Everyone knows Sabway. Yes, it's good. I don't like running it on my Ranger though. I could of course just run Barrage + Barbs/Mark of Pain/Splinter weapon, but i'm not like that. I've also been looking for a way to make my 2nd mesmer hero an effective Illusionist, and I think I've found one.
This build has been designed to work with the minion master and the healer of Sabway, changing the curser to a condition-based spellcaster, along with the player (me).
Tnis is it:
Mesmer/ Elementalist
7+1 Fast Casting
10+1+1 Illusion Magic
10+1 Inspiration Magic
8 Water Magic
3 Fire Magic
7 Unused attribute points. This is iffy, but adding them to Fire magic doesn't really do anything. I guess you could lower FC by one and add a level in Water Magic though.
1. Fevered Dreams
2. Fragility
3. Glyph of Immolation
4. Steam
5-8 are optional, but need to be focused heavily on energy management. I run this:
5. Hex eater Signet (since Sabway lacks hex removal)
6. Power Drain
7. Drain Enchantment
8. Rez sig
The power of this build lies in the fact that it's able to shutdown entire mobs almost instantly, by applying and maintaining Blind & Daze. On top of that, there is room for hex removal, and Fragility has a huge damage potential. For one, it triggers on Jagged Horror's attacks. On my ranger I run an Incendiary Arrows + Apply Poison build to add damage through Fragility, and to spread degen. My Ranger is currently /P to Carry Hexbreaker Aria, an extra way to deal with hexes.
As far as I can see, these are the pros and cons:
pros:
-Great mob shutdown through daze + blind
-Fragility can be a very powerful AoE damage skill.
-Room for an interrupt, a hex remove, and an enchantment remove on the bar, making it very versatile, providing shutdown, damage, and support.
cons:
-Condition based. Against fleshy foes it's awesome. Against non-fleshy foes it still works in the application of blind & Daze, but poison and bleeding don't trigger anymore... and so neither does Fragility.
-Arguably a bit less damage output than the ordinary Warrior + Curser + Minions.
-Since it's condition based, it won't work with many player professions. Ranger is probably best. Paragon, Assassin Elementalist, and Necromancer (virulence) could work.
All in all, don't try to see this as just an alternative to Sabway curses, and more as a quest to find a new role for the Mesmer hero.
Feedback and suggestions please

Meridon