my perma skillchange thought

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

ShadowForm 5 energy 1 sec cast 45 sec recharge
Elite skill. For 8...21...24 seconds, all hostile Spells that target you fail and all attacks against you miss, and you can no longer cast enchaments on yourself. (pve )

the pvp ver would remain as is now.

this would slow uwsc down alot ,would not let you be able to do a split in fow. also with doa it would make you have to have a prot bonder and not allowing you to be able to split as much.

You will stilll be use able in lots of otherways. also you still can use perma in uwsc just a.mesmer and work build around would just make the runs slower ilke 2o min with good group 40 to 50 with pug

atm perma is the key to doing things in tiomes we never thought would be possiable, perma neded a erf before ursan did.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Uhhh. Okay. That would just revive the Mark of Rodgort/Lava Font build. Which I have NO arguments about.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by BLOODGOAT View Post
Uhhh. Okay. That would just revive the Mark of Rodgort/Lava Font build. Which I have NO arguments about.

that build used buring speed which is a enchantment, and also hex breaker woudl slow that down also from mindblades.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by therangereminem View Post
that build used buring speed which is a enchantment, and also hex breaker woudl slow that down also from mindblades.
No, actually, it didn't.

You're thinking of the one that used Burning Speed. They were two completely different builds. Stop being an idiot.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by BLOODGOAT View Post
No, actually, it didn't.

You're thinking of the one that used Burning Speed. They were two completely different builds. Stop being an idiot.
sorry i thought it did i knwo there also a nuke type fire build too just read over to fast i guess sorry

im 1337 sauce

Banned

Join Date: Jul 2009

A/E

Quote:
Originally Posted by therangereminem View Post
you can no longer cast enchaments on yourself. (pve )
So you cant recast SF while SF is already on you..?

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by im 1337 sauce View Post
So you cant recast SF while SF is already on you..?
read what i typed please sf willbe a skill now not encantment

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by therangereminem View Post
read what i typed please sf willbe a skill now not encantment
If it's not an enchantment, then you'd basically nerf UWSC, because then SF couldn't be maintained.

Mendez256

Mendez256

Ascalonian Squire

Join Date: Jan 2008

Neither Obnoxious Or Boisterous [NooB]

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This still leaves SF maintainable although your damage is slightly reduced. And by slightly I mean the build I have for my perma wouldn't be affected at all. Not that sure but PBAoE spells don't cause scatter when your at low health so just let shadow form end.

Not solving the problem of speed clears at all. Keep SF an enchant but add the can't enchant yourself to it and you've got 1 fixed skill.

I just had the idea of greatly increasing the lenght of time it works and the recharge of course and adding the can't enchant yourself to it. So you could still farm with it but you couldn't maintain it for 10 minutes while killing massive groups.

Say... at 16 shadow arts it lasts maybe 60 seconds. But the recharge is 150 seconds. Plus the can't cast enchants on yourself and shadow form is basicly fixed I think.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by Mendez256 View Post
This still leaves SF maintainable although your damage is slightly reduced. And by slightly I mean the build I have for my perma wouldn't be affected at all. Not that sure but PBAoE spells don't cause scatter when your at low health so just let shadow form end.

Not solving the problem of speed clears at all. Keep SF an enchant but add the can't enchant yourself to it and you've got 1 fixed skill.

I just had the idea of greatly increasing the lenght of time it works and the recharge of course and adding the can't enchant yourself to it. So you could still farm with it but you couldn't maintain it for 10 minutes while killing massive groups.

Say... at 16 shadow arts it lasts maybe 60 seconds. But the recharge is 150 seconds. Plus the can't cast enchants on yourself and shadow form is basicly fixed I think.

with this build sf is mainable at 17 shadow arts it goes to 26 seconds with conset you can skill maintain sf but sliver would be out the window and you would have ot think if other damage means. and would slow farmign with it and other things.

i also like ot not you wont lose heath if it drops so to get your heath down low you will need other means

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

You started this thread because I bought up your old "SF is fine because it does no damage" post.

Your missing the point. Shadow Form should not exist. Period. You should not be able to have invincibility ever. And making it a skill uber buffs it, nothing can remove it?

/no.

Edit: Can you please slow down and clean up your typing? It's hard to read your posts.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

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I didn't read your skill update.

Just posting a skill update does not facilitate discussion. Barely anything is mentioned as to what problems are in the current form or what issues the change addresses. You really cannot just 'assume' that there is something wrong and then go claiming to fix it.

Crimzon_DST

Crimzon_DST

Frost Gate Guardian

Join Date: Oct 2006

Houston, TX

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Quote:
Originally Posted by Chocobo1 View Post
You started this thread because I bought up your old "SF is fine because it does no damage" post.

Your missing the point. Shadow Form should not exist. Period. You should not be able to have invincibility ever.
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by Reverend Dr View Post
I didn't read your skill update.

Just posting a skill update does not facilitate discussion. Barely anything is mentioned as to what problems are in the current form or what issues the change addresses. You really cannot just 'assume' that there is something wrong and then go claiming to fix it.

ask anyone even gm's they allthink sf is a broken skill and there is lot s wrong with it. just what to do with it they dont know , with out making it a qq fest lik e ursan did

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Crimzon_DST View Post
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
Yes, the game was obviously better with Ursan *rolls eyes*.
I never once said that the skill wasn't fun. I can only imagine how fun it is to watch the most difficult, challanging aspects of the game unable to harm you in any aspect. But the fact remains that godmode should not be an option.

Also, Anet doesn't need to keep you playing, as I've had explained to me in a thread I created awhile back. 3% of Anets total profits is from Guild Wars if I remember correctly. So it's not exactly a cash cow at the moment.

And people who would quit because godmode was nerfed are people I don't want to play with. If you can't actually play the game properly, why play it at all?

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by Crimzon_DST View Post
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..

ok dont turn this into a flame fest please, sfis broken and needs to be changed , and i tried to think of a way so that perma still do able and uw and so on are too just not as fast but faster then what it was 3 years ago.

least my ideal is thought through and thinking about the players on yoru end that love being a perma and so on and so on . i love perma too but there somethigns that have to be changed. its time for a new meta. to get peopl e to think

reaper with no name

reaper with no name

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Join Date: Apr 2009

FaZ

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The problem with permaSF is the "perma". Every other farming build in existence has some significant weakness that completely shuts it down (55 monks and 600 monks get shut down by enchantment stripping, for example). SF does not. It has a couple of (rare) things that can affect it normally, but nothing that actually shuts it down.

If you don't change the fact that it's permanent near-invulnerability, then the problem hasn't been solved, and will keep on re-appearing in some way.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

The only problem I have with Shadow Form is the ability to maintain it 100%. Before Glyph of Swiftness and Deadly Paradox were added, people used Shadow Form to farm, but it was slow. Since you couldn't maintain it 100%, you had to make sure you were not in range of monsters when it ended - thus Shadow of Haste got used with it. Then you would wait for the recharge and head back in.

More than just those 2 skills has been added though. Cons allow you to boost your attribute above 16, making the duration increase. I don't know HOW they could do it, but I'd be happy if they found a way to make SF like it used to be, and you couldn't keep it up all the time. Perma is the only problem with the skill.

Make Glyph of Swiftness only effect Elementalist skills, this would prevent it from helping maintain SF.
Make Cons stop boosting the attribute once it hits 17. This would allow people to go from 11+1+3(15) to 17 using a Grail and Candy Corn, but not allow them to reach 18 even if using a Golden Egg as well.

Permanent invulnerability is a bad idea, and some areas that is exactly what you get with SF. Changing monster skill bars COULD work, but that would take a LOT of work, and may mess with other builds used in those places.

The OP idea I don't like. Changing it to a skill creates good and bad things both, but not allowing the user to use enchantments also has good and bad parts. You think that this would prevent farming builds that use skills like Sliver Armor from working, but there are also builds that use Dagger attacks, some that use direct damage spells, and some people farm areas that have touch skill and/or signets. The people who want to use it outside of farming would also have to find new ways to heal themselves when facing touchers or signets, as skills like Shadow Refuge would no longer work.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by reaper with no name View Post
The problem with permaSF is the "perma". Every other farming build in existence has some significant weakness that completely shuts it down (55 monks and 600 monks get shut down by enchantment stripping, for example). SF does not. It has a couple of (rare) things that can affect it normally, but nothing that actually shuts it down.

If you don't change the fact that it's permanent near-invulnerability, then the problem hasn't been solved, and will keep on re-appearing in some way.
Quote:
Originally Posted by reaper with no name View Post
(55 monks and 600 monks get shut down by enchantment stripping, for example.)
Quote:
Originally Posted by reaper with no name View Post
600 monks get shut down by enchantment stripping
I guess you haven't heard of Arcane Echo.

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

He said he wanted to make it a skill...

Arcan echo wouldn't work, 20% enchant wouldn't work, glyph of swift wouldn't work. No enchants = no rodgort lava font cuz us need emanate. Your just a tank.


Dumb idea. It's not even that OP

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Crimzon_DST View Post
But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
Yea, I remember when Ursan was nerfed. Everyone stopped playing, GW was shut down, and Anet went out of business. Sad day...

I don't mean to offend anyone, but a it seems large portion of the people that zealously defend these skills (SF, Ursan) are either players who can't get anything done without them or players who don't even like playing the game anymore. And, I have a hard time believing anyone who claims that its "fun." After the first few "oohs" and "aahs" you get from blowing sh*t up, the only fun you get from farming is the loot (unless you like beating times in a SC or grinding).

Quote:
It's not even that OP
Heh.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by BLOODGOAT View Post
I guess you haven't heard of Arcane Echo.
You know, like most skills in the game, it does have a recharge. Just saying. Besides, that's just what shuts it down outright. Poor aggro control will still get you killed with it.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Ugh View Post
Yea, I remember when Ursan was nerfed. Everyone stopped playing, GW was shut down, and Anet went out of business. Sad day...

I don't mean to offend anyone, but a it seems large portion of the people that zealously defend these skills (SF, Ursan) are either players who can't get anything done without them or players who don't even like playing the game anymore. And, I have a hard time believing anyone who claims that its "fun." After the first few "oohs" and "aahs" you get from blowing sh*t up, the only fun you get from farming is the loot (unless you like beating times in a SC or grinding).


Heh.

Agreed 100%. I also lol'd @:

Quote:
Originally Posted by Azure mist View Post
Dumb idea. It's not even that OP

Slasher of Darkness

Lion's Arch Merchant

Join Date: Aug 2008

Lots of places~

D/

Quote:
Originally Posted by Azure mist View Post
Dumb idea. It's not even that OP
Yeah...rofl..sure it isnt..

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by reaper with no name View Post
You know, like most skills in the game, it does have a recharge. Just saying. Besides, that's just what shuts it down outright. Poor aggro control will still get you killed with it.
If by poor aggro control you mean... Aggroing over 25 enemies at the same time. That's the only thing SF has over 600.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

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Why are people comparing 600 to SF? They have so little similarities it's pretty stupid to compare them. Yes, they are used for farming. Thats pretty much where it ends. Don't make me do a point by point case for this please, it's stupid to defend SF by saying 600 is just as powerful.

But yeah, dw guys anet is 'watching' SF carefully.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

And the fact that you don't have to worry about degen, lifesteal, or pretty much anything else. Almost nothing can hurt you, let alone kill you.

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Quote:
Originally Posted by Crimzon_DST View Post
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
Atleast everybody class could use it. Now UW is just 7 sins and 1 necro. What about the other classes?

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Quote:
Originally Posted by Leather Square View Post
idea sucks my dick
How.. thoughtfull.

Is that the definition of mastubation?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by therangereminem View Post
ask anyone even gm's they allthink sf is a broken skill and there is lot s wrong with it. just what to do with it they dont know , with out making it a qq fest lik e ursan did
While I do feel that SF is a terrible skill, that doesn't negate the fact that you can't just say "ask anyone" or " everyone thinks its broken." You really do have to address what exactly is broken about it. Is it something simple like Energy cost, Recharge, or Duration? Does the problem lie with synergies with other skills or other effects? Or is it just a fundamental fault of the skill itself? The point of a skillchange is to address problems, if you do not identify problems, then you cannot address them.

And don't think I'm some defender of SF, I really don't like the skill. I just really hate people that come in with some skill changes and think that they are the salvation of Guild Wars when they aren't bringing anything that hasn't been said before. Also please learn to type proper English, it is an eyesore to read.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by Chocobo1 View Post
Why are people comparing 600 to SF? They have so little similarities it's pretty stupid to compare them. Yes, they are used for farming. Thats pretty much where it ends. Don't make me do a point by point case for this please, it's stupid to defend SF by saying 600 is just as powerful.

But yeah, dw guys anet is 'watching' SF carefully.
It was comparing weaknesses. Both of which have few.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

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Quote:
Originally Posted by BLOODGOAT View Post
It was comparing weaknesses. Both of which have few.
600 requires 2 people to deal any type of damage. You require 3 players if you actually want to do any areas (Ranger for QZ.) So yeah, until SF sins have to use 3 characters total to do what is required of them, they are very different.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

If you'd like to discuss SF, please go to Campfire. There's no reason to have anymore threads about SF here, since just about everything that can be suggested to be done to it has been suggested. And these threads never go well anyway.

Closed.