Vow Of Silence (PvE)
reaper with no name
Blah blah blah...dervishes suck...yadda yadda yadda...they need something to make them worth using...something something something...
You know the drill.
Vow Of Silence (PvE)
For 5...9 sec, you cannot be the target of spells cast by enemies or allies.
Only difference is that now you'd be able to cast spells yourself.
You know the drill.
Vow Of Silence (PvE)
For 5...9 sec, you cannot be the target of spells cast by enemies or allies.
Only difference is that now you'd be able to cast spells yourself.
aga
Imo, this wouldn't make much of a difference. The skill is already good at what it is.
Bodock
wouldn't that just make it spell breaker?
zelgadissan
Your new description is just the current version reworded - the game considers yourself to be an ally. Think of stuff like WoH - "Heal target ally for 5..81..100 health, blahblahblah" but you can still cast it on yourself. EDIT: I'm an idiot, you could still cast spells on other people. Forgive the ignorance.
Anyway, don't really see the need. Honestly I think PvE/PvP splits are bad, but I'm sure that I'm one of the few.
Anyway, don't really see the need. Honestly I think PvE/PvP splits are bad, but I'm sure that I'm one of the few.
Tenebrae
See skill icon ? its pointless to "silence" someone while you dont "silence" . Its fine how it is
Dratyan
I agree with the buff, but maybe it could be even more buffed.
Running: SF>VoS
Tanking(not even possible but...): SF/SB > VoS
This skill is like Dervish: there's always something better.
Running: SF>VoS
Tanking(not even possible but...): SF/SB > VoS
This skill is like Dervish: there's always something better.
Cuilan
I don't use this skill for tanking, but for getting safely into a mob of spellcasters who may spike. Works perfectly. Set up anything you may or may not have before, and then attack away with your attack skills.
I don't believe this skill was meant for "tanking"...
I don't believe this skill was meant for "tanking"...
MagmaRed
Currently if you have VoS up, you can't cast any other enchantment on yourself. So if VoS is active, you can't use Heart of Fury, Mending Touch, etc. The change he is suggesting would allow you to use spells on yourself, but not allow other people/monsters to use spells on you. Would be slightly more powerful for PvE use, but I dont' think it is needed. All it would do is create an opening for more problems like SF is, not make Dervishes more useful.
Catchphrase
Wouldn't an enchantment causing interrupts and daze more in-line with dervish's PbAOE ability? "All nearby foes are interrupted. For 3..10 seconds your melee attacks interrupt foes casting spells. When this enchantment ends, all adjacent foes are dazed for 1..4s."
zwei2stein
Quote:
Currently if you have VoS up, you can't cast any other enchantment on yourself. So if VoS is active, you can't use Heart of Fury, Mending Touch, etc. The change he is suggesting would allow you to use spells on yourself, but not allow other people/monsters to use spells on you. Would be slightly more powerful for PvE use, but I dont' think it is needed. All it would do is create an opening for more problems like SF is, not make Dervishes more useful.
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Making, for example, D/Mo 600/Smite with infinite Vow Of Silence viable. Which would, of course, be quite broken.
And since it would be 'killer application' from dervs, it would make them more useful/wanted.
reaper with no name
Quote:
Your new description is just the current version reworded - the game considers yourself to be an ally. Think of stuff like WoH - "Heal target ally for 5..81..100 health, blahblahblah" but you can still cast it on yourself. EDIT: I'm an idiot, you could still cast spells on other people. Forgive the ignorance.
Anyway, don't really see the need. Honestly I think PvE/PvP splits are bad, but I'm sure that I'm one of the few. |
But I really don't see this being any more powerful than 55 and 600 monks. Last time I checked, those weren't considered overpowered. Or are people just saving that one for when SF finally gets nerfed?
Tenebrae
Quote:
Actually, what I was trying to say was that you couldn't be the target of spells from enemies or other allies. Sorry. Thought that part was implied.
But I really don't see this being any more powerful than 55 and 600 monks. Last time I checked, those weren't considered overpowered. Or are people just saving that one for when SF finally gets nerfed? |
55s get pwnd by interrupts and ench removal ( and degen sometimes )
600 are a 2 tag team
Your buffed VoS bypass all non signet interrupts , non signet ench removals and can be mantained like SB without ANY other skill help with NO drawback and leaving you free for a second prof skill set.
And yes , 55s and 600/smite are overpowered like SF is so creating another broken build/skill/tag team doesnt solve anything.
MagmaRed
Quote:
Really ? then i guess you are almost BLIND pal.
55s get pwnd by interrupts and ench removal ( and degen sometimes ) 600 are a 2 tag team Your buffed VoS bypass all non signet interrupts , non signet ench removals and can be mantained like SB without ANY other skill help with NO drawback and leaving you free for a second prof skill set. And yes , 55s and 600/smite are overpowered like SF is so creating another broken build/skill/tag team doesnt solve anything. |
Tenebrae
Quote:
Savage Slash, Savage Shot, Concussion Shot, Distracting Shot, Disrupting Lunge, etc., etc., etc. all disagree. VoS would be hard to interrupt as it is a 1/4 second cast, but it can be interrupted by non spell skills other than signets, and any other skill used can be interrupted as well.
|
Because it "can" be interrupted doesnt mean it will happen because VoS wont be interrupted not even on HM 99% of the time so yes , my statement was right 99% of the time but hey , you are right that 1% , ok .
MagmaRed
Quote:
Yeah because like we all know , bow interrupts can interrupt 1/4 skills with ease. Good on the paper , but in the true world no ..... hell no , not even knowing when the foe is going to use a 1/4 cast spell/skill . Ping over 100ms and its impossible ,and for the AI , AI REACTS so also its impossible for a NPC / Hero Ranger to do it. And melee interrupts will also fail most of the time , even with a HM IA ( tested by me with a 55 SV ).
Because it "can" be interrupted doesnt mean it will happen because VoS wont be interrupted not even on HM 99% of the time so yes , my statement was right 99% of the time but hey , you are right that 1% , ok . |
Do I rely on it? No. But the monsters in PvE that use VoS aren't ones that can party wipe any AVERAGE group, much less a GOOD group. And the team builds I use typically have 1 physical damage dealer outside of minions.
I don't see a problem with VoS, so I dont' see a reason to buff it.
Lawliet Kira
i would love this
MithranArkanere
Thanks to shadow form we know that Vow of Silence is fine as it is.
eyekwah2
Idea is that you sacrifice being able to cast spells on yourself for being able to almost permanently maintain VoS, which is essentially Spellbreaker + Arcane Echo without so much energy burden. If you're looking for a nice farming tool, stick with sin.
dusanyu
VoS is Balanced in fact Anet needs to look at it as an example on how to balance shadow form
D E C E P T I V E
/not signed
This skill is already nearly overpowered as it is, you can cast on yourself and shut down casters, you can still run up to them and use all of your scythe skills, which are already highly damaging to caster armor, especially if they are running from you
This skill is already nearly overpowered as it is, you can cast on yourself and shut down casters, you can still run up to them and use all of your scythe skills, which are already highly damaging to caster armor, especially if they are running from you
Thenameless Wonder
This skill would be nice to have but it would bring in a SF problem. Infinite prot against spells + good aoe damage capabilities + lots of regen = problems.
I'd be cool but sorry
/notsigned
I'd be cool but sorry
/notsigned