My PvE Grenth dervish
zelgadissan
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Originally Posted by Xenomortis

You don't need the stance removal as the only threatening stances are blocking ones and you cannot be blocked.
Elite Form. (10...74...90 seconds.) Enchanted foes cannot block you. Your attacks deal cold damage and steal 5...17...20 life. This skill is disabled for 120 seconds.
Personally I would run Wild Blow in any area with buttloads of blocking rangers, like Kournans or Rain Beetles. Past that, it's a good skill on a derv if you're looking to fill a slot, but by no means necessary.
Personally I would run Wild Blow in any area with buttloads of blocking rangers, like Kournans or Rain Beetles. Past that, it's a good skill on a derv if you're looking to fill a slot, but by no means necessary.
Xenomortis
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Originally Posted by zelgadissan

Elite Form. (10...74...90 seconds.) Enchanted foes cannot block you. Your attacks deal cold damage and steal 5...17...20 life. This skill is disabled for 120 seconds.
Sorry, not fully with it today. Forgot that clause and it's been ages since I actually used the skill.
Sorry, not fully with it today. Forgot that clause and it's been ages since I actually used the skill.
Improvavel
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Originally Posted by traversc

First of all, permanent unblockability alone is worth an elite slot.
If only... but it doesn't so it isn't.
reaper with no name
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Originally Posted by Paul Dawg

Guys, say what you want, the build works. I've been able to hero-hench every zone I've tried in HM with it. It might not conform to your notions of what a dervish is supposed to do, but obviously that wasn't my goal. And it is absolutely untrue that anything will work in PvE. I'd like to see another dervish build that can hero-hench any zone in HM. Reaper with no name's suggestion was fail.
And yet, it still beats your build in every way. Guess that makes your build fail as well. No matter what your build can accomplish, it will still suck because a scythe warrior can do it better.
PvE can be vqed by mending wammos. Being able to do the same with an equally crappy build doesn't make it any less crappy.
It's not about what dervishes are supposed to do (it's believed they were meant to spam and strip enchantments, but that sucks for various reasons), but what they are good at. Your build works, but it's not good. I'll tell you your build is good when it can't be done better by some other profession.
You want some dervish builds that are actually good? Ok, here's some:
"For Great Justice!"
Aura of Holy Might
Heart of Fury
Asuran Scan
Wounding Strike
"Save Yourselves!"
Optional
Optional
Avatar of Melandru
Eternal Aura
Aura of Holy Might
Asuran Scan
Wearying Strike
Heart of Fury
Optional
Optional
Avatar of Dwayna
Eternal Aura
Aura of Holy Might
Asuran Scan
Heart of Fury
Optional
Optional
Optional
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Wearying Strike? Seriously? You are willing to sacrifice 66% of your attack power just for a single DW+20 dmg spike? This completely contradicts your assertion that +20 lifesteal is better than WS's deep wound. Weakness makes you lose a lot more than 20 damage per swing.
Weakness reduces your base damage only. It does not affect the +damage from skills or buffs. It also reduces all non-zero atts by 1, which has a small effect on your attack skills.
I did a little test earlier and ran out into a zone in HM and auto-attacked the first thing I ran into - a level 26 Graven Monolith*. I was hitting for 13 a lot.
All weakness affects is that 13 damage hit.** Weakness will make you lose a lot less than 20 damage a swing.
*Not sure if it affects them or not, but I was not under the effects of the Lightbringer title.
**Customised 15^50 Zealous Scythe of Enchanting at 14 Scythe Mastery.
I did a little test earlier and ran out into a zone in HM and auto-attacked the first thing I ran into - a level 26 Graven Monolith*. I was hitting for 13 a lot.
All weakness affects is that 13 damage hit.** Weakness will make you lose a lot less than 20 damage a swing.
*Not sure if it affects them or not, but I was not under the effects of the Lightbringer title.
**Customised 15^50 Zealous Scythe of Enchanting at 14 Scythe Mastery.
AtomicMew
Quote:
Originally Posted by Xenomortis


Quote: Wild Blow also seems unnecessary; is a garunteed crit every 8 seconds worth it when you could take a different attack (Mystic would be better here if you keep Prot Strike). You don't need the stance removal as the only threatening stances are blocking ones and you cannot be blocked. You're only unblockable vs. enchanted foes, not all foes and there are a lot of stance RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs throughout the game. I guess there could be a better skill for the slot, but I couldn't think of any. Mystic/eremite's seems too energy intensive, IMO. Zealous Sweep maybe?
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You cannot be serious... can you? Since you need to cartography, an IMS will speed up PvE more than ANYTHING you can bring to a VQ. Drunken Master is IAS/IMS combined, making it one of the most overpowered skills in the game for main characters.
AoHM is worth it even without Strength of Honor.
AoHM is kinda sucky without damage buffs unless ur going up on undead. Even against undead, I still get 30s on threshers now and then. Edit: Quote:
My mistake. The skill description is incorrect, and I was assuming it acted like asura scan, multiplying final damage. The skill actually adds quite a bit more damage. From wiki:
"The damage increase from this skill is not added as a percent; instead, it is added on to your effective damage rating. So, an increase of your damage rating by 21 (rank 1) increases damage by approximately 43%. " Quote: |
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Last time I checked, heroes/hench don't need to cartography. H/H simply do not need to move as much for PvE, and like you said, dual FB! is not feasible in H/H. A permanent IMS will save nearly 10-20 minutes off of a VQ because of cartography alone + another few minutes by actual combat effects. There is no other single skill that can do that.
If you have AoHM up (which, again, you need in order to do any real damage with a scythe), then yes, you lose more than 20 damage if you have weakness on you. And if you're relying on the fact that it can get removed quickly to nullify that problem, guess what? You've introduced another downside: energy cost. Condition removal costs energy. Maybe not for you, but your poor monk is wasting energy keeping you effective that he should have been using to heal and prot.
With FF, it costs anywhere from 3 energy to an actual energy gain. That's hardly a downside. Quote:
That's simply not true. First of all, no, scythe war does not outdamage an AoG build. If the derv can keep his energy up, which is clearly possible with zealous and orders, then AoG outdamages the scythe war by far.
Secondly, you've COMPLETELY overlooked AoG's unblockability. In all other cases, permanent unblockability requires an elite. No other option provides 20 AoE life steal as well. Furthermore, if you say that Mel and Dwayna can have niches, then it's pretty clear that AoG can as well (when there are a lot of enchantment based blocking). Charr come to mind. AoG should be miles better than scythe war against Charr aegis spam whoru. Quote: |
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It's AoG that can't be compared to WS. Wearying, however, can. Guess what? WS is far superior to Wearying.
Yes, because comparing an elite to a non-elite skill is completely fair. ![]() Quote:
On the other hand, it's entirely feasible for dervs to maintain energy and spam attack skills with a zealous scythe and orders. Constant attack skills + AoG lifesteal + unblockability > constant attack skills + strength.
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If you're fighting without AoG, then you're suboptimal. Whether you need it or not is irrelevant. You don't even NEED an optimal build to beat everything in PvE.
No, that's incorrect. AoG is not suboptimal. Quote:
Wow, you're totally not childish at all.
I've brought up completely valid points. 1) AoG is at least equivalent to WS in damage. 2) An IMS saves huge amounts of time compared to any other skill possible. 3) Unblockability is insanely useful a large majority of area of EoTN. Quote: |
Yeah right nice try. You say something mildly relevant with no supporting evidence in hopes of appearing not like a troll. Let's face it, the only reason you posted was to post flamebait.
Okay, but then you're bring an orders just to keep up the dervs energy, and is only unblockable by enchanted, not stances, warriors win.
But I wouldn't take orders "just to keep up the dervs energy." An orders is useful in its own right, even if it didn't give dervs energy. So is that "okay" an "okay, dervs CAN outdamage a scythe war?" Quote:
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