Unlocking Eye of the North Heroes?

Kaiden

Ascalonian Squire

Join Date: Sep 2009

So I bought Platinum a while back and have GW Prophecies and Eye of the North available to my characters.

I don't have Factions or Nightfall yet, although I might pick them up at some point.

My question is, can my level 10 character somehow get a Hero to group with on occasion when I can't get a group for PvE, without disrupting or fast forwarding my Prophecies campaign progress?

Preferably a level 10 hero or lower, if it's a level 20 hero, I'm not interested as I think that would make things too easy right?

samerkablamer

Frost Gate Guardian

Join Date: Dec 2006

The Mirror of Reason [SNOW]

P/W

all eotn heroes are already level 20, but yeah you can go from lion's arch to eotn, get the heroes, go back and continue the storyline

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

All Eye of the North Heroes start are level 20. Only Nightfall heroes (except Razah) start at levels lower than 20. The level a Nightfall hero is when you obtain him/her depends on whether you started your character in NF or not, as well as on the progression of the Storyline.

So it sounds like you might wanna stick to using henchies/real players as your team mates. The Eye of the North Henchmen are generally pretty good anyway, often better than the heroes you could build with only skills from Prophecies and EotN. The prophecies henchmen are.... meh. But again, with only that small skill set, they are probably almost as good as you could build anyway. Good hunting.

Killamus

Guest

Join Date: Oct 2008

They won't make your party uber powerful, because soon monsters start hitting level 20 after LA anyways. They'll be a lot more powerful then henchmen, but a lot less powerful then humans too.

Kaiden

Ascalonian Squire

Join Date: Sep 2009

Thanks guys, appreciate the info. I'm not at Lion's Arch yet, not even sure where it is, but I didn't want to jump too far ahead or anything. As slow and boring as some people say Prophecies is, I'm enjoying it

One more quick question though... How will I get to EOTN from Lion's Arch when I get there? And then who do I talk to?

Before I finish prophecies, all I want to do is get a few heroes, and then get back to the campaign without ruining anything, and without going on a long side-track starting a bunch of quests looking for the right one, etc...

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by Kaiden View Post
One more quick question though... How will I get to EOTN from Lion's Arch when I get there? And then who do I talk to?
http://wiki.guildwars.com/wiki/What_Lies_Beneath
Quote:
Before I finish prophecies, all I want to do is get a few heroes, and then get back to the campaign without ruining anything, and without going on a long side-track starting a bunch of quests looking for the right one, etc... With EOTN, you get two heroes just from the first quest (An ele and a monk hero) and within about 15 minutes of playing you'll get a mesmer hero too.

I would highly recommend those three, as (in general play) a mesmer, ele, and monk are pretty standard. If you want to continue with EOTN (The entire storyline takes about a day to do), you'll get a ranger, warrior, and necro (!!!) hero just from the storyline. There's an assassin (Useless to you) and paragon (Pretty useless to you, might find some nitch though) hero you can get through quests after the main storyline is finished too. In one of the first towns, you get a chance to get two more heroes (A derv, and a rit hero) via this quest http://wiki.guildwars.com/wiki/The_N...ing_Tournament, although you'll have very few skills for any non-core profession, so they won't do you much good.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

I fully agree with Marty. Go get the first three EotN heroes and pick up a set of max armor while you're there. Also be sure to do the hero tutorial from Burol Ironfist in Boreal Station. Then get back to Prophecies. That's the way I did it, and it worked out fine. I used those three heroes not only for the rest of Prophecies but all of Factions, before starting Nightfall.

The heroes won't make Prophecies too easy for you. They don't come with a pile of skills or any elites, don't have max weapons, and don't have any runes or insignia on their armor. As you go through the rest of Prophecies you will be spending much time on improving their effectiveness by getting them properly equipped and building their skill sets. It's a good learning experience.

Kaiden

Ascalonian Squire

Join Date: Sep 2009

Thanks for all the info everyone! I think I'm going to take Marty and Brett's advice though and just get the first 3 heroes.

How much cash and what items or whatever do I need for Max armor?

Kaiden

Ascalonian Squire

Join Date: Sep 2009

Thanks again Brett, I'm a warrior so 200 iron ingots and 32 steel ingots. Guess I better get farming charcoal.

Wish I had known to save stuff like that before I sold any crafting stuff.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Heh, just checked with the rare mats trader - Steel Ingots 170g, Lumps of Charcoal 230g.

Methinks crafting would work out rather expensive - 10x Iron Ingot (210g), 1x Charcoal (230g) and 200g works out at 640g per Steel Ingot - yikes!

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

As Snograt and Ariena pointed out, some rare mats are worth crafting and some are not, so you need to keep an eye on mat and crafting prices. It is a good idea to use the material storage tab in your Xunlai chest to build up a stock of mats for future use, since any of them may be useful for crafting something you will want eventually -- armor, weapons, or consumables.

For overflow common materials, it can be very profitable to craft certain rare mats and sell them to the rare trader, or to other players if you have the patience. Turn your excess Wood into Parchment or Vellum (Vellum needs Dust in addition to Wood), both of which can be sold at a good profit over crafting costs. Likewise, turn your Tanned Hide into Leather or Elonian Leather (again, Dust is added for Elonian). Rare materials requiring Dust are generally more profitable, but Dust is harder to come by than Wood and Tanned Hide.

Kaiden

Ascalonian Squire

Join Date: Sep 2009

There needs to be a newb FAQ with this kind of information. I've found some good info on some, but most contain manual info and not much else. Or a thread with tips like:

- Don't buy armor, find the collectors for it and get it for free
- Don't sell your pre-searing dyes
- Frenzy and Healing Signet will kill you repeatedly until you learn how to use them properly and both at the same time will kill you anyways.
- If it stacks keep it, it's either a collectable or a crafting material
- If you're selling craftables or dyes, find the trader and don't sell to the merchant.
- Mesmer is a tough starting primary for a newb, try something different first
- Don't buy skills in prophecy unless it's a skill you absolutely need, you'll get most of them for free doing quests.
- Expert Salvage kits are for magic items and not to get more materials from normal items.
- Don't craft rare salvage without checking the trader prices, it may be more expensive to craft than it is to buy. (thanks Snograt, I would have farmed and crafted)

I'd be about 2k richer and not broke like I am now had I known some of those things...


And how about... Is there anyway for a warrior to get more than 20 energy and 2 regen?

How do you salvage runes? I've salvaged blue items and can get hilts and bow strings, but rune is never an option.

If there is one, please point me to it, and if not, I'll be happy to put one up or add on to an existing one.

And thanks again for all the info.
That armor can't be upgraded with an insignia, and can only be found in the desert and onwards. Insignias are important, although for NM PvE can be ignored.
Quote:
- Expert Salvage kits are for magic items and not to get more materials from normal items. Expert salvages also have a chance for rare mats, and in my experience, do give more materials then a regular salvage kit. Although several people disagree with me on this.
Quote:
And how about... Is there anyway for a warrior to get more than 20 energy and 2 regen? Yep, use attunement runes for additional energy, although it's not possible to get more energy regen unless you use special skills (I.E. Blood is power)
Quote:
How do you salvage runes? I've salvaged blue items and can get hilts and bow strings, but rune is never an option. Use an expert salvage kit, make sure that the item actually has a rune on it (It'd say something like "Stonefist <itemname> of Attunement")

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Kaiden View Post
- Don't buy armor, find the collectors for it and get it for free
I also have to disagree with this. Contrary to some of the statements on the wiki, you usually get better armor sooner by having it crafted. For example, the armor from Corwin in Ascalon City is better than anything you can get from a collector until much further in the game. Plus, it can take a LONG time to get enough drops of the required collectables when you can't farm the foes solo. For example, for a level 10 character in pre-searing armor to get a bunch of hydra claws is a real exercise in frustration, even with a full team of henchies. Totally not worth the effort.

I prefer to get the best set of intermediate armor I can early on (Ascalon City Post Searing, Seitung Harbor, or Blacktide Den, depending on campaign), then get max armor as soon after that as possible, even if I have to travel outside the starting campaign to do it.

Quote:
- If it stacks keep it, it's either a collectable or a crafting material
That may be going a bit overboard given limited storage.

Fill the common mats in your Xunlai storage and perhaps lay in a small supply of the rare mats as you get them. Also, look up the mat requirements for any armor or weapons you plan to craft in the near future, and keep whatever you will need for that use. Otherwise, find the best way to make a profit off the extras.

There are a couple of hundred collectables in GW. Trying to keep ALL of them will suck up enormous amounts of storage, and you will need several characters just to serve as mules to hold them. But, many of them are worthless and some don't even have a collector who accepts them.

If you want to go this way, be a bit more selective. I certainly keep any collectable that can be used for Halloween, Wintersday, and Canthan New Year. Collectables that can be traded for a max-stat weapon may be worth keeping if you can provide the storage for them. Or you can be even more selective and just keep those that trade for the weapons with the most desirable stats. Any other collectable should be merched or salvaged for mats.

Quote:
- Don't buy skills in prophecy unless it's a skill you absolutely need, you'll get most of them for free doing quests. Good advice, though I would say "many" of them rather than "most". Also, after you Ascend and unlock the other secondary professions, don't forget to go back to earlier areas (Old Ascalon, Sardelac, Yak's Bend) and take the skill quests offered to those professions for additional free skills.

Quote:
- Expert Salvage kits are for magic items and not to get more materials from normal items. Unlike Killamus, I'm not convinced you get more materials, so I would agree with this. However, do use an expert kit if there is a chance of a rare material from whatever you're salvaging. Some items have no chance of this, so you'll either have to learn the difference, or just use expert kits on everything and hope Killamus is right. (Frankly, once you can really afford to do it, it's just more convenient to carry nothing but expert or superior kits, except in special cases. But, someone just starting out needs to be more careful of their cash flow.)

Quote:
And how about... Is there anyway for a warrior to get more than 20 energy and 2 regen? Runes, insignia, and weapon mods can give you more energy (though not more regen). However, it's a tradeoff. If you use Radiant insignia and/or attunement runes, then you can't use other runes which are much more important for a warrior to have. It's better to learn how to manage your energy.

Likewise, for weapons, you are much better off using a 15^50 inscription for extra damage than an "I Have the Power" for extra energy. If your bar is heavily loaded with energy skills rather than adrenal skills, though, a Zealous mod might be a good choice. That allows you to gain energy with each hit.

Quote:
How do you salvage runes? I've salvaged blue items and can get hilts and bow strings, but rune is never an option. Runes and insignia come from armor drops, rather than weapon drops. For example, "Dwarven Armor", "Charr Shaman Garb", or "Ettin Pauldron" are armor pieces. Blue, purple, or gold armor pieces contain insignia and/or runes.

Kaiden

Ascalonian Squire

Join Date: Sep 2009

See? Even the stuff I learned on my own is wrong

I've explored all the way to the courthouse near Pike sqaure, and down south of Frontier gate, but frontier gate is where I am campaign wise. I'm still finding collecters for char skins and fetid carapices. They don't always have something I can use, but I hace been salvaging what I can't use. And I have all of the 41 armor except for the one requiring the hydras, I don't know where they are to fight them and get the fangs or whatever.

I don't have alot of energy problems, but I like to cyclone axe alot to build up adrenaline, and I use vital blessing or something like that for an extra 61hp so I only have one energy regen >.


Gonna post my current build in the builds forum and ask for some input though... I do ok, but tend to fight on the edge of my seat.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

I wouldn't say the stuff you learned on your own is "wrong". You're on the right track mostly, and your learning just needs some refinement. I think you're doing a great job of paying attention to the game and analyzing your experiences.

It will be quite some time before you encounter hydras. They are past the Diessa Lowlands, in the Ascalon Foothills and Dragon's Gullet (both of which are zones with no outposts). That's one of the problems with using collector armor -- traveling long distances through tough opposition wearing lower-level armor in order to get the drops you need for better armor. And hydras are very, very stingy with their claws.

The best use I know of for Charr Hides is to trade them for Fur Squares in Ascalon City.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by BrettM
View Post
I wouldn't say the stuff you learned on your own is "wrong". You're on the right track mostly, and your learning just needs some refinement. I think you're doing a great job of paying attention to the game and analyzing your experiences.

It will be quite some time before you encounter hydras. They are past the Diessa Lowlands, in the Ascalon Foothills and Dragon's Gullet (both of which are zones with no outposts). That's one of the problems with using collector armor -- traveling long distances through tough opposition wearing lower-level armor in order to get the drops you need for better armor. And hydras are very, very stingy with their claws.

The best use I know of for Charr Hides is to trade them for Fur Squares in Ascalon City. To put this another way, you're doing exactly what you should be doing in terms of improvement. You have a long way to go, but instead of digging in your heels to defend yourself, you are taking constructive criticism which makes all the difference. The last bar you posted shows promise, and I only suggest changing Healing Signet, Watch Yourselves, and Vital Blessing. It is good that you recognize the uses for each of your attack skills, and while FGJ isn't a great skill forever, you won't have any better options for that slot until you progress more in the campaign.

As for the argument between self-defense and offense, I tell new and veteran players alike that whether you live or die depends on your Monks' energy pools. This goes double for henchmen, since they tend to spam spells (using them inefficiently) and quickly run themselves out of energy. You are a Warrior, and so your job is to kill the opposing group/team before your Monks run out of energy. In terms of efficiency, this means you utilize your strengths as a damage dealer rather than compensating for your vulnerability of being in front with heals and self-defense. There are more specific ways of looking at this, such as taking out their offense first to relieve pressure on your healers, or taking out their defense first to be able to take the entire group out more quickly, but these tactics should vary based upon what you are bringing to the table in terms of build and preference, as well as what you are fighting.