well I want to complete the whole of one of the Nightfall or Phrophecies storylines, as they looks quite fun, but I have a few questions.
What would be a good char for a first proper playthrough with no real funds?
Which one?
Anybody have a guide to them?
A good playthrough char?
Arzock
Kendil
Play with any profession that you think is fun playing with. You can travel between the campaings with your existing charactgers. As your profile says you enjoy the paragon(therefore a NF charr), you can travel to proph and factions after completion the time is night quest.
Good guides is here on guru on the campfire section and on gwwiki, search for guide to playing as a *insert profession*
http://wiki.guildwars.com/wiki/Main_Page
Good guides is here on guru on the campfire section and on gwwiki, search for guide to playing as a *insert profession*
http://wiki.guildwars.com/wiki/Main_Page
Marty Silverblade
Money isn't really a big deal. There is very little you NEED to buy. There are armor and weapon upgrades, but they are for optimisation; it's not a big deal if you don't have them (it's not a noticable difference). Thus, play whatever you want.
Cai Dat Dun Heal
Honestly . I think that Warrior should be right. Because they dont have as much elite skills. And who doesn't love a tank?
Konker2020
The only good advice that you are going to get with this question will be that of yourself, as it is really based on whatever you will enjoy playing, some like myself love to play frontline, others like many of my clanmates prefer to stay in the backline with casters. The only thing that you will really get aside from your own advice will be the personal opinion of others. Not trying to troll or anything, just trying to help in a more realistic way.
Darcy
If you want advice and information on each profession, then read the stickied basic threads in each of the subforums in the Campfire section. They explain a lot about secondaries and builds.
Qing Guang
The key is to find a profession that you like; GuildWiki or Guild Wars Wiki can help you find a style you can enjoy.
There are a few things to note, though:
W - easy to play, but highly overpopulated - may have trouble grouping (I often omit tanks altogether nowadays while running without people)
R - highly flexible; rarely in demand, but usually welcome; monks may not appreciate your pet if you have one
Mo - always wanted - little trouble finding a party; heal/protees may prove demanding and obnoxious; smiters without Ray of Judgement may be shunned or required to heal
N - popular; fairly flexible; Curses come in handy in the endgame; early game can be annoying with few corpses and enemies that die before your hexes are finished casting
Me - satisfying (Signet of Capture: 1k and a skill point; capping Power Block: a short bit of your time; watching a normally dangerous ele go down without a fight: priceless); powerful in endgame, but even weaker in early game than necros; not always appreciated in PvE
E - probably second in demand to Monks; good at dishing out damage; need extra energy management (will skew your views of energy, as well); fire eles need to watch out for the Proph endgame
P - flexible (buffs, damage, or heals); powerful when used well; doesn't synergize particularly well with other professions besides W
D - disgusting damage with the right skills; good blend of casting and melee if you can't decide; relatively high population; most NF mesmer and necro foes come with nasty enchant removal
But of course, in the end it's what suits you best. I played through Proph first on an Elementalist who's usually on frontline with a hammer or sword (or, more recently, daggers) and point blank spells (I liked her enough she's now my main); I'm now going through on a Mesmer (mesmering starts getting interesting once you hit Kryta and all the casters start showing up; before that there aren't many casters and the melee guys die too quickly; it's something of a drag until you first leave the 'Peaks). My first NF was a Dervish, whom I still love; except for the aforementioned problem with enchantment removal NF is good to Dervishes; I'm now playing it with both a Para (healing as a Para is quite unusual, but fun) and a Necro (Istan is booooring - my curses last half the time it takes to cast them), but those are both still on Istan and I can't judge the game for them. I did complete NF on the Proph ele, though, and found it to be more difficult in places than on the derv, but easier in other places (of course, this ele was acting as an Assassin, so your mileage may vary).
Don't worry about money, either. The only thing cash is really important for is armor (and skills), and in both games that's not a big problem. In NF you can skip straight to max armor (wait around long enough in Kamadan, someone will eventually offer a free ferry, or about 500g if you don't want to wait that long), saving cash; in Proph you can get intermediate armor at collectors for free, and by the time you get to Droknar's Forge you'll have plenty of money to buy max armor. For skills - in Proph you can get most of the ones you need from quests; in NF you can always use your Hero Skill Points to unlock skills for yourself (though if you haven't got any skills from the other professions unlocked you may actually want to use them for their intended purpose).
Personally I prefer NF to Proph; Proph is annoyingly slow-paced, and the environments are drab comparatively. However, plenty of people will tell you that Heroes take out the challenge, that NF doesn't give you enough time to get used to your class, and that the desert will get plenty boring as well. So really, you should play whichever appeals to you more (or whichever has better character customization options - probably NF).
Good luck!
There are a few things to note, though:
W - easy to play, but highly overpopulated - may have trouble grouping (I often omit tanks altogether nowadays while running without people)
R - highly flexible; rarely in demand, but usually welcome; monks may not appreciate your pet if you have one
Mo - always wanted - little trouble finding a party; heal/protees may prove demanding and obnoxious; smiters without Ray of Judgement may be shunned or required to heal
N - popular; fairly flexible; Curses come in handy in the endgame; early game can be annoying with few corpses and enemies that die before your hexes are finished casting
Me - satisfying (Signet of Capture: 1k and a skill point; capping Power Block: a short bit of your time; watching a normally dangerous ele go down without a fight: priceless); powerful in endgame, but even weaker in early game than necros; not always appreciated in PvE
E - probably second in demand to Monks; good at dishing out damage; need extra energy management (will skew your views of energy, as well); fire eles need to watch out for the Proph endgame
P - flexible (buffs, damage, or heals); powerful when used well; doesn't synergize particularly well with other professions besides W
D - disgusting damage with the right skills; good blend of casting and melee if you can't decide; relatively high population; most NF mesmer and necro foes come with nasty enchant removal
But of course, in the end it's what suits you best. I played through Proph first on an Elementalist who's usually on frontline with a hammer or sword (or, more recently, daggers) and point blank spells (I liked her enough she's now my main); I'm now going through on a Mesmer (mesmering starts getting interesting once you hit Kryta and all the casters start showing up; before that there aren't many casters and the melee guys die too quickly; it's something of a drag until you first leave the 'Peaks). My first NF was a Dervish, whom I still love; except for the aforementioned problem with enchantment removal NF is good to Dervishes; I'm now playing it with both a Para (healing as a Para is quite unusual, but fun) and a Necro (Istan is booooring - my curses last half the time it takes to cast them), but those are both still on Istan and I can't judge the game for them. I did complete NF on the Proph ele, though, and found it to be more difficult in places than on the derv, but easier in other places (of course, this ele was acting as an Assassin, so your mileage may vary).
Don't worry about money, either. The only thing cash is really important for is armor (and skills), and in both games that's not a big problem. In NF you can skip straight to max armor (wait around long enough in Kamadan, someone will eventually offer a free ferry, or about 500g if you don't want to wait that long), saving cash; in Proph you can get intermediate armor at collectors for free, and by the time you get to Droknar's Forge you'll have plenty of money to buy max armor. For skills - in Proph you can get most of the ones you need from quests; in NF you can always use your Hero Skill Points to unlock skills for yourself (though if you haven't got any skills from the other professions unlocked you may actually want to use them for their intended purpose).
Personally I prefer NF to Proph; Proph is annoyingly slow-paced, and the environments are drab comparatively. However, plenty of people will tell you that Heroes take out the challenge, that NF doesn't give you enough time to get used to your class, and that the desert will get plenty boring as well. So really, you should play whichever appeals to you more (or whichever has better character customization options - probably NF).
Good luck!
Zebideedee
Necro's are the most versatile profession, I've seen some having Monk/Ele builds because of soul reaping, which is a nice idea, but people don't seem to like it.
Qing Guang
Quote:
Necro's are the most versatile profession, I've seen some having Monk/Ele builds because of soul reaping, which is a nice idea, but people don't seem to like it.
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Rangers and Paras I would say are the most flexible without needing a secondary (in fact I don't have a single non-Para skill on mine's bar, and the R/Rt's only Rit skill is Brutal Weapon).