Zaishen Bounty - Third time's a charm?
vader
Mohby Windbeak again? That's the third time he's come up. I know the second time was due to a glitch or something with them resetting the order but a third time? How many bosses are in this game?
Zahr Dalsk
Better than getting, say, a boss in Domain of Anguish or Slaver's Exile.
Asia Skyly
When it all started, I was hoping the Zaishen quests and bounties would take us all over the Tyrian lands. Seems clear now that they have a limited rotation.
The prospect of completing every mission in HM while accumulating coppers was first innovative and exciting. Now it has become tedious. The shameful part is that there are enough missions to go almost 2 months without a repeat. There are so many bosses that you can probably go for several months without repeating those either!
Does anyone knows if this limited rotation was the original intent or are we missing some additional quests and bounties in the rotation due to a bug?
The prospect of completing every mission in HM while accumulating coppers was first innovative and exciting. Now it has become tedious. The shameful part is that there are enough missions to go almost 2 months without a repeat. There are so many bosses that you can probably go for several months without repeating those either!
Does anyone knows if this limited rotation was the original intent or are we missing some additional quests and bounties in the rotation due to a bug?
xron
They're just probably too lazy to create the extra quests/bounties etc....
I just sighed when I saw Tihark and Mohby... again.
I just sighed when I saw Tihark and Mohby... again.
cloud4905
BrettM
Looking at the complete list of z-missions, it appears that they have offered every mission in the game except one now, with some offered up to three times and most offered twice. Did Pogahn Passage get left out, or might it show up someday?
JASON626
When they announced these new zaishen quests I thought they would be quests that lead you around world of GW with actual new quests. Not beat this mission/kill this boss like i've done time and again b4 ziashen quests was announced.
The quests should been a little more original with new dialog. Diffrent from all other quests.
The quests should been a little more original with new dialog. Diffrent from all other quests.
Marverick
Pogahn was left out for some mysterious reason.
I do wish that non-elite area bounty days were random, meaning a random boss was picked from all bosses in-game and assigned reward values based on the area it was found.
I do wish that non-elite area bounty days were random, meaning a random boss was picked from all bosses in-game and assigned reward values based on the area it was found.
Asia Skyly
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Pogahn was left out for some mysterious reason.
I do wish that non-elite area bounty days were random, meaning a random boss was picked from all bosses in-game and assigned reward values based on the area it was found. |
Oh well, Tihark again! I love Tihark, easiest coppers in the game. Large bags here we go again!
zelgadissan
Imperial Sanctum was probably a week ago or so - without looking I'm thinking last Saturday or Sunday, since I think I did a bunch as a break in the middle of DTSC.
I understand why they don't do a lot of Tyrian bosses due to spawning issues, but they could at least do something like Maw the Mountain Heart. /shrug
I understand why they don't do a lot of Tyrian bosses due to spawning issues, but they could at least do something like Maw the Mountain Heart. /shrug
Grunntar
Both the Zaishen Mission and Zaishen Bounty cycles have completed, and started over.
The Zaishen Mission cycle is the longest, with 68 mission quests. (As mentioned, Pogahn Passage was ommited, though I haven't heard specifically if it was an error which will be corrected.)
The Zaishen Bounty cycle has 66 boss quests. Why not more? Who knows...
And just to complete the thought, the Zaishen Combat cycle only has 8 quests.
The Zaishen Mission cycle is the longest, with 68 mission quests. (As mentioned, Pogahn Passage was ommited, though I haven't heard specifically if it was an error which will be corrected.)
The Zaishen Bounty cycle has 66 boss quests. Why not more? Who knows...
And just to complete the thought, the Zaishen Combat cycle only has 8 quests.
snaek
^zaishen combat cycle has 8 unique quests, but the cycle itself is 32 quests
Zzes Tyan
Just give it a generic dialogue with a blank for boss name/area so it can be completely automated so anet cant screw it up
cosyfiep
then look thru and see how many bosses are from each chapter....we did like what 4 from prophecies?? (verata, the bone dragon whose name escapes me, kephet.....not many others), factions....a few more than prophecies, but still lacking.....havent looked thru for nightfall.....but it seems the lions share of the bosses are either :dungeon bosses, elite area bosses, or in eye of the north.....can any one quote the exact numbers?
and yeah pog. passage was left out as my ele still needs just that one for her leg. guardian title (wouldnt have done those missions in hm with her otherwise).
though I do feel for the combat people...8 is just toooo few.
and yeah pog. passage was left out as my ele still needs just that one for her leg. guardian title (wouldnt have done those missions in hm with her otherwise).
though I do feel for the combat people...8 is just toooo few.
glacialphoenix
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However, I honestly do not recall seeing Imperial Sanctum (Shiro) as a Zaishen quest. |
The bounties seem quite limited, though. I was hoping to see different bosses!
Shayne Hawke
I don't do the Z-Quests anymore. There's just not that much fun and reward in replaying that content. I was considering getting runs for the Vengeful Aatxe bounty the other day, but at the end was just like "Eh, screw it."
That and the bounties just not cycling through all of the available bosses before they start repeating is making the system look dull.
That and the bounties just not cycling through all of the available bosses before they start repeating is making the system look dull.
Bob Slydell
I've been rather disappointed as well with the bounties... I'd like to see more bounties in the more classic original game areas in Ascalon, Northern Shiverpeaks, Kryta, Maguuma..etc..
lewis91
Shame, i was planning on doing some zquests when they stopped repeating from the first time...
Arduin
I got me a Heavy Equipment Pack, stuffed it with armor....and am pretty much done with the Zquests for now. Maybe I'll pick them up in a few months or so.
cognophile
I pretty much only do the quick and easy pve ones now ... like tihark and mohby. Or, farm the pvp quests if doing pvp that day.
FoxBat
Kinda surprised no-one has noticed.
Ever since Drojam came back up, the ZBounties are repeating in exactly the same order since June 11th or whenever the 2nd cycle started. Much like the zcombat has a 32-day cycle, apparently all the bounties are on one big cycle. Missions too are starting to repeat in the same order, starting with destruction's depths. Assuming the cycle isn't ever reset again, you should be able to predict which zthing is on what day for every category.
Ever since Drojam came back up, the ZBounties are repeating in exactly the same order since June 11th or whenever the 2nd cycle started. Much like the zcombat has a 32-day cycle, apparently all the bounties are on one big cycle. Missions too are starting to repeat in the same order, starting with destruction's depths. Assuming the cycle isn't ever reset again, you should be able to predict which zthing is on what day for every category.
trankle
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then look thru and see how many bosses are from each chapter....we did like what 4 from prophecies?? (verata, the bone dragon whose name escapes me, kephet.....not many others), factions....a few more than prophecies, but still lacking.....havent looked thru for nightfall.....but it seems the lions share of the bosses are either :dungeon bosses, elite area bosses, or in eye of the north.....can any one quote the exact numbers?
|
In Factions and Nightfall, there are many bosses that are right outside outposts. Most of the regular explorable bosses we've seen have been at least a bit of a journey from the nearest outpost, or have been bosses that some players have found difficult at some point (Mungri Magicbox, Arbor Earthcall, etc). Think of all the bosses in the Jade Sea and Echovald Forest, and think how many were farmed like mad at some point, because they were literally right outside the door.
I think that while there are a ton of bosses out there, Anet made their list of zBounty bosses with the following questions in mind: Is the boss part of a dungeon or elite area? It it guaranteed to spawn? Is the normal mode version at least level 20? Is the boss adjacent to an outpost? Is there something (boss' skills, nearby spawns, terrain) that makes the boss relatively challenging?
With these kinds of questions in mind, I'm not surprised that a huge number of bosses in the game were not included in the zBounty rotation.
Marverick
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Interesting... I went and looked at the list and infact, it does look like every mission in the game is listed. However, I honestly do not recall seeing Imperial Sanctum (Shiro) as a Zaishen quest. Perhaps I overlooked it.
Oh well, Tihark again! I love Tihark, easiest coppers in the game. Large bags here we go again! |
However Pogahn Passage has not been offered.
Marverick
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With Prophecies bosses, there would seem to be two main issues: spawning and level. Obviously, Anet would get many annoyed forum posts by players who zoned multiple times, only to never get their boss spawn. The other issue is that there are normal mode rewards for every bounty, and Anet is probably not too keen on giving rewards for the likes of Cess Corpselighter, a level 7 charr in The Breach.
In Factions and Nightfall, there are many bosses that are right outside outposts. Most of the regular explorable bosses we've seen have been at least a bit of a journey from the nearest outpost, or have been bosses that some players have found difficult at some point (Mungri Magicbox, Arbor Earthcall, etc). Think of all the bosses in the Jade Sea and Echovald Forest, and think how many were farmed like mad at some point, because they were literally right outside the door. I think that while there are a ton of bosses out there, Anet made their list of zBounty bosses with the following questions in mind: Is the boss part of a dungeon or elite area? It it guaranteed to spawn? Is the normal mode version at least level 20? Is the boss adjacent to an outpost? Is there something (boss' skills, nearby spawns, terrain) that makes the boss relatively challenging? With these kinds of questions in mind, I'm not surprised that a huge number of bosses in the game were not included in the zBounty rotation. |
As for bosses that don't always spawn, ANet did one of those on the third day I think. You had to kill either the quickshot or the obsidian flame boss on Perdition Rock. So in that case, you can always get your bounty.
This would probably be a hassle to code, however.
glacialphoenix
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I think that while there are a ton of bosses out there, Anet made their list of zBounty bosses with the following questions in mind: Is the boss part of a dungeon or elite area? It it guaranteed to spawn? Is the normal mode version at least level 20? Is the boss adjacent to an outpost? Is there something (boss' skills, nearby spawns, terrain) that makes the boss relatively challenging? |
If the boss, for example, is near an outpost, and he's deemed easy to reach, lower the ZBounty reward. I can see the issue with not picking a boss that might not spawn (because, seriously, I wouldn't touch it anyway if you asked me to dig deep into a mission for a boss that might not turn up), but Factions and NF have even more elite skills to capture than Prophecies, and some of those skills can be obtained from more than one boss. Why are we seeing so few of them? =\
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As for bosses that don't always spawn, ANet did one of those on the third day I think. |
cosyfiep
ah the coldstones ...that's the 4th one I forgot. (and forgot the eldin at the ids run too...so 5)
Yes I understand that the prophecies bosses dont always spawn in the correct spot...however, there ARE a bunch that do (keystone signet on my mesmer...always the same place....skipping the fire islands ones.)
and easy?? murgi is almost right outside the door and not very hard. mobly? another easy one with even all henchies! Fenrir hard to get to???? nope.
There are more bosses they could toss into the pot....dont know why they dont, but eye seems to have a boat load of them (pywatt wasnt difficult to get to either...and only had to kill 4 mobs of queztals and avoid the others.....).....
there are tons of 'max' level bosses they could have us kill off---yes some are easy to get to.....but what about the avatars in nightfall??....some of those are pretty tough to kill off.
dont know.
Yes I understand that the prophecies bosses dont always spawn in the correct spot...however, there ARE a bunch that do (keystone signet on my mesmer...always the same place....skipping the fire islands ones.)
and easy?? murgi is almost right outside the door and not very hard. mobly? another easy one with even all henchies! Fenrir hard to get to???? nope.
There are more bosses they could toss into the pot....dont know why they dont, but eye seems to have a boat load of them (pywatt wasnt difficult to get to either...and only had to kill 4 mobs of queztals and avoid the others.....).....
there are tons of 'max' level bosses they could have us kill off---yes some are easy to get to.....but what about the avatars in nightfall??....some of those are pretty tough to kill off.
dont know.
trankle
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If the boss, for example, is near an outpost, and he's deemed easy to reach, lower the ZBounty reward.
|
Quote:
Originally Posted by cosyfiep
and easy?? murgi is almost right outside the door and not very hard. mobly? another easy one with even all henchies! Fenrir hard to get to???? nope.
There are more bosses they could toss into the pot....dont know why they dont, but eye seems to have a boat load of them (pywatt wasnt difficult to get to either...and only had to kill 4 mobs of queztals and avoid the others.....)..... there are tons of 'max' level bosses they could have us kill off---yes some are easy to get to.....but what about the avatars in nightfall??....some of those are pretty tough to kill off. |
As for Mungri, if you do a search of Guru, his name comes up in a lot of threads with themes like "most annoying boss". He's the kind of boss that's easy enough for an experienced player, but he has a reputation for being a challenge to the less experienced. Likewise with Mobly. I know I've been caught between two or three bosses in his location in the past. I know how to better approach him now, but I sure got caught by surprise back in the day!
Barrage
There are 1203 bosses in this game, one programmers NIGHTMARE if trying to work on Gw2 as well.
Also add about 45 to the one sum above because of vengeful aataxe and any other high end mobs.
Ya, a lot of opportunities, they could also add full dungeons to the Z Missions as well, but it's far to nice to dream, so we get this. a semi - large rotation, would rather get new ones.
Also add about 45 to the one sum above because of vengeful aataxe and any other high end mobs.
Ya, a lot of opportunities, they could also add full dungeons to the Z Missions as well, but it's far to nice to dream, so we get this. a semi - large rotation, would rather get new ones.
Pinkest One
^This is a big turn-off, i understood when the rotation was screwed.... but cmon the randomness was what made it great.
Sjeng
I would have loved to see more bosses too, but meh. Tihark and Mohby times 9 characters = easy coinage!
The Josip
For people who say Zaishen quests got boring - I think many completely miss the point of these quests. The point of these quests is not in getting Armor Packs and other rewards. The point is that players are drawn to certain areas, which means that instead of having a difficulty finding people for the mission, you have 2 districts of players to choose from.
Of course, if someone doesn't feel like doing any missions anymore and just wants to grind, that doesn't mean Z quests are bad. They are good for what they are created for. And I have to say that my experience from PUGing Z quests is so far very positive (yay for finishing THKeep HM with 1 monk because the other abandoned team in the beginning). PUGing outside of Z quests has been a disaster though, whenever I tried it (and that even in NM). Actually I'll open new thread to see experience of others.
Of course, if someone doesn't feel like doing any missions anymore and just wants to grind, that doesn't mean Z quests are bad. They are good for what they are created for. And I have to say that my experience from PUGing Z quests is so far very positive (yay for finishing THKeep HM with 1 monk because the other abandoned team in the beginning). PUGing outside of Z quests has been a disaster though, whenever I tried it (and that even in NM). Actually I'll open new thread to see experience of others.
Arduin
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There are 1203 bosses in this game, one programmers NIGHTMARE if trying to work on Gw2 as well.
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I think Anet should throw some non-boss creature in the Bounty too. For isntance, not the normal Grawl that spawn outside of Ascalon, but something like the Barbed Grawl in the Southern Shiverpeaks.
jray14
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There are 1203 bosses in this game, one programmers NIGHTMARE if trying to work on Gw2 as well.
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Many are already non-bosses, like most of the EOTN end-of-dungeon foes, DoA foes, etc. I think I know what you mean though---those are all referred to as "boss-like foes," and it would be cool to see something regular that's not even boss-like.
ne33us
@FoxBat
It's not that no one noticed, it is that fewer and fewer players care about Z-anything over the time.
@trankle
Your argument is valid for Z-bounty.
A lot of thinking is needed to make something worthwhile, challenging and fun to play. Well done for the devs.
Unfortunatelly, it seems that they didn't take the same amount of time to think about Z-missions like Tihark Orchand, Chahbek Village, Minister Cho's Estate.
Maybe Z-missions were brainstormed in another dev meeting.
My point is that it seems that they looked at the tree and they lost the forest all together.
It's not that no one noticed, it is that fewer and fewer players care about Z-anything over the time.
@trankle
Your argument is valid for Z-bounty.
A lot of thinking is needed to make something worthwhile, challenging and fun to play. Well done for the devs.
Unfortunatelly, it seems that they didn't take the same amount of time to think about Z-missions like Tihark Orchand, Chahbek Village, Minister Cho's Estate.
Maybe Z-missions were brainstormed in another dev meeting.
My point is that it seems that they looked at the tree and they lost the forest all together.
snaek
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Originally Posted by cosyfiep
though I do feel for the combat people...8 is just toooo few.
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glacialphoenix
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I'd rather see repeats that are worth more coins than a bunch of low-effort, low-reward bosses. |
StormDragonZ
I'm still hoping for Wagg Spiritspeak to be on the list, but since Mungri Magicbox is in the same zone as Wagg, I don't think it'll happen.
Other bosses I'm hoping for:
- Alitta Guilebloom in Arbor Bay.
- Saushali the Frustrating in The Shattered Ravines.
Other bosses I'm hoping for:
- Alitta Guilebloom in Arbor Bay.
- Saushali the Frustrating in The Shattered Ravines.
cosyfiep
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Kinda surprised no-one has noticed.
Ever since Drojam came back up, the ZBounties are repeating in exactly the same order since June 11th or whenever the 2nd cycle started. Much like the zcombat has a 32-day cycle, apparently all the bounties are on one big cycle. Missions too are starting to repeat in the same order, starting with destruction's depths. Assuming the cycle isn't ever reset again, you should be able to predict which zthing is on what day for every category. |
sad, they could do so much more with the bosses, but gw is passe so I guess we should be happy they are doing anything with it.
(and no I dont usually pvp, but I would think that at least a few more options would be nice, unless you enjoy doing exactly the same thing ....)
sigh
kazjun
Been repeating for awhile. Check out the bottom of this page:
http://guildwars.wikia.com/wiki/Talk...hallenge_Quest
The guys been predicting for awhile and has hit the quests and bounties 100% so far since repeats. A bit sad that its just a set table rather than random missions/bounties, but I guess it just means you can look up when the missions you need come up and can go pick them up then rather than having to check in every day. Though I think someone forgot about Pogahn passage...
http://guildwars.wikia.com/wiki/Talk...hallenge_Quest
The guys been predicting for awhile and has hit the quests and bounties 100% so far since repeats. A bit sad that its just a set table rather than random missions/bounties, but I guess it just means you can look up when the missions you need come up and can go pick them up then rather than having to check in every day. Though I think someone forgot about Pogahn passage...