Okies, will try my best here
First up, a valuable resource you should use to aid you with these types of questions are the official and unofficial wikis:-
Official Wiki
Unofficial Wiki
Both of these have very useful starter guides.
Fire is indeed the most popular and probably would give a nice learning curve in playing the game gradually until you get to a higher level and the likes.
Secondaries are really a player's own preference, for eles popular are Mesmer (for echoing skills) and Monk (self heals, which are handy in early levels for someone new). Necromancer can be useful for earth elementalists (earth skills relying on conditions for example). But read up on the skills and see what you like before you commit. Remember though once you choose your secondary, you are stuck with it until much later in the campaign you selected. Then you can unlock other secondaries to use.
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I read somewhere that you can re-arrange your skills when you're in town, so does that mean i can take points off of fire and put it on wind, or are those perminant?
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No they are not, you can customise your attributes at any time in any outpost/guild hall. Only when you leave an outpost and enter an explorable area/mission/combat area are they "locked".
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How exactly does finding a party/guild to do quest with work?
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You can either use heroes and/or henchmen (commonly referred as H/HH) to solo the quest/mission. Or you can use the party search function to look for other players. Both wikis explain this well.
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Which one of the campaigns is the best? I was thinking about getting prophacies first, then maybe nightfall.
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Prophecies gives you the best learning curve tbh as it's quest/mission line gives the newcomer a good run but not too fast.
However, if you wish to get going faster, NF is better yes since heroes are there and give you a customisable set of buddies to take with you on your travels.
Hope this helps.