Sept 1st Update
4 pages • Page 3
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I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
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n
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
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I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
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So I don't laugh at people who say its not a bug...I laugh at people who listen to everything Anet says and completely forget the past.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
TMK Anet never specifically stated it wasn't a bug. Anets stance on syncing was not that it wasn't a bug ( which would imply that it is an intended feature ) but that syncing didn't exist. What AP is saying in that quote if you brush up on English comprehension 101 has very little to do with declaring a bug and a lot to do with denying that it can be reliably repeated ( which we all know is false ).
The only change of mind Anet did was acknowledging that syncing exists. It is just another issue in the long line of issues where the community knows about something ages before Anet does.
The only change of mind Anet did was acknowledging that syncing exists. It is just another issue in the long line of issues where the community knows about something ages before Anet does.
C
Hmmmm.... if synching is still possible, then maybe it's time for a suggestion:
Implement like so:
1. Universal queue across all districts.
2. When players hit "start" they receive a random wait from 0-5sec.
3. At the end of the random wait, they are placed at the end of the queue.
4. After placing in the queue, the traditional team matching timer starts.
5. From the player end, they should just see the old 30sec timer replaced with a new random 30-35sec timer.
There. Problem solved.
Implement like so:
1. Universal queue across all districts.
2. When players hit "start" they receive a random wait from 0-5sec.
3. At the end of the random wait, they are placed at the end of the queue.
4. After placing in the queue, the traditional team matching timer starts.
5. From the player end, they should just see the old 30sec timer replaced with a new random 30-35sec timer.
There. Problem solved.
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TMK Anet never specifically stated it wasn't a bug. Anets stance on syncing was not that it wasn't a bug ( which would imply that it is an intended feature ) but that syncing didn't exist.
The only change of mind Anet did was acknowledging that syncing exists. It is just another issue in the long line of issues where the community knows about something ages before Anet does. |
But yes, they did deny it existed didn't they LoL. Thanks for reminding me that it is even more stupid than I realized.
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how i wonder did they "fix" this known "bug" LOL. i really dont understand how they would of done it. further more random pvp does that include jq? cuz it was fun to take a full group of necro bombers into jq and just blow shiz up LOL.
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if(player1 AND player2 pressed join within <0.5secs of each other) {
place player2 in different game
}
or in other words, if two or more players pressed join within a certain time frame, the game will make sure they will never be placed within the same game. the easiest way to do so is artificially add a second or so to each successive player's join time so the old "sync" mechanic never kicks in, and cascade down for all players.
might not be the most elegant of solutions, but its the one that i would use.
I don't dislike this fix, but getting teamed up with people from american and european districts isnt fun.
I think we should just have all asian and international districts team up, and the euro/american districts.
So that you basically have a RA for the PvE crowd, and one for the PvP crowd.
Or, have 3 districts: Novice, Intermediate, Advanced. Maybe decided on the amount of gladpoints or balth faction you have?
Having to play with mending wammo's and ele's with bows will cause a lot of rage by the ID/KD crowd, which isnt fun for either you or the wammo.
I think we should just have all asian and international districts team up, and the euro/american districts.
So that you basically have a RA for the PvE crowd, and one for the PvP crowd.
Or, have 3 districts: Novice, Intermediate, Advanced. Maybe decided on the amount of gladpoints or balth faction you have?
Having to play with mending wammo's and ele's with bows will cause a lot of rage by the ID/KD crowd, which isnt fun for either you or the wammo.
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might not be the most elegant of solutions, but its the one that i would use.
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Any non-deterministic mechanism is going to require the server to do a lot of calculating every 30 seconds, which isn't a great idea. In principle, it would be easy to whip up some code that would randomize any given list of players. Only difference between this task and shuffling a deck of cards is that you tell the computer to read the size of the deck from the length of the list of players.
But doing so requires moving a lot of zeroes and ones around, so you'd either need longer match timers, more processing power on the server side, or both. Neither of which is appealing from the developer side; both cost money. (One labor, one hardware.) There is of course a third alternative, namely degrade server quality further, but let's not go there.
As with most business problems, this one boils down to money. A good solution to the problem is infeasible because it is costly. Bad solutions still cost money (labor) and are publicly embarassing when they fail. Best practice is to leave the problem alone unless you're willing to sustain the costs necessary to fix the problem for good, because money thrown at deterministic solutions is money wasted.
"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."
Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
Eh I don't know if I want the sync gone for DA. It's fun to try and see how many times I don't die, versing [Ball] players and [NuDe]'s or [SuB]'s.. the latter being the hardest team I've ever faced. Because those 2 first guilds are humans still and make mistakes or get tired etc, but those SuB guys are like robots.
Anyways, I barely ever faced sync in RA. I also enjoy the extreme anger RA in AD gives me and would like that to stay.
Anyways, I barely ever faced sync in RA. I also enjoy the extreme anger RA in AD gives me and would like that to stay.
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Any non-deterministic mechanism is going to require the server to do a lot of calculating every 30 seconds, which isn't a great idea. In principle, it would be easy to whip up some code that would randomize any given list of players. Only difference between this task and shuffling a deck of cards is that you tell the computer to read the size of the deck from the length of the list of players.
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Anyways great update Anet!


