So we have a competitive mission weekend coming up... would be nice if the Luxon Longbows could shoot properly.
Either make the choke between the guard post and the stairway smaller so people running through are in aggro range of the Longbows, or increase the aggro range of the Longbows... because right now this guard post is essentially useless, whereas the Kurzick guard post on the other side wtfpwns turtles...
Hi ANet, make yellow quarry Luxon Longbows shoot at Kurzicks properly...
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Ehm; if you ask me this is not a bug. Its a strategic advantage made on purpose. Why you may ask? Well, because luxons have one to! Luxon players are able to get past the purple quarry without drawing agro form the purple npc shrine if they hug the wall. Kurzicks however can not get past the green quarry undetected.
So there you have it. No bug. Both sides have a strategic advantage. Now you know. Exploit it! Kill Juggs!
So there you have it. No bug. Both sides have a strategic advantage. Now you know. Exploit it! Kill Juggs!
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Ehm; if you ask me this is not a bug. Its a strategic advantage made on purpose. Why you may ask? Well, because luxons have one to! Luxon players are able to get past the purple quarry without drawing agro form the purple npc shrine if they hug the wall. Kurzicks however can not get past the green quarry undetected.
So there you have it. No bug. Both sides have a strategic advantage. Now you know. Exploit it! Kill Juggs! |
Turtles/Juggernauts don't hug the wall. And most players aren't smart enough to either.
Unfortunately turtles like to shoot at walls. And they won't stop shooting at walls if the target they're shooting at doesn't die / move out of range / etc. So a Kurzick can just stall a turtle indefinitely.
Yeah? well the staller takes damage too,(I think you mean the portal trick here) and sooner or later casters will start attacking the staller, and once he dies, he can only stall after the turtle rez.
Rofl? After PD'ing the same RoJ/MoR Monk 2-3 times he still runs up right next to me to cast RoJ...
nope, fail.
I would hope ANet can address this before the weekend is over rather than waiting for the "PvP love" update. It's not like FA where you need to consider balance issues... just make the Rangers aggro properly....
nope, fail.
I would hope ANet can address this before the weekend is over rather than waiting for the "PvP love" update. It's not like FA where you need to consider balance issues... just make the Rangers aggro properly....

