Why Anet Dosent make Questing titles?
New Existance
Why ArenaNet Dosent make Questing titles?
They can add 4 Questing titles prophcies, factions, nightfall, gwen
plus legendary title.
and then they can add 1 tier for the Kind of A Big Deal title
They can add 4 Questing titles prophcies, factions, nightfall, gwen
plus legendary title.
and then they can add 1 tier for the Kind of A Big Deal title
pamelf
I've wanted questing titles since pretty much forever.
Sarevok Thordin
that would be incredibly complicated given alot of quests are campaign specific.
i.e Then and now, here and there.
i.e Then and now, here and there.
Lishy
Too late in the game and too complicated, dev wise.
These are the kind of things implemented during a game's production. Not aftermath.
Maybe we'll see it in the future now that there's more devs in the team.
But don't hold your breath.
These are the kind of things implemented during a game's production. Not aftermath.
Maybe we'll see it in the future now that there's more devs in the team.
But don't hold your breath.
Yawgmoth
I would wholeheartedly HATE if they added such titles. I purposedly refuse to do any sidequests that don't offer special unique rewards (namely GW:EN skills) because in GW having a quest done permanently gimps a character, making him never again able to access a part of content, especially some specific mob spawns. Rewarding for permanently hurting a character is BAD.
Sjeng
I'd simply like 1 legendary quest hunter title, so I can reach GWAMM without having to grind the kurzick faction title.
Dorny
It shouldnt be that hard to include. The game remembers that a player has completed a quest, hence you dont always see the green exclamation mark above an npc. Transmitting that data across to a title slot shouldnt be that hard?
For repeatable quests though? Include after 1 completion, or exclude?
For repeatable quests though? Include after 1 completion, or exclude?
drunk n angry
/not signed
has been suggested before nothing new to the request forums.... would be too hard and complicated but perhaps go and ask the fine people at gw2guru to include this in the game they might not yet be far enough along to add this in. but for gw 1 its too little too late mate.
has been suggested before nothing new to the request forums.... would be too hard and complicated but perhaps go and ask the fine people at gw2guru to include this in the game they might not yet be far enough along to add this in. but for gw 1 its too little too late mate.
Arduin
Please read the stickies next time, so all discussion can be done in the same thread.
Index of Ideas - Check this thread and use SEARCH before posting ANY new thread
Index of Ideas
Questing Title suggestion.
Index of Ideas - Check this thread and use SEARCH before posting ANY new thread
Index of Ideas
Questing Title suggestion.
Swahnee
Well, i think it would be easier to reduce the points needed to max Kurzick/Luxon, Party Animal, and similar titles..
Because the only reason behind a questing title is to make getting GWAMM easier..
Because the only reason behind a questing title is to make getting GWAMM easier..
KiLLi4N
How many of you have ever bothered doing all the quests in GW? I remember that I was doing alot of those with my 1st char, but later? I didn't bother anymore. I think it would be fun if there was a title for Quest Hunting, although 4 is way too much. If doing all quests across all campaigns would grant you 1 max title I say it'd be really cool. It would also bring some new life to the game (just as zaishen quests did) and it would allow players to have a reason to deepen more into the world and story of GW.
Reverend Dr
Because Anet finally realized that titles were a terrible idea in the first place, but it really is too late to take them out.
HawkofStorms
No retroactivity.
Like the treasure hunter title, this would not be retroactive because prior to this the GW's servers would have no reason to record however many quests you have done, meaning all quests you have done already would not be counted. That's particularly bad since most quests are not repeatable. What's somebody who has beaten all or most of the quests in the game supposed to do besides grind out repeatable quests to get this title? Unlike treasure hunter, there is a limited number of quests available (abiet, a very high number). That's why we don't have this title.
Like the treasure hunter title, this would not be retroactive because prior to this the GW's servers would have no reason to record however many quests you have done, meaning all quests you have done already would not be counted. That's particularly bad since most quests are not repeatable. What's somebody who has beaten all or most of the quests in the game supposed to do besides grind out repeatable quests to get this title? Unlike treasure hunter, there is a limited number of quests available (abiet, a very high number). That's why we don't have this title.
BrettM
Do you think GW has some magic way of knowing whether an NPC should offer his quest to a particular character without a record being kept of what is done? The records are already there. Counting them would be trivially easy.
MagmaRed
Tell me how my Assassin, Ritualist, Dervish, or Paragon can do these quests please.
http://guildwars.wikia.com/wiki/Unsettling_Rumors
http://guildwars.wikia.com/wiki/Cities_of_Ascalon
Tell me how my Prophecies/Nightfall Warrior, Ranger, Monk, Necro, Mesmer, or Elementalist or my Dervish or Paragon can do these quests please.
http://guildwars.wikia.com/wiki/The_Naga_Source
http://guildwars.wikia.com/wiki/Lost_Treasure
Tell me how my Prophecies/Factions Warrior, Ranger, Monk, Necro, Mesmer, or Elementalist or my Assassin or Ritualist can do these quests please.
http://guildwars.wikia.com/wiki/To_Dye_For
http://guildwars.wikia.com/wiki/A_Ghostly_Request
As much as I would like a title that was easy to get, and fun to do, I don't see anyway for this to be possible. I didn't even bring up the quests that are class specific, or the quests that are not repeatable. The only point of doing this would be to make GWAMM easier, and it shouldn't be easier, nor should it be easy at all (technically it is easy, just time consuming/expensive).
http://guildwars.wikia.com/wiki/Unsettling_Rumors
http://guildwars.wikia.com/wiki/Cities_of_Ascalon
Tell me how my Prophecies/Nightfall Warrior, Ranger, Monk, Necro, Mesmer, or Elementalist or my Dervish or Paragon can do these quests please.
http://guildwars.wikia.com/wiki/The_Naga_Source
http://guildwars.wikia.com/wiki/Lost_Treasure
Tell me how my Prophecies/Factions Warrior, Ranger, Monk, Necro, Mesmer, or Elementalist or my Assassin or Ritualist can do these quests please.
http://guildwars.wikia.com/wiki/To_Dye_For
http://guildwars.wikia.com/wiki/A_Ghostly_Request
As much as I would like a title that was easy to get, and fun to do, I don't see anyway for this to be possible. I didn't even bring up the quests that are class specific, or the quests that are not repeatable. The only point of doing this would be to make GWAMM easier, and it shouldn't be easier, nor should it be easy at all (technically it is easy, just time consuming/expensive).
HawkofStorms
While each quest does have a trigger to activate, I doubt quests that are completed are recorded as such, its just that the trigger to activate them is no longer met.
Bellus
Quote:
Tell me how my Assassin, Ritualist, Dervish, or Paragon can do these quests please. ... |
Tyrian Mercenary: Complete [this much] of [certain] Tyria quests. Tyrians only.
Canthan Mercenary: Complete [this much] of... and so on.
Make one exclude the others - if you progress into one.. the other titles never show up.
Quote:
While each quest does have a trigger to activate, I doubt quests that are completed are recorded as such, its just that the trigger to activate them is no longer met. |
Marty Silverblade
It would have been good if it was planned from the start. Now there would be so many things to take into account and retroactively fix that it would take forever to implement.
/notsigned.
/notsigned.
The Scorpion Knight
This question has bugged us for the longest time, although a good idea it's to late now. This way people would actually explore more. Who knows maybe in GW2 or something.
Tenebrae
Quest are party of history lines and for that matter you have protector and guardian , i think its redundant and now its too late to even think about it.
BrettM
What? What is this mysterious "trigger" that you believe a program can determine at any time but be unable to count? You're trying to make a distinction that has no difference. If the program is able to determine whether you've completed a quest (by a record, a "trigger", or a magical incantation), a program can be written to follow the same process and count the number of quests determined to be completed. There is some kind of persistent information, call it what you will, that allows the program to determine if you have completed a particular quest. There is absolutely nothing to prevent a quest title from being issued retroactively except the availability of the time and effort needed to do the work. This is completely different from the TH situation, where there was no need to maintain any kind of persistent information prior to the introduction of the title.
i manequin i
/signed. I have often thought that quests have no point. if anet could revamp them, it would give everyone something to do
Coverticus
Okay, for any given character, for a quest, GW will have recorded/have marked whether a.) you are entitled to receive it, b.) whether you have the quest currently and c.) if you have completed it. So it would be relatively (and I use this term loosely here) straightforward for a title to be generated off the back of this held data.
However, it would be very complex to map this title out since it would have to be tailored to which campaign the character was born in.
Tyrian born chars would have x quests available across the 4 campaigns, Canthan y and Elonian z. Also you might remove "elite area"/core quests from the mix, as well as quest-missions in EoTN. Would the battle isle quests also be included too.
Therefore one avenue might be to have the title built around quests that are open/available to all characters, regardless of the campign they were born in. It would become a lot fairer this way. But of course, you would not have completed every quest in the game for that character this way, so "Legendary Questor" becomes invalid. However there would be no reason for GW to unlock a campaign's set of quests once you have completed that particular campaign, so that you can indeed retrospectively get these quests. Rewards though would have to be looked at (e.g. Captured Son Letter not being offered in retrospect). So it would be a lot of work for the Development team to implement such a title.
Having said this, I wouldn't mind it being implemented but would be sceptical on one or two things. I would prefer it being 1 title and not 4 - if it was 4, then GWAMM would have to be raised to 35. This would annoy some, please others.
The other issue might be how you keep track of the quests. With skill capping (as this can be used as a compare), keeping track via spreadsheet/notepad/pen and paper is a reasonable way of keeping track. But you may trip up, miss an entry. At least you can look at your skill list and check them off until you find that missing rogue entry. With quests, if you were to miss one off, ouch - back you go trawling through the NPCs until you find it. Not ANets problem if they were to add this but still, would generate some QQ unless it was made easier to keep track of.
However, it would be very complex to map this title out since it would have to be tailored to which campaign the character was born in.
Tyrian born chars would have x quests available across the 4 campaigns, Canthan y and Elonian z. Also you might remove "elite area"/core quests from the mix, as well as quest-missions in EoTN. Would the battle isle quests also be included too.
Therefore one avenue might be to have the title built around quests that are open/available to all characters, regardless of the campign they were born in. It would become a lot fairer this way. But of course, you would not have completed every quest in the game for that character this way, so "Legendary Questor" becomes invalid. However there would be no reason for GW to unlock a campaign's set of quests once you have completed that particular campaign, so that you can indeed retrospectively get these quests. Rewards though would have to be looked at (e.g. Captured Son Letter not being offered in retrospect). So it would be a lot of work for the Development team to implement such a title.
Having said this, I wouldn't mind it being implemented but would be sceptical on one or two things. I would prefer it being 1 title and not 4 - if it was 4, then GWAMM would have to be raised to 35. This would annoy some, please others.
The other issue might be how you keep track of the quests. With skill capping (as this can be used as a compare), keeping track via spreadsheet/notepad/pen and paper is a reasonable way of keeping track. But you may trip up, miss an entry. At least you can look at your skill list and check them off until you find that missing rogue entry. With quests, if you were to miss one off, ouch - back you go trawling through the NPCs until you find it. Not ANets problem if they were to add this but still, would generate some QQ unless it was made easier to keep track of.
pamelf
Perhaps instead of having to complete every single quest, each character must simply complete a certain percentage of quests on each continent...
Osiris_sam
/notsigned, game doesnt need more grind.
also,
if the game works how i think it does. then;
quests will be 'hooked' to their respective NPC either at the start of the game, OR when the preceeding quest shows a completion flag. Most likely there are 3 flags (as they are called) QuestOffered, QuestTaken and QuestCompleted.
The questoffered flag is active while the quest has not been taken by the player.
QuestTaken is active when the quest has been taken, but not yet completed.
Questcompleted informs the game engine that the player has completed the quest.
On this flag being shown, the quest in question (no pun intended) is simply unhooked from the npc. It is very very unlikely that anet track quests by adding them to a 'completed list' because it simply takes up lots of space (also increases loading time etc, but thats a differenty story)
also,
if the game works how i think it does. then;
quests will be 'hooked' to their respective NPC either at the start of the game, OR when the preceeding quest shows a completion flag. Most likely there are 3 flags (as they are called) QuestOffered, QuestTaken and QuestCompleted.
The questoffered flag is active while the quest has not been taken by the player.
QuestTaken is active when the quest has been taken, but not yet completed.
Questcompleted informs the game engine that the player has completed the quest.
On this flag being shown, the quest in question (no pun intended) is simply unhooked from the npc. It is very very unlikely that anet track quests by adding them to a 'completed list' because it simply takes up lots of space (also increases loading time etc, but thats a differenty story)
Kattar
Quote:
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