A simple idea that could be easily implemented; when using skills that increase the length of enchantments such as Blessed Aura, or weapon mods like +20% Staff Wrapping, wouldn't it be handy to know the new length of time that the enchantment will last? This could be done one of two ways:
1) The duration that is listed in the skill description could have the new multiplied length of time displayed in the usual place but in a different colour to signify that it's increased.
2) The normal time for the duration will still be displayed in the skill description, but with the new added time in brackets, eg. with a 20% mod: "For 60 (+12) seconds, you are enchanted".
Option one would be the easiest to do, all it would take is a simple multiplication, and the game would round the new figure to the nearest whole number the same way it does now with damage modifications.
I'd like to know what you think .
Enchantment Durations.
Mars Dragonblade
Coverticus
If memory serves correct, this was suggested a long time ago and was relatively well received. Though I am old and the old grey cells aren't what they used to be...
Archress Shayleigh
I'm in favor of it because it'll make everything much more easy and understandable.
mathiastemplar
/signed.
No reason not to sign:P
No reason not to sign:P
The Juggernauot
*nods* would be handy but not absolutely necessary. i usually already have the lengths figured in my head with skill/item boons.
Marty Silverblade
I'm in favour of 1. Would save a lot of effort doing calculations by hand.