Does this work/ever been tried?

Molochh

Pre-Searing Cadet

Join Date: Jun 2006

None

Mo/Me

In HA, suicide before game start to get summons out, if whole team can suicide+summon you can for example have 8 flesh golems at start. with death pentaly though (-10/8 from zaishen).

Would this or some variant work?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

It might have been tried before.

Molochh

Pre-Searing Cadet

Join Date: Jun 2006

None

Mo/Me

wow, this is rly cool

Zzes Tyan

Frost Gate Guardian

Join Date: Mar 2009

Florida

[Play]

D/

Golemway was epic.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

Ok, so read that whole post and I don't get it. You had 3 flesh golems...how is that so hard to defend against seems to me you could spike them out pretty easily. The little equation he has says flesh golem x 22= win but how are they getting 22 golems...

The Cake Archer

Academy Page

Join Date: Jun 2009

Mo/A

Quote:
Originally Posted by Songbringer View Post
Ok, so read that whole post and I don't get it. You had 3 flesh golems...how is that so hard to defend against seems to me you could spike them out pretty easily. The little equation he has says flesh golem x 22= win but how are they getting 22 golems...
Long ago, veretas gaze allowed you to bypass the limits set on controlling minions.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Basically, you summon a Fleshy then die so it becomes uncontrolled. Then you can have another one when you get revived, then repeat the process. During the process you have a N/Mo spamming Heal Area to keep everybody alive, including the Fleshies, and he always has energy thanks to the constant deaths. During this process the ele grabs them all up with Verata's Gaze, then once you have enough your necros spam Blood of the Master to keep them alive.

I never played against it, but that's how I understand it between both hearing discussions about it and reading the post.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

Ah, never knew about that bug...makes sense now.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

i envy that guild..<3 lol

Celtus

Ascalonian Squire

Join Date: Jun 2009

D/

i think a similar tactic was very dominant back in the first couple months after prophecies release.. saccers were used to make a minion factory before the game started (flesh golems werent an option back then), and i think there was no limit on the amount of minions one player could control?? i remember one particular MM always holding halls..

i farm baddies

Lion's Arch Merchant

Join Date: Apr 2009

ive played golemway where a dude sacs himself to 60dp and is a bip necro while his teammates get flesh golems up.

the build was pretty sexy, 5 or so flesh golems hitting for 60's to random people which created nice pressure, then we spiked often and demolished teams. its quite gimmicky however

Borat_Best_Player

Academy Page

Join Date: Aug 2009

Pretty sure I've seen flesh golems (At 17 death magic) hit for up to 150 or 160 even...

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Celtus View Post
i think a similar tactic was very dominant back in the first couple months after prophecies release.. saccers were used to make a minion factory before the game started (flesh golems werent an option back then), and i think there was no limit on the amount of minions one player could control?? i remember one particular MM always holding halls..
Yeah, early on there was no limit on the number of minions you could have so the MM's were a tad too powerful sometimes

Muwhahahahahaha Ha

Academy Page

Join Date: Apr 2009

A/

isn't there build in HA right now called minion-way( or possible lich-way)? i can't seem to find it anywhere...but yeah its the same concept. you can get a good number of minions out before the match starts usually. uses aura of the lich i believe+the norm health sacs

xanarot

Krytan Explorer

Join Date: Jan 2006

[GoE]

R/

Sounds like the minion factory from past times.

Past being, prophecies pre-SF where necromancers didnt have a limit on minions yet. People had up to 50 minions in a team at the moment of the game start depending on the saccers skills/hp, fast-cast resmers and summoners.


Might still work nowadays, but more gimmick-like just like going thumpers or iway for giggles and some old school fun.