Just another style of Imbagon
Michael von Inferno
Hey all,
I'd like to start with this: I hope that the build I'd like to present here has not already been presented by somebody else. In that case, please, forgive me.
Anyway, the build looks like this:
12+3+1 Leadership
12+1 Spear mastery
3+1 Command
(sometimes u can drop from spear mastery to get better command, I usually do that when i want to take skills as Stand your ground or others.)
1: Soldier's Fury (elite) 2: Save Yourselves 3: There's Nothing to Fear
4: They're on Fire 5: Anthem of Flame 6: Burning Refrain 7: Blazing Finale
8: optional, depends on situation, area etc.
Useful is one meele in team. With heroes and henchies its easy to keep up Burning ref., because they usually stick close to u. In human party its best to echo them shortly before battle, after battle its not so easy to keep up 6 before players are usually running somewhere else, making it hard to shout/chant them. One important thing is also not to use this build against foes who cannot be set on fire, for example destroyers.
I hope u'll like it atleast a bit
Cya and have a good time with your para
I'd like to start with this: I hope that the build I'd like to present here has not already been presented by somebody else. In that case, please, forgive me.
Anyway, the build looks like this:
12+3+1 Leadership
12+1 Spear mastery
3+1 Command
(sometimes u can drop from spear mastery to get better command, I usually do that when i want to take skills as Stand your ground or others.)
1: Soldier's Fury (elite) 2: Save Yourselves 3: There's Nothing to Fear
4: They're on Fire 5: Anthem of Flame 6: Burning Refrain 7: Blazing Finale
8: optional, depends on situation, area etc.
Useful is one meele in team. With heroes and henchies its easy to keep up Burning ref., because they usually stick close to u. In human party its best to echo them shortly before battle, after battle its not so easy to keep up 6 before players are usually running somewhere else, making it hard to shout/chant them. One important thing is also not to use this build against foes who cannot be set on fire, for example destroyers.
I hope u'll like it atleast a bit
Cya and have a good time with your para
zelgadissan
Since you're going to be the only one without retarded amounts of armor, why run an imbagon without a maxable shield? Also, why use 13 Spear in your primary setup without a single spear attack?
Honestly it seems like you were bringing They're on Fire for Soldier's Fury, but then you decided to try to make it useful and devoted the rest of your build to it. Your party should always have +100 armor so the reduction is often pointless (not to mention you have TNTF), and if you really want to make sure ToF is working, synergize with your team for a SF ele or something. Don't eat up your entire build just to work with a single skill.
Honestly it seems like you were bringing They're on Fire for Soldier's Fury, but then you decided to try to make it useful and devoted the rest of your build to it. Your party should always have +100 armor so the reduction is often pointless (not to mention you have TNTF), and if you really want to make sure ToF is working, synergize with your team for a SF ele or something. Don't eat up your entire build just to work with a single skill.
Grim Aragorn
i saw 16 leadership, then i stopped reading
Zodiac Meteor
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Originally Posted by Grim Aragorn
i saw 16 leadership, then i stopped reading
I read farther to 13 spear.
Your focusing on a build that needs burning, for gods sake for an imbagon that gives a constant +100 armor why would you need burning at all. Like a perma with a self heal, it does not mix well.
(Perma does need heal sometimes but you get the point.)
Your focusing on a build that needs burning, for gods sake for an imbagon that gives a constant +100 armor why would you need burning at all. Like a perma with a self heal, it does not mix well.
(Perma does need heal sometimes but you get the point.)
Michael von Inferno
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Originally Posted by zelgadissan
Quote: Originally Posted by zelgadissan
Honestly it seems like you were bringing They're on Fire for Soldier's Fury, but then you decided to try to make it useful and devoted the rest of your build to it. Your party should always have +100 armor so the reduction is often pointless (not to mention you have TNTF), and if you really want to make sure ToF is working, synergize with your team for a SF ele or something. Don't eat up your entire build just to work with a single skill.
If I'd need something to cover Soldier's fury, i'd bring Can't touch this. Lower price, longer duration... +37% protection from burning foes seems pretty good to me, monks dont have to do much with this protection.
No matter how many times you say it , Agg Ref is not the best and will never be. Soldiers fury solves many problems and doesnt leave you on almost perma -20 armor wich is like "Hey ! spike the hell out of me , im the lowest AL with SY up !" . Any useful shout can mantain SFury and add support to the team (yes , SY and more ).
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Originally Posted by MercenaryKnight
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I prefer aggressive refrain and always will. I can upkeep it with tntf which is actually a useful skill which is good to bring for everyone.
TNTF is but the rest of your entire bar is devoted to 1 skill.
... im the lowest AL with SY up . Reading ftw. Quote:
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Quote: Originally Posted by Picuso
FA, AR and SY are enough. FGJ if you really need SY 100% up. I don't know why would you take Enduring with FA + FGJ (FGJ is used only to cover FA recharge)
You would if adren gain wasnt capped or bugged ( better said ) but anyway , like i said before , that is offtopic , has nothing to do with this thread.
False. Redundant and an outside source to make them useful ? lol sorry for trying to SYNC with my team while playing a support class . Yes , you know im talking about SYG , its great and works great. Remember that if you have TNTF on your bar ( cough*always*cough ) you only have to cover about 12-8 secs to keep SFury working therefore ,theres no valid argument in "mantaining" SFury being an issue. If someone cant mantain Sfury working 100% of the time , please delete your paragon.
There are no useful shouts that can maintain Soldier's Fury without being redundant and requiring an outside source to make them useful. Soldier's Fury works out to 5 extra attacks a minute over Aggressive Refrain when you factor in the time you take to recast Soldier's Fury, with significantly less adrenaline coming in compared to Focused Anger.
The Cracked Armor argument only comes into play when using Hero/Hench in Cantha because the AI is so terrible condition removal. Even then the massive amounts of defense provided by the Paragon are still enough to overcome that issue.
Also, Focused Anger and "For Great Justice!" fuel offense as well. You will not be able to hit your energy attack skills with as much frequency without those skills.
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The Cracked Armor argument only comes into play when using Hero/Hench in Cantha because the AI is so terrible condition removal. Even then the massive amounts of defense provided by the Paragon are still enough to overcome that issue.
Also, Focused Anger and "For Great Justice!" fuel offense as well. You will not be able to hit your energy attack skills with as much frequency without those skills.
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Originally Posted by Calista BlackBlood
It doesn't take much for one of the seven other party members to remove the cracked armor from you once every what? 26 seconds @16Leadership.
That's still 5 energy that could be put to better use elsewheres. Be it a Shield of Absorption, a 200+ point Word of Healing, there are always better things to do with 5 energy then remove Cracked Armor from a Paragon.
Calista Blackblood Tenebrae
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Originally Posted by Racthoh
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Quote: Originally Posted by Racthoh The Cracked Armor argument only comes into play when using Hero/Hench in Cantha because the AI is so terrible condition removal. Even then the massive amounts of defense provided by the Paragon are still enough to overcome that issue. Its not an argument , its an issue no matter what you say and if you get hit in HM by 2-3 good damage spells in 1 sec , hell you well see the diff in those 20 less armor.
Quote: Originally Posted by Racthoh Also, Focused Anger and "For Great Justice!" fuel offense as well. You will not be able to hit your energy attack skills with as much frequency without those skills. The thing is that this thread is about another style of imbagon , if you are gonna come selling FAnger , FGJ and Agg Ref + SY this is not your place , that is the same imbagon we all know.
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Yeah and frenzy is great but you better dont use it under attack . Like ractoh say , those 5 energy can be used for a lot of things instead removing/preventing damage on you because you didnt use SFury or Drunken Master.Quote:
Precisely why an Order hero and henchmen are attacked first over the player and their heroes because we have Survivor runes, +health mods on our weapon/shield, and the vigor rune.
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Originally Posted by Jonas The Keen
Explain to me how this is different from taking anthem of flame on a bar with aggressive refrain.
Personally I don't use Anthem of Flame and never have when running "Save Yourselves!". The only skill I consider worth interrupting the attack process is Ebon Battle Standard of Honor for obvious reasons. Quote:
Quote: Originally Posted by Tenebrae False. Redundant and an outside source to make them useful ? lol sorry for trying to SYNC with my team while playing a support class . Yes , you know im talking about SYG , its great and works great. Remember that if you have TNTF on your bar ( cough*always*cough ) you only have to cover about 12-8 secs to keep SFury working therefore ,theres no valid argument in "mantaining" SFury being an issue. If someone cant mantain Sfury working 100% of the time , please delete your paragon. "They're On Fire!" or "Stand Your Ground!" are the two options that everyone latches onto and yes I was assuming that was what a Soldier's Fury variant would use. They're redundant, you have "Save Yourselves!" and "They're On Fire!" requires an outside source of burning, typically an Elementalist running Searing Flames which means they're not running Mind Blast or Ether Renewal which in turn means we're wasting an entire party slot (read, 8 skill slots) for something we don't even need. A better option to using "Stand Your Ground!" would be another Paragon with Motivation spec and Purifying Finale since it will also do more than keep your IAS working; using Aggressive Refrain that is.
You could argue that Blazing Finale makes "They're On Fire!" work but that skill best works on a melee, and any melee I use are generally Earth Shaker Warriors. As is the nature of that bar, anything it locks on the ground can't deal any damage anyway.
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Theres only a 10-8 secs lapse to keep SFury working 100% , there are so many useful shouts or chants that can be used that im not even going to bother.
Originally Posted by Tenebrae
Its not an argument , its an issue no matter what you say and if you get hit in HM by 2-3 good damage spells in 1 sec , hell you well see the diff in those 20 less armor.
If I'm running hero/hench I pull out my bow when I pull while all of the AI runs in ahead of me so all of the spells and attacks target them, with Dark Fury and Focused Anger/"For Great Justice!" this means I will have at the very least a halfway full "Save Yourselves!". Swapping immediately to spear/shield and C + Spacing whatever melee are now running in at AI, building a full "Save Yourselves!" shortly after combat begins. I can now call a target for the AI to attack while casually throwing my spear at whatever I want while I quarterstep into range of the casters or continue to attack the melee depending on my positioning in proportion to the rest of the group. Naturally if I'm concerned about spell damage I have to consider spreading out as to avoid any AoE hits.
A better option to using "Stand Your Ground!" would be another Paragon with Motivation spec and Purifying Finale since it will also do more than keep your IAS working; using Aggressive Refrain that is.
If I'm playing with people the monks will know how to keep me alive quite well. We have monks in the group, if they have energy no one should be dying. As flawed as the AI may be they will cast and cast until they no longer can. I will die because of poor AI design with condition removal, not because of Aggressive Refrain. One player with -20 AL + higher/100% "Save Yourselves!" uptime vs. longer periods of time where seven other players don't have +100 AL and less damage from the Paragon. Quote:
You are talking like you were stating facts and you are very far from that.
1- No , they are not redundant. 2- "Typically" doesnt mean always and you cant lean on that to state something like the opposite to... 3- An Ele not running Mind Blast or Ether Renewal =\= Wasted slot 4- "Need" is a very personal matter , for example i dont think you need SY up 100% , not even 50% because like i said before , i dont play as an imbagon Quote: |
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Naturally if I'm concerned about spell damage I have to consider spreading out as to avoid any AoE hits.
If I'm playing with people the monks will know how to keep me alive quite well. No one said that having cracked armor = dying , at least not me , but having cracked armor almost all the time ( if you slot GFTE and something else ) or making the AI remove it its an issue. Wont kill you ofc , but is definetly not good , and that is a fact .
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