for something other than cash, such as collectables? I just don't see how they are "designed for farming" when it is pointless to use them while farming.

And the merchant doesn't solve all the problems of filling your pack while on a long non-farming run if you don't wish to merch all mats, collectable drops, useful weapon mods, runes, etc. I find that my pack starts filling up with stuff I want to keep, leaving less and less room for stuff that I will merch.
Mercantile won't help with all farming options, no, but many of them it will. The Vaettir farming is the best example, as most people who farm them will zone in and out until they have a filled inventory. Materials can be stacked up to 250, so it takes little space to save materials. Weapons, runes, insignias, however, can add up quickly. Collectibles are also stackable up to 250, so they don't take much space either. The ability to sell stuff not worth salvaging for materials and to buy more ID kits and/or salvage kits is what allows farming to continue for areas where you don't re-enter a city. But as you noted, the farming that wouldn't find a Mercantile Stone useful wont' find a Xunlai Stone useful either. Since you rezone into a city often, why need Xunlai?

I am curious as to 'why' Xunlai can't be in the Command Post though.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Xunlai chest isn't in Command Post because either it's a poorly designed location or there are technical difficulties in accessing account items data while outside outposts. If there are technical obstacles then they almost surely disallow such a summon.

But if it's doable without too much work then I don't see any single reason against it, although I wouldn't use it myself.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Eh, too easy. They've already made this game so easy that the average 2 year old can dtsc for max kurzick, why make it any easier?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I think NOT, for bloody obvious reasons.

/not signed

Curseman

Academy Page

Join Date: Dec 2007

This wouldn't actually make the game any easier - just more convenient.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Zahr Dalsk View Post
I think NOT, for bloody obvious reasons.
And the reasons are?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by MagmaRed View Post
But as you noted, the farming that wouldn't find a Mercantile Stone useful wont' find a Xunlai Stone useful either. Since you rezone into a city often, why need Xunlai?
Neither mercantile nor Xunlai would be useful for most farming, but my argument isn't about farming. Both would be very useful for long outings in elite areas, dungeons, or vanquishing. Activities where you may be between outposts for 3+ hours at a time.

Yes, collectable items and mats are stackable and you are unlikely to fill a stack of any single item. However, the problem is that on a long run you may get many items. Say you do a vanquish starting from ToA and doing Black Curtain, Tallmark, Tears, and either Twin Serpents or Stingray before being able to get to an outpost with Xunlai. Think of how many different types of collectables, mats, and rare mats you will end up with. Plus any runes and mods worth keeping. You really end up hurting for space well before the end of such a run. The merchant stone helps, but the space available for merchfood dwindles rapidly.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

"Wow, we are all at 45+ DP and a party wipe is imminent."
"Nobody has any DP removal???"
"No worries, I have a Xunlai Summoning Stone!"

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Quote:
Originally Posted by Dzjudz View Post
"Wow, we are all at 45+ DP and a party wipe is imminent."
"Nobody has any DP removal???"
"No worries, I have a Xunlai Summoning Stone!"
Oh that is so different from this story.

"Everyone is at 45DP"
"Good thing I brought a stack of powerstones!"

Because, newsflash, if you have enough money these days, you can pretty much do whatever you want.

Evasion Twenty

Evasion Twenty

Lion's Arch Merchant

Join Date: Jul 2009

Outside

Balthazars Chosen [BC]

R/P

Can we say "Abuse"?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Evasion Twenty View Post
Can we say "Abuse"?
What kind of abuse? How different is getting items from chest than just bringing them in first place? Or is there some exploit that involves bringing more than say 40 items with you to explorable?

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

/not signed

We got Merchant Summon stone. That Gives chances enough to clear inventory.