Norn vs Charr, who will win?
Mr. Undisclosed
I think the norn would lose due to their small numbers and lack of willingness to work as a team.
But in the end its guildwars2guru.com that loses when you post gw2 threads over here
But in the end its guildwars2guru.com that loses when you post gw2 threads over here
Thrain Galdwin
Charr have Assassins and Rangers. Norn don't. Therefore, Charr can perma, and norn can't.
Lishy
Sharkinu
Supervillain
At the end of the day... Norn are stupid and only use Warriors, Rangers and Paragons... good luck in GW2.
Charr use everything.
Whilst your there soloing the n00b monsters, me and my fellow Charr brothers (no /b/rother pedobears allowed) will just, you know... complete the game, rule the world etc etc... We may even do Searing Version II on your little Norn village.
Charr use everything.
Whilst your there soloing the n00b monsters, me and my fellow Charr brothers (no /b/rother pedobears allowed) will just, you know... complete the game, rule the world etc etc... We may even do Searing Version II on your little Norn village.
Barrage
In all honesty Charr / Norn would never go in all out war (excerpt from gw wiki 2 incoming)
"Many expected the initial Charr expansion through northern Tyria to become a tide of blood that would crash upon the Shiverpeaks, drowning Charr and Norn alike. The reality proved different. When the Charr reached the foothills, the Norn drove them back with a single crushing blow, completely decimating every warband sent against them.
Although it is certain the Charr could have destroyed the Norn resistance if they but turned their entire army—or even one full legion—to the cause, warbands and smaller raiding parties could not overcome the individual strength of the Norn. These initial skirmishes taught both sides to respect the strength of the other.
From this accord of mutual respect and strength arose a strange pseudo-alliance that has yet to be broken. For nearly two hundred years, the eastern border of the Shiverpeaks has been stable. The Charr are allowed passage through Gunnar's Hold, and the lower canyons where the Norn had spread.
In fact, during the Searing, the Norn allowed the Charr armies passage through the northern pass from Ascalon into Kryta, setting the stage for the Charr invasion of the central human lands. Although this was not a sign of any alliance, it set the stage for the two races to live within a watchful peace.
No peace accord was ever signed; a treaty would have been meaningless to the individualistic Norn and no Charr would even spit upon such a paper. However, the two races allowed one another passage and trade, while keeping their borders secure. Occasionally, a warband (or a Norn hunter) might cross the line into the other's land, only to be cut down without prejudice...but these skirmishes do not disrupt the accord reached by mutual consent between these nations. "
Seems that they are fairly equal in my book
"Many expected the initial Charr expansion through northern Tyria to become a tide of blood that would crash upon the Shiverpeaks, drowning Charr and Norn alike. The reality proved different. When the Charr reached the foothills, the Norn drove them back with a single crushing blow, completely decimating every warband sent against them.
Although it is certain the Charr could have destroyed the Norn resistance if they but turned their entire army—or even one full legion—to the cause, warbands and smaller raiding parties could not overcome the individual strength of the Norn. These initial skirmishes taught both sides to respect the strength of the other.
From this accord of mutual respect and strength arose a strange pseudo-alliance that has yet to be broken. For nearly two hundred years, the eastern border of the Shiverpeaks has been stable. The Charr are allowed passage through Gunnar's Hold, and the lower canyons where the Norn had spread.
In fact, during the Searing, the Norn allowed the Charr armies passage through the northern pass from Ascalon into Kryta, setting the stage for the Charr invasion of the central human lands. Although this was not a sign of any alliance, it set the stage for the two races to live within a watchful peace.
No peace accord was ever signed; a treaty would have been meaningless to the individualistic Norn and no Charr would even spit upon such a paper. However, the two races allowed one another passage and trade, while keeping their borders secure. Occasionally, a warband (or a Norn hunter) might cross the line into the other's land, only to be cut down without prejudice...but these skirmishes do not disrupt the accord reached by mutual consent between these nations. "
Seems that they are fairly equal in my book
Buster
Norn need not armies dwarf, only heroes!
rikey32000
AGREE +charr
charrs ever attacked the Ascalon.
they got it.
charrs ever attacked the Ascalon.
they got it.
afmart
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Obviously norn would win it without any doubts, I mean, COME ON, a cat trying to kill a bear?
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http://www.youtube.com/watch?v=wsNgZ31AiIA
cats are better than bears
if the norn was magni the bison, then yes he would win but other wise charr has good odds of winning
AmbientMelody
Norn vs Charr solo: odds 2:1
small group of Norn vs small group of Charr: odds 1:1 (take into account element of surprise by the Charr and the tactics being used by them)
big battle of Norn vs Charr: 1:2
Overall who will win - the Charr. Norn heroes will get caught or hunted down, the Charr will rely on solid, easily replenished and competent army under good commanders. Add in their aptitude in magic use, siege engineering, battlefield tactics and strategy - and you have the winner. Norn has none of these, if a threat comes it will take too much time for them to rally, and even then they will lose in a prolonged fight to the exhaustion. The only real match for Charr are the Humans, but as Tyrian history has shown, it is the Charr who held the initiative most of the time.
small group of Norn vs small group of Charr: odds 1:1 (take into account element of surprise by the Charr and the tactics being used by them)
big battle of Norn vs Charr: 1:2
Overall who will win - the Charr. Norn heroes will get caught or hunted down, the Charr will rely on solid, easily replenished and competent army under good commanders. Add in their aptitude in magic use, siege engineering, battlefield tactics and strategy - and you have the winner. Norn has none of these, if a threat comes it will take too much time for them to rally, and even then they will lose in a prolonged fight to the exhaustion. The only real match for Charr are the Humans, but as Tyrian history has shown, it is the Charr who held the initiative most of the time.
The Scorpion Knight
Charr would destroy them.
Sha Noran
The Charr are the only nuclear power on Tyria. The Norn are like, what, in the Bronze age?
The deceptive combat techniques of the Charr would easily defeat the honorable battle practices of the Norn.
The deceptive combat techniques of the Charr would easily defeat the honorable battle practices of the Norn.
HawkofStorms
Charr would win in a legit war as the Norn are arrogant and won't work together to form an army. Charr would just outflank them and beat the heck out of them. Even though the Charr are blood thirty monsters, they are also smart and tacticians. Like those battle formations in Asualt on the Stronghold. When humans started beating them, they nuked (figuratively) Ascalon for crying out loud.
1v1, probablly a norn.
1v1, probablly a norn.
Perfected Shadow
You ever fought HM charr seekers, flameshielders, etc? Compare that to those pathetic bears on shrines. You can talk about 1v1, but since when have you seen charr wandering alone?
draxynnic
As most have said already: The Norn would have the advantage one-on-one, but the Charr have the advantage at the nation or even the warband level.
Pyre helped only because he found the players useful. It does seem that he developed SOME respect for the players, but kindness wasn't among his motives. And I have to assume that 'borrowing siege devourers' was a joke, although if the Charr drivers had more sense they'd let the devourer die rather than hopping out at the last moment.
The Charr have very few Assassins, though, while the Norn do have Rangers (albeit not many). Point still stands, though.
Not true. Humanity actually held the initiative from the founding of Ascalon around 100BE until they surrendered it by fighting among themselves in the Guild Wars (ironically the same way the Charr lost it against humanity in the first place). While the game starts with the Charr at the Great Wall, the BMP suggests that before the Charr invasion begun the location of Gwen's prison was actually held by Ascalon within living memory - a long way north of the Wall. There were even at least two cities built north of the Wall - Surmia and Drasciir - one of which even became Ascalon's capital for a time. All this suggests that, until the Guild Wars, Ascalon was continuing to push against the Charr hard enough that the Wall had almost become a historical relic. Against that, the Charr have only held the initiative for three centuries at most - they just happen to be the most recent three centuries. If it wasn't for the Guild Wars, the Charr probably would never have got close enough to the Wall for the Searing to work in the first place (the Story of Gwen happened in an un-Seared area, and the Searing seems to be centered on the point where it is invoked, so if the Charr had invoked the Searing without pushing the forces of Ascalon back, it would have just devastated the northlands along with what was left of Charr home territory and left the Wall untouched). Of course, on the flipside, if the Khan-Ur hadn't been assassinated, Ascalon would probably have never been founded in the first place.
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Charr are clever and kind at times. They didnt have to help you in Eye of the North. They didnt have to let you borrow their siege devourers.
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Originally Posted by Thrain Galdwin
Charr have Assassins and Rangers. Norn don't. Therefore, Charr can perma, and norn can't.
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Originally Posted by Ambient Melody
Overall who will win - the Charr. Norn heroes will get caught or hunted down, the Charr will rely on solid, easily replenished and competent army under good commanders. Add in their aptitude in magic use, siege engineering, battlefield tactics and strategy - and you have the winner. Norn has none of these, if a threat comes it will take too much time for them to rally, and even then they will lose in a prolonged fight to the exhaustion. The only real match for Charr are the Humans, but as Tyrian history has shown, it is the Charr who held the initiative most of the time.
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pumpkin pie
depends whos at the keyboard
QueenofDeath
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Me and my british friend Supervillain have been arguing nonestop about this since the day GW2 has been announced.
Who is better, and who will be better, the Charr proffesion, or the Norn proffesion? If a norn will have a round one fight against a Charr, who will win? (in the current GW game) Obviously norn would win it without any doubts, I mean, COME ON, a cat trying to kill a bear? Whats your oppinion? P.S we took out the other proffesions/races because we don't care about them, and we just want to know overall who do you think will win, please no "everyone is unique in their way" This is very serious. |
Gun Pierson
The only thing the norn should bring is some barrels of milk and the charr would purr on their back in front of him. Problem is, the norn drank all the milk by himself to become big and strong.
Meow!
Meow!
Chocobo1
Charr win because Charr are already in Bear form.
Nerel
The charr are just some weird hybrid animals with feline and canine features, cloven feat and twisted horns... very goat like.
Mangy inbred mongrel mutts versus surly giant alcoholics?
Yep, the norn have alcohol, and aren't afraid to use it, they're like oversized, landlocked pirates...
Pirates win. Fleabags lose.
Mangy inbred mongrel mutts versus surly giant alcoholics?
Yep, the norn have alcohol, and aren't afraid to use it, they're like oversized, landlocked pirates...
Pirates win. Fleabags lose.
Aeon221
Well, bears have longer COCEYOOOOOOO!
It all sounds like an invitation to furry porn to me.
It all sounds like an invitation to furry porn to me.
Cool Down
Charr's would win on numbers.. Norn on their strenght... an ongoing eternal battle...
Marvollo Gaunt
one v one, Norn would win for sure. Their professions and a main part of their lives are devoted to hunting creatures, so you'd think the Norn would be vastly more experienced in combat than a charr. In a war though, it's a different story. The charr seem to be a race which overwhelms in numbers, not bests the opposing forces in an evenly-matched battle.
mystical nessAL
Even if Charr will win if they will turn their entire army against the Norn, they will have a big lose, making the other races conquer their fields, and maybe, even killing the rest of the Charr (which there probably ain't much after the great war vs the Norns)
May aswell they are equal, but I give my opinion that however Norn are stronger overall. A bunch of Charr wouldn't stand a chance a gainst a few Norns.
Someone have to watch the kitties while the men are fighting.
May aswell they are equal, but I give my opinion that however Norn are stronger overall. A bunch of Charr wouldn't stand a chance a gainst a few Norns.
Someone have to watch the kitties while the men are fighting.
orgeron
Norn meets charr 1on1, norn wins (duh). charr gets new that a norn killed a charr, charrs moves to norn teritory. The norn, proud of winning goes to his freinds and tell'em what great fight the charr put up with. Norns whants to fight stong foes, the go to meet the charrs, not as an army, but as hunters that whants there name to be known and the charrs get OWNED.
even if the ods are 3:1, the'll win, ever seen 300?
even if the ods are 3:1, the'll win, ever seen 300?
Nerel
One thing about the charr, they seem like a disorganized rabble that requires the presence of 'false gods' not only to intimidate their foes, but also to unify their forces and prevent infighting...
Assuming this is unchanged in GW2, they are WEAK, will always be WEAK, nothing more than a puppet species used and manipulated by more powerful beings (Titans, Destroyers etc)...
That and they don't understand the value of alcohol, Norn may be large and powerful in combat, but a drunken Norn is a thing of righteous fury (and bad breath).
Do you really think the Charr brought down the devastation on Ascalon? Because THEY DIDN'T... Their (false) gods did. Flame temples, Titan effigies... yeah, that is the real power behind the charr's success against a pitiful little kingdom of humans.
Titans: 1, Humans: 0, Charr: puppets, Norn: hungover.
Assuming this is unchanged in GW2, they are WEAK, will always be WEAK, nothing more than a puppet species used and manipulated by more powerful beings (Titans, Destroyers etc)...
That and they don't understand the value of alcohol, Norn may be large and powerful in combat, but a drunken Norn is a thing of righteous fury (and bad breath).
Do you really think the Charr brought down the devastation on Ascalon? Because THEY DIDN'T... Their (false) gods did. Flame temples, Titan effigies... yeah, that is the real power behind the charr's success against a pitiful little kingdom of humans.
Titans: 1, Humans: 0, Charr: puppets, Norn: hungover.
Zahr Dalsk
Even if there are ten norn for every one Charr (and it's more like hundreds of Charr for every norn) the Charr will win. Ever heard of the Roman legions? Discipline, tactics, and strategy will win out over disorganized individuals.
(Also, in ingame terms, Norn aren't very statistically impressive on an individual basis. It's easier to kill one bear-formed Norn than it is to kill a Charr. Once the Charr start grouping up, their team-based GW-style combat kicks in, synergy comes into play, and their strength goes up exponentially.)
(Also, in ingame terms, Norn aren't very statistically impressive on an individual basis. It's easier to kill one bear-formed Norn than it is to kill a Charr. Once the Charr start grouping up, their team-based GW-style combat kicks in, synergy comes into play, and their strength goes up exponentially.)
Nerel
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Even if there are ten norn for every one Charr (and it's more like hundreds of Charr for every norn) the Charr will win. Ever heard of the Roman legions? Discipline, tactics, and strategy will win out over disorganized individuals.
(Also, in ingame terms, Norn aren't very statistically impressive on an individual basis. It's easier to kill one bear-formed Norn than it is to kill a Charr. Once the Charr start grouping up, their team-based GW-style combat kicks in, synergy comes into play, and their strength goes up exponentially.) |
What's more, the majority of Charr are in the prophecies campaign, low level and single profession... nothing formidable there either...
Oh, and they smell like wet dog.
Marvollo Gaunt
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Norn meets charr 1on1, norn wins (duh). charr gets new that a norn killed a charr, charrs moves to norn teritory. The norn, proud of winning goes to his freinds and tell'em what great fight the charr put up with. Norns whants to fight stong foes, the go to meet the charrs, not as an army, but as hunters that whants there name to be known and the charrs get OWNED.
even if the ods are 3:1, the'll win, ever seen 300? |
one word. EPIC.
MithranArkanere
It would be a draw...
If they were 5 charr vs 1 Norn.
If they were 5 charr vs 1 Norn.
Kashrlyyk
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....
(Also, in ingame terms, Norn aren't very statistically impressive on an individual basis. It's easier to kill one bear-formed Norn than it is to kill a Charr. Once the Charr start grouping up, their team-based GW-style combat kicks in, synergy comes into play, and their strength goes up exponentially.) |
The Norn ingame don't fit their lore counterparts at all. They are so tremendously weak in comparison.
Perfected Shadow
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Originally Posted by Nerel
Charr have demonstrated time and again that they don't have the discipline necessary to manage any thing as impressive as a roman legion's shield wall, a tactic that itself was used long before the romans did it. Nor manage a pike square or any similar tactic. Actually, tactics are largely beyond them.
What's more, the majority of Charr are in the prophecies campaign, low level and single profession... nothing formidable there either... |
Side note: Now that I think about it, if you could fight Norn even in big numbers, they would be easier to trash than Charr.
QueenofDeath
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ever seen 300? |
Nerel
Perfected Shadow
Oh yeah in 300, the Spartans and co. actually did use tactics. I think it's fair to say those tactics are beyond norn comprehension though.
draxynnic
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Charr have demonstrated time and again that they don't have the discipline necessary to manage any thing as impressive as a roman legion's shield wall, a tactic that itself was used long before the romans did it. Nor manage a pike square or any similar tactic. Actually, tactics are largely beyond them.
What's more, the majority of Charr are in the prophecies campaign, low level and single profession... nothing formidable there either... Oh, and they smell like wet dog. |
As for the Spartan comparisons... highly militaristic societies, using slaves for most labour so that all males of the race can be warriors, children taken from their parents at an early age to be sent to military training, principle of victory over all else... yeah. If ANY culture in Tyria is the Spartans, it's the Charr.
Zahr Dalsk
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Charr have demonstrated time and again that they don't have the discipline necessary to manage any thing as impressive as a roman legion's shield wall, a tactic that itself was used long before the romans did it. Nor manage a pike square or any similar tactic. Actually, tactics are largely beyond them.
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cellardweller