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Originally Posted by Artemis2
D&D:
Ok, let's say the same situation in D&D : I have a level 1 Ranger.
In D&D I'd adventure, collect xp and gold and go up levels getting stronger and better skills as I advance - a lot like GW.
In the old paper and dice version you'd simply buy more adventures, get someone to 'Dungeon Master' and go adventuring with your mates. Sounds sad but it was great, harmless fun.
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Hey, some of us play paper&dice RPGs.

More to the point, so do many GW developers. In fact, some of the former TSR staff is working for Anet.
The difference to Guild Wars: leveling in GW is removed from the mainstay gameplay, you level from 1 to 20 as a part of the tutorial. Most of the game content is for level 20. On one hand, this means you don't have the satisfaction of '*ding* my character got more powerful'. On the other, this means that the emphasis is on gaining the player skill. Monsters in GW can go over level 30 (yes, thirty). When you bring them down, you have the satisfying knowledge that they went down because you learned to play the game well, not because some numbers in a database say that you can.
Basically the game starts challenging and stays challenging, at least until you get really good - then it can get easy, but that's what PvP is for. Humans never get boring.
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So the game was kind of 'never ending'. You'd finish a character when he/she was level36, you'd become a Demi-God or rich. Player's choice if/when to end.
The whole fun of the game was that at low level you'd fight muppetts like Orcs and stuff, higher on you'd be fighting Dragons, higher still and you'd be fighting Demons and running a Castle.
I'm guessing that in GW, you simply play through the disc and it's game over when you complete the disc. Maybe I'm wrong. (I hope so).
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I've ticked 2,500 hours so far. Some people have over 10,000 hours. You'll find things to do.
To begin with, any character can play in any of the games - once you reach certain cities, you get the quests that allow you to cross campaigns.
Then there is hard mode - basically same storyline, but with much stronger monsters.
Next, while each campaign has the sequence of primary storyline quests, which ends with 'congrats, you saved the world', you still have elite areas and quests to do after that. Not to mention around 1,000 side quests.
Finally, there are also titles. These record your achievements and can be displayed below the name of your character. Gaining them can be anything from medium effort to monstrous, soul-sucking grind. The titles are basically replacement for level-based reward system. Although, be warned that the only people who get real recognition among GW players are the people in top PvP guilds, specifically those who qualify and participate in the monthly tournaments on a regular basis.
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It's a great game but to me it seems a lot of work to go through a disc and have nothing at the end of it. It would be a better idea if you could take your character through all of the discs getting stronger, higher level,older and richer as you go rather than have to start all over again with every disc. (I have the 'Complete Collection').
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Giving you the ability to incinerate the area with a stray thought would be great fun for about 10 minutes. After that, would you *really* want to continue playing such a game?