Assassins didn't need any of those things. Armor and self-heals in particular are unnecessary if your monks don't suck, and if they do, the solution certainly isn't sacrificing damage to cover for them.
If it took a nerf to secondary assassins to ensure primary ones would be the best at their job as you claim, then why are you saying that the same is not a good idea here? Double strikes are one of the things that make daggers good, just as hitting multiple targets is what makes scythes good.
Have you actually compared scythes to other weapons? No other weapon can pump out that much damage to multiple targets without the party building themselves around them. If the dervish were the best scythe user, they would be good period, because this fact would still be true.
What's stopping people from using the scythe under this idea? Nothing, it just prevents them from getting the AoE benefits, just like a warrior doesn't get high crit rates with daggers and assassins don't get armor penetration on attack skills with axes.
Oh, and your AoHM idea is not only one that I brought up a long time ago, but it's also a nerf to secondary dervishes, just like this suggestion. So you just undercut your entire argument.
Link Number of Scythe Targets to Mysticism
reaper with no name
Dusk_
Quote:
If every other scythe user was nerfed, Dervishes would become the preferred general melee AoE class overnight.
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Dervishes are generally just crap at attack spamming. Warriors and Assassins are built to spam attacks and deal damage as constantly as possible, and Dervishes are built to break the offence to load up enchantments every 20 seconds.
reaper with no name
None of those deal nearly as much damage to multiple targets as scythes do, regardless of whether or not it's a primary dervish doing it.
Dusk_
Quote:
None of those deal nearly as much damage to multiple targets as scythes do, regardless of whether or not it's a primary dervish doing it.
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Scythe builds are really just C+Space DPS, which can be easily outclassed if you play smart.
reaper with no name
HB's effectiveness relies on MoP as much as it does on WA. Without MoP, those numbers won't be nearly as high. Furthermore, HB and WA become less effective the fewer enemies you're hitting.
Dagger AoE is inferior to what scythes can pump out.
Dagger AoE is inferior to what scythes can pump out.
Dusk_
Quote:
HB's effectiveness relies on MoP as much as it does on WA. Without MoP, those numbers won't be nearly as high. Furthermore, HB and WA become less effective the fewer enemies you're hitting.
Dagger AoE is inferior to what scythes can pump out. |
Daggers only have inferior AoE when you're at the optimal Scythe number all the time (in which case, you're already balling), but if you have any sort of buffs (and you should never be without SoH), you can easily make up for it with general DPS.
Really, your argument is rather moot. Daggers have the highest single target DPS with physway support, HB has the highest AoE damage with even a slight amount of effort. Scythe builds are never run in any organized groups, and will only be seen in PuG or casual H/Hing. Nerfing scythes will only change build dynamics in one area - the one that doesn't even care about optimal builds in the first place.
saint666
Quote:
Assassins didn't need any of those things. Armor and self-heals in particular are unnecessary if your monks don't suck, and if they do, the solution certainly isn't sacrificing damage to cover for them.
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Quote:
If it took a nerf to secondary assassins to ensure primary ones would be the best at their job as you claim, then why are you saying that the same is not a good idea here? Double strikes are one of the things that make daggers good, just as hitting multiple targets is what makes scythes good.
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Quote:
Have you actually compared scythes to other weapons? No other weapon can pump out that much damage to multiple targets without the party building themselves around them. If the dervish were the best scythe user, they would be good period, because this fact would still be true.
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Quote:
What's stopping people from using the scythe under this idea? Nothing, it just prevents them from getting the AoE benefits, just like a warrior doesn't get high crit rates with daggers and assassins don't get armor penetration on attack skills with axes.
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Sarcasm again, it's a stupid idea. It does nothing at all to actually make dervishes stronger. Mysticism is still weak, scythe damage is still subpar with the most of the enchantment's that were supposed to boost dervish damage unusable.
saint666
Quote:
HB is the optimal choice for AoE, provided you're willing to do any sort of enemy balling, even in H/H groups. Check out EFGJack's build on the Warrior board, and see his H/H times in the H/H forum. You don't even need MoP, although that will completely break it. With some minor effort, and EBSoH, you can easily spike an entire group for half their health at once with a WWA.
Daggers only have inferior AoE when you're at the optimal Scythe number all the time (in which case, you're already balling), but if you have any sort of buffs (and you should never be without SoH), you can easily make up for it with general DPS. Really, your argument is rather moot. Daggers have the highest single target DPS with physway support, HB has the highest AoE damage with even a slight amount of effort. Scythe builds are never run in any organized groups, and will only be seen in PuG or casual H/Hing. Nerfing scythes will only change build dynamics in one area - the one that doesn't even care about optimal builds in the first place. |
Playing Is Srs Bsns
nooooo dont nerf bulls strike scythe monk
Ferminator
It won't make a difference, how often would a crit scythe or strength scythe war sin hit 3 mobs anyway? I don't those builds are based on high dps, not aoe damage so it makes no difference. You are only hindering the dervishes who do not like to use mysticsm and nerfing them over all when they need the opposite.
EDIT: Anything you do to mysticsm that is along the lines of breakpoints, 50% fail below 4 etc. will make the use of wind prayers and earth prayers totally and eve more useless. Because you need attributes in scythe mastery to do damage, mysticsm to actually use the scythe properly, you won't even have enough attributes left for wind prayers, earth prayers or any secondary profession attributes for that matter. If you want a build that can use wind prayers, look at Zealous Vow. It beats the shit out of mysticsm and does the same thing and better because enchantment juggling sucks and you have to do damage with your scythe anyway. If you tie the scythe in any way shape or form to mysticsm in a way that mysticsm is necessary for its use then the warriors will simply go back to using dragon slash and the assassins will use moebius and the dervish is left with an even more screwed up primary attribute. Crit scythe and strength scythe is a secondary build that takes up a secondary profession and there are other builds directly tied to their primary professions that do the same thing.
/notsigned
EDIT: Anything you do to mysticsm that is along the lines of breakpoints, 50% fail below 4 etc. will make the use of wind prayers and earth prayers totally and eve more useless. Because you need attributes in scythe mastery to do damage, mysticsm to actually use the scythe properly, you won't even have enough attributes left for wind prayers, earth prayers or any secondary profession attributes for that matter. If you want a build that can use wind prayers, look at Zealous Vow. It beats the shit out of mysticsm and does the same thing and better because enchantment juggling sucks and you have to do damage with your scythe anyway. If you tie the scythe in any way shape or form to mysticsm in a way that mysticsm is necessary for its use then the warriors will simply go back to using dragon slash and the assassins will use moebius and the dervish is left with an even more screwed up primary attribute. Crit scythe and strength scythe is a secondary build that takes up a secondary profession and there are other builds directly tied to their primary professions that do the same thing.
/notsigned
Ferminator
|AW||Big_Bad_Bunny|
Reaper, I respectfully submit that the topic you want to put forward is, "everybody should like my solution and keep my thread all about my solution." I further submit that the opening couple sentences led us all to believe that the topic was, "lifting the Dervish up to a par with other classes." You can't have it both ways. This thread and the one you linked in your edit both propose to help the Dervish.
Now that I said that, let me say this: I like the innovative idea of linking Mysticism. Your limits are too severe; low level Dervs would be so weak as to be frustrating. How about: Mysticism 0 hits 1, Myst 3 hits 2, Myst 7 hits 3 and Myst 12+ hits 4. That way the thrill of PBAoE gets realized a little earlier and more effectively.
Now that I said that, let me say this: I like the innovative idea of linking Mysticism. Your limits are too severe; low level Dervs would be so weak as to be frustrating. How about: Mysticism 0 hits 1, Myst 3 hits 2, Myst 7 hits 3 and Myst 12+ hits 4. That way the thrill of PBAoE gets realized a little earlier and more effectively.