Fixing Shadowform
Thenameless Wonder
Shadowform's problem is that it is too versatile. It can be used for anything. SC's, dungeons, missions, running, etc. Other popular builds have fewer uses; 600/Smites can tank basically anything but it is slower than average. 130 Dervs can tank pretty well except areas with enchant removal. VoS runners can maintain constant speed boosts but has a short period of vulnerability. As goes the rest of the builds..
After watching the live QA YouTube bid I am confident that ANet doesn't want to kill SF. (Dont start QQ/compaining). I believe their intention is to keep SF but limit it's versatality so it can't be used everywhere. The dev team doesn't want it possible to clear the UW in min of 8min. But they want to keep it a solo farming build (that's at least what I think).
How to fix SF: make it more versitle for farming and less for running. Description 1: 10 energy 1 cast time 60 recharge ; for 8..28..31 sec you cannot be the target of hostile spells/attacks and all attacks on you fail. While under the effects of this enchant your attacks/spells deal 33% less dmg. Whenever moving you suffer a -4 health degen. When this enchant ends you lose all but 22...47...52 health.
This option allows for more energy-leway while providing less damage
Description 2: 10 energy 1 cast time 45 sec recharge; for 6...19...23 sec you cannot be the target of enemy spells/attacks and all attacks on you fail. While moving you suffer a -4 health degen. When this enchantment ends you lose all but 22...47...52 health.
This option allows for less energy-leway but normal damage output.
Think this is a good idea; either one of the skills?
After watching the live QA YouTube bid I am confident that ANet doesn't want to kill SF. (Dont start QQ/compaining). I believe their intention is to keep SF but limit it's versatality so it can't be used everywhere. The dev team doesn't want it possible to clear the UW in min of 8min. But they want to keep it a solo farming build (that's at least what I think).
How to fix SF: make it more versitle for farming and less for running. Description 1: 10 energy 1 cast time 60 recharge ; for 8..28..31 sec you cannot be the target of hostile spells/attacks and all attacks on you fail. While under the effects of this enchant your attacks/spells deal 33% less dmg. Whenever moving you suffer a -4 health degen. When this enchant ends you lose all but 22...47...52 health.
This option allows for more energy-leway while providing less damage
Description 2: 10 energy 1 cast time 45 sec recharge; for 6...19...23 sec you cannot be the target of enemy spells/attacks and all attacks on you fail. While moving you suffer a -4 health degen. When this enchantment ends you lose all but 22...47...52 health.
This option allows for less energy-leway but normal damage output.
Think this is a good idea; either one of the skills?
gone
what I really think is you should have posted/necro'd in one of the many threads.
oh and kill sf.
oh and kill sf.
Bryant Again
Kill ALL farming!
Who's with me!?
Who's with me!?
Martin Alvito
Quote:
The dev team doesn't want it possible to clear the UW in min of 8min. But they want to keep it a solo farming build (that's at least what I think).
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Merge/lock thread, please.
Zanagi Kazuhiko
woot another one of these
byteme!
There are enough threads about SF. It's got to a point where I just don't care anymore. It's not like there was really anything new added in this thread. It's all the same old same old. I do find it interesting at times to see good arguments or ideas thrown around but alas this thread isn't one of them.
Doesn't this topic belong somewhere else?
/merge or close
Doesn't this topic belong somewhere else?
/merge or close
AKB48
Shadow Form needs fix? 0.o It's pretty balanced to me.(well, I don't run perma much more....so I guess that explains why?)
Saph
In all honesty, I dont think they know how to fix SF to the point where it wont be used for SCs, but so thats its all still somewhat viable. They've tried about 5 times now and yet it always remains a problem. I think they should just leave it alone, but if they want to truly 'fix' it, they should just remove it from the game. But that's not an option either, so they'll just have to keep scratching their heads on this one.
slowerpoke
the live team are out of touch with reality and need a nerf
Liam_UK
time to get in as much SoOsc as possible me thinks :/ my guess is it wont take long for some one to figure out another way to use sf after its nerf
there is also anothe way of changing things if it all bout slowing things down, just change the essence so it doesnt give a speed boot :/
there is also anothe way of changing things if it all bout slowing things down, just change the essence so it doesnt give a speed boot :/
obsidian ectoplasm
Anything that makes you invincible is obviously OP
Spider of the UW
oh wow another one or these thread.... Can you guys just give it a rest already.......
mod plz close......too many out there already anyways
mod plz close......too many out there already anyways
mathiastemplar
+1 before close..
Less Q_Q about SF... It's not important anymore. Game works fine as it is now.
Less Q_Q about SF... It's not important anymore. Game works fine as it is now.
BlackSephir
Why hasn't anyone thought of that before?! You so original op!
What a brilliant idea, make a skill that's useless in balanced teams even more useless by buffing its farming capabilities which obviously aren't strong enough.
Good ol' sardelac, never change.
Quote:
How to fix SF: make it more versitle for farming and less for running. |
Good ol' sardelac, never change.
M @ T
Aljasha
remove the invincibility from all sources and make the skill quick kill-oriented (the way an assassin should be played).
this is a bad example: hex spell (10 mana, 1 ct, 20 cd) - you shadow step to your target. for (3..9) seconds you deal 10% more damage to this target and are immune to physical damage. end effect: you shadow step to your previous location and have a health regeneration of (1..3) for (6..10) seconds. all your attack-skills recharge for 5 seconds.
this is a bad example: hex spell (10 mana, 1 ct, 20 cd) - you shadow step to your target. for (3..9) seconds you deal 10% more damage to this target and are immune to physical damage. end effect: you shadow step to your previous location and have a health regeneration of (1..3) for (6..10) seconds. all your attack-skills recharge for 5 seconds.
Kattar
There's no need for another thread on this. It's already being looked at.
Closed. And search before you post next time.
Closed. And search before you post next time.