Vloxen in HM

marmar256

marmar256

Desert Nomad

Join Date: Nov 2008

Australia

W/

I am having a lot of trouble with this dungeon on my warrior. I am not sure what i am doing wrong, I am running MY standard sabway (SoS rit instead of SS) and i am using godmode.

I would really like to know tactics to complete this dungeon. Any help would be greatly accepted.
(Note i will use cons if neccessary)

Thanks alot and i hope i can get this one done.
Ill post builds if people feel it is necessary.

riceangel

riceangel

Frost Gate Guardian

Join Date: Oct 2008

Floirda

[ASH]IGN: Tokyo Hina

W/E

Parts that are extremly difficult imo is the stone summit groups that are from slavers. Post your heros far away and pull them out of wards into ur heros. When they try to break aggro kill the closest one you can, if u can kill them out of their original spell range they wont rez and u can just pick them off. Just be patient on those groups

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

doesnt the stone summit have hard ress? try frozen soil and try to bring a interupt for them.

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

Mo/

what do you guys prefer for Vloxen HM: Sabway, Discordway, Smiteway, some hybrid comboa or something else? I am running 2 accounts with 6 heroes.

IGN Tharg Of Delff

AnyWay

Pre-Searing Cadet

Join Date: Sep 2009

Smite or bringing verata's aura for minion masters.. theyre a pain, then again disco is nice to get rid of the ressurection bs.

It's probably best to bring frozen soil + smite, perhaps allso AOTL in order for you to keep up a good minion army while the npc's cant do shite

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Be a little creative and use builds other than sabway/discord.

An imbagon or 2 (including main tank) can make a big difference.

Take another person (with FS who can place it in proper locations).

Rest can be 1-2 SS (each with veratas aura/gaze + barbs)

1-2 N/rt resto rits

1-2 Rt/X comm spirits, and splinter support.

Laugh your way through the dungeon without even using cons. I'm serious.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

My guess is a combination of RoJ and some rit spirits with frozen soil tossed in should run the place fine.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by mage767
Be a little creative and use builds other than sabway/discord.

An imbagon or 2 (including main tank) can make a big difference.

Take another person (with FS who can place it in proper locations).

Rest can be 1-2 SS (each with veratas aura/gaze + barbs)

1-2 N/rt resto rits

1-2 Rt/X comm spirits, and splinter support.

Laugh your way through the dungeon without even using cons. I'm serious.
The OP sounds like they're just using 3 heroes + 4 hench.

Anyway there's an older thread on this and a couple more that I couldn't find:
http://www.guildwarsguru.com/forum/s...php?t=10375219

A few tricks you can use:
1.
Quote: Originally Posted by Shayne Hawke
There's a trick to dealing with the large Dwarven mob on the first floor with H/H. Clear out the boss, and then step back to around the entrance of the room. Really, you only need to go far enough back so that when you hold Ctrl, you see none of the mob. Flag your party into where the mob is going to be. When they've been grayed out from the party window and you think they're in position, inch forward holding Ctrl very slowly and in small increments until you see a red name. Wait a little while and your party should kill it. Inch forward, reveal another enemy or two, and let those be killed. It's time consuming, but you can usually eliminate that group and a few other groups you'll find on floor 2 with that method.

Where you can't use that method, like on the first mob of the second floor, you just have to hope that your team is strong enough. I tend to need a number of DP removal items for some bad attacks, but other than the bottlenecked mob on floor 1 and the initial mob in floor 2, I find nothing too difficult about the dungeon. The boss fight is even easier than some of those mobs. 2. Frozen Soil + Ebon Vanguard Sniper Support

3. Pull, snare, kill:
Quote:
Originally Posted by Jeydra
If so, execute a long pull and fight at their turnaround point to eventually wear them down. It takes time but it's pretty painless (no risk of death). Frankly if you've gotten further with H/H than any other non-running method, you're doing very well, it's really not that much further to the end from there - just Taskmaster Bellok's group left to worry about, and you can execute a long pull too and wipe them out where their AI is buggy (their turnaround point is at the top of the casket swamp from the side you came from). 4. For honorable combat (since you're a warrior), bring a lot of hex removal on your heroes and dps the mobs down (need to bring support like rigor mortis, enchant removal, etc). Hexes work well e.g. Asuran scan to blow up stuff; iirc they have no hex removals. And try to flag the H/H apart/away from AoE. Pull mobs away from wards too.

marmar256

marmar256

Desert Nomad

Join Date: Nov 2008

Australia

W/

I tried it again with FS (how did i forget that one *slap face*) and i got it in one. Thanks for suggestions but this is a harder dungeon so keep discussing it for others.

kanuks

Krytan Explorer

Join Date: Nov 2005

I just did it with H/H with suprising ease without consumables. I am a warrior and I used to have so much troubles with this dunjeon. I could do it before by using ursan blessing. Then when it got nerfed I could still do it using ROJ builds on my heroes. But since then I was convinced that I wouldn't be able to do it anymore with my warrior and H/H. But then I tried today whith my new heroes from the 2 latest skill updates and I rocked the whole thing so easily. I didn't even need to use any special tricks.

I think I made it because I used Rigor Mortis on one my necro hero, my 2 other heroes being ritualists. God damn it went so well for all the run. I didn't had a single death against the dwarves. I had one death against the stupid oozes in level 2 but that was lazy aggroing Then the only time I died is against the final boss, I whiped once and then finished him. I finished with everyone at -4% death penalty. Woot I'm so happy that I can whoop those dwarves again. Slaver's you are next!