1V1 PVP Combat And Smaller Ra/Ta Arenas

chris1234565

Krytan Explorer

Join Date: Aug 2007

London, UK

W/

Hi the title says most of what i want to say for many reasons

For Example in all types of pvp (Ra,Ta and Ha) all ppl do it mob 1 person at once making it abit of a unfair chance.

just think how much more fun 1v1 would be without having to worry about several others attacking you

the second thing that i find anoying is people running off in ra and ta when they are the only 1 left wasting time and making them look like a fool.

tell me what you think ppl

Mikkelet

Mikkelet

Academy Page

Join Date: Jul 2008

Rt/

So you want an arena with 1v1? like TA/RA got 4v4?

uum... well I dont know rly, guess it would be fun, but I also think there'd be some consequences :s


~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Hi. Team game. Bye.

P.S. If you want 1v1s, go scrimmage.

chris1234565

Krytan Explorer

Join Date: Aug 2007

London, UK

W/

Quote:
Originally Posted by ~ Dan ~ View Post
Hi. Team game. Bye.

P.S. If you want 1v1s, go scrimmage.
well i acualty should of been more prosise when i posted yes you can scrimmage but i ment competitive 1v1 like for some sort of title points and balth faction

Mikkelet

Mikkelet

Academy Page

Join Date: Jul 2008

Rt/

Quote:
Originally Posted by ~ Dan ~ View Post
Hi. Team game. Bye.

P.S. If you want 1v1s, go scrimmage.
Scrimmages is pretty local, amirite? 1v1 arena is global.

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

Well when I started to play, and got used to how things work, I loved to invite people for 1 vs 1 fights...was always fun.
In competitive way..maybe fights that last up to 3 rounds, and in between you can change builds or something like that

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

1v1? Hell no! The whole pvp part of the game is balanced around 4v4 and (for the bigger part) 8v8 combat.

All you would get is ... rock-paper-scissor, where earth ele tank is paper, curse necro/mesmer scissors and SF assassin the rock, plus some occasional riposte wammos and other fail builds.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

And the point of this would be...? To teach players to rage/QQ when they get owned in the rest of the team-based formats?

If you want an easy title with bad game play, just go play HB while it's still up. I hear people are making points there easy with the whole Red Resign thing.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I can imagine 1v1 being very, very unfun, actually. No thanks.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Bad idea has two problems

Problem 1 Skills are not Balanced for 1v1

Problem 2 Meta would be "Dominated" by Domination Mesmers

sosycpsycho

sosycpsycho

Lion's Arch Merchant

Join Date: May 2008

Atlanta

Krazy Guild With Krazy People[KrZy]

I think it would be fun if they had a dueling mode where a person could challenge you even if it was restricted to pvp towns. I don't really see making it a ranked pvp format though.

GuildWarsFan`

Pre-Searing Cadet

Join Date: Sep 2009

The whole draw to Guild Wars is that unlike almost every other MMO out there (especially WoW, no offense), the PvP is VERY balanced and requires a lot of skill. If there was a 1 v 1 mode, it would be way too class based and there would be almost no fair fights whatsoever. People would Q.Q when they get owned in a 1 v 1 fight and then be discouraged from ever trying that class again.

x sithis x

x sithis x

Frost Gate Guardian

Join Date: Jun 2009

[Pro]

N/

more defy pain spear chuckers in pvp ... NTY!!
plus 95% of people will probly have 7 heals 1 e-management 1 spammable dmg

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

No.... seriously, why would this be considered? As noted, it becomes a rock-paper-scissors game. Warrior would get pwned by Ele (blind), Mesmer (Empathy, Clumsiness, etc.), Ranger (cripple+degen), etc., etc., etc. Yes, second class can alleviate some of those concerns, but not all, and not enough.

Besides, I believe this has been suggested in the past, but you probably didn't do a search...

chris1234565

Krytan Explorer

Join Date: Aug 2007

London, UK

W/

well in 1v1 things like palm sin wont be as effective and thats one build everyone hates in pvp

GuildWarsFan`

Pre-Searing Cadet

Join Date: Sep 2009

True, but having a 1 v 1 mode won't change that at all. Palm sins will still piss those people off just as much.

Believe me, a 1 v 1 mode would just make everyone extremely mad. People would love the idea of it before it came out but then what would happen is certain skills and classes would just suck or be overpowered in it, and then people would demand that these skills be buffed/nerfed because of that and it would screw everything up in general.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

1v1 and both people have the same bar (dragon ball arena style) and you have a yes. Anything else, and you have a no.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I honestly think a 1v1 arena setting would be damaging. Guild Wars isn't balanced for 1v1. Hell, it isn't even balanced for 4v4.
Even 8v8 balance is a bit stretched.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

You're playing the wrong game.

Defy Pain wammos,blind bots,crit def sins UNITE!!11111

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Terrible idea. I think I even remember Gaile saying there was no way they'd put 1v1 in.

/not signed

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

/signed for 1v1(even tho there will be a ton of griefers) i thought about it and no /notsigned sounds boring.
/signed for 2v2(same poblem BUT would make for some very fun matches)

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

well... yeah, 1v1 where you choose your build would just suck. RA is bad enough with random builds, runners, tanks and whatnot.

pvp polymock? could be fun... but i think its already been suggested a few times

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

*I cast Shadow Form*
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*

No. /not signed

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

/Not-signed

You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD

Builds would be less focused about killing and more about making the other player quit

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

/Not-Signed.

Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.

A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.

I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

1v1 is the bastard child of GW.

(that means /notsigned)

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I'd do it if people didn't take it seriously. But we've already seen how seriously some people take garbage arenas *stares at RA*

So not signed, although I would actually like to piss around in a 1v1 Arena just for the lols.

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

I thought about doing some 2v2 with friends, but this would require the two people to study carefully their builds, to balance each other in the best way, so there could be no randomness involved. However, i never tried it, so i can't say if it would be fun or not.

For 1v1, i remember that all the times i did it in scrimmages the most important choice was the profession. For example, if the other guy was a Warrior, i'd play a Ranger; if he was a Ranger, i'd play a Necro or Mes, etc.. So i think that if you go into some kind of 1v1 tournament, you will win only until your opponents are of the right profession. So, i wouldn't agree with this last PvP format.


I would like more a 6v6 PvP format, just as a step between 4v4 arenas and 8v8 HA and GvG.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. The balance isn't there and a large majority of battles will probably include a griefer.

Woodelf Archer

Woodelf Archer

Frost Gate Guardian

Join Date: Nov 2006

The woods

-

R/Mo

could this work with (carefully selected) sealed deck format?

if not /unsigned

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

>1v1 in guild wars

Get out. Now.

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by MagmaRed View Post
No.... seriously, why would this be considered? As noted, it becomes a rock-paper-scissors game. Warrior would get pwned by Ele (blind), Mesmer (Empathy, Clumsiness, etc.), Ranger (cripple+degen), etc., etc., etc. Yes, second class can alleviate some of those concerns, but not all, and not enough.

Besides, I believe this has been suggested in the past, but you probably didn't do a search...
lol your argument assumes that we share your same skill level. Many people can effectively combat an ele with a warrior...etc etc

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
>1v1 in guild wars

Get out. Now.
I think people are largely upset due to a fear that another title will be added, or that they will be humiliated in single combat unable to blame their team mates or the heroes for their failure.

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by The Drunkard View Post
/Not-signed

You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD

Builds would be less focused about killing and more about making the other player quit
all of these proposed end all time wasters have counters

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

personally i find 1v1 might be refreshing. It would give me the possibility to test builds in a focused setting against a variety of opponents (instead of just guildies) giving me a better idea of the potential uses of the build. Not to mention i am just bored of the other stuff

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Quote:
Originally Posted by Zodiac Meteor View Post
*I cast Shadow Form*
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*

No. /not signed
Yes, what could possibly go wrong with that assumed outcome? Certainly not Shadow Form being stripped (see Signet of Disenchantment), skills being disabled (see Blackout), attack chain being interrupted (see Whirlwind/Teinai's Wind), blindness (see Throw Dirt, Dust Trap, Signet of Midnight, Smoke Powder Defense), or maybe your opponent simply outrunning you for 15 seconds until SF runs out (see movement speed increase). As more people devote their entire strategy to Shadow Form covering their complete lack of skill, I'm sure nobody will ever even think to start bringing any of these.

Quote:
Originally Posted by The Drunkard View Post
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD

Builds would be less focused about killing and more about making the other player quit
I'm guessing you never got past Mhenlo in the Norn tournament.

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by eddie the reaper View Post
/Not-Signed.

Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.

A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.

I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.
-Firstly, i have a ton of pvp experience, and i like the idea. Having fought many ppl in basically a 1v1 setting (no one around in ab facing one opponent is a good approximation) i find the game mechanics to be just fine for 1v1. Many of those encounters have been quite exciting. We should also enlighten the makers of GW that their game is just not suitable for 1v1 considering at a considerable number of points in pve they forced the player into 1v1 combat.

-I dont find inexperienced players are particularly under that impression. (wait ...did you take a survey...i certainly didnt)

-RA depends almost entirely on your team being well balanced and coordinated compared to the other team. How often does this happen? It is also subjective as to what the most important criterion for judging skill level is.

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

1vs1 in GW... ok... let's see...
/rock /paper /scissors

In GW, every single build ha a counter. There is no build that can stand on its own. NO ONE.

That makes 1vs1 merely about luck. Yeah, you may follow trends to increase your chances on predicting what most players may bring, but ultimately, it would be all about luck.

Because of that, the only 1vs1 that would work in GW1 is one that makes all players have the same stats (Skills, armor), like a modified version of dwarven brawling.

The nearest possible thing would be something like The King of Fighters or Pokemon rules: Fights are 1 on 1, but each team has various characters that they can switch during battle or after fights, that is, TAG MATCHES. But mere 1vs1 'duels'? Meh, maybe a dwarven brawling arena for festivals, but that's all, even Polymock PvP would have to be tag matches or not 1vs1 at all.