Come on, Fix FA against AoE

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

Please mods move this topic to where it belongs if it's not the right place to post it.

*rant

I'm just a bit (sarcasm ?) annoyed at how easy it's for luxons to pack some cheesy Aoe to get rid of kurzick NPC in FA...

It's almost always the same, Get some AoE (RoJ anyone ?) on luxons side and you get rid of :

- Spirit makers at mines (kurzick side)
- Gate keepers (kurzick side)
- Gunter and his guards (Kurzick side again)

It's stupid, even worse than PvE where mobs can scatter when they get hit by such AoE.

/rant

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Is this thread seriously trying to suggest that winning as Luxon is easier than winning as Kurzick?

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

FA is already slightly in favor of the Kurzicks. If you have one or two monks on kurz side, it's basically gg...unless luxons get lucky and get a good group together with no leechers or bots.

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by Divine Ashes View Post
FA is already slightly in favor of the Kurzicks. If you have one or two monks on kurz side, it's basically gg...unless luxons get lucky and get a good group together with no leechers or bots.
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.

I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

There are so many ways to counter, disrupt, shutdown RoJ Monks it's not even funny.

@OP - Maybe the team mates you were playing with just sucked really really bad.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Please make archers in JQ shoot at Kurzicks properly too.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

omg op go learn pvp plz

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Protip: Don't run anything but Monk on Kurzick side. Ever. 8 Monkeys (as in the animal) with Monk bars running Word of Healing and nothing else could faceroll their heads across the keyboard and win.

AoE has always been an essential part of cap-based PvP. Bring a counter to it if you thinks it's overpowered.

Find a weakness, exploit it. GW in a nutshell.

the pretender

the pretender

Academy Page

Join Date: Jun 2006

Largo, Florida

United Aussie Warriors[AUS](1)

Mo/A

Shit I'm a luxon and I tell you the shit is bad on our side as well! I've been on the on the kurzick side f*** i don't know what you are complaining, 6 games in a row wins. All we did was run get Amber and we all stayed up top and talked once a gate gets destroyed oops here goes an amber FIXED! 2 Assassins wipe all the luxons shrines the games was ours! And there is never a shortage of Monks on the kurzick side god sake we had 3 bonders holding the gates!

I think FA just needs a full rebuild. Same with JQ, but JQ is equally imbalanced for both sides!

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Bond your NPCs.
Nuke their NPCs.
Bring Enchantment Removal.

Edge Igneas

Frost Gate Guardian

Join Date: May 2008

Poland

Because too many people go to Fort Aspenwood in an offensive way from the Kurzick side. Few actually realize it's a defense, of course defense can be achieved with offense, but it's really in the favor of pure defense.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by some guy View Post
omg op go learn pvp plz
Please be so kind and explain how one person can fix bars of all those random people there? You can have best bar and best skills and loose because other team members suck, leech or leave. Have you ever played FA at all?

Anyways I think FA is more balanced than JQ. I played both sides equally and got similar number of wins for both. The same issue with NPC for Kurzicks holds for Luxons....

Quote:
Originally Posted by the pretender View Post
Shit I'm a luxon and I tell you the shit is bad on our side as well! I've been on the on the kurzick side f*** i don't know what you are complaining, 6 games in a row wins. All we did was run get Amber and we all stayed up top and talked once a gate gets destroyed oops here goes an amber FIXED! 2 Assassins wipe all the luxons shrines the games was ours! And there is never a shortage of Monks on the kurzick side god sake we had 3 bonders holding the gates!

I think FA just needs a full rebuild. Same with JQ, but JQ is equally imbalanced for both sides!
In my last 30 games in FA on Kurzick side I got one monk twice, in the rest there was none. I think your data is too optimistic.

Regarding JQ. I stopped playing luxon side there. Luxons win 1 out of 10 games. Might be my luck but now I just play Kurzicks there for easy win.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Shasgaliel View Post
Please be so kind and explain how one person can fix bars of all those random people there? You can have best bar and best skills and loose because other team members suck, leech or leave. Have you ever played FA at all?
If everyone in the map sucks - including the Luxon, then a (SINGLE!!) Kurzick monk is able to negate all the Kurzick crappy bars. There is no single bar for a Luxon that would be able to achieve that.
I know, because I've been playing my monk lately as a Kurzick. And it's insane to see how sometimes the Luxon teams are MILES above the skill level shown on the Kurzick side, but they are just unable to win because of how the map is designed.
It's doing the tank'n'spank in PvP. Cover Guardian, PS and SoA and the guy is prety much immortal for the next few secs. And once the immortality runs out - it's recharged already. And you should see the insane heals you get from Dwayna even at a moderate healing investment.

If the Luxon do not suck, but only your team sucks - then you deserve to lose. The other team is better.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

I'm just a bit annoyed at how easy it's for Kurzicks to pack some cheese Heal to protect a Kurzick NPC in FA...

It's almost always the same, get some Heal (WoH anyone?) on Kurzick side and you:

- Heal the Elementalists at the Outer Gates
- Heal the Elementalists at the Inner Gates
- Heal the Warriors/Assassin near the Inner Gates
- Heal the Rangers near the teleport
- Heal the Necromancer near the teleport
- Heal the Elementalists at the Green Gate
- Heal the Juggernaut
- Heal the Gatekeepers
- Spam WoH on Gunther

It's stupid, even worse than PvE where mobs heal... other mobs. You know.

Quote:
Originally Posted by Divine Ashes View Post
FA is already slightly in favor of the Kurzicks.
False, since it is completely party dependanted. If Kurzick lacks Healers, then Luxon almost always wins. If Kurzick has Healers, Luxon has a hard time winning, assuming they have a decent damage output. If Luxon lacks decent damage (and possibly support for the turtles), Kurzick wins.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Enon View Post
False, since it is completely party dependanted. If Kurzick lacks Healers, then Luxon almost always wins. If Kurzick has Healers, Luxon has a hard time winning, assuming they have a decent damage output. If Luxon lacks decent damage (and possibly support for the turtles), Kurzick wins.
Scenario 1:
Luxon almost always win.
Scenario 2:
Luxon have a hard time wining.
Scenario 3:
Kurzick win.

If you look at all 3 options - the chance of wining is a Kurzick is greater.
I'd say your post adds some weight to Divine Ashes' theory.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Except you got scenario 2 wrong.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Back when I actually play this crap.

I take standard arena monk to this place a few hours before HA and GvG to warm up and get comfortable getting my APM up.

When playing the Luxon side...A lot of times I am the only person holding the team. Like I literally keeps the entire team + 2 turtles and random NPCS I can save. Seriously without me, no way for a Luxon team to win. A lot of times I hold at least 6 people alive + 2 turtles at the green gate; and we can not deliver the win. As stated earlier monks on the Luxon side can not negate the lack of skill your team has. Even no monks on Kurz team, if your team is not smart enough to snare runners you lose 90% of time. Try keeping up 8 people + 2 turtles + other 400 hp npcs by your self. Try it!

*Playing on Luxon side is certainly more entertaining as you have to do more shit. It's actually very good for warming up a stale pair of hands before HA to get you into this pwntastic infusing/prot groove*

On the Kurzick side...

1 monk can solely carry a team about over 9000 times easier. 1 good monk is enough to neutralize all of your team's horrible people. During HA downtime I once took a friend in with me and we ran HA backlines and we channel tanked the crap out of the Luxons (RC+HB in FA=nothing drops). Easiest win ever......

Upier I need to play with you sometimes BRB finding install disc

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by Edge Igneas View Post
Because too many people go to Fort Aspenwood in an offensive way from the Kurzick side. Few actually realize it's a defense, of course defense can be achieved with offense, but it's really in the favor of pure defense.
♪ My defense is offense,
offense is non-sense ♫

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

NPC's builds on FA are so broken that a single toucher can go and touch unguarded siege turtles to death. And then go for the commanders. Same goes for many builds. If you can't exploit that then maybe you deserve to lose.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Enon View Post
Except you got scenario 2 wrong.
I just copied&pasted YOUR 3 scenarios.


(While it still boils down to each specific team - you hit the nail on the head with these 3 options. Not only does the second scenario favours the Kurzick by a bit, having healers raises the chances of winning for the Kurzick to a level that isn't comparable to the Luxon ratio of winning when the Kurzick do not have any monks. The biggest problem though - and the reason why so many people fail to see this is because the people choose to play the Kurzick side badly. People need to load up a character that is in touch with the objectives of the Kurzick side and they'll see the difference. Because currently, most of the people here will choose an option that does not work for the Kurzick side, thus forcing Scenario 1 and that makes the playfield look balanced due to how often they lose.)


And some guy, drop a line if you do re-install.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by upier View Post
If everyone in the map sucks - including the Luxon, than a (SINGLE!!) Kurzick monk is able to negate all the Kurzick crappy bars. There is no single bar for a Luxon that would be able to achieve that.
I know, because I've been playing my monk lately as a Kurzick.
It's amazing how few monks actually show up at FA for the Kurzicks though. I recently joined a kurz guild (leaving my old Luxon one) and have been fighting kurz and it's no wonder winning as Luxon became quite easy.

The odds are stacked against them, but the Luxons generally have a monk or some kind of healer that can keep the turtles alive against the single ranger trying to bring them down.
But the kurzicks tend not to have anything that can keep any of the important NPCs alive and when you do see a monk, you cry out in pain when you see him use Healer's Boon, Orison of Healing or Ray of Judgement.


Edit: I need to clarify something;

I do not think FA is balanced. It is horribly skewed in favour of the Kurzicks. It's just unfortunate that this goes unnoticed due to the level of skill played by the kurzicks and the level of skill in FA in general.
Defy Pain, Healer's Boon, Healing Signet, Heal Other and Stoneflesh Aura are not good skills and are not suitable for FA or any form of PvP.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by BlackSephir View Post
NPC's builds on FA are so broken that a single toucher can go and touch unguarded siege turtles to death. And then go for the commanders. Same goes for many builds. If you can't exploit that then maybe you deserve to lose.
Carrier defense? hits me with KD and teles me away from it whenever i get near a turtle...

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

The Faction War has been one of the worst-implemented ideas in Guild Wars. Roughly three years after they introduce it, people still expect updates and changes to the format. I hate to say it, but if it's not fixed by now, then it's never going to be fixed.

If you really wanted a balanced, fair, and non-exploitable arena, then the answer is to delete Fort Aspenwood and turn it into Snowball Arena where you can snowball fight 24 hours a day.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Coraline Jones View Post
If you really wanted a balanced, fair, and non-exploitable arena, then the answer is to delete Fort Aspenwood and turn it into Snowball Arena where you can snowball fight 24 hours a day.
Snowball is just as imbalanced. Avalanche >>>>>>>>>> Yellow Snow

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by Dazzen View Post
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.

I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...
from my exp, kurz always have 2+ monks and/or rit

Intricated

Intricated

Ascalonian Squire

Join Date: Jun 2005

Canada

W/N

Quote:
Originally Posted by Linsey Murdock via Inde View Post
Bug Fixes for Fort Aspenwood and Jade Quarry - We’ve identified a number of AI bugs in both formats—it's just a matter of getting the time for Joe to dig into them and see what can be done to fix them.
Not that it guarantees any changes to anything anyone in this thread has expressed distaste for, but who knows...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by afya View Post
from my exp, kurz always have 2+ monks and/or rit
My guess is that it depends when you are playing.
Play during the EU-day, and no monks is quite common.
Play during the EU-nights, which makes it US-day, and it's not uncommon to get a BUNCH of monks.

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by upier View Post
My guess is that it depends when you are playing.
Play during the EU-day, and no monks is quite common.
Play during the EU-nights, which makes it US-day, and it's not uncommon to get a BUNCH of monks.
Hu maybe this then, i'm a EU based player and play generally on EU day times / early nights.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Xenomortis View Post
Defy Pain, Healing Signet
There are some decent turtle-griefing builds to be had with defy pain, often involving healing signet. Albeit you're still generally better off playing monk.

Quote:
Healer's Boon ... not suitable for FA or any form of PvP.
Riiiight. All those r9 balanced teams must be idiots.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by FoxBat View Post
There are some decent turtle-griefing builds
All this talk about FA being "slightly" unbalanced makes me laugh. If kurz get one single player... repeat: *one* single player... that knows what he's doing luxon have no chance at all. And no, its not just Mo that can win kurz side alone.

And *that* is the reason why the player quality is so low on the kurz side: they usually win no matter what as there usually is one player that knows how to own the system and the rest of 7 just need to run around like headless chicken having the impression they actually did something well to have contributed to the win.

It's so unbalanced that is not even funny.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by FoxBat View Post
Riiiight. All those r9 balanced teams must be idiots.
Ok, I was wrong there. I never play HA and only watch it a bit on obs mode. I'm surprised at HB being in it, but I hold that the rest of my list is true.

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

Quote:
Originally Posted by Dazzen View Post
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.

I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...
You should be more specific, Monks are not really that rare in Kurzick FA. I get plenty of them on my teams. But they're, for the most part, all smite monks.

Quote:
Originally Posted by byteme! View Post
Maybe the team mates you were playing with just sucked really really bad.
I tend more to believe that reason for loss than statuesque NPC's. But then again, I'm that obnoxious Word of Healing monk behind the door keeping that last elementalist alive to annoy you. :]

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by some guy View Post
Back when I actually play this crap.

I take standard arena monk to this place a few hours before HA and GvG to warm up and get comfortable getting my APM up.

When playing the Luxon side...A lot of times I am the only person holding the team. Like I literally keeps the entire team + 2 turtles and random NPCS I can save. Seriously without me, no way for a Luxon team to win. A lot of times I hold at least 6 people alive + 2 turtles at the green gate; and we can not deliver the win. As stated earlier monks on the Luxon side can not negate the lack of skill your team has. Even no monks on Kurz team, if your team is not smart enough to snare runners you lose 90% of time. Try keeping up 8 people + 2 turtles + other 400 hp npcs by your self. Try it!

*Playing on Luxon side is certainly more entertaining as you have to do more shit. It's actually very good for warming up a stale pair of hands before HA to get you into this pwntastic infusing/prot groove*

On the Kurzick side...

1 monk can solely carry a team about over 9000 times easier. 1 good monk is enough to neutralize all of your team's horrible people. During HA downtime I once took a friend in with me and we ran HA backlines and we channel tanked the crap out of the Luxons (RC+HB in FA=nothing drops). Easiest win ever......

Upier I need to play with you sometimes BRB finding install disc
I can;t see why other people are complaining. This guy here ^^ has the right idea. The most fun outside of serious PVP for monking on the lux side. There is nothing more satisfying running back and forth between two turtles healing an entire team.

The Black Mumba

The Black Mumba

Frost Gate Guardian

Join Date: Jul 2008

N/W

Actually FA is way easier for the luxons: sticking an healer to each turtle = win. That because they hit 200-300 on squishies and strip an enchantment, for the joy of eles, dervs and monks. On top of that luxons exploits roj,aoe and minion masters while kurzicks run bad bars.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by The Black Mumba View Post
Actually FA is way easier for the luxons: sticking an healer to each turtle = win. That because they hit 200-300 on squishies and strip an enchantment, for the joy of eles, dervs and monks. On top of that luxons exploits roj,aoe and minion masters while kurzicks run bad bars.
I think both sides are equally guilty of that. I've seen some pretty awful stuff, from a warrior spamming flare(luxon side) to a mesmer using hundred blades(kurz). In fact I don't know why people will create such useless builds if not for griefing purposes. Surely it's not possible to be that cluelessly stupid.

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

Quote:
Originally Posted by Enon View Post
Except you got scenario 2 wrong.
No he didn't, he just took out what you wrote! If what he said was wrong, then you what you said before was wrong too.

FA is easier for kurz for one fundamental reason which luxon have a much harder time in accomplishing, simple because of the way FA has developed. Luxon is setup to be the "attacking" team which requires a balance of killing stuff and protecting + healing team-mates. For this idea alone, which Kurzick only needs to protect and slow the luxon side-down have a much easier time overall.

Hell if the Luxon doesn't have a decent mesmer with enchant removal, then its gg against luxon's if the kurzick has 1 or 2 good monks.

pinguinius

Academy Page

Join Date: Oct 2008

IMO, FA really depends on how much offense/defense each side gets. Kurzicks need enough healing to keep the NPCs alive while still being able to kill turtles (though theoretically, 8 monks could just chain prots on gunther and win, but that will never happen.) Luxons need just enough healing to keep the turtles alive while having enough firepower to kill the NPCs. Rarely do I see Kurzick teams with no healers win, and rarely do I see Luxon teams with too many healers win.

It's all random and sometimes you can personally play perfectly and still lose because of poor team composition/leechers/idiots with terrible bars.

Zigity

Zigity

Ascalonian Squire

Join Date: Jan 2009

The Expedition [XP]

Rt/

"The grass is always greener on the other side..."

However, mechanically, one or two kurzicks who know what they are doing can ultimately win the game via timeout (such as bonding, hiding NPC's behind gates, and turtle-stalling). That cannot happen on the luxon side, where one or two individuals can win it easily for the entire team. This will hopefully change with the PVP content update.

As far as the OP... there isn't anything stopping Kurzicks from AoEing back...

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Me and a mate rolled monks and went Kurzick for the lols. Never lost a match, and my bar was horrid. It was echoing Mark of Protection, and his was just HB infuse. Luxons got to Gunther at about 1/4 of the bar in one game, and we just sat there protting and healing him up. I think two monks was an overkill as well, you can keep him up with one monk just sitting there healing him.

Seriously, it's just people all wanting to be pew pew damage I r teh magnificent legolas tee hee and then complaining because they lost with no healers. If you want to maxamize your chances at winning you know very well that you should roll a monk and just heal npcs. If you want to roll a damage thats fine but don't complain that the game is unbalanced.