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There was a tiny update today, but it was pretty small, and no notes posted yet
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* Dizhou [Xunlai Pollster] has been removed from the Great Temple of Balthazar.
http://wiki.guildwars.com/wiki/Game_updates/20090910
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There was a tiny update today, but it was pretty small, and no notes posted yet
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VoR is still OP in 4v4. Coupled with Backfire, it compels 4v4 players to either run dual hex rip, run a fail hex rip like Remove Hex, or face a VERY heavy pressure window for ten seconds out of every minute. And that's before we consider the ability to remove hexes from the remainder of the team or the possibility of Diversion.
Monk bars are tight. You shouldn't have to give up a slot in your build due to the combination of two skills. Sure, you could revert Backfire back to 30 if you wanted and solve the problem that way. But either way, the VoR bar in its present form is clearly OP in 4v4. I agree that Primal is not OP in GvG, but there's a reason it's everywhere in HA. If you don't run it and they do, they spike more often than you, and you lose all else equal. You can't spike the warriors constantly; good ones anticipate visually and cancel, so you're spiking 96/106 armor targets to what purpose? Sure, you can't run relics with PR, but the Warriors should be off disrupting the opposition while casters run. GvG is not the only format that needs to be balanced. You've already admitted that nerfing PR/VoR won't impact GvG in any way. So fixing them for the formats they need fixing in does no harm and does significant good. |
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VoR and Backfire aren't the problem.
It's the other magical skill that breaks the bar. |
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Which was, coincidentally, a balanced skill for YEARS. If buffing other skills makes that skill overpowered, how are the buffs not the problem? I didn't understand this when the entire standard Mesmer bar was nerfed in lieu of nerfing Recovery, and I don't understand it now. Sometimes buffs are bad. Refusing to admit the error risks compounding it.
Regardless, hitting that skill won't solve the 4v4 problem I referred to. The bar simply produces more hex threats that must be countered than any single bar should be compelled to handle 4v4. I can see the argument with VoR. But I'm not seeing PR when I obs highly-ranked teams. If it isn't in the meta, and it doesn't counter some prospective build that could emerge and alter the meta, how does it matter? Are you arguing that a significant share of warriors will be carrying PR again after the impending nerfs? I seem to remember Soul Bind/condition pressure being everywhere before the VoR buff. Just because a build gets crowded out of the meta doesn't imply that it wouldn't be viable if another similar build leaves. You don't have to have mesmer hexes to pressure a team with hexes. |
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I don't think there is going to be a skill balance. I think the dog ate the balance sheet.
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| So, Anet buffs assassin skills, lame R/A meta appears, and now Expertise is the problem? Just nerf the sin skills back, and/or tie a few of them to Critical Strikes. |
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If it wasn't for these single skills that are so powerful, we wouldn't be in this power creep situation.
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