http://www.guildwars.com/events/cont...l_bar_contest/
AI abuse, just like an 8 man team, is a tatic, just that the knowledge of it is easy to comprehend and far spread.it should not be undermined just because we understand the mechanics of the Ai better than human players. AI abuse also come with its flaws too which many do not want to address when confronting the update changes.
the only difference between heroes and henchmen is customisation. the henchman that are coming out from xunlai contest are going to have the same AI as the heroes. does that mean we ban henchmen with AI that function better than human ability in pvp?
AI abuse is a small issue compared to player microing. player microing requires skill, it is not an innate AI. why should we deprive the expansion of more talented players from exhibiting their skills just so that they can win? It is not an unfair advantage if some1 has more control over more characters in a battle. i agree that player to player coordination is harder compared to microingas players lack communication, but it is reduced with the help of vent teamspeak etc. microing has noo "add-on" to help in it and unskilled players usually lose focus if they try to micro too quickly, thus it is equally difficult.
henchmen cannot comprehend complicated builds and would only make it worse for the team sometimes. thus microing is needed to add the fair advantage
heroes add a different game play to pvp. microing is an aspect of pvp that is overlooked but equally important in the realm of the competitive. microing and player coordination are 2 different situations and tatics, and it adds more creativity to the game.
it should be seen in the same light of Hero battles as heroes are allowed to be used in it and it adds colour to the gameplay.
adding heroes with fixed set of skills will stagnate and make gameplay stale. there will be builds revolved around countering those henchman builds and the creativity of the range of skill build design will be limited. GW is only better than other games because of the unique game play which is mostly made up of the skill build selection. GW pvp world is a constantly changing world and the builds keep changing too, with the static build of the henches, players would find it hard to adapt.
the fact is the underlying problem is not solved if heroes are being removed from gameplay. they play an important role to both skilled and unskilled players as they help find people within their skill range. there are already henchmen provided in this areas but the reason why they are not used is not because of the skill compatibility but the fact that it is stale and does not change with the meta. pvp is about counters of skill builds and synergy. skill compatibility could also be measured in its adaptation to the current pvp situation.it greatly limits the number of strategy present, and thus people would rather not play than use the henchemen, and it would only result in less people doing this pvp grounds.
what is the difference between a hero and a henchemen anyway other than the flexibility of skill build?
the context and intention are meant just for fillers for low ranked teams, but if high ranked teams are not using it,it just shows they are not compatible for play and does not serve the purpose of the group if it doesnt even work out for a win.
Anet can change the skill anytime and make builds obsolete. the only builds that survive are those 1.using underused skills that wont get change or 2.meta builds like shock axe WoH healer
the problem of the first is that underused skills dont usually compliment the meta and cant usually fit into most formations , while the problem of the second is that the playable builds are usually important enought to be needed to be taken by a player, and no one would ever let a henchmen play it for them eg. frontlines and infuse monks
(edit)
b


