Please remove Charrslaying Mod

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

All of the EotN Ebon Vanguard Weapon Skins have the mod Charrslaying on them. I know the weapons are literally called Charrslayer *weapon* but some of these have amazing skins, and this unremovable mod makes it so you can't actually use them in many situations without handicapping yourself.

Suggestion is pretty simple, Make it so the Charrslaying mod can be changed.

Edit: For people concerned with Lore, I suggest that the Weapon always come with the mod, but it can be taken off or replaced with another.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

I agree. I love the Charrslayer Focus, it looks bad ass on my necro, but the +10 against Charr is rather useless. Would love if this could be taken off.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

I agree, there are a few great skins here that are useless to me because of the mod.

notskorn

notskorn

Lion's Arch Merchant

Join Date: Oct 2006

Clan Roxor

W/E

Agreed. A lot of those weapons look cool but they are useless because of that mod. Maybe make the mod a separate craftable at that guy?

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

there are some really nice skins in there but the mods that can't be taken off makes them just not worth it. so i'll agree with this idea.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

/signed, just remove the mods and make the weps moddable like every other crafter wep, would be cool.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by JonnieBoi05 View Post
There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~
I play more PvP than PvE, but I use my PvE characters so I can look pretty without having to grind for tournment points. Regardless, it's pretty lame anyway to be handicapped. People aim to be using the best gear for the situation, it's an annoyance in the back of your mind that you are using a useless mod the entire time.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by JonnieBoi05 View Post
There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~
it doesn't only have to be for pve. i would love to have a charrslayer shield pvp ready

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I understand the mod may not work for MOST builds and uses. However, the mod is specific to that weapon for a lore reason. Changing that would ruin the story involved. Instead of removing it from there, I'd prefer another source of the skin if it was THAT important to have. But we already have suggestions for more weapon skin options. Make PvP weapon skin exclusives available to PvE. Make all PvE weapon skins available to PvP. Etc., etc., etc.

/unsigned for your idea, as I feel the lore is more important than a skin

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

@ everyone quoting me: I was referring to the PvE aspect of the game. If I was referring to both I would have stated "PvX" or "PvE/P". ^^;

Also, MagmaRed hit the nail on the head. The charr weapons are meant to be lore based.



~LeNa~

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed

I don't care that it's lore based, they shouldn't have a few weapon skins that are only available with certain mods.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Puebert View Post
/signed

I don't care that it's lore based, they shouldn't have a few weapon skins that are only available with certain mods.
Tell that to Mallyx's cute little lantern.



~LeNa~

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I'd agree with splitting it into one that can't have the mod removed and one that can. But It seems like a stupid thing to do. If you really are into the Lore that much, then don't remove the Mod?

Edit: Gotta make this more clear. I think the Mod should come with the weapon, but it can be replaced and removed.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Again Agreed with Chocobo1, then it doesnt screw up the lore and we are all happy

GWfan#1

GWfan#1

Krytan Explorer

Join Date: Jul 2009

My Character Liked Gwen [First]

R/

I'd say dont change it :\ next thing you know people will be wanting to change the fiery sword hilt on the Q7 15^50 Fiery Dragon Sword they've had forever =]

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by GWfan#1 View Post
I'd say dont change it :\ next thing you know people will be wanting to change the fiery sword hilt on the Q7 15^50 Fiery Dragon Sword they've had forever =]
uh yeah that's a totally different story. the fiery hilt is also useful(conjure flame mostly) unlike the charrslaying mods which literally can't be used for anything in pvp.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PvE-only and non-battle related upgrades should be on a PvE-only slot.

That goes for "Highly Salvageable" and "Improved Sale Value" and "+Defense versus race" upgrades too.

eyekwah2

eyekwah2

Academy Page

Join Date: Jul 2009

Martyrs to the Flame

Rt/Me

In my opinion, what they need to do is take every "Charrslaying" "Trollslaying" "Demonslaying" etc. mod and make it so that it reads "20% damage vs x, 10% damage vs everything else" so that rather than getting 15% while health is above 50%, you get 10% unconditional. Perhaps it's not as good as 15% while health is above 50%, but at least you'd see such mods used a lot more often.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Its a good idea , there should be an option to remove that mod if you dont want it.
/signed

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

/signed

Quote:
Originally Posted by MagmaRed View Post
I understand the mod may not work for MOST builds and uses. However, the mod is specific to that weapon for a lore reason. Changing that would ruin the story involved. Instead of removing it from there, I'd prefer another source of the skin if it was THAT important to have. But we already have suggestions for more weapon skin options. Make PvP weapon skin exclusives available to PvE. Make all PvE weapon skins available to PvP. Etc., etc., etc.

/unsigned for your idea, as I feel the lore is more important than a skin
Even if the Charrslayer mod remained on them, it wouldn't be a problem if you could replace it. It doesn't even need to be initially salvagable, just so long as you can replace it.
I see nothing wrong with the OP's suggestion Lore wise. And Lore shouldn't get in the way of the game.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

/signed, It should be like the torment and destroyer weapons that come with 15^50 or whatever for free, but you an overwrite it.... I slay plenty of charr without the mod... It would be different if it was a green weapon(like the afforementioned mallyx weapons, or the pretty +10 vs deamon shields), but they're crafted.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I always found it frustrating that the Asura and Norn weapons were able to be used freely with whatever mods you desire, but this enitre weaponset is ruined by an irremovable mod.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by MagmaRed View Post
I understand the mod may not work for MOST builds and uses. However, the mod is specific to that weapon for a lore reason.
Charr use charr slaying weaponry, last I checked

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Agree with the idea that it should come with the weapon, but be replaceable.

eyekwah2

eyekwah2

Academy Page

Join Date: Jul 2009

Martyrs to the Flame

Rt/Me

Quote:
Originally Posted by Kain Fz View Post
Charr use charr slaying weaponry, last I checked
They're cannibals you know. I've got a pistol of humanslaying in a drawer in my bedroom. It rocks.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Completely agreed on this one. Place another weaponsmith that has unmodded Charrslaying equipment for 5k + materials.