Does this work/ever been tried?
Molochh
In HA, suicide before game start to get summons out, if whole team can suicide+summon you can for example have 8 flesh golems at start. with death pentaly though (-10/8 from zaishen).
Would this or some variant work?
Would this or some variant work?
zelgadissan
Molochh
wow, this is rly cool
Zzes Tyan
Golemway was epic.
Songbringer
Ok, so read that whole post and I don't get it. You had 3 flesh golems...how is that so hard to defend against seems to me you could spike them out pretty easily. The little equation he has says flesh golem x 22= win but how are they getting 22 golems...
The Cake Archer
Long ago, veretas gaze allowed you to bypass the limits set on controlling minions.
zelgadissan
Basically, you summon a Fleshy then die so it becomes uncontrolled. Then you can have another one when you get revived, then repeat the process. During the process you have a N/Mo spamming Heal Area to keep everybody alive, including the Fleshies, and he always has energy thanks to the constant deaths. During this process the ele grabs them all up with Verata's Gaze, then once you have enough your necros spam Blood of the Master to keep them alive.
I never played against it, but that's how I understand it between both hearing discussions about it and reading the post.
I never played against it, but that's how I understand it between both hearing discussions about it and reading the post.
Songbringer
Ah, never knew about that bug...makes sense now.
majikmajikmajik
i envy that guild..<3 lol
Celtus
i think a similar tactic was very dominant back in the first couple months after prophecies release.. saccers were used to make a minion factory before the game started (flesh golems werent an option back then), and i think there was no limit on the amount of minions one player could control?? i remember one particular MM always holding halls..
i farm baddies
ive played golemway where a dude sacs himself to 60dp and is a bip necro while his teammates get flesh golems up.
the build was pretty sexy, 5 or so flesh golems hitting for 60's to random people which created nice pressure, then we spiked often and demolished teams. its quite gimmicky however
the build was pretty sexy, 5 or so flesh golems hitting for 60's to random people which created nice pressure, then we spiked often and demolished teams. its quite gimmicky however
Borat_Best_Player
Pretty sure I've seen flesh golems (At 17 death magic) hit for up to 150 or 160 even...
Tijger
Quote:
i think a similar tactic was very dominant back in the first couple months after prophecies release.. saccers were used to make a minion factory before the game started (flesh golems werent an option back then), and i think there was no limit on the amount of minions one player could control?? i remember one particular MM always holding halls..
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Muwhahahahahaha Ha
isn't there build in HA right now called minion-way( or possible lich-way)? i can't seem to find it anywhere...but yeah its the same concept. you can get a good number of minions out before the match starts usually. uses aura of the lich i believe+the norm health sacs
xanarot
Sounds like the minion factory from past times.
Past being, prophecies pre-SF where necromancers didnt have a limit on minions yet. People had up to 50 minions in a team at the moment of the game start depending on the saccers skills/hp, fast-cast resmers and summoners.
Might still work nowadays, but more gimmick-like just like going thumpers or iway for giggles and some old school fun.
Past being, prophecies pre-SF where necromancers didnt have a limit on minions yet. People had up to 50 minions in a team at the moment of the game start depending on the saccers skills/hp, fast-cast resmers and summoners.
Might still work nowadays, but more gimmick-like just like going thumpers or iway for giggles and some old school fun.