Come on, Fix FA against AoE

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Dazzen
Dazzen
Academy Page
#1
Please mods move this topic to where it belongs if it's not the right place to post it.

*rant

I'm just a bit (sarcasm ?) annoyed at how easy it's for luxons to pack some cheesy Aoe to get rid of kurzick NPC in FA...

It's almost always the same, Get some AoE (RoJ anyone ?) on luxons side and you get rid of :

- Spirit makers at mines (kurzick side)
- Gate keepers (kurzick side)
- Gunter and his guards (Kurzick side again)

It's stupid, even worse than PvE where mobs can scatter when they get hit by such AoE.

/rant
zelgadissan
zelgadissan
Forge Runner
#2
Is this thread seriously trying to suggest that winning as Luxon is easier than winning as Kurzick?
Divine Ashes
Divine Ashes
Wilds Pathfinder
#3
FA is already slightly in favor of the Kurzicks. If you have one or two monks on kurz side, it's basically gg...unless luxons get lucky and get a good group together with no leechers or bots.
Dazzen
Dazzen
Academy Page
#4
Quote:
Originally Posted by Divine Ashes View Post
FA is already slightly in favor of the Kurzicks. If you have one or two monks on kurz side, it's basically gg...unless luxons get lucky and get a good group together with no leechers or bots.
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.

I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...
byteme!
byteme!
Forge Runner
#5
There are so many ways to counter, disrupt, shutdown RoJ Monks it's not even funny.

@OP - Maybe the team mates you were playing with just sucked really really bad.
Marverick
Marverick
Forge Runner
#6
Please make archers in JQ shoot at Kurzicks properly too.
some guy
some guy
Jungle Guide
#7
omg op go learn pvp plz
FengShuiDove
FengShuiDove
Forge Runner
#8
Protip: Don't run anything but Monk on Kurzick side. Ever. 8 Monkeys (as in the animal) with Monk bars running Word of Healing and nothing else could faceroll their heads across the keyboard and win.

AoE has always been an essential part of cap-based PvP. Bring a counter to it if you thinks it's overpowered.

Find a weakness, exploit it. GW in a nutshell.
the pretender
the pretender
Academy Page
#9
Shit I'm a luxon and I tell you the shit is bad on our side as well! I've been on the on the kurzick side f*** i don't know what you are complaining, 6 games in a row wins. All we did was run get Amber and we all stayed up top and talked once a gate gets destroyed oops here goes an amber FIXED! 2 Assassins wipe all the luxons shrines the games was ours! And there is never a shortage of Monks on the kurzick side god sake we had 3 bonders holding the gates!

I think FA just needs a full rebuild. Same with JQ, but JQ is equally imbalanced for both sides!
m
majikmajikmajik
Wilds Pathfinder
#10
Bond your NPCs.
Nuke their NPCs.
Bring Enchantment Removal.
E
Edge Igneas
Frost Gate Guardian
#11
Because too many people go to Fort Aspenwood in an offensive way from the Kurzick side. Few actually realize it's a defense, of course defense can be achieved with offense, but it's really in the favor of pure defense.
Shasgaliel
Shasgaliel
Jungle Guide
#12
Quote:
Originally Posted by some guy View Post
omg op go learn pvp plz
Please be so kind and explain how one person can fix bars of all those random people there? You can have best bar and best skills and loose because other team members suck, leech or leave. Have you ever played FA at all?

Anyways I think FA is more balanced than JQ. I played both sides equally and got similar number of wins for both. The same issue with NPC for Kurzicks holds for Luxons....

Quote:
Originally Posted by the pretender View Post
Shit I'm a luxon and I tell you the shit is bad on our side as well! I've been on the on the kurzick side f*** i don't know what you are complaining, 6 games in a row wins. All we did was run get Amber and we all stayed up top and talked once a gate gets destroyed oops here goes an amber FIXED! 2 Assassins wipe all the luxons shrines the games was ours! And there is never a shortage of Monks on the kurzick side god sake we had 3 bonders holding the gates!

I think FA just needs a full rebuild. Same with JQ, but JQ is equally imbalanced for both sides!
In my last 30 games in FA on Kurzick side I got one monk twice, in the rest there was none. I think your data is too optimistic.

Regarding JQ. I stopped playing luxon side there. Luxons win 1 out of 10 games. Might be my luck but now I just play Kurzicks there for easy win.
upier
upier
Grotto Attendant
#13
Quote:
Originally Posted by Shasgaliel View Post
Please be so kind and explain how one person can fix bars of all those random people there? You can have best bar and best skills and loose because other team members suck, leech or leave. Have you ever played FA at all?
If everyone in the map sucks - including the Luxon, then a (SINGLE!!) Kurzick monk is able to negate all the Kurzick crappy bars. There is no single bar for a Luxon that would be able to achieve that.
I know, because I've been playing my monk lately as a Kurzick. And it's insane to see how sometimes the Luxon teams are MILES above the skill level shown on the Kurzick side, but they are just unable to win because of how the map is designed.
It's doing the tank'n'spank in PvP. Cover Guardian, PS and SoA and the guy is prety much immortal for the next few secs. And once the immortality runs out - it's recharged already. And you should see the insane heals you get from Dwayna even at a moderate healing investment.

If the Luxon do not suck, but only your team sucks - then you deserve to lose. The other team is better.
Enon
Enon
Lion's Arch Merchant
#14
I'm just a bit annoyed at how easy it's for Kurzicks to pack some cheese Heal to protect a Kurzick NPC in FA...

It's almost always the same, get some Heal (WoH anyone?) on Kurzick side and you:

- Heal the Elementalists at the Outer Gates
- Heal the Elementalists at the Inner Gates
- Heal the Warriors/Assassin near the Inner Gates
- Heal the Rangers near the teleport
- Heal the Necromancer near the teleport
- Heal the Elementalists at the Green Gate
- Heal the Juggernaut
- Heal the Gatekeepers
- Spam WoH on Gunther

It's stupid, even worse than PvE where mobs heal... other mobs. You know.

Quote:
Originally Posted by Divine Ashes View Post
FA is already slightly in favor of the Kurzicks.
False, since it is completely party dependanted. If Kurzick lacks Healers, then Luxon almost always wins. If Kurzick has Healers, Luxon has a hard time winning, assuming they have a decent damage output. If Luxon lacks decent damage (and possibly support for the turtles), Kurzick wins.
upier
upier
Grotto Attendant
#15
Quote:
Originally Posted by Enon View Post
False, since it is completely party dependanted. If Kurzick lacks Healers, then Luxon almost always wins. If Kurzick has Healers, Luxon has a hard time winning, assuming they have a decent damage output. If Luxon lacks decent damage (and possibly support for the turtles), Kurzick wins.
Scenario 1:
Luxon almost always win.
Scenario 2:
Luxon have a hard time wining.
Scenario 3:
Kurzick win.

If you look at all 3 options - the chance of wining is a Kurzick is greater.
I'd say your post adds some weight to Divine Ashes' theory.
Enon
Enon
Lion's Arch Merchant
#16
Except you got scenario 2 wrong.
some guy
some guy
Jungle Guide
#17
Back when I actually play this crap.

I take standard arena monk to this place a few hours before HA and GvG to warm up and get comfortable getting my APM up.

When playing the Luxon side...A lot of times I am the only person holding the team. Like I literally keeps the entire team + 2 turtles and random NPCS I can save. Seriously without me, no way for a Luxon team to win. A lot of times I hold at least 6 people alive + 2 turtles at the green gate; and we can not deliver the win. As stated earlier monks on the Luxon side can not negate the lack of skill your team has. Even no monks on Kurz team, if your team is not smart enough to snare runners you lose 90% of time. Try keeping up 8 people + 2 turtles + other 400 hp npcs by your self. Try it!

*Playing on Luxon side is certainly more entertaining as you have to do more shit. It's actually very good for warming up a stale pair of hands before HA to get you into this pwntastic infusing/prot groove*

On the Kurzick side...

1 monk can solely carry a team about over 9000 times easier. 1 good monk is enough to neutralize all of your team's horrible people. During HA downtime I once took a friend in with me and we ran HA backlines and we channel tanked the crap out of the Luxons (RC+HB in FA=nothing drops). Easiest win ever......

Upier I need to play with you sometimes BRB finding install disc
BLOODGOAT
BLOODGOAT
Wilds Pathfinder
#18
Quote:
Originally Posted by Edge Igneas View Post
Because too many people go to Fort Aspenwood in an offensive way from the Kurzick side. Few actually realize it's a defense, of course defense can be achieved with offense, but it's really in the favor of pure defense.
♪ My defense is offense,
offense is non-sense ♫
BlackSephir
BlackSephir
Forge Runner
#19
NPC's builds on FA are so broken that a single toucher can go and touch unguarded siege turtles to death. And then go for the commanders. Same goes for many builds. If you can't exploit that then maybe you deserve to lose.
upier
upier
Grotto Attendant
#20
Quote:
Originally Posted by Enon View Post
Except you got scenario 2 wrong.
I just copied&pasted YOUR 3 scenarios.


(While it still boils down to each specific team - you hit the nail on the head with these 3 options. Not only does the second scenario favours the Kurzick by a bit, having healers raises the chances of winning for the Kurzick to a level that isn't comparable to the Luxon ratio of winning when the Kurzick do not have any monks. The biggest problem though - and the reason why so many people fail to see this is because the people choose to play the Kurzick side badly. People need to load up a character that is in touch with the objectives of the Kurzick side and they'll see the difference. Because currently, most of the people here will choose an option that does not work for the Kurzick side, thus forcing Scenario 1 and that makes the playfield look balanced due to how often they lose.)


And some guy, drop a line if you do re-install.