Enchantment Durations.

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

A simple idea that could be easily implemented; when using skills that increase the length of enchantments such as Blessed Aura, or weapon mods like +20% Staff Wrapping, wouldn't it be handy to know the new length of time that the enchantment will last? This could be done one of two ways:

1) The duration that is listed in the skill description could have the new multiplied length of time displayed in the usual place but in a different colour to signify that it's increased.

2) The normal time for the duration will still be displayed in the skill description, but with the new added time in brackets, eg. with a 20% mod: "For 60 (+12) seconds, you are enchanted".

Option one would be the easiest to do, all it would take is a simple multiplication, and the game would round the new figure to the nearest whole number the same way it does now with damage modifications.
I'd like to know what you think .

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

If memory serves correct, this was suggested a long time ago and was relatively well received. Though I am old and the old grey cells aren't what they used to be...

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

I'm in favor of it because it'll make everything much more easy and understandable.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

/signed.
No reason not to sign:P

The Juggernauot

Ascalonian Squire

Join Date: Aug 2009

HOA

W/Me

*nods* would be handy but not absolutely necessary. i usually already have the lengths figured in my head with skill/item boons.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'm in favour of 1. Would save a lot of effort doing calculations by hand.