Vow Of Silence (PvE)

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Blah blah blah...dervishes suck...yadda yadda yadda...they need something to make them worth using...something something something...

You know the drill.

Vow Of Silence (PvE)
For 5...9 sec, you cannot be the target of spells cast by enemies or allies.

Only difference is that now you'd be able to cast spells yourself.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Imo, this wouldn't make much of a difference. The skill is already good at what it is.

Bodock

Ascalonian Squire

Join Date: Jun 2009

dirty ballsack

[emd]

W/

wouldn't that just make it spell breaker?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Your new description is just the current version reworded - the game considers yourself to be an ally. Think of stuff like WoH - "Heal target ally for 5..81..100 health, blahblahblah" but you can still cast it on yourself. EDIT: I'm an idiot, you could still cast spells on other people. Forgive the ignorance.

Anyway, don't really see the need. Honestly I think PvE/PvP splits are bad, but I'm sure that I'm one of the few.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

See skill icon ? its pointless to "silence" someone while you dont "silence" . Its fine how it is

Dratyan

Dratyan

Frost Gate Guardian

Join Date: Dec 2007

D/

I agree with the buff, but maybe it could be even more buffed.

Running: SF>VoS
Tanking(not even possible but...): SF/SB > VoS

This skill is like Dervish: there's always something better.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I don't use this skill for tanking, but for getting safely into a mob of spellcasters who may spike. Works perfectly. Set up anything you may or may not have before, and then attack away with your attack skills.

I don't believe this skill was meant for "tanking"...

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Currently if you have VoS up, you can't cast any other enchantment on yourself. So if VoS is active, you can't use Heart of Fury, Mending Touch, etc. The change he is suggesting would allow you to use spells on yourself, but not allow other people/monsters to use spells on you. Would be slightly more powerful for PvE use, but I dont' think it is needed. All it would do is create an opening for more problems like SF is, not make Dervishes more useful.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Wouldn't an enchantment causing interrupts and daze more in-line with dervish's PbAOE ability? "All nearby foes are interrupted. For 3..10 seconds your melee attacks interrupt foes casting spells. When this enchantment ends, all adjacent foes are dazed for 1..4s."

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by MagmaRed View Post
Currently if you have VoS up, you can't cast any other enchantment on yourself. So if VoS is active, you can't use Heart of Fury, Mending Touch, etc. The change he is suggesting would allow you to use spells on yourself, but not allow other people/monsters to use spells on you. Would be slightly more powerful for PvE use, but I dont' think it is needed. All it would do is create an opening for more problems like SF is, not make Dervishes more useful.
Slighly more? It will allow dervish to maintain it without any downtime, and be able to use other self defense spells while it was active.

Making, for example, D/Mo 600/Smite with infinite Vow Of Silence viable. Which would, of course, be quite broken.

And since it would be 'killer application' from dervs, it would make them more useful/wanted.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by zelgadissan View Post
Your new description is just the current version reworded - the game considers yourself to be an ally. Think of stuff like WoH - "Heal target ally for 5..81..100 health, blahblahblah" but you can still cast it on yourself. EDIT: I'm an idiot, you could still cast spells on other people. Forgive the ignorance.

Anyway, don't really see the need. Honestly I think PvE/PvP splits are bad, but I'm sure that I'm one of the few.
Actually, what I was trying to say was that you couldn't be the target of spells from enemies or other allies. Sorry. Thought that part was implied.

But I really don't see this being any more powerful than 55 and 600 monks. Last time I checked, those weren't considered overpowered. Or are people just saving that one for when SF finally gets nerfed?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by reaper with no name View Post
Actually, what I was trying to say was that you couldn't be the target of spells from enemies or other allies. Sorry. Thought that part was implied.

But I really don't see this being any more powerful than 55 and 600 monks. Last time I checked, those weren't considered overpowered. Or are people just saving that one for when SF finally gets nerfed?
Really ? then i guess you are almost BLIND pal.
55s get pwnd by interrupts and ench removal ( and degen sometimes )
600 are a 2 tag team
Your buffed VoS bypass all non signet interrupts , non signet ench removals and can be mantained like SB without ANY other skill help with NO drawback and leaving you free for a second prof skill set.
And yes , 55s and 600/smite are overpowered like SF is so creating another broken build/skill/tag team doesnt solve anything.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Tenebrae View Post
Really ? then i guess you are almost BLIND pal.
55s get pwnd by interrupts and ench removal ( and degen sometimes )
600 are a 2 tag team
Your buffed VoS bypass all non signet interrupts , non signet ench removals and can be mantained like SB without ANY other skill help with NO drawback and leaving you free for a second prof skill set.
And yes , 55s and 600/smite are overpowered like SF is so creating another broken build/skill/tag team doesnt solve anything.
Savage Slash, Savage Shot, Concussion Shot, Distracting Shot, Disrupting Lunge, etc., etc., etc. all disagree. VoS would be hard to interrupt as it is a 1/4 second cast, but it can be interrupted by non spell skills other than signets, and any other skill used can be interrupted as well.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by MagmaRed View Post
Savage Slash, Savage Shot, Concussion Shot, Distracting Shot, Disrupting Lunge, etc., etc., etc. all disagree. VoS would be hard to interrupt as it is a 1/4 second cast, but it can be interrupted by non spell skills other than signets, and any other skill used can be interrupted as well.
Yeah because like we all know , bow interrupts can interrupt 1/4 skills with ease. Good on the paper , but in the true world no ..... hell no , not even knowing when the foe is going to use a 1/4 cast spell/skill . Ping over 100ms and its impossible ,and for the AI , AI REACTS so also its impossible for a NPC / Hero Ranger to do it. And melee interrupts will also fail most of the time , even with a HM IA ( tested by me with a 55 SV ).
Because it "can" be interrupted doesnt mean it will happen because VoS wont be interrupted not even on HM 99% of the time so yes , my statement was right 99% of the time but hey , you are right that 1% , ok .

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Tenebrae View Post
Yeah because like we all know , bow interrupts can interrupt 1/4 skills with ease. Good on the paper , but in the true world no ..... hell no , not even knowing when the foe is going to use a 1/4 cast spell/skill . Ping over 100ms and its impossible ,and for the AI , AI REACTS so also its impossible for a NPC / Hero Ranger to do it. And melee interrupts will also fail most of the time , even with a HM IA ( tested by me with a 55 SV ).
Because it "can" be interrupted doesnt mean it will happen because VoS wont be interrupted not even on HM 99% of the time so yes , my statement was right 99% of the time but hey , you are right that 1% , ok .
I have done it on my Ranger, and on my Mesmer. Takes some timing to know when it will expire, and quick reflexes, but it is possible. No, I do not interrupt it 100% of the time, but I can. Zho has done it for me, and I certainly can't control her at all. Gwen has done it for me, and I do not micro her. It becomes easier if you supply daze, but even without daze, it can be done.

Do I rely on it? No. But the monsters in PvE that use VoS aren't ones that can party wipe any AVERAGE group, much less a GOOD group. And the team builds I use typically have 1 physical damage dealer outside of minions.

I don't see a problem with VoS, so I dont' see a reason to buff it.

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

i would love this

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Thanks to shadow form we know that Vow of Silence is fine as it is.

eyekwah2

eyekwah2

Academy Page

Join Date: Jul 2009

Martyrs to the Flame

Rt/Me

Idea is that you sacrifice being able to cast spells on yourself for being able to almost permanently maintain VoS, which is essentially Spellbreaker + Arcane Echo without so much energy burden. If you're looking for a nice farming tool, stick with sin.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

VoS is Balanced in fact Anet needs to look at it as an example on how to balance shadow form

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

/not signed

This skill is already nearly overpowered as it is, you can cast on yourself and shut down casters, you can still run up to them and use all of your scythe skills, which are already highly damaging to caster armor, especially if they are running from you

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

This skill would be nice to have but it would bring in a SF problem. Infinite prot against spells + good aoe damage capabilities + lots of regen = problems.

I'd be cool but sorry

/notsigned