I searched for similar things, only found one but it has other ideas in it but I want to focus on one.
http://www.guildwarsguru.com/forum/s...ghlight=kessex
ADDED: Actually he focuses on it. My bad, can't read. Close thread if you want; shoudl've just bumped that one. And I forgot to complete the title sorry guys!
Anyway, so I just did the quest Villainy of Galrath (which is way easy now...) and like most people notice in Kessex Peak, Wizard's Tower is just sitting there.... floating...
Like said that Galrath is trying to get the power within the tower and possibly Verata as well, maybe the players can actually try to obtain it themselves.
Yeah sure you can say that the powers inside can be destructive to the world and so it is forbidden... but dude... we're forced to be the good guys anyway so it wouldn't hurt right?
Anyway, I would rather have it set up like a dungeon with no outpost outside, so you basically have to journey from Temple of the Ages to Kessex Peak (which isn't very difficult in Normal Mode).
Then inside the dungeon, you have some crazy wizard guy saying blah blah blah! How dare you break in here! Go up like 10 floors of crap, then kill the big bad wizard.
Then the "power" you get is a chest with a gold item in it. Whoopee!!!
Elite Area/Dungeon
gameshoes3003
Marty Silverblade
/signed for some dungeons in Proph/Factions/NF, even if there aren't many. 1 or 2 is fine. Stuff like this that is led to by a quest but isn't built into anything. Post-Searing Catacombs would be another example. They could reuse the Pre maps for that anyway.
Chocobo1
Mmmm def signed, I have so many screenshots of my Necro near that castle just because it looked awesome. Would be cool to do something with it.
Captain Bulldozer
Would be a nice addition, but likely too much for the Live team to handle at this point. Still, I always thought that there should be some moderate sized tomb or something underneath Rotwing with some nice loot as well. I'll second a call for something to be done with Pre-searing catacombs as well.... but we may perhaps see something to that effect in GW2. I also think it would be interesting to have a dungeon with a more "Dungeon Siege" type feel to it... with winding passages, not much room to maneuver and well... a more dungeon-type feel to them. Sure, the ones in EotN are fun and all, but mostly they're just underground caves. How about inside an ancient tomb or something?