More Profession Choices!
Lariv
I know you're getting sick of this, and I am too. I just want to figure out which profession would be best suited to my needs. I'm looking for a caster that is mainly support but can deal damage, if needed. It would excellent if they had some farms as well.
kupp
Necromancer seems to be the right class for you then.
IronSheik
Rit.
12 chaaaaarrrr
12 chaaaaarrrr
vamp08
Your #1 choice would be Monk. 2nd would be Necro
Monks can farm, DD and heal. Necros can DD, as far as farming goes I think there are various 1hp necro farms and Vail. Necro can do a little bit of supporting aswell.
Monks can farm, DD and heal. Necros can DD, as far as farming goes I think there are various 1hp necro farms and Vail. Necro can do a little bit of supporting aswell.
Lariv
Thanks for the speedy replies. I was looking at Monk or Rt. I like being the healer, but when I have to H/H I would rather go a Smiter build.
Steps_Descending
Considering you have access to everything...
Necro : your support would come in the form of curse (the Mark of Pain ''nuking'' & disruption), minions and possibly Order/wells.
Your attack would be minions, Mark of pain nuking/Curse hexes and Order (casual spam)/blood spike when you can.
As for farming, that would probably be in the form of group farming.
Elementalist : Damage would be the primary bussiness untill harder area. Need I say them all?
Suppport : Earth defenses (wards) and knockdowns, water would give snares and other utilities (mostly useful for PvP, but has some uses in pve). Air also has some disruption (blind, daze, cracked armor... I think I'm forgetting 1 or 2). ANd your energy pool give you access to almost all secoundaries.
Farming : mostly solo/duo (with a monk), Sliver armor pops almost everywhere, as well as fire magic sometime. Defence comes from Earth magic (sometime) or Shadow form. (sometime meaning : people will tell you to use SF, earth is harder to use or less flexible, but works too)
Last would be rit... support comming from Restoration magic and spirits, damage comming from spirit too. Farming would be harder.
EDIT : How could I forget the monk, seriously?!
Necro : your support would come in the form of curse (the Mark of Pain ''nuking'' & disruption), minions and possibly Order/wells.
Your attack would be minions, Mark of pain nuking/Curse hexes and Order (casual spam)/blood spike when you can.
As for farming, that would probably be in the form of group farming.
Elementalist : Damage would be the primary bussiness untill harder area. Need I say them all?
Suppport : Earth defenses (wards) and knockdowns, water would give snares and other utilities (mostly useful for PvP, but has some uses in pve). Air also has some disruption (blind, daze, cracked armor... I think I'm forgetting 1 or 2). ANd your energy pool give you access to almost all secoundaries.
Farming : mostly solo/duo (with a monk), Sliver armor pops almost everywhere, as well as fire magic sometime. Defence comes from Earth magic (sometime) or Shadow form. (sometime meaning : people will tell you to use SF, earth is harder to use or less flexible, but works too)
Last would be rit... support comming from Restoration magic and spirits, damage comming from spirit too. Farming would be harder.
EDIT : How could I forget the monk, seriously?!
jiggles
MagmaRed
Necro can 55 better than Monk in many places. But Necro doesn't offer a lot of 'support' roles. The only support Necro has are things like Well of Blood/Power, Blood Ritual/Blood if Power, and Blood Bond. Everything else a Necro does is offensive support to help your team do more damage.
Monk and Rit both can play support roles as healers/protectors, and both offer damage. Rit has a more varied source of damage, but has fewer farming options.
Ele has a large amount of farming options, but the only support options are wards, snares, or running an Ether Renewal healer.
Monk and Rit both can play support roles as healers/protectors, and both offer damage. Rit has a more varied source of damage, but has fewer farming options.
Ele has a large amount of farming options, but the only support options are wards, snares, or running an Ether Renewal healer.
Lariv
Quote:
Necro can 55 better than Monk in many places. But Necro doesn't offer a lot of 'support' roles. The only support Necro has are things like Well of Blood/Power, Blood Ritual/Blood if Power, and Blood Bond. Everything else a Necro does is offensive support to help your team do more damage.
Monk and Rit both can play support roles as healers/protectors, and both offer damage. Rit has a more varied source of damage, but has fewer farming options. Ele has a large amount of farming options, but the only support options are wards, snares, or running an Ether Renewal healer. |
Ginger Hunter
They are just as good as monks when it comes to farming as a 600, i can run pretty much every dungeon a monk can with a 600 rit, it might even be slightly faster with the use of vengeful was khanhei for more damage. Y
Kitor
Quote:
Last would be rit... support comming from Restoration magic and spirits, damage comming from spirit too. Farming would be harder. |
As per the OP's question;
I'd say Necro, Rit, or Ele
Eles have great energy, so they can effectively use their secondary for support skills. Eles can use Ether Renewal to have great energy management, particularly in conjunction with Aura of Restoration and Elemental Lord. They can also use Mind Blast to do this, spamming Immolate and Mind Burn to cause decent damage while maintaining a large energy pool, allowing you to bring support skills. They can also bring Assassin's Promise to effectively spam fire magic AoE spells.
Overall, something like Ether Renewal Protter or an Assassin's Promise Nuker would be good for Ele
Necros also have great management since they have Soul Reaping and Signet of Lost Souls. Both can effectively use their secondary attributes. In Hard Mode and later Normal Mode, Ele's damage becomes largely negligible, but the Necro still manages to do quite a bit with skills like Mark of Pain and various curses.
Overall, Mark of Pain Nuker with Assassin's Promise or Any support build like Protter, Resto, etc would be good for Necro.
Rits can do well with high levels of channeling, making Splinter Weapon do a lot of damage, as well as Spirit Spammers, which also use Channeling. They can also effectively use OoS for great energy management on a Resto, which is also in the same line as Splinter Weapon, giving you powerful resto as well as damage support ability
Overall, a Spirit Spammer using Signet of Spirits or a Resto using Offering of Spirit would be good for Rit.
tl;dr
Rits, Necros, Eles can all effectively do what you want them to do.
BrettM
Quote:
I'm looking for a caster that is mainly support but can deal damage, if needed. It would excellent if they had some farms as well.
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Support is good via wards, blindness, weakness, and KD -- which are the specialties of the line -- plus some snaring ability. There are a couple of elites that do good damage even in HM, such as Sandstorm. Eles, as mentioned above, also have the energy pool and e-management skills to run damage and/or support from secondary lines.
There are many farms for earth builds and builds on an earth ele base (such as E/Me raptor farm). Ele energy pool is also good for farm builds based on secondaries, such as any/Rt spirit spam. With some investment in extra sets of armor, there are also geomancer farming builds (E/Me converting all damage to earth and mitigating it with geomancer insignia), and the 330-ele build. Further, it's easy to switch elements when necessary for other farms, such as going fire for Jaya Bluffs feather farm.
Lariv
Quote:
Elementalist specializing in earth magic.
Support is good via wards, blindness, weakness, and KD -- which are the specialties of the line -- plus some snaring ability. There are a couple of elites that do good damage even in HM, such as Sandstorm. Eles, as mentioned above, also have the energy pool and e-management skills to run damage and/or support from secondary lines. There are many farms for earth builds and builds on an earth ele base (such as E/Me raptor farm). Ele energy pool is also good for farm builds based on secondaries, such as any/Rt spirit spam. With some investment in extra sets of armor, there are also geomancer farming builds (E/Me converting all damage to earth and mitigating it with geomancer insignia), and the 330-ele build. Further, it's easy to switch elements when necessary for other farms, such as going fire for Jaya Bluffs feather farm. |
Angel Killuminati
Churning Earth and Sandstorm are quite powerful AoE spells, then you can focus on some defence for the rest of the team. If you feel like spamming in between spell recharge, perhaps use stone daggers.
BrettM
You aren't generally going to have a huge DPS as an earth ele outside of farming builds, but you can get in some good licks along with support and utility. Unsteady Ground is one of my favorite elites, which I like even better than Sandstorm. Earth also has some spells that deal respectable amounts of armor-ignoring damage at range (Magnetic Surge is great, especially against dervs and monks), though some must be used carefully (Obsidian Flame, which causes exhaustion).
Air eles can do more spike damage, but don't have the support and utility, and little AoE. Water has support and utility, but not as much damage. Etc. To me, earth is the most well rounded line, with a great deal of flexibility. Perhaps not the best in any one area, but able to cover multiple needs at the same time at least adequately.
Eruption is the greatest AoE blind spell in the game. 10 sec of unconditional AoE blind with nearby -- not just adjacent -- range! Nothing else comes close to being able to mess up a bunch of physical opponents. Combined with Unsteady Ground to keep foes knocked down inside the range, you can rack up some damage with it, too. Then throw Churning Earth on top of that. A nice triple-nuke that is hard for AI foes to escape, so many will take the full damage. (On the downside, casting times and recharge are long and energy costs are high for this, so you have shot your wad for a while once you've used it.)
Air eles can do more spike damage, but don't have the support and utility, and little AoE. Water has support and utility, but not as much damage. Etc. To me, earth is the most well rounded line, with a great deal of flexibility. Perhaps not the best in any one area, but able to cover multiple needs at the same time at least adequately.
Eruption is the greatest AoE blind spell in the game. 10 sec of unconditional AoE blind with nearby -- not just adjacent -- range! Nothing else comes close to being able to mess up a bunch of physical opponents. Combined with Unsteady Ground to keep foes knocked down inside the range, you can rack up some damage with it, too. Then throw Churning Earth on top of that. A nice triple-nuke that is hard for AI foes to escape, so many will take the full damage. (On the downside, casting times and recharge are long and energy costs are high for this, so you have shot your wad for a while once you've used it.)
madsGW
ritualist or para = dmg and support. two fun chars imo
Marty Silverblade
Also, don't know if this has been mentioned or not, but Rits have a large variety of builds, all with significantly different styles. Some are spirit focused, some are spell focused, some are hybrids, some are mash skills until everything is dead, some include a bit of everything. Helps that you can completely swap your build style around when you get bored.
Lariv
Bump with criteria! How about a profession that can farm enough (either by itself or with a group or whatever) to have enough money for some e-peen gear, still versatile (preferably physical damage so I can abuse MoP + Barbs)(Big fan of spears, bows, daggers, scythes), has utility (Think SY!), and able to vanquish things with Discordway, Arkfenway, etc.
Actually, after reading all that, I'm thinking Ranger. . . The problem being that if I go for SY! utility, I won't be able to use daggers or whatnot.
Actually, after reading all that, I'm thinking Ranger. . . The problem being that if I go for SY! utility, I won't be able to use daggers or whatnot.
Marty Silverblade
Hmmm. Filling all those criteria is probably a Warrior.
*Wars can farm Raptors faster than anyone else, but thats about it.
*Wars can run pretty much every martial weapon to a good degree of efficiency (spears and scythes included, daggers and bows less so).
*Perma SY and Perma KD (AoE aswell, if running Earth Shaker).
*Pretty much everything can run Discord/Arkfenway and roll through PvE. Thats the point of the builds.
*Wars can farm Raptors faster than anyone else, but thats about it.
*Wars can run pretty much every martial weapon to a good degree of efficiency (spears and scythes included, daggers and bows less so).
*Perma SY and Perma KD (AoE aswell, if running Earth Shaker).
*Pretty much everything can run Discord/Arkfenway and roll through PvE. Thats the point of the builds.
Xenex Xclame
Smiter is a good choice.
As you can do all three of the things you want very well.
Use Smite condition and Smite hex throw in reversal of damage if you go smite/heal and reversal of fortune of you go prot/smite
Go 55 when you wish to farm.
Earth ele also has what you want, you go with 2 wards and use weakness to lower opponent damage and take some knockdown skills you would do good.
Go E/D with Sliver when you want to farm and pretty much farm most things the 55 can
Water ele might offer some support in the way of snares but you don't have that much damage and any other kinds of support really.
Ranger is the one that can best take advantage of MoP & barbs.
As you can do all three of the things you want very well.
Use Smite condition and Smite hex throw in reversal of damage if you go smite/heal and reversal of fortune of you go prot/smite
Go 55 when you wish to farm.
Earth ele also has what you want, you go with 2 wards and use weakness to lower opponent damage and take some knockdown skills you would do good.
Go E/D with Sliver when you want to farm and pretty much farm most things the 55 can
Water ele might offer some support in the way of snares but you don't have that much damage and any other kinds of support really.
Ranger is the one that can best take advantage of MoP & barbs.
Lariv
With SY! is there any other skill that is basically a "Press to not die" button?
RotteN
Quote:
With SY! is there any other skill that is basically a "Press to not die" button?
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http://wiki.guildwars.com/wiki/There...othing_to_fear
Only downside to this skill in comparison to SY! is the fact that it's pretty much paragon-primaries only.
Combine both skills and you have the backbone of an imbagon skillbar.
Lariv
A Paragon does sound pretty cool. But could I use it to farm? Also, is the HB Packhunter build viable for PvE?
EDIT: I just learned that I really like making opponents suffer. So basically a Mesmer for me is perfect? Or would a Necro be better? I want versatility.
EDIT: I just learned that I really like making opponents suffer. So basically a Mesmer for me is perfect? Or would a Necro be better? I want versatility.
Lariv
B
U
M
P
Based on my last criteria, I really want to know which one would be better for my play style! I'm trying to decide if Mesmers are worth it in PvE (Which I will be mainly playing) or if I should go a Necro? Because I really love Fast Casting, even though it has no use in PvE, but I want to be a profession that is needed by groups and PUGs.
U
M
P
Based on my last criteria, I really want to know which one would be better for my play style! I'm trying to decide if Mesmers are worth it in PvE (Which I will be mainly playing) or if I should go a Necro? Because I really love Fast Casting, even though it has no use in PvE, but I want to be a profession that is needed by groups and PUGs.
Lariv
B U M P
I still need to find a profession. . . I don't care about looks or any of that because, in my opinion, every profession has at least one good look. What I do need is which profession can both deal damage and support. Support in any way: healing, wards, etc.
I still need to find a profession. . . I don't care about looks or any of that because, in my opinion, every profession has at least one good look. What I do need is which profession can both deal damage and support. Support in any way: healing, wards, etc.
BrettM
Several posters have already listed professions that can do damage and support, with extensive information about how each profession can do it. Do you simply not believe any of us? There are only 10 professions to choose from. Your question has been answered, in detail, so what exactly are you expecting by continuing to bump with the same question? Do you think some authority figure will now appear and tell you which of those is the One True Choice That Does It Best? Or that somebody will reveal to you a secret eleventh profession?
Lariv
A secret 11th profession would be super cool. No, I just wondered if anyone else had any insight for me. Like something someone else missed. Sorry if I pissed you off. Try popping a cotton next time, though; they seem to work better then bashing a person on a forum. . .