I dont see a problem in AP. If you find AP a problem, there are way more skills that are a problem. You can spam Dragon Slash also, Shadow Form = Needed in every SC.
The could better nerf Shadow Form in place of AP. I dont see a problem in AP. I use it sometimes on my mesmer. And it is usefull..
/Notsigned
The "Nerf AP!" thread
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Until today i saw AP overpowered, but this thread pointed out that it is indeed the PvE skills that are too powerful. I rarely use them, and if i do, use only the skills that suits my class (Mesmer-asura).
In a sense the AP-YMLAD!-FH!-assa support combo is like ursan was. Every1 can pick it with enough title-grind and an assa secondary, and it needs little skill in timing.
It is NOT that bad, but it looks like its little brother.
So far i only see it in forums as a must-have/try playstyle, haven't see it in pugs as a must-have yet(not like SF), so its not that much of a concern. Annoying when you get a (pick class here) only to find out he is not using 2 skills from his primary, but as long as it is not forced on pugs, i'm not complaining.
In a sense the AP-YMLAD!-FH!-assa support combo is like ursan was. Every1 can pick it with enough title-grind and an assa secondary, and it needs little skill in timing.
It is NOT that bad, but it looks like its little brother.
So far i only see it in forums as a must-have/try playstyle, haven't see it in pugs as a must-have yet(not like SF), so its not that much of a concern. Annoying when you get a (pick class here) only to find out he is not using 2 skills from his primary, but as long as it is not forced on pugs, i'm not complaining.
t
meh in conjunction with discord and ymlad its pretty powerful but even if this was nerfed there are plenty of other things to take its place.
at best i would say make a pve split with 10 second recharge without it recharging itself.
it's an idea, but i don't see this ever happening as i'm sure AP is the least of anet's worries right now.
at best i would say make a pve split with 10 second recharge without it recharging itself.
it's an idea, but i don't see this ever happening as i'm sure AP is the least of anet's worries right now.
Why ppl try to nerf an entire skill when they just wanna nerf some build/team config ?. If you really wanna nerf all uses of skill then no , notsigned , is not op. If you wanna nerf an specific use then make a change like for example it gives energy only for each skill recharge ( 0....2 ....3 ) or something like that .
AP is not a problem. Yes, it allows for some powerful builds to exist, but none of them are imbalanced (in my opinion). And hex removal will ruin it instantly. Try using it in Factions when there are Expel Hexes Mesmers around, or in Eye of the North where there are Monks with Divert Hexes. And unless you supply a lot of attribute points to Deadly Arts, you have to make sure the target dies fast. Timing is key, but so is watching for hex removal.
If you want to 'fix' a skill, pick one that is imbalanced.
If you want to 'fix' a skill, pick one that is imbalanced.
As has already been said:
1) SF is a much bigger problem.
2) It's not AP that's the problem so much as the skills used with it (mainly PvE skills, but part of its prevalence comes because it also supercharges Mark of Pain and, to a lesser extent, earth nukers).
3) If AP gets nerfed, it'd better be preceded by a few good buffs for Mesmers.
1) SF is a much bigger problem.
2) It's not AP that's the problem so much as the skills used with it (mainly PvE skills, but part of its prevalence comes because it also supercharges Mark of Pain and, to a lesser extent, earth nukers).
3) If AP gets nerfed, it'd better be preceded by a few good buffs for Mesmers.
F
Please stop trying to dictate to OTHER players how they should play the game, and leave it upto Anet. QQing about every fecking skill in the game YOU percieve as OP'd is not helpful, constructive or needed. Anet knows which skills are being abused and will act if they need to. Until they do that please STFU.
/notsigned in any way shape or form.
/notsigned in any way shape or form.
T
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Please stop trying to dictate to OTHER players how they should play the game, and leave it upto Anet. QQing about every fecking skill in the game YOU percieve as OP'd is not helpful, constructive or needed. Anet knows which skills are being abused and will act if they need to. Until they do that please STFU.
/notsigned in any way shape or form. |
I do not use AP on any of my characters and heroes. I do not mind it being used by anyone else. /notsigned
The "logic" being thrown around in this thread is astounding. I know thinking is hard... but for many of you it seems like the equivalent of a quadriplegic trying to light a cigarette.
1) There are more OP skills so nerf them first: How about nerf them all instead of taking ages to get around to them and causing an imbalanced game experience for literally years at a time?
2) AP is only OP because it allows the use of other OP skills more often: Well sort of. AP is OP because of that AND because it makes the recharge of every skill on your bar effectively 10 secs or less, while ALSO giving you energy to use them at a minimal cost with virtually no downside. Even without using it with PvE only skills, there are plenty of powerful skills that are only balanced by a long recharge, which AP effectively ignores, destroying the balance of other skills.
3) AP has a counter in Hex-removal so its not OP: SF has counters too, they're easy enough to get around. Hex removal isn't all that prevalent in many places, and a halfway decent player can use a cover hex or 2, especially with a decent investment in deadly arts.
4) By asking for a nerf you're dictating to others how the game should be played: No. What a worthless argument... its been used to defend Ursan, SF. CoP and virtually everything else that deserved a nerf. Its not logic, more than it is opinion, and no one with half a brain finds it convincing. Striving for balance is part of a drive to make a great game more fun by making people actually play it the way it was intended, through balanced skillful play.
1) There are more OP skills so nerf them first: How about nerf them all instead of taking ages to get around to them and causing an imbalanced game experience for literally years at a time?
2) AP is only OP because it allows the use of other OP skills more often: Well sort of. AP is OP because of that AND because it makes the recharge of every skill on your bar effectively 10 secs or less, while ALSO giving you energy to use them at a minimal cost with virtually no downside. Even without using it with PvE only skills, there are plenty of powerful skills that are only balanced by a long recharge, which AP effectively ignores, destroying the balance of other skills.
3) AP has a counter in Hex-removal so its not OP: SF has counters too, they're easy enough to get around. Hex removal isn't all that prevalent in many places, and a halfway decent player can use a cover hex or 2, especially with a decent investment in deadly arts.
4) By asking for a nerf you're dictating to others how the game should be played: No. What a worthless argument... its been used to defend Ursan, SF. CoP and virtually everything else that deserved a nerf. Its not logic, more than it is opinion, and no one with half a brain finds it convincing. Striving for balance is part of a drive to make a great game more fun by making people actually play it the way it was intended, through balanced skillful play.
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The "logic" being thrown around in this thread is astounding. I know thinking is hard... but for many of you it seems like the equivalent of a quadriplegic trying to lite a cigarette.
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If I wanted to kill raptors from now until GW 3 came out that's entirely upto me if I wanted to do that.
Asking Anet to nerf raptors because they're to easy to kill, *IS* trying to dictate to other players how and what they should be doing in the game. No sugar coating, you are DIRECTLY trying to get the way they play the game changed because YOU percieve it to be a problem.
Leave it to Anet to decide what they think is a problem.
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4) By asking for a nerf you're dictating to others how the game should be played: No.
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What a worthless argument... its been used to defend Ursan, SF. CoP and virtually everything else that deserved a nerf.
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And for the record, I don't currently use AP, nor have I ever used AP in the past. I'm just fed up of every fecker under the sun telling me how I should or shouldn't be playing GW's. I play GW's my own way tyvm, and you should be playing your own way. Not trying to change what other people are doing.
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It's not your job to decide what needs a nerf and what doesn't, that's Anet's job. Please leave it to Anet, they'll act if they perceive it to be a problem.
And for the record, I don't currently use AP, nor have I ever used AP in the past. I'm just fed up of every fecker under the sun telling me how I should or shouldn't be playing GW's. I play GW's my own way tyvm, and you should be playing your own way. Not trying to change what other people are doing. |

F
T
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As previously mentioned, AP isn't the problem. It's the stupidly overpowered PvE skills that it fuels that is the problem. Making it not work with PvE skills is really all you need to do with it.
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Even if AP was nerfed, people can still use MoR(mesmers) or air of superiority.
/signed-but-doubt-it-would happen
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The "logic" being thrown around in this thread is astounding. I know thinking is hard... but for many of you it seems like the equivalent of a quadriplegic trying to light a cigarette.
2) AP is only OP because it allows the use of other OP skills more often: Well sort of. AP is OP because of that AND because it makes the recharge of every skill on your bar effectively 10 secs or less, while ALSO giving you energy to use them at a minimal cost with virtually no downside. Even without using it with PvE only skills, there are plenty of powerful skills that are only balanced by a long recharge, which AP effectively ignores, destroying the balance of other skills. 3) AP has a counter in Hex-removal so its not OP: SF has counters too, they're easy enough to get around. Hex removal isn't all that prevalent in many places, and a halfway decent player can use a cover hex or 2, especially with a decent investment in deadly arts. |
Did you really compare SF to AP? Hex Removal is FAR more common than enchant removal that can get through SF. Unless your farming the early parts of the game, you will run into hex removal. And AI is incredibly fast to react to any hexes. I think you said at one point that you can bring a junk hex to make them waste there hex removal. The problem is, the group will more than likely have 3-4 sources of Hex Removal, and you are now wasting a skill slot for a hex you hope they remove. In general, if they have hex removal you have to put AP on them the second before they die (Kind of a pain considering in PvE stuff just explodes) or hope they don't remove it.
k
/notsigned
Don't really see a problem with this. Did the kournans team up with the margos and raptors to form a union to complain about being killed in pve? I may have seen people being turned away for not having ursan (though to be fair they were going ursanway so trying to join without ursan was wtf?) but I've never seen anyone say AP only. Or even request you bring AP. Ever.
Most of the time its just used for discord priming with H/H anyways, and frankly thats just to make things a bit neater. A well set up H/H discord team should roll pve while you go afk and chat with guildies anyway, so AP is hardly essential. Sure, its amusing the first time or two to try and see how many EV sins you can have going at once but frankly, its not all that. My necro can't even be bothered bringing it and I usually run 5 necros in the party (me, 3x N/ heroes, eve, two hench monks and a mes hench). As for being OPed, going spirit spam is far more OPed and easy to run.
Don't really see a problem with this. Did the kournans team up with the margos and raptors to form a union to complain about being killed in pve? I may have seen people being turned away for not having ursan (though to be fair they were going ursanway so trying to join without ursan was wtf?) but I've never seen anyone say AP only. Or even request you bring AP. Ever.
Most of the time its just used for discord priming with H/H anyways, and frankly thats just to make things a bit neater. A well set up H/H discord team should roll pve while you go afk and chat with guildies anyway, so AP is hardly essential. Sure, its amusing the first time or two to try and see how many EV sins you can have going at once but frankly, its not all that. My necro can't even be bothered bringing it and I usually run 5 necros in the party (me, 3x N/ heroes, eve, two hench monks and a mes hench). As for being OPed, going spirit spam is far more OPed and easy to run.

