DLC or expansions for Guild Wars 2 ?
Buster
Which would you prefer ? For a decent price I would love to have DLC (downloadable content). What would you prefer ?
Jonii
I like having hard copies that come with lore manuscripts. I say big huge added content packages be new expansions as usual.
draxynnic
For anything significant, expansions. Microtransactions should be kept for those things that most people could happily do without.
Gennadios
Lore and manuscripts can be included in PDF format, and will usually be uploaded to some wiki or another within a week. The last thing I need is more analogue garbage taking up limited space in my studio.
As long as whatever ANet does has a downloadable option that includes the same pre-order items or other in-game benefits as the boxed copy, I could care less.
As long as whatever ANet does has a downloadable option that includes the same pre-order items or other in-game benefits as the boxed copy, I could care less.
Black Metal
neither because both of those options suck
new chapters every 6 months as was originally planned for GW1
new chapters every 6 months as was originally planned for GW1
Ugh
I would prefer expansions. No need for the devs to spend all their time/resources making starter areas that people rush through after their first character.
Edit: Didn't really read the post.
No DLC. DLC sucks. Expansions are better. Campaigns are okay.
Edit: Didn't really read the post.
No DLC. DLC sucks. Expansions are better. Campaigns are okay.
Willowleaf
Expansions. I don't have a credit card so expansions buyable in a store with cash money is a must.
Tr0n
As long as I can download it, I don't care if it's an expansion or just a small update.
The DLC term is used more for the other genres of games. In the MMO world, especially with the slick GW streaming tech, DLC's happen all the time, they're just called different.
The DLC term is used more for the other genres of games. In the MMO world, especially with the slick GW streaming tech, DLC's happen all the time, they're just called different.
fenix
They should take everything they did after Prophecies, and NOT DO ANY OF IT.
Seriously guys, it was a horrible move. No expansions/chapters every 6 months, no downloadable content. Let the game sink in for a while before adding content. Then add a BIG expansion, but don't make it so retarded like Factions and Nightfall.
Seriously guys, it was a horrible move. No expansions/chapters every 6 months, no downloadable content. Let the game sink in for a while before adding content. Then add a BIG expansion, but don't make it so retarded like Factions and Nightfall.
Guardian of the Light
coil
Buster
This is so true. Imagine if they gave us alot more DLC like Sorrows Furnance instead of having to replay through an entire campaign again. I would even take half of EOTN like 10 dungeons with an 2 new explorable areas, new class, new armors and new weapons for all classes.
Dakka Dakka
Quote:
They should take everything they did after Prophecies, and NOT DO ANY OF IT.
Seriously guys, it was a horrible move. No expansions/chapters every 6 months, no downloadable content. Let the game sink in for a while before adding content. Then add a BIG expansion, but don't make it so retarded like Factions and Nightfall. |
Lihinel
I am a sucker for CEs (and especially the Artwork books in them), though I wouldn't mind 1-3xBMP sized Packets for a resonable price to keep one entertained durring longer periods between major addons.
Wouldn't be a problem if the money would amount to the same as for fee mmos if one so choose to buy them all.
(My main problem with P2P is they way you have to pay to keep what you already have and how they delete your characters&stuff if you don't pay for some month. I am specificly looking at those Sony bastards!)
Wouldn't be a problem if the money would amount to the same as for fee mmos if one so choose to buy them all.
(My main problem with P2P is they way you have to pay to keep what you already have and how they delete your characters&stuff if you don't pay for some month. I am specificly looking at those Sony bastards!)
Calvar Draveir
Expansions are good. Campaigns waste resources with starter areas.
Ugh
Quote:
Originally Posted by Buster
This is so true. Imagine if they gave us alot more DLC like Sorrows Furnance instead of having to replay through an entire campaign again.
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Buster
How about reading the second sentence as well ? It is ok though. I know alot are used to the campaigns but this is a mmo. Things should be different for the better not rehashing old ideas.
draxynnic
Quote:
neither because both of those options suck
new chapters every 6 months as was originally planned for GW1 |
You might see new expansions every six months after release, but I'd expect it to average closer to every nine months (which is roughly what happened with GW1 - twelve months to Factions, six to Nightfall, and then around nine for EOTN).
garethporlest18
Quote:
They should take everything they did after Prophecies, and NOT DO ANY OF IT.
Seriously guys, it was a horrible move. No expansions/chapters every 6 months, no downloadable content. Let the game sink in for a while before adding content. Then add a BIG expansion, but don't make it so retarded like Factions and Nightfall. |
Lishy
Quote:
They should take everything they did after Prophecies, and NOT DO ANY OF IT.
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You let your nostalgia blind you. Is people having too much fun and simple convenience a bad thing?
I do, however, agree they should let the game go for a year before adding a factions.
BLOODGOAT
DLC == Expansions
They're the exact same. You don't pay for the content, you pay to access and play the content. If it's DLC you're just going to eliminate access keys by attaching content access directly to your account excluding the middle-man, I would imagine.
Really, I don't see a difference.
They're the exact same. You don't pay for the content, you pay to access and play the content. If it's DLC you're just going to eliminate access keys by attaching content access directly to your account excluding the middle-man, I would imagine.
Really, I don't see a difference.
IronSheik
Keep it one game, no more factions/NF game ruiners.
IrishX
Quote:
Yes, because in your logic heroes, inscriptions, and PvE skills should have not been done.
You let your nostalgia blind you. Is people having too much fun and simple convenience a bad thing? I do, however, agree they should let the game go for a year before adding a factions. |
Heroes=horrible for PvP. I guess they were good for PvE, I never had a problem finishing anything other than THK and Nahpui Quarter with henchmen.
PvE skills=PvE is even easier than before, and most of them gain in strenth the more you grind, which is bad. They also further divide PvE and PvP, which is, again bad.
Anet will probably go with expansions and allow you to buy and download them. Personally, I don't care either way.
Edit: No expansions if they introduce things that break the game, please.
Lishy
Quote:
Inscriptions=good
PvE skills=PvE is even easier than before, and most of them gain in strenth the more you grind, which is bad. They also further divide PvE and PvP, which is, again bad. |
And I don't see how PvE skills making the game easier makes it bad. Big numbers= What PvE fun is all about. Besides CoP, none of them were game-breaking anyways.
I do, however, agree that the choice to make them grind-skills was a bad idea.
I hope PvE skills return in GW2, but without being linked to a title. Because in reality, they're just a pair of mostly profession-wide skills that are a little more powerful than normal skills, hence the 3 skill limit. And if they're without grind, then they could be balanced easier. The concept isn't bad at all.
xanarot
I prefer boxed expansions every 6 months to a year depending on size.
Not just because creditcards are slowly dying and are getting less and less used (read the memo - micro games offering 10+ payment options are forced to constantly expand their capacity while those using only creditcard struggle to fill 1-3 servers) but also for some nice free publicity.
All those expansions selling means GW2 or whatever expansion ends up in the game hitcharts for some weeks which can attract new players.
Besides.. since they've said GW2 remains without a monthly fee shows they will keep to their current business model for succes - selling lots of expansions.
Not just because creditcards are slowly dying and are getting less and less used (read the memo - micro games offering 10+ payment options are forced to constantly expand their capacity while those using only creditcard struggle to fill 1-3 servers) but also for some nice free publicity.
All those expansions selling means GW2 or whatever expansion ends up in the game hitcharts for some weeks which can attract new players.
Besides.. since they've said GW2 remains without a monthly fee shows they will keep to their current business model for succes - selling lots of expansions.
waeland
Expansions for big updates, microtransactions for optional unnecessary things (do not like them, but ANet will probably need them).
Just please keep number of skills and professions lower than in GW1 ! The need to add new professions and tons skills for older professions with each expansion is bad. Less IS more. Maybe group professions together (for example give profession in expansions alternative primary attibute you can switch style, like warrior-dervish-paragon, necro-ritualist, ranger-ass )... but still be one class so when changes makes for example dervish not effective in some point in time in PvP or high-end PvE you are free to use warrior way without creating new character. And no more ower-povered PvE skills (or just limit them to specific part of game world).
Just please keep number of skills and professions lower than in GW1 ! The need to add new professions and tons skills for older professions with each expansion is bad. Less IS more. Maybe group professions together (for example give profession in expansions alternative primary attibute you can switch style, like warrior-dervish-paragon, necro-ritualist, ranger-ass )... but still be one class so when changes makes for example dervish not effective in some point in time in PvP or high-end PvE you are free to use warrior way without creating new character. And no more ower-povered PvE skills (or just limit them to specific part of game world).
Masmar
I lol'd as soon as i read DLC
Bryant Again
How's about both?
You can purchase bits of content in the form of DLC, or you could buy in-store DLC packs?
You can purchase bits of content in the form of DLC, or you could buy in-store DLC packs?
Highlander Of Alba
Lets just say its a totally ,new game
These guys are not silly they know the following gw has
Marketing implemented new purchase add ons /panes ect ect.
As it was stated its one of fee.So they will be be ensuring that the revenue keeps flowing I for one dont mind as over the 4 yrs my spend can be said as nil even tho with muti accnts ect.
As no subs expenditure is minimal over time spent on it.whatever they add after its release
These guys are not silly they know the following gw has
Marketing implemented new purchase add ons /panes ect ect.
As it was stated its one of fee.So they will be be ensuring that the revenue keeps flowing I for one dont mind as over the 4 yrs my spend can be said as nil even tho with muti accnts ect.
As no subs expenditure is minimal over time spent on it.whatever they add after its release
Xsiriss
Expansions, for the reasons of not having to trail through an entire campaign. To bypass the whole new class issue they just need a ton available at the start and have a job-like upgrade system seen in other mmo's (which would be wise to keep to pve or just make it have no affect on pvp).
slowerpoke
Agree. They need a better way of expanding the existing game. The campaign format in GW1 is what killed the game, it collapsed under its own bloat, wasn't sustainable or practical to reinvent the wheel every 6 months.
xanarot
Quote:
Agree. They need a better way of expanding the existing game. The campaign format in GW1 is what killed the game, it collapsed under its own bloat, wasn't sustainable or practical to reinvent the wheel every 6 months.
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So, instead of overhauling gw1 as you see in other games (just look at stuff like eve, recreating the entire tutorial as the game grew to advanced for the old one to be suitable enough) they decided to make a whole new game. Also remember there are a lot of different gw versions : just 1 game, just 1 + nf, just 2, just 2 + nf, just 3, just 3 + nf... upgrading things engine wise could potentially cause some huge trouble that can be avoided by just starting over.
Ghost Omel
Regardless of what other say , new chapters for GW1 was a great idea. Those who disagree have some issues with evolution of the game..
Regardless i really dont like virtuall downloads.. at all. i rather have a good olf hard copy to sit on my shelf and know that is somethgin happens my hard copy is right there and i can re-install the content faster then downloading it from a source. which would spare my internet and my time infront of the PC.. I am all for "expansions" on a CD.
Regardless i really dont like virtuall downloads.. at all. i rather have a good olf hard copy to sit on my shelf and know that is somethgin happens my hard copy is right there and i can re-install the content faster then downloading it from a source. which would spare my internet and my time infront of the PC.. I am all for "expansions" on a CD.
Ravious
I want both, and I think they will need both. I think we need both paid and free DLC, and then every year or so we need a box expansion to liven things up.
Lex
dunky_g
Have both.
DLC for people that have no legs and cant go out and buy it.
Expansions for people with no creditcards
DLC for people that have no legs and cant go out and buy it.
Expansions for people with no creditcards
Legendm
The game isn't even out yet, and yet this thread exists. *sigh* You might as well make a 'Do you want a GW3?" thread.
Pony Slaystation
For me, part of the fun of getting a new game is going to the store, hoping that it is in stock, and coming home with a box that is oversized considering it is only holding a CD or two.
Guardian of the Light
Quote:
This is so true. Imagine if they gave us alot more DLC like Sorrows Furnance instead of having to replay through an entire campaign again. I would even take half of EOTN like 10 dungeons with an 2 new explorable areas, new class, new armors and new weapons for all classes.
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I always hated having to work through areas in Guild Wars campaigns to get to the fun bits. Sorrows Furnace was awesome.
BobTheTank
Campaigns, but they should release them slower and introduce fewer amounts of skills. If they have to put in new professions, they should put them in one at a time.
This might eventually lead to the same fate as GW1, but it will happen much much slower. :P
This might eventually lead to the same fate as GW1, but it will happen much much slower. :P