Ice caves of sorrow is like impossible, disabling the machines that blow sh*t up is easy for the ones down on the ice, but the ones across the bridge are impossible to get to (unless there is another way to get to them)
Me and a few partys have tried to run it but we die every single time.
Can you guys suggest any ideas or plans for making it through the mission?
how did you guys do it?
a-kyle
YunSooJin
uh use the lever on one of the machines you disabled.. :P
Highlander Of Alba
if your getting down to the ice ok...
Ensure you take out the 2 engineers on both ships...then pull the lever
Cut scene//// you will have a morale boost of 10% when you run back up hill
pass the ship you will see bison running away.
follow the path ignore the first group on your right as you go up kill of a few groups...then if 2 human guys blow the gate nearest the kegs.(this is one you go in)..one of you go bk get another..your heros will do the rst up to next gate(saves you tme)
Follow it around as if you want bonus you will need to open the gate the Jadearmour guys are at kill off///the flag your heros towards the gate to kill/ as musseratt will kill you as not infused....
open gate kil 3 guys run to top blow open other gate to action bonus
go back out and you will see opening go out and hold left go back in next ice cave your at to free prisioners..
Tip as groups roam in a circle let them pass and follow down to get 2 barrells open the gate next to prisioners first then free prisioners
go in gate you opened go to top stay there and wait till musserat pass go out run right and obtain bonus..
then just follow the musseratt let them go in front at a distance then easy peasy from there
Ensure you take out the 2 engineers on both ships...then pull the lever
Cut scene//// you will have a morale boost of 10% when you run back up hill
pass the ship you will see bison running away.
follow the path ignore the first group on your right as you go up kill of a few groups...then if 2 human guys blow the gate nearest the kegs.(this is one you go in)..one of you go bk get another..your heros will do the rst up to next gate(saves you tme)
Follow it around as if you want bonus you will need to open the gate the Jadearmour guys are at kill off///the flag your heros towards the gate to kill/ as musseratt will kill you as not infused....
open gate kil 3 guys run to top blow open other gate to action bonus
go back out and you will see opening go out and hold left go back in next ice cave your at to free prisioners..
Tip as groups roam in a circle let them pass and follow down to get 2 barrells open the gate next to prisioners first then free prisioners
go in gate you opened go to top stay there and wait till musserat pass go out run right and obtain bonus..
then just follow the musseratt let them go in front at a distance then easy peasy from there
TottWriter
The first time I did this mission, I didn't realise about the lever either. Basically, I did it with my monk, and after running through the catapults rezzed my team of heroes and henchies. By pulling the Mursaat I cleared them, and wiped the penalty by manually destroying the catapults. After that it was a breeze.
Then I played with my brother, who knew about the lever...and had still failed the mission before...
Then I played with my brother, who knew about the lever...and had still failed the mission before...
a-kyle
so i got the girl freed and I got the bonus, then we get to where theres like 60 mursate and 3 white mantel. some one said to just follow them but the creatiures of this game are proned to turn around....
Highlander Of Alba
a-kyle
Quote:
Originally Posted by Highlander Of Alba
not if you keep a safe distance behind them.....the catapults wil kill them offf if you follow at a safe distance
oh i know that, but thats not what i mean, a mob is proned to turn around weather you are following or not, they walk in circles, its how there programmed.
Snograt
Quote:
Originally Posted by BrettM
He's outside the Ice Caves The Mursaat patrol has already moved off. Seriously, a-kyle - this is a first-chapter mission. The people replying here have played it hundreds of times over the last four years - it never changes!
That group of Mursaat (16 of them?) just trawl their way down towards the end of the mission, gradually getting destroyed by the ballistae. Your only worry is the few straggling groups of White Mantle - and a few runs through ballista zones.
This mission was designed for people with no protection against the Mursaat, so they are deliberately avoidable.
a-kyle
I have officially beat it. it was easy after reading what you guys wrote.