2 Spirit Spammers, y not?

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Oniyoru
Oniyoru
Academy Page
#1
Why ppl dun like to have more than one Spirit Spammer per group?
MrGuildBoi
MrGuildBoi
Desert Nomad
#2
If they both bring the same spirits, the spirits will override each other and kill the one that was casted before. Some planning may be required before bringing 2 though.
HawkofStorms
HawkofStorms
Hall Hero
#4
MrGuildBoi is correct. The further elaborate, the reason spirits kill each other when they are cast is because there used to be a popular PvP build where people would make like 30 ranger spirits in choke points of PvP maps before the game started to bodyblock any of the enemies melee.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable.
E
Edge Igneas
Frost Gate Guardian
#5
Quote:
Originally Posted by HawkofStorms View Post
MrGuildBoi is correct. The further elaborate, the reason spirits kill each other when they are cast is because there used to be a popular PvP build where people would make like 30 ranger spirits in choke points of PvP maps before the game started to bodyblock any of the enemies melee.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable.
Unless it wasn't a very smart person and they stacked all 56 spirits in the same spot.
careyt
careyt
Lion's Arch Merchant
#6
Quote:
Originally Posted by Edge Igneas View Post
Unless it wasn't a very smart person and they stacked all 56 spirits in the same spot.
it wouldn't be as effective, and a good AoE would work against it. but untill they get that AoE nuke off it would still pack a good punch I bet.
K
KingCrab
Lion's Arch Merchant
#7
Quote:
Originally Posted by Darcy View Post
You bring two rits with different spirits such as those in Arkantos and Fenix's team build.
Link to the thread http://www.guildwarsguru.com/forum/s...ight=Arkfenway
Link to the single player team build http://pvx.wikia.com/wiki/Build:Team-_1_Man_Spiritway
Those are very effective builds. I usually keep a communing and channeling hero with me at all times (and the third depends on the situation I'm in.) Lots of spirits are good, but they do have to be different spirits.
Zebideedee
Zebideedee
Jungle Guide
#8
What MrGuildBoi said, I actually didn't know this, I've only recently started taking Xandra along as one of my heroes, the other night I found this out while joining a group for HotS
Quaker
Quaker
Hell's Protector
#9
Quote:
Originally Posted by Oniyoru View Post
Why ppl dun like to have more than one Spirit Spammer per group?
As has been said, only one copy of a particular spirit can be active (within range) at a particular time. Since most spirit spammers tend to bring nearly the same spirits, PUGs would not want to have more than one at a time. There would be ways, of course, to structure two ss's so they don't conflict, but PUGs (naturally) wouldn't want to bother to check to see if you don't.
K
Kenaryn The Hunter
Pre-Searing Cadet
#10
If they are running the same Spirits it would be pointless. I say this because unless the spirits are more than 2-2.5ish Aggro bubbles away from each other they would just over-ride and kill the older spirits upon being summoned. This is the main reason I believe besides it being an over kill and overly redundant.
Oniyoru
Oniyoru
Academy Page
#11
I see thanks...^^
Ppl should just then ask my build instead >.>
I use only Channeling Spawing
So anyone that uses Communing would be able to team up >.>