However, unlike most of the other duplicate skills (which are mainly offensive) hardly anyone would use 2 of them (eg. reveal hex + inspired hex) in the same skill bar.
Chose the 'Revealed' pair to be suggested for change as the 'Inspired' set has better use as they are in Proph (eg. Inspired Hex vs Glint's monster hex).
Presently:
- Revealed Hex (present): Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). [cost 5 energy, 1 sec cast, 0*sec recharge]
- Revealed Enchantment (present): Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). [cost 10 energy, 1 sec cast, 0*sec recharge]
Suggested Changes:
- Revealed Hex: Spell. Removes a hex from target ally. You gain 40...104...120 Health. [cost 5 energy, 1 sec cast, 20 sec recharge]
- Revealed Enchantment: Spell. Removes an enchantment from target foe. You gain 40...104...120 Health. [cost 5 energy, 1 sec cast, 20 sec recharge]
- The time of activation are the same as before.
- You gain Health unconditionally (whether a hex/enchant is removed).
- The Health is always gained by the caster not the target (unlike Cure Hex)
- Unlike Drain Enchantment, no energy is gained (hence a similar cost but faster cast time).
- The Health gained range is as per Drain Enchantment (40...104...120).
- A recharge time of 20 is added while the copying/replacement of hex/enchant skill is removed (effect lasted for 20 sec too).
With these changes, mesmers get a pair of self heals with supportive/offensive effects.
It also helps mesmers to take a little load off the healers in a party during fights.
With their long recharge time, they will not be able to replace Ether Feast or be spammable.
Does not provide energy gain so will not replace the roles of Drain Enchantment or Inspired Hex.
Comes in handy versus skills like Backfire and Visions of Regret allowing the caster to remove enchantment or hex, while mitigating or lessening the punishment effects.
Reveal Hex can even provide the much needed targetless self-heal when the player's team support is down and foes are dead/gone, while the player has degenerative effects still on him/her.
Thank you for reading!
