Glint's Challenge H/H

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

I've been looking for a way to do Glint's Challenge with H/H and didn't really care for any of the splitting your group methods I saw so I tried a complete Spirit Spammer build:

Spirit Of The Sith (Rt) Code = OACkAqhiITi03U5kPYn41U1ENozE

Channeling=12+3 (you can add +1 with your headpiece but I have a Restoration headpiece)
Communing=10+1
Spawning=9+1

Pain
Bloodsong
Vampirism
Agony
Signet of Spirits
Painful Bond
Summon Spirits
Boon of Creation


Xandra Spirit Spam (Rt) Code = OACiAyk8cOfcnNr33MzhcbmA

Communing=12+3+1
Spawning=12+2

Wanderlust
Union
Shadowsong
Shelter
Pain
Dissonance
Spirit's Gift
Explosive Growth


Razah Spirit Spam (Rt) Code = OACjAqhLpS0TjTUbVPciQTIXhTA

Restoration=11+3+1
Spawning=10
Communing=10+1

Weapon of Quickening
LIfe
Recovery
Recuperation
Rejuvenation
Armor of Unfeeling
Spirit's Gift
Displacement


Livia Minion Master (N/Me) Code = OAVEIygFb6QFOqLVFBeoHkByBA

Death=12+3+1
Soul=10+1
Inspiration=8
Domination=2

Animate Bone Fiend
Animate Shambling Horror
Jagged Bones
Dark Bond
Blood of the Master
Leech Signet
Power Drain
Cry of Frustration

Devona
Herta
Mhenlo
Lina

Basically I just camped the cavern where the baby was killing everything that came down. It got a bit hectic at times but the baby never took any damage and nobody in the party died. You're not going to set any records with this setup (23 minutes, 1886 points) but if you're looking to complete the mission and get some Destroyer Cores out of it (6 for me including the chest), this should work.

NOTE - I just noticed that Pain is on 2 of the bars, one of them can probably be swapped out for a spirit that is not currently being used.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by vader View Post
NOTE - I just noticed that Pain is on 2 of the bars, one of them can probably be swapped out for a spirit that is not currently being used. any recommendations?

looks pretty fun though - may try it later

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

I'll be sure to try it, need some cores for my destroyer gloves and never had the patience to farm it.

LR_Malbec

Ascalonian Squire

Join Date: Jul 2007

Legio Romana

D/

This team also works great for HoS, DD and ATfH. just completed that story line in record time, many thanks Vader !!

Though I did run with a slight variation on my Rt character, mainly because I was to lazy to change from my default Disco team set up where I provide the condition and hex pre-requisite for Discord to work with Enfeebling Blood and Painful Bond. I never thought of bringing Boon of Creation for myself (dunno why), but I now have a permanent full e-bar as Signet of Spirits gives 3 x the bonus from BoC

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Interesting, I need to find a way to replace one of the Ritualists though, because I don't have a Rt myself (or I'll need to invite a Rt friend and play the henchmen's roles myself).

Maybe I can run Spirit Spam as a Monk if in some of the bars Spawning isn't that important, or the lack it of doesn't break anything.

LR_Malbec

Ascalonian Squire

Join Date: Jul 2007

Legio Romana

D/

Works well in Glint's challenge, just tried. As mentioned not the fastest (1,776 for me, nice number ), but very workable.

ruemere

Academy Page

Join Date: May 2009

FALLOUT PRIME

N/

I'd like to propose the following combination (best run by human character) to maintain high degree of situational control.

(tried and tested on necro, should be much stronger in hands of experienced Ritualist)

Channeling 12
Communing 12

Agony
Destruction
Earthbind / Shadowsong
Ritual Lord
Feast of Souls

(other skills optional - Siphon Spirit for energy management recommended)

Basically, every 15 seconds you heal around 150 hitpoints while keeping in check various AOE damage/health loss effects - these 150 hitpoints proved to be crucial for the moments when Destroyers were breaking through.

Regards,
Ruemere