Frost mage/retribution paladin

Widmore

Pre-Searing Cadet

Join Date: Aug 2009

Hello all.
After taking years off from GW, which I never got far in anyways, I decided to give it another shot. I'm not much of an MMO person and never really "got" them till I finally gave in and bought WoW. My two most successful characters on it are, as the title implies, a frost mage and retribution paladin. Both specced 100% in that tree.

My question, for you WoW players, is, what class combo and skill build would approximate those to characters? Or at least give me something that would serve the functions as those two?

Thanks.

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

I suppose the closest to paladin would be maybe a smiting monk or a rit, frost mage is obviously a water ele. The thing to realise is that in GW you don't have the same pigeonholing that you do in WoW, you dont HAVE to stick with one specific skill bar/ att spread, they can be changed at a moments notice for free, so yeah.

On second thought i suppose a retrib pally would be more like a Wammo :P but we all know they sux anyway.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Dervish and Elementalist, I guess.

Marako D

Ascalonian Squire

Join Date: Jan 2009

The Unseens [mYst]

A/

Ya definatly derv and Ele

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

You can have infinite bubble in GW: Shadow form assassins (just farm quickly before it gets nerfed). That's only relevant to pve though. Were you a pvp player? Frost, retri sounds like it.

Retri pally -> Dervish uses 2H scythes and self buffs, can also buff other players to a much lesser degree.
Frost mage -> Water elementalist has CCs. But in general elementalists don't offer anything comparable to the burst potential of shatter combos, etc.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Don't try to remake your old character here.

I'm not trying to be hostile, but you are only setting yourself up for failure, gimped builds, and not having fun.

Guild Wars is not WoW, don't try to force a template into a game, you won't ever get what you are looking for. Learn about Guild Wars and go from there.

Widmore

Pre-Searing Cadet

Join Date: Aug 2009

Quote:
Originally Posted by Perfected Shadow View Post
Were you a pvp player? Frost, retri sounds like it.
Honestly, no. My pally is 60 (I don't have BC yet), and hardly did any PvP. My mage, at 25, has done quite a bit of PvP, but I'm still learning it.

Quote: Originally Posted by Perfected Shadow View Post
Retri pally -> Dervish uses 2H scythes and self buffs, can also buff other players to a much lesser degree.
Frost mage -> Water elementalist has CCs. But in general elementalists don't offer anything comparable to the burst potential of shatter combos, etc. Does an elementalist make up for it with melee weapons? I know melee is not an option for mages, but can ele fair well with it?

As for class, should I do a secondary, or would going "pure" give me something closer to retri pally and frost mage?

Quote:
Originally Posted by Reverend Dr View Post
Don't try to remake your old character here.

I'm not trying to be hostile, but you are only setting yourself up for failure, gimped builds, and not having fun.

Guild Wars is not WoW, don't try to force a template into a game, you won't ever get what you are looking for. Learn about Guild Wars and go from there. Oh, no no, I get that.
I guess what I'm trying for is the functionality of those two characters.
For example, I like the CC and kiting of the frost mage, and wonder what would be similar in GW. I have no illusions about an exact match, just something close.

waeland

Academy Page

Join Date: Jun 2009

Quote:
Originally Posted by Widmore View Post
Hello all.
My question, for you WoW players, is, what class combo and skill build would approximate those to characters? Or at least give me something that would serve the functions as those two?
Just remember - in GW you are not bound to one build. If you play for exemaple elementalist it is not uncommon to switch between elements according to quest/mission/area you are going to do. And in Nightfall/Factionds you very soon get ability to change even secondary profession (in Prophecies you have to finish whole story line first). And as you progress in game you are getting new skills which opens new builds and gamestyles... for me is freedom to try different builds with different playstyles big part of why I like GW.

Quote:
Originally Posted by Perfected Shadow View Post
But in general elementalists don't offer anything comparable to the burst potential of shatter combos, etc. I do not know WoW, but about elementalist and damage - they are the damage dealers in PvE until end of story line nad good damage dealers in PvP. Near end of the main PvE story line and afterwards in hard mode foes has very high armor so elemental damage is just not worth it, eles serve as utility profession (knockdowns, snares, protective wards, blinders,earth tanks + some damage). Eles are very versatile and fun to play, but you want damage dealing caster in PvE hard mode, go for necro/mesmer/monk(smiter).

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Widmore
View Post
just something close. That's the thing, in GW you can load up a warrior primary with nothing but elementalist spells. So its certainly possible from a customization standpoint, but trying to port over something else and you are really going to end up with a terribly inefficient character that will have trouble getting things done.

And as someone else has said, there are no set builds in GW. Changing a build cost nothing and can be done in any town/outpost. Feel free to try things around, but do not be surprised when you much prefer the general GW staples rather than trying to run something different or similar to another game.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

I don't know much about WoW, but it seems like you should just abandon your previous experience and start with a clean slate.

At the fundamental level, there are a small handful of different roles. The two big ones are damage and healing, both of which are self-explanatory. In PvE, this is pretty much all you really need to roll through the game in most areas. The best professions for this are Warriors, Assassins, Dervishes, Necro's, and Ele's in the first half of the game. Mesmers and Monks can deal some damage, but usually aren't as good for damage as the previously mentioned professions.

Then, there is the support/utility role (which are somewhat the same things), and the shutdown role (which is rare in PvE). Ele's, Paragons, Ritualists, and Rangers generally play the former. Through things like snares or blind, interupts, party support healing/damage mitigation, or even a hybrid of damage and healing, they provide things that pure damage or healing can't do. Shutdown is basically just using your skills to prevent another from using their skills effectively. However, since usually it's hard to shutdown more than one or two foes, and mobs coms in anywhere from 3 to like 15, shutdown is pretty useless in general PvE (though some bosses can require shutdown).

So basically, you should try and pick what type of role you would like to play, and decide your profession and skillbar by that choice. For specific build suggestions, try PvXWiki.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Dervish is a little like a paladin in the way of skills.
Water Ele's I guess if a frost mage.

If you need help with builds I can lend a hand, in game name: Zodiac Ele

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Go play
d2

you can make both there and it's a better game than WoW .