Is Cracked Armor Poo?
ArlanKels
I've been pondering for a while now what conditions are the best ones to latch onto an enemy.
To that end I looked up all the information on them available, and then noticed that Cracked Armor was listed as having an inability to lower Armor below 60.
So that means it's probably worthless outside of the high-level and perhaps Hard Mode endgame, right?
But the damage boost listed when causing cracked armor was something like 20% more or something like that, if used against something with at least 80 Armor Rating.
Is that actually accurate? And is it worth using it, or is Cracked Armor in the end poo poo la poo?
To that end I looked up all the information on them available, and then noticed that Cracked Armor was listed as having an inability to lower Armor below 60.
So that means it's probably worthless outside of the high-level and perhaps Hard Mode endgame, right?
But the damage boost listed when causing cracked armor was something like 20% more or something like that, if used against something with at least 80 Armor Rating.
Is that actually accurate? And is it worth using it, or is Cracked Armor in the end poo poo la poo?
zelgadissan
Personally I love being able to give Cracked Armor. If it's PvE, anything above level 20 has more than 60 armor, so knocking them down to that level (or -20, whichever) is a very noticeable bump in damage. TBH if my team is running significant amounts of armor-based damage, I would rather give Cracked Armor than a Deep Wound.
If it's PvP, every profession carries a defensive set. Being able to ignore that extra armor on your spikes makes it that much easier to land kills. That said, if you can't kill fast, the RC will love you, so it's a mixed bag.
If it's PvP, every profession carries a defensive set. Being able to ignore that extra armor on your spikes makes it that much easier to land kills. That said, if you can't kill fast, the RC will love you, so it's a mixed bag.
Dzjudz
In general, -20 armor means an increase of damage by around 40% (mostly physical and elemental damage and not armor ignoring damage).
Reverend Dr
In PvP the most overpowered condition is deep wound. It is an instant 100 damage, or 1/6 of a person's total health at once.
The second most powerful condition is cracked armor, it amplifies all damage and by a significant margin. While it won't lower armor below 60, in pvp no one ever runs just 60 armor on a caster. We are in a huge personal defense meta where everyone gets as much + defense and stances as they can, someone with just 60 armor is going to drop fast and often anyway.
The second most powerful condition is cracked armor, it amplifies all damage and by a significant margin. While it won't lower armor below 60, in pvp no one ever runs just 60 armor on a caster. We are in a huge personal defense meta where everyone gets as much + defense and stances as they can, someone with just 60 armor is going to drop fast and often anyway.
Lishy
Cracked armor especially shines in HM where enemies have insane amounts of armor.
Catchphrase
It bypass the pesky disciple insignia.
Sarevok Thordin
Quote:
In PvP the most overpowered condition is deep wound. It is an instant 100 damage, or 1/6 of a person's total health at once.
The second most powerful condition is cracked armor, it amplifies all damage and by a significant margin. While it won't lower armor below 60, in pvp no one ever runs just 60 armor on a caster. We are in a huge personal defense meta where everyone gets as much + defense and stances as they can, someone with just 60 armor is going to drop fast and often anyway. |
Anyway, CA isn't really that bad, it's just hard to apply, skills that use it don't have synergising skills in the same profession (Like the Warrior skills that use it, and warriors cannot apply CA themselves).
Reverend Dr
Daze is gimmicky garbage and has very little offensive power, while cracked armor can significantly amplify damage.
Any monk that dies to daze is either garbage or unsupported by his team, most likely both.
Any monk that dies to daze is either garbage or unsupported by his team, most likely both.
EPO Bot
That's like saying you should bring a better helmet if you die from taking a bullet between the eyes. When used at the right moment, daze is totally broken. Otherwise it wont do that much tough.
keli
Daze is pretty useless if the healer monk has draw condition. (99% have it)
refer
keli
EPO Bot
Devika
superraptors
cause daze is awesome in pve doesnt mean its awesome for pvp, i think the pvers can stop posting about pvp making yourself look bad
Devika
Quote:
cause daze is awesome in pve doesnt mean its awesome for pvp, i think the pvers can stop posting about pvp making yourself look bad
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DarkGanni
It's not totally poo imo. Eles benefit from it in HM.
keli
Devika
zelgadissan
Daze being powerful in RA != Daze being powerful in PvP.
Anyway this is getting ridiculously off-topic - I maintain that Cracked Armor is amazing and probably the most underrated condition out there as a whole.
Anyway this is getting ridiculously off-topic - I maintain that Cracked Armor is amazing and probably the most underrated condition out there as a whole.
Cale Roughstar
Cracked Armour on spikes = awesome!
glacialphoenix
Quote:
I maintain that Cracked Armor is amazing and probably the most underrated condition out there as a whole. |
As for most underrated, IDK, I think Weakness could match it - destroys those hard-hitting melee classes in PvE.
zwei2stein
It is latest condition added to game. That should be enough to tell you it is going to be pretty effective and maybe even imba.
cataphract
I love Cracked Armor. I also like slutty armors, but that's a whole new topic.
JASON626
Run what is it called, weaken armor, on your necro in pve aoe cracked armor. Plus condition for discord.
Olim Chill
englitdaudelin
In Hard mode, cracked armor + epidemic is great against the mobs--those were always in my hero bars somehow. It's not really necessary in Normal mode, but it can certainly make the process go faster.
MagmaRed
Well, I'll just a little to the sentiments that Cracked Armor is a good condition, for any location (PvE and PvP). It allows you to bypass the extra armor monsters in PvE have when above level 20, or of bosses that have increases stats. It also allows for more damage to those shield toting casters in PvP. But all that has been said already.
What I haven't seen mentioned is the usefulness it has with various skills. Sure, you may not be able to supply Cracked Armor from most classes, but there are secondaries, and unless solo farming, team members. Warrior has a nice skill called Body Blow that makes nice use of Cracked Armor to deal large damage and supply a Deep Wound, another outstanding condition. Ranger has Body Shot, which can benefit from the energy boost. There are others, but you can see that even if you can't supply Deep Wound, you can benefit from it if someone else can supply it for you. And it isn't hard for a secondary class to use 1 skill for that if you want. I have run a W/N build in PvE making use of Body Blow and Weaken Armor to good effect. And I know a friend who uses Sundering Weapon and Body Shot on his Ranger.
What I haven't seen mentioned is the usefulness it has with various skills. Sure, you may not be able to supply Cracked Armor from most classes, but there are secondaries, and unless solo farming, team members. Warrior has a nice skill called Body Blow that makes nice use of Cracked Armor to deal large damage and supply a Deep Wound, another outstanding condition. Ranger has Body Shot, which can benefit from the energy boost. There are others, but you can see that even if you can't supply Deep Wound, you can benefit from it if someone else can supply it for you. And it isn't hard for a secondary class to use 1 skill for that if you want. I have run a W/N build in PvE making use of Body Blow and Weaken Armor to good effect. And I know a friend who uses Sundering Weapon and Body Shot on his Ranger.
Cuilan
Cracked armor is an important part of my PvE condition spreading or melee hate mesmer bars. As said before, it's good for hard mode.
Tenebrae
Cracked Armor + Weakness = most important conditions for HM imo. Daze is good but preventing melee damage ( hello 150+ normal attack crits ) and damage booster ( except armor ignoring ofc ) .... it owns everything.
BlackSephir
Anything that drops warrior's AL to that of a caster's is good in my book.
snaek
Quote:
Originally Posted by epo bot
That's like saying you should bring a better helmet if you die from taking a bullet between the eyes. When used at the right moment, daze is totally broken. Otherwise it wont do that much tough.
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imnotyourmother
PvE - Cracked Armor and U.Scan is sick..sick sick if Ebon Vangaurd Sniper support hits..anything dies..1200 damage Muwhahahahahahhaha