I'm a new player to the game... started about 4 months ago. Anyways I have always read alot about the game and alot about the assassin, because it was my first class. A while ago, there used to be a thread here about god awful elites, and I love finding ways to use stuff normal people find useless. 2 skills I read about then were beguiling haze and seeping wound, with both having a "why the f*ck would I waste my elite slot on that!?" attitude for them. Well of course if you are looking for OP/ most efficient, then these builds still will not work for you, but at the same time, while they are not the MOST efficient, they still are efficient, efficient enough for me to vanquish while eating a sandwich.
Places I have vanquished with a combo of these two builds (I'm a faction's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO)
Factions
All of shing jea
80% of the city
All of the forest
Nightfall
50% of istan
mirror of lyss
So my builds stand up in some of the toughest places in factions, even if factions is considered the easiest game. Still viable builds. On to the builds.
Well I am addicted to spears, so I use spears in both of these builds.
shadow refuge
beguiling haze (7 secs)
crit agility
optional pve skill usually light of delidemore
spear of lightning
blazing spear
holy spear
finish him
As far as stats go I generally have like14 or 15 in critical strikes, around 10 in spear mastery, and enough in shadow arts to get beguiling up to 7 secs. I'm quite poor (spending all my money on picks), so I have a live off the land mindset, I have crappy runes, except for the minor vigor, so runes don't matter. But my spear is special, I have a silencing suntouched spear of enchanting with a 5e inherent mod. I use fener's bastion as a shield (no investment in whatever att it is).
General usage for this build mantain crit agility (will stay the whole battle on 1 cast) for your ias and armor boost, you have your self heal, spear attacks for pressure, not really able to destroy much yourself, but you can annoy them. Holy spear is for the mass amounts of spirits in factions, aoe burning is fun no need to explain finish him, Beguiling is for monks, although there are rarely 2 monks in 1 place, like in prophs, so you can shut down groups pretty easily, if you call the target, the monk will fall quite fast, almost always before the daze condition is over, remember when health gets to 50% finish him finishes them, lol. Beguiling has a fast recharge for a shadow step, but still pick your target well, you have 20sec cooldown, where you can't daze stuff, unless you have some fevered dreams actions, never tried it, just commenting.
Second build
shadow refuge
crit agility
viper's defense
ebon sniper
spear of lightning
barbed spear
blazing spear
seeping wound
General usage is the same as above for most, stats are the same. But seeping wound needs to be explained. Seeping wound's only purpose is to exceed the -10 degen damage marker. I see it as an extension of bleeding or poison, making your poison stronger, making your bleeding stronger. Its the same concept as illusion of pain, exceeding -10 degen with tacked on damage. In some respects illusion of pain is better, in others its not. The 10 damage on illusion of pain is armor ignoring, seeping wounds damage is not armor ignoring, I can do 15 damage with seeping wound, which usually is around 9 or 10 actual points with most melee enemies, it can be higher on casters, haven't studied it, just stating my general observations. now with that said bleeding is -3 degen poison is -4 degen both applied its -7 degen any other source of degen gets it to -10 degen and seeping wound is doing its job of exceeding the -10 degen damage cap. But its troublesome to put both bleeding and poison without daggers, so I generally apply just bleeding and have lots of fire degen available even with bleeding thats -10 degen, making seeping wound do its job. Fire usually comes from paragons in my builds my morhgan sets stuff on fire with blazing finale (which I love to use on my para character), so reaching -10 degen is not a problem. Well back to the build, always start off with crit agility, then the sniper, then seeping wound. Lets the battle go from there, switching targets every time seeping wound recharges. I some times run up and do viper's defense if there is a big group of people trying to kill my tank.
When I vanquish I use H/H most of the times, sometimes I vanquish with my guild leader, we run two unyielding aura monks (both protting), two MMs, and he runs a smiting monk, I bring morhgan a lot of the times, or livia when I want spoil victor. My MM is Xandra with flesh golem and 15 in spawning power, she has wep spells or spirits also, depending on my mood.
Well like I said not OP, but interesting ways to use underpowered elites. Try it out, its quite fun and a nice break from DB/MS or whatever is the meta in pve sin play. Please do not comment like "I read 15 crit strikes and stopped reading", try it out for god sakes. Don't mind negative feedback, but at least try it first, and I can vanquish with it, its not that bad, imo. If you want more info on how I set my heros up, or how I pick my henchmen, feel free to ask.
I've been using seeping wound and beguiling haze for fun vanquishes
jigenbakuda
remicks
Nice to see someone thinking outside the box
snaek
whats up with the spear usage?
there are bettery ways to inflict daze, i.e. technobabble. beguilizing haze is used partially for the shadowstep, but your using spears so positioning is not important. your contradicting yourself. lod is random filler and makes absolutely no sense.
shadow refuge is a waste of a spot on any bar. self-heal isn't really need, but if you really want one, a low-spec'd shadow of distress is the way to go.
seeping wound is a bad skill, but not as bad as beguiling haze. but why no vicious attack? deep wound is ftw. ebon sniper seems like a random filler. if your going spears, why not use ebsoh? by urals hammer? asuran scan? i am the strongest?
i can understand trying out bad skills for the sake of trying out new things. but this is a random mess with very little synergy.
there are bettery ways to inflict daze, i.e. technobabble. beguilizing haze is used partially for the shadowstep, but your using spears so positioning is not important. your contradicting yourself. lod is random filler and makes absolutely no sense.
shadow refuge is a waste of a spot on any bar. self-heal isn't really need, but if you really want one, a low-spec'd shadow of distress is the way to go.
seeping wound is a bad skill, but not as bad as beguiling haze. but why no vicious attack? deep wound is ftw. ebon sniper seems like a random filler. if your going spears, why not use ebsoh? by urals hammer? asuran scan? i am the strongest?
i can understand trying out bad skills for the sake of trying out new things. but this is a random mess with very little synergy.
IronSheik
I understand using a fun build and it still being viable.
I like that you think these two skills are fun
But my idea of fun vanquishing on a sin is Aura of Displacement/Shadowmeld while running around trying to tank with feigned :P
I like that you think these two skills are fun
But my idea of fun vanquishing on a sin is Aura of Displacement/Shadowmeld while running around trying to tank with feigned :P
Horace Slughorn
No offence but you're probably finding this build "effective" because your heroes are doing most of the vanquishing for you..
Painbringer
morgan
Wow, a grown up disscussion on builds on guru, that's a first.
I'm not much if a sin user but I've been pondering rolling a new one. I'll definately give these a try )
I'm not much if a sin user but I've been pondering rolling a new one. I'll definately give these a try )