2 Spirit Spammers, y not?
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You bring two rits with different spirits such as those in Arkantos and Fenix's team build.
Link to the thread http://www.guildwarsguru.com/forum/s...ight=Arkfenway
Link to the single player team build http://pvx.wikia.com/wiki/Build:Team-_1_Man_Spiritway
Link to the thread http://www.guildwarsguru.com/forum/s...ight=Arkfenway
Link to the single player team build http://pvx.wikia.com/wiki/Build:Team-_1_Man_Spiritway
MrGuildBoi is correct. The further elaborate, the reason spirits kill each other when they are cast is because there used to be a popular PvP build where people would make like 30 ranger spirits in choke points of PvP maps before the game started to bodyblock any of the enemies melee.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable.
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MrGuildBoi is correct. The further elaborate, the reason spirits kill each other when they are cast is because there used to be a popular PvP build where people would make like 30 ranger spirits in choke points of PvP maps before the game started to bodyblock any of the enemies melee.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable. |

K
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You bring two rits with different spirits such as those in Arkantos and Fenix's team build.
Link to the thread http://www.guildwarsguru.com/forum/s...ight=Arkfenway Link to the single player team build http://pvx.wikia.com/wiki/Build:Team-_1_Man_Spiritway |
As has been said, only one copy of a particular spirit can be active (within range) at a particular time. Since most spirit spammers tend to bring nearly the same spirits, PUGs would not want to have more than one at a time. There would be ways, of course, to structure two ss's so they don't conflict, but PUGs (naturally) wouldn't want to bother to check to see if you don't.
K
If they are running the same Spirits it would be pointless. I say this because unless the spirits are more than 2-2.5ish Aggro bubbles away from each other they would just over-ride and kill the older spirits upon being summoned. This is the main reason I believe besides it being an over kill and overly redundant.


