Arenanet talks about GW1: content updates, farming, shadow form, ursan ect. in PAX 2009.
http://www.youtube.com/user/arenanet.../9/125KWGuNu60 - Part One
http://www.youtube.com/user/arenanet...10/IW3T_aiQQI8 - Part Two
http://www.youtube.com/user/arenanet...11/-3ScVRiFm3A - Part Three
Updates for pve, what do I have to look forward to?
Originally Posted by Linsey Murdock
Well, we are thinking about and working on halloween and wintersday coming up, thinking about things that we can do to fit the schedule and sort of to spice up those festivals again. We'll have new hats, of course and we have couple surprices. That's most of the stuff for pve content for the rest of the year. Next year is a different story of course, we got a whole fresh new year. I would really like to spend next year starting to continue the story and lore of guild wars 1 in to the future. All the lore that we've developed to gw2 is really awesome and it would be cool to see some of that stuff in gw1 and see how it plays out.
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Originally Posted by Linsey Murdock
8 minutes for UW is way too fast. If we were going to address this (nerfing SF) I want us to do it in such a way that were are also making it easier for players to get into these places and having them being a little bit more player-friendly, not necessarily easier, but more conducive to group play rather than solo play. And that makes it a bigger project. It might not be as easy as changing a numer in XML -file and throwing it up. I know it may seem like that, but I don't wan't just to have a bunch of people to exit this game because they can't play these areas that they were able to play with shadow form. It is going to take us a little bit more time before we address it but it is on our schedule, in fact so there you go.
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