What Makes a Guild Wars Player Good?

4 pages Page 3
Trub
Trub
Jungle Guide
#41
Quote:
Originally Posted by DarkGanni View Post
Knowledge and wisdom imo.

However If I have to describe a good player that has to be: a good player is mature, has knowledge on skills and how they work, create builds himself, and able to play in a team.
All of what Ganni stated, + actually enjoy the game instead of making the game feel like a job..
FengShuiDove
FengShuiDove
Forge Runner
#42
-Knowledge of basic and advanced tactics
-Familiarity with maps/areas/foes/skills
-Ability to counter-build using both skills and tactics in both PvE and PvP

I had an interesting revelation the other day when playing on my secondary account, going through Factions for the first time. I have 2 elite skills unlocked on the whole account, both of which are mostly worthless, and very few skills for my heroes to use. I got to the primary quest "To Tahnnakai Temple" after finishing the Nahpui Quarter mission and figured I'd breeze through it like all of the other quests so far. Suffice to say, I now know why this is the single quest in the game that people ask for PUG help on. Conversely, I now know just how much better I've become.

The first thing I do is move into the corner to avoid Orosen, Tranquil Acolyte, knowing that he's a beast no matter how you take him. I then go around, but there's the room where 3 groups are bundled up. I'm running a melee hero (hey, it's the best option I've got), who of course, despite my careful pulling, aggros all 3 groups. Luckily, due to my ability to kite and flag, we take minimal losses and isolate the groups one at a time. An inexperienced player would have wiped at least twice by this time, causing even more trouble down the line.

Powerful skills and builds are nice to have, especially since they let you tackle more advanced areas. But I definitely realized that skill makes the game doable with minimal resources necessary to complete areas. Sure, I usually use better skill bars because I have the option to on my main account. Nonetheless, through playing the game and learning, I've got more tricks in my bag than just PvX wiki builds.
ValaOfTheFens
ValaOfTheFens
Jungle Guide
#43
Hmmmm...

Firstly, a good player is honest with themselves and the people around them. I'd rather do Slaver's with a leader who isn't that experienced but was man enough to admit than with someone with more balls than sense and likes to lie about his skill level. Honesty saves time, energy, and money and I don't think some people realize that their lies blacken what little time many players have to play this game.

Second, a willingness to try something new. I hate it when people are so rigid with builds and thinking that they can't even consider that something can be accomplished with a different build or in a different way. How do people like that ever beat the PvE content?!?

Third, realized that everyone makes a mistakes and doesn't immediately condemn them for it. Everyone has been yelled at for stupidity but you gotta give people a chance to redeem themselves. >.<
Accursed
Accursed
Wilds Pathfinder
#44
Prediction, general knowledge of the game, and knows and prepares for every challenge that comes their way. A good player doesn't whine, a good player accepts it was the truth and prepares for it for when it comes again.
refer
refer
Jungle Guide
#45
A good player
- tries their best
- does not leeroy
- does not use ridiculous low HP sets as an assassin
- uses builds that they are good at
- if you are a monk you must run Protective Spirit.
Lihinel
Lihinel
Academy Page
#46
Over 98% success rate in HM PvE.
Over 75% wins in PvP.
r
rkubik
Lion's Arch Merchant
#47
In my mind it would be versatility. A good player can play many different professions with many different builds and still contribute to a group. Oh and they don't trash builds or rage quit. They help out and play for fun and enjoyment.
Olim Chill
Olim Chill
Wilds Pathfinder
#48
A good player:

Grasps all the aspects of his build, his teammates' builds, and the builds of his opposition.

Has the ability to employ uncommon sense.

Knows when to shut up and play.
Saphrium
Saphrium
Krytan Explorer
#49
Be able to effectively deduce profession/build/bar based on 1-3 skills opponents have used, and be able to contruct an effective counter build yet remains functional as more than a counter specialist.
Jensy
Jensy
Site Contributor
#50
Titles do not make you good. I know, it's a shock, isn't it? What, with the ability to pay for your ass to be hauled through every mission/dungeon/vanquish, all you need is the right amount of money for your GWAMM!

As for actually 'good', I'm thinking more in line with what Olim Chill posted :P
S
Still Number One
Wilds Pathfinder
#51
A good player is someone who is Korean and played either for WM or EviL.

Everyone else is terrible.
Shadowspawn X
Shadowspawn X
Jungle Guide
#52
Good players understand the skills in the game. They are great team players and its very likely they do have a GWAMM and a tiger on their account although its not mandatory to be a good player.
Z
Zahr Dalsk
Grotto Attendant
#53
Pretty much just... a player who's good at playing the game when you play with them.
Aera Lure
Aera Lure
Desert Nomad
#54
Quote:
Originally Posted by Island Guardian View Post
What Makes a Guild Wars Player Good?
Co-operation is not a foreign concept.
c
capashen
Academy Page
#55
Quote:
Originally Posted by Zodiac Meteor View Post
Predicting the enemies next move.

Catch every spike, know what attacks/movement the foe will likely use, if this happens I'll do this, etc.

I've only seen a handful of GW players that can pull this off extremely well. I'm NOT one of them.
yes i agree ! talking about high-end PvP a good beckliner should be able to watch for the 90% the game and 10% red bar , a midliner should have the ability to see the enemy's ball and a frontline the one to choose an un-protted target

for PvE it is important the knowledge of all the zone and generally how to flag heroes, how to pull, which enemy is the main target and all the little tricks to make easier a mission . (I apologize for my grammar)
payne
payne
Desert Nomad
#56
Quote:
Originally Posted by Still Number One View Post
A good player is someone who is Korean and played either for WM or EviL.
seems fairly accurate haha

some of vD members before they disbanded maybe - GvG wise anyway

r15 hero = skill....o wait no it doesn't - just the same as all the money and pointless grind titles we have (mainly allegiance titles - prior to speed clears)


alternatively - good player knows how to use frenzy EFFECTIVELY
and other skills that people use badly
BlackSephir
BlackSephir
Forge Runner
#57
Quote:
Originally Posted by pansy malfoy View Post
Titles do not make you good. I know, it's a shock, isn't it? What, with the ability to pay for your ass to be hauled through every mission/dungeon/vanquish, all you need is the right amount of money for your GWAMM!
Someone is asspainted that he doesn't have his own GWAMM B)
If you have enough TALENT and SKILL you'll get it, don't worry. And then you'll join us GWAMM players on the golden pedestal of GW community, junior.
U
Unreal Havoc
Guest
#58
A good player knows how to communicate, that is pretty much the most important thing in this game, you can be the most skilled player in the game but if you can't communicate with the rest of your party properly then it means nothing.

Titles, high end items, /age etc show experience but experience and knowledge doesn't neccessarily make someone good if they can't apply it properly.
Deimos Zargarda
Deimos Zargarda
Frost Gate Guardian
#59
Well if someone is wealthy or has a high title it means that he plays alot, if he plays alot he knows the game well, so most of the time you can say that they are experienced.
B
Bloodgrave
Guest
#60
Quote:
Originally Posted by BlackSephir View Post
Someone is asspainted that he doesn't have his own GWAMM B)
If you have enough TALENT and SKILL you'll get it, don't worry. And then you'll join us GWAMM players on the golden pedestal of GW community, junior.
GWAMM takes talent and skill to get? Lol!

More like time and patience.