The most balanced class.
4thVariety
Overpowered PvE:
(1) Shadow Form, which basically is 'cheating the rhythm game'.
(2) Imbagon the only Paragon. Disables Hardmode
(3) Spiritspammer. Works anywhere, distracts enemies, does good damage.
(4) Minionmaster. 4th because it does not work anywhere, but same concept.
(5) Sabway Combo. Because the AI does not seem to get it. It is not just the energy. Take a Mesmer a Healer and a MM, the AI will know how to tackle them. If all three are necros it seems to mess up the AI.
Underpowered PvE:
(1) Mesmer Hexes. Because the enemies just stop triggering them at some point.
(2) Interrupts. Since you can only see what one enemy is doing.
(3) Water Magic. Although Water being really cool, it just is not compatible to how people play PvE.
(4) Melee as an offense tool. Melee means people rush into the enemy, it means monks have to stay in casting range, that mean the AI will see and attack the monks. Shadowform, Spiritspam, MM, they all try to eliminate the element of AI getting to the ranged attackers.
(1) Shadow Form, which basically is 'cheating the rhythm game'.
(2) Imbagon the only Paragon. Disables Hardmode
(3) Spiritspammer. Works anywhere, distracts enemies, does good damage.
(4) Minionmaster. 4th because it does not work anywhere, but same concept.
(5) Sabway Combo. Because the AI does not seem to get it. It is not just the energy. Take a Mesmer a Healer and a MM, the AI will know how to tackle them. If all three are necros it seems to mess up the AI.
Underpowered PvE:
(1) Mesmer Hexes. Because the enemies just stop triggering them at some point.
(2) Interrupts. Since you can only see what one enemy is doing.
(3) Water Magic. Although Water being really cool, it just is not compatible to how people play PvE.
(4) Melee as an offense tool. Melee means people rush into the enemy, it means monks have to stay in casting range, that mean the AI will see and attack the monks. Shadowform, Spiritspam, MM, they all try to eliminate the element of AI getting to the ranged attackers.
reaper with no name
Well, underpowered and overpowered are relative terms which depend on what you define as balanced. I arbitrarily set my standard of balance on the dervish, just as the rest of us set our arbitrary standards wherever they may go.
Strangely enough, the dervish also qualifies for balance in the sense that as it is currently designed, it is a mishmash of pretty much everyone else's stuff. It's got some melee, it's got some spells, it's got some buffs, it's got some heals, it's got some utility...
Well, it's either that or the other guy is overpowered (or, if you want to go even further, that the other guy is more overpowered). Again, it all depends on where you place that "balance" mark.
Also, could we quit with the paragon argument? The two sides are talking about different things. The OP side is talking about imbagons (and imbagons only), and the UP side is talking about non-imbagon paragons (and only non-imbagon paragons). Just agree that there's a huge discrepancy in power between the two sides of the Para and get on with life.
Strangely enough, the dervish also qualifies for balance in the sense that as it is currently designed, it is a mishmash of pretty much everyone else's stuff. It's got some melee, it's got some spells, it's got some buffs, it's got some heals, it's got some utility...
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Just because other classes can do it better doesn't mean it's underpowered, dervishes can still shit out DPS
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Also, could we quit with the paragon argument? The two sides are talking about different things. The OP side is talking about imbagons (and imbagons only), and the UP side is talking about non-imbagon paragons (and only non-imbagon paragons). Just agree that there's a huge discrepancy in power between the two sides of the Para and get on with life.
EPO Bot
No one uses a balanced class because that wouldn't have anything broken to use ftw.
Moonstalker
Mooooooonks.
Catchphrase
Pfft non-imbagon paragons underpowered? I could also go the same route and claim non-SF / CA sins are not overpowered. Really the problem is with you if you refuse to run what's been proven and work perfectly fine builds in order to prove a (useless) statement that your <insert profession> is underpowered or not overpowered.
Scary
Balanced , yep the warior.
But o men is this topic being used to tackle lots of professions.
Love necro, overpowerd in PvE ??It's a team build, try it solo. It's PvE leave it.
Monk, ow you mean 600/smite. So its duo, O yea it's PvE.. leave it.
Rittualist. Spirit Spammer.. A yea nice.. lots of creatures.. Uhmm o yea PvE....
Must I go on.
Yes SF on Sins needs to be changed to my opinion, that is a bit to uber.
But don't spoil all the fun, people depend on having fun and somekind overpowerd skill. You won't get more people in this stage of the game by
changing to much, you would only lose players.
PvP should be ballanced indeed. but PvE .. it's only nice to have some overpowerd,fun, look him die quickly skills.
If not, you will soon get,, look this game die quickly feeling
But o men is this topic being used to tackle lots of professions.
Love necro, overpowerd in PvE ??It's a team build, try it solo. It's PvE leave it.
Monk, ow you mean 600/smite. So its duo, O yea it's PvE.. leave it.
Rittualist. Spirit Spammer.. A yea nice.. lots of creatures.. Uhmm o yea PvE....
Must I go on.
Yes SF on Sins needs to be changed to my opinion, that is a bit to uber.
But don't spoil all the fun, people depend on having fun and somekind overpowerd skill. You won't get more people in this stage of the game by
changing to much, you would only lose players.
PvP should be ballanced indeed. but PvE .. it's only nice to have some overpowerd,fun, look him die quickly skills.
If not, you will soon get,, look this game die quickly feeling
M @ T
I would say Warriors and Monks are balanced.
Overpowered PvE: SF sins(obviously) and Imbagons because they spam a secondary class skill which provides +100 armor, an extra -35% less damage(or so) every so often(can't remember the skill name right now..), they still do good damage and they do it from mid line + they have lolenergy management.
Underpowered PvE: Dervish
Overpowered PvP: Ranger
Underpowered PvP: Ritualist
Overpowered PvE: SF sins(obviously) and Imbagons because they spam a secondary class skill which provides +100 armor, an extra -35% less damage(or so) every so often(can't remember the skill name right now..), they still do good damage and they do it from mid line + they have lolenergy management.
Underpowered PvE: Dervish
Overpowered PvP: Ranger
Underpowered PvP: Ritualist
Verene
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Pfft non-imbagon paragons underpowered? I could also go the same route and claim non-SF / CA sins are not overpowered. Really the problem is with you if you refuse to run what's been proven and work perfectly fine builds in order to prove a (useless) statement that your <insert profession> is underpowered or not overpowered.
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Imbagon is boring as hell. SF Assassin is boring as hell (and not to mention far too slow IMO). Crit scythe sin is boring.
But what could I know. My main is a Dervish, and I play a non-Imba Paragon and a non-SF/CS Assassin. The only thing from the current meta that I run is Spirit Spam, which I had already been doing anyway before the Rit update and only became more effective after.
Anyway, my point is, if there is only one or two viable builds for a profession and those builds are considered extremely powerful, then the profession is very much not balanced and likely is underpowered as a whole then. Even more so when said builds rely on skills from other professions.
snaek
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Originally Posted by ironsheik
Just because other classes can do it better doesn't mean it's underpowered, dervishes can still shit out DPS
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dagger sin > scythe sin > scythe derv
sword war > scythe war > scythe derv
IronSheik
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not really...
dagger sin > scythe sin > scythe derv sword war > scythe war > scythe derv |
Just replace the dervishes elite with Zealous Vow and you can keep up energy like the warrior and sin, you just lose on the DWing ability slightly.
Dervishes may not be as good as the other two with their pedigree weapon, but they're still pretty damn good at it.
You can say they're underpowered compared to the other two using a scythe, but it doesn't mean they can't do power in PvE.
Ectogasmic Ben
I can't see why alot of you said Rangers are OP in PvP...they recently had their best elite nerfed twice concecutively, and still lack damage/attack speed.
IMO PvP Balanced=Warrior
PvP OP= Eles (E/Rt healer should be nerfed, and they should buff the other elements so fire isnt the only one used)
PvP UP=Paragons...they can be very usefull but please...someone buff aggressive refrain.
IMO PvP Balanced=Warrior
PvP OP= Eles (E/Rt healer should be nerfed, and they should buff the other elements so fire isnt the only one used)
PvP UP=Paragons...they can be very usefull but please...someone buff aggressive refrain.
Windf0rce
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I can't see why alot of you said Rangers are OP in PvP...they recently had their best elite nerfed twice concecutively, and still lack damage/attack speed.
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Everyone has troubles dealing with such a Ranger if it decides to camp them, specially if the Ranger knows what he/she is doing.
Expertise has been the root of most problems when it comes to Rangers abusing other professions' high damage weapon masteries, added to the class' high survivability.
reaper with no name
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PvP should be ballanced indeed. but PvE .. it's only nice to have some overpowerd,fun, look him die quickly skills.
If not, you will soon get,, look this game die quickly feeling |
There are two types of balance in this game: Class balance and Skill balance. And they do not have to be mutually inclusive.
In PvP, skill balance is what it's all about. We all know this. In PvE, skill balance doesn't really matter. No one cares if tactics sucks, because we don't need a limitless amount of viable build combinations in PvE. We just need a few.
However, class balance is definitely important in PvE. If your profession doesn't have something unique to contribute, then there's no reason to use it. This is the problem dervishes are currently grappling with, and the one that ritualists used to deal with.
In fact, class balance is actually more important in PvE than in PvP, because if your PvP character's profession sucks, you can just delete them and create another. You lose 10 minutes, tops. If you get to level 20 and find that your PvE character's profession sucks, you can't delete them without losing a lot of work.
Karate Jesus
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And are you saying dervishes can't keep up mediocre damage?
Just replace the dervishes elite with Zealous Vow and you can keep up energy like the warrior and sin, you just lose on the DWing ability slightly. Dervishes may not be as good as the other two with their pedigree weapon, but they're still pretty damn good at it. You can say they're underpowered compared to the other two using a scythe, but it doesn't mean they can't do power in PvE. |
Therefore your argument is invalid.
Have a wonderful day.
Cuilan
FoxBat
I think people have overlooked how many ways rangers have broke the game for a long time.
There is basically just one template that has ever been hailed as "skillful ranger", and it's Elite, apply, dshot, savage, split survival stuff. To a degree the three staple skills reward skillful play, but they are vastly more powerful than even the other interrupt options, and are short enough recharge to reward mindless spamming too. The addition of natural stride and mending touch/antidote sig have made them splitting far more forgiving than it ever was, shrugging off blindness and buried cripples alike while running all over the map under constant blocking. And now able to fire off lightning reflexes and just camp in the backline too.
But anyway this is just one of the MANY ranger templates out there. Expertise has been screwing up melee classes for a very long time in many different forms, always leading to mindless button mashing with short-recharge energy skills. Beast mastery builds when viable are likewise extremely mindless pressure spam. Ranger spirits just about only ever show up in gimmick builds, because it takes a one-sided gimmick to not get screwed over by their symmetrical effects. Most of those same builds are filled with trappers too, spamming traps in combat with some kind of interrupt resistance. Whether or not the above mess is involved, bows have also been a very strong spike gimmick, first by machine gunning interrupts until that was fixed, then dual shotting into savage, and sometime inbetween mashing hunter's/melshot. All these wonderful ranger qualities continue to screw up tombz since the very first day of spirit spam, and have been a force in GvG on and off.
In short the larger portion of ranger skills support degenerate play, and it is just one very narrow (but powerful) apply-based template that rewards skill within the sea of crap the class produced.
There is basically just one template that has ever been hailed as "skillful ranger", and it's Elite, apply, dshot, savage, split survival stuff. To a degree the three staple skills reward skillful play, but they are vastly more powerful than even the other interrupt options, and are short enough recharge to reward mindless spamming too. The addition of natural stride and mending touch/antidote sig have made them splitting far more forgiving than it ever was, shrugging off blindness and buried cripples alike while running all over the map under constant blocking. And now able to fire off lightning reflexes and just camp in the backline too.
But anyway this is just one of the MANY ranger templates out there. Expertise has been screwing up melee classes for a very long time in many different forms, always leading to mindless button mashing with short-recharge energy skills. Beast mastery builds when viable are likewise extremely mindless pressure spam. Ranger spirits just about only ever show up in gimmick builds, because it takes a one-sided gimmick to not get screwed over by their symmetrical effects. Most of those same builds are filled with trappers too, spamming traps in combat with some kind of interrupt resistance. Whether or not the above mess is involved, bows have also been a very strong spike gimmick, first by machine gunning interrupts until that was fixed, then dual shotting into savage, and sometime inbetween mashing hunter's/melshot. All these wonderful ranger qualities continue to screw up tombz since the very first day of spirit spam, and have been a force in GvG on and off.
In short the larger portion of ranger skills support degenerate play, and it is just one very narrow (but powerful) apply-based template that rewards skill within the sea of crap the class produced.
HawkofStorms
Everything is overpowered in PvE.
It's called power creep and is bad. Just look at how easy areas that used to be "hard" are now thanks to NF and GWEN skills.
For the most part though, Warriors are the epitome of balance. Great when played well. Awful when played badly.
It's called power creep and is bad. Just look at how easy areas that used to be "hard" are now thanks to NF and GWEN skills.
For the most part though, Warriors are the epitome of balance. Great when played well. Awful when played badly.
Zodiac Meteor
Save Yourselves translated:
Eskimoz
Ahh....class balance....
IronSheik
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See the problem with Zealous Vow is that...well, other professions can use it. So, a ZW Warr > ZW Derv and a ZW Sin >> ZW Derv.
Therefore your argument is invalid. Have a wonderful day. |
Thank you for this well thought out statement. An assassin can use a bow just as good/better than a ranger in PvE, does this make regular rangers useless?
An assassin can tank/DPS better than a warrior. Does this mean regular warrior are useless for DPS and tanking?
An assassin and warrior can use a scythe better than a dervish in PvE, does this make scythe dervs useless?
By your logic PvE should be pure necros and perma form.
reaper with no name
Sin can't out-tank and out-dps the warrior at the same time. Plus, sins have to restart combos when they kill their target.
Scythe sins and scythe warriors do almost make dervs useless (don't forget, they can also spam enchantments better; they just don't because it sucks). The derv has to go for incredibly gimmicky utilities in order to avoid complete redundancy.
Don't know about the A/R vs R/, though. However, there is a vast majority of synergies he can get from secondary professions to give him an edge over the A/R (such as splinter weapon, for example).
Scythe sins and scythe warriors do almost make dervs useless (don't forget, they can also spam enchantments better; they just don't because it sucks). The derv has to go for incredibly gimmicky utilities in order to avoid complete redundancy.
Don't know about the A/R vs R/, though. However, there is a vast majority of synergies he can get from secondary professions to give him an edge over the A/R (such as splinter weapon, for example).
IrishX
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Thank you for this well thought out statement. An assassin can use a bow just as good/better than a ranger in PvE, does this make regular rangers useless?
An assassin can tank/DPS better than a warrior. Does this mean regular warrior are useless for DPS and tanking? An assassin and warrior can use a scythe better than a dervish in PvE, does this make scythe dervs useless? By your logic PvE should be pure necros and perma form. |
Cuilan
IronSheik
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Anything correct you may have said in that post has been rendered void by you implying tanking is useful.
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Never would you take a warrior over sin for tanking in higher end. And you wouldn't take a tank period in general NM or HM.
I would go with frontlining if you prefer that.
And to reaper, just because something does something better doesn't mean the inferior one is useless.
And if your sin is failing at doing damage because he is dead, your monks suck.
A sin can upkeep plenty of SY for utility and still put out DPS, but yes, it can't tank+DPS, I simply meant those as separate statements.
Age
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I think he's referring to Paragons that aren't imbagons.
Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club. Assassins are overpowered because of critscythe, MSDB, and SF Warriors are overpowered because of their insane damage-dealing capabilities and armor Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills Rangers are overpowered because of their versatility Ritualists are overpowered because of the power of their spirits Paragons are overpowered because of imbagon Necromancers are overpowered for so many reasons I can't even begin to list them all Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting Elementalists are overpowered because of their tanking and even more insane healing/protting abilities But the Assassin is the most overpowered of all, obviously. |
I would say Monks are underpowered especially in pvp.
Warrior is good and balanced.
My pick is Sin and Derv. for both pvp(all forms of pvp) and pve.
KZaske
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Snip...
Rangers are overpowered because of their versatility ...Snip... But the Assassin is the most overpowered of all, obviously. |
As for the OP question, I think the best balanced is a toss up between a Monk and a Warrior as far as PvE is concerned. Don't care about PvP so I have no clue there.