[pRma] UW Uway - Technically Challenging,
Silent Enemy
yes yes people - this has been seen before. BUT NOT LIKE THIS!
Originally Created while i was a proud member of [Zraw] the Uway tactics and team setup for Underworld Speed Clears. has proved to be superior for months now. with Crutial changes made along the way. we now give this old hag new life
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*Again we at [pRma] Gladly Present yet Another challenge to the Speed Hungry Community - this time in the form of Underworld,
*I am too lazy to discribe every single pull and tactic assosiated with this. this is purely the build. in Raw form,
*So far the guilds best time using this has been 10 minutes. screenshot can be found here: http://img7.hostingpics.net/pics/88574gw543.jpg
*The 10 Minute run. had a fail plains. wich means it took 1-2 minutes Longer than it would have if plains hadent failed
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The Chamber KS
The Vale Sin
The Vale Necro
The Wastes Assasin
The Plains Assasin
The Pits Assasin
The Pools Assasin
The Mountains Assasin
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*The plains Bar is designed to Solo the Quest The Four Horsemen,
*The Chamber KS bar. is designed to Spike Keepers hence the name [Chamber Keeper Spike],
*The Pools bar requires a Scythe in most cases. to maintain energy sufficiently,
__________________________________________________ __________
*All Credit for the Tactics and Splits involved in this teambuild goes to: Zhul Ta Dhuum, Dhuums Doomashine, Ix Wai The Bladed, And Kiriyama Specter,
*The Necro bar was made and tested. by: Zhul Ta Dhuum
*The Chamber KS bar. was made and tested by: Kiriyama specter
*The Tactics used to solo the four horsemen was created by: Babe Ironwing, Zhul Ta Dhuum, Dhuums Doomashine. And Kiriyama Specter.
*A Video showing previously mentioned tactics involved in The Four Horsemen Solo Has been posted somewhere on these forums - however ive not been able to locate this post,
Originally Created while i was a proud member of [Zraw] the Uway tactics and team setup for Underworld Speed Clears. has proved to be superior for months now. with Crutial changes made along the way. we now give this old hag new life
__________________________________________________ __________
*Again we at [pRma] Gladly Present yet Another challenge to the Speed Hungry Community - this time in the form of Underworld,
*I am too lazy to discribe every single pull and tactic assosiated with this. this is purely the build. in Raw form,
*So far the guilds best time using this has been 10 minutes. screenshot can be found here: http://img7.hostingpics.net/pics/88574gw543.jpg
*The 10 Minute run. had a fail plains. wich means it took 1-2 minutes Longer than it would have if plains hadent failed
__________________________________________________ __________
The Chamber KS
The Vale Sin
The Vale Necro
The Wastes Assasin
The Plains Assasin
The Pits Assasin
The Pools Assasin
The Mountains Assasin
__________________________________________________ __________
*The plains Bar is designed to Solo the Quest The Four Horsemen,
*The Chamber KS bar. is designed to Spike Keepers hence the name [Chamber Keeper Spike],
*The Pools bar requires a Scythe in most cases. to maintain energy sufficiently,
__________________________________________________ __________
*All Credit for the Tactics and Splits involved in this teambuild goes to: Zhul Ta Dhuum, Dhuums Doomashine, Ix Wai The Bladed, And Kiriyama Specter,
*The Necro bar was made and tested. by: Zhul Ta Dhuum
*The Chamber KS bar. was made and tested by: Kiriyama specter
*The Tactics used to solo the four horsemen was created by: Babe Ironwing, Zhul Ta Dhuum, Dhuums Doomashine. And Kiriyama Specter.
*A Video showing previously mentioned tactics involved in The Four Horsemen Solo Has been posted somewhere on these forums - however ive not been able to locate this post,
Ariena Najea
You are looking for this video for 4HM Solo:
http://www.youtube.com/watch?v=a7l5-A5VInk
http://www.youtube.com/watch?v=a7l5-A5VInk
Silent Enemy
Quote:
Originally Posted by Ariena Najea
You are looking for this video for 4HM Solo:
http://www.youtube.com/watch?v=a7l5-A5VInk Thank you sir
http://www.youtube.com/watch?v=a7l5-A5VInk Thank you sir
Enable
chamber build not working so good
i tested it right now and i died.
its take ages to kill Aaxte
i tested it right now and i died.
its take ages to kill Aaxte
Covah
ikillallthings
Quote:
Originally Posted by Covah
I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
ya but i think hes talking about when u go off by yourself at the wall trick spot i could see it would take forever u could sub DC with radiation field if ur good enough not to get stuck
Silent Enemy
Quote:
Originally Posted by Covah
Quote:
Quote: Originally Posted by dbulger i like the idea of EoE! i'll definitely be trying that one out. It works liek a charm. even tho aatxes. nightmares and graspings arrent related. they all die from eoe :P
Quote: Originally Posted by dbulger i'm not such a big fan of chilibains, but if the a/d has no other self heal i guess its a must. i can see the graspings behind the house taking longer than usual though. Give the A/D Great Dwarf Weapon. and you can split. Deaths Charge is powerfull enough to heal you all that you would ever need,
Quote: Originally Posted by dbulger
isn't channeling better for pits instead of spirit of fail?
Channeling is good yes - but in pits you gain very little energy from just 3 dryders