Signet of Spirits or Signet of Ghostly Might?

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by Celtus
but, if it truly was "hard mode" they should be forced to use normal balanced skills.. instead of adding all these godmode skills into game to make HM less hard, lol. I don't know. I think HM in certain areas like DoA, Slaver's, and a few other dungeons would be impossible without skills that many label as power creep skills. What would you label as balanced? And how would you do the HM areas I mentioned with your category of balanced skills?

Of course I'm a scrub because I don't think I can do those without the pve skills. So show me how the pros would do those areas with the conditions I proposed, I want to L2P.

Drbongalot

Pre-Searing Cadet

Join Date: Sep 2009

Don't forget with Boon of Creation + SoS you get a free 15 energy.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I find Boon of Creation completely unnecessary on my SoS Rit. Siphon Spirit returns more than enough energy, and you can recast the Spirits every 20 seconds if you really need to get more energy out of them anyway.

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

I'd Say Sogm would be better if you had disenchantment, shadowsong, dissonance or anguish on your bar. Anguish gains a large amount of damage against hexed foes, and the other 3 trigger their effects faster, as well as the extra damage.

But they need to buff Sogm or nerf Sos.

I use SoS right now, but that's mostly becuase I don't have a communing set.
SoGM's strong enough. It's inferior to an SoS build for general PvE, yes, but it's better if you're looking to use a lot of Communing spirits for conditions/interrupt/enchant removal. Or, if you're paired with an SoS ritualist.

Quote:
Originally Posted by Shadowed Ritualist View Post
or nerf Sos SoS should not be nerfed, as it's something the Ritualist community has needed (and asked for) for quite a while.

To be honest, I'd actually suggest setting up a near-duplicate skill of SoS, but tied to Communing and with different spirit names, so as to help allow multiple Spirit Spammer Ritualists play together.

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

I'd rather have it be more unique, as in summon 3 weaker spirits, but each having an effect, and thus staying to the rest of communing. But then, it's not what the name says really, unless they can make spirits like spirit of Might for it.