1V1 PVP Combat And Smaller Ra/Ta Arenas
chris1234565
Hi the title says most of what i want to say for many reasons
For Example in all types of pvp (Ra,Ta and Ha) all ppl do it mob 1 person at once making it abit of a unfair chance.
just think how much more fun 1v1 would be without having to worry about several others attacking you
the second thing that i find anoying is people running off in ra and ta when they are the only 1 left wasting time and making them look like a fool.
tell me what you think ppl
For Example in all types of pvp (Ra,Ta and Ha) all ppl do it mob 1 person at once making it abit of a unfair chance.
just think how much more fun 1v1 would be without having to worry about several others attacking you
the second thing that i find anoying is people running off in ra and ta when they are the only 1 left wasting time and making them look like a fool.
tell me what you think ppl
Mikkelet
So you want an arena with 1v1? like TA/RA got 4v4?
uum... well I dont know rly, guess it would be fun, but I also think there'd be some consequences :s
uum... well I dont know rly, guess it would be fun, but I also think there'd be some consequences :s
~ Dan ~
Hi. Team game. Bye.
P.S. If you want 1v1s, go scrimmage.
P.S. If you want 1v1s, go scrimmage.
chris1234565
Mikkelet
Vallisahllirium
Well when I started to play, and got used to how things work, I loved to invite people for 1 vs 1 fights...was always fun.
In competitive way..maybe fights that last up to 3 rounds, and in between you can change builds or something like that
In competitive way..maybe fights that last up to 3 rounds, and in between you can change builds or something like that
AmbientMelody
1v1? Hell no! The whole pvp part of the game is balanced around 4v4 and (for the bigger part) 8v8 combat.
All you would get is ... rock-paper-scissor, where earth ele tank is paper, curse necro/mesmer scissors and SF assassin the rock, plus some occasional riposte wammos and other fail builds.
All you would get is ... rock-paper-scissor, where earth ele tank is paper, curse necro/mesmer scissors and SF assassin the rock, plus some occasional riposte wammos and other fail builds.
Breakfast Mc Rit
And the point of this would be...? To teach players to rage/QQ when they get owned in the rest of the team-based formats?
If you want an easy title with bad game play, just go play HB while it's still up. I hear people are making points there easy with the whole Red Resign thing.
If you want an easy title with bad game play, just go play HB while it's still up. I hear people are making points there easy with the whole Red Resign thing.
Shayne Hawke
I can imagine 1v1 being very, very unfun, actually. No thanks.
dusanyu
Bad idea has two problems
Problem 1 Skills are not Balanced for 1v1
Problem 2 Meta would be "Dominated" by Domination Mesmers
Problem 1 Skills are not Balanced for 1v1
Problem 2 Meta would be "Dominated" by Domination Mesmers
sosycpsycho
I think it would be fun if they had a dueling mode where a person could challenge you even if it was restricted to pvp towns. I don't really see making it a ranked pvp format though.
GuildWarsFan`
The whole draw to Guild Wars is that unlike almost every other MMO out there (especially WoW, no offense), the PvP is VERY balanced and requires a lot of skill. If there was a 1 v 1 mode, it would be way too class based and there would be almost no fair fights whatsoever. People would Q.Q when they get owned in a 1 v 1 fight and then be discouraged from ever trying that class again.
x sithis x
more defy pain spear chuckers in pvp ... NTY!!
plus 95% of people will probly have 7 heals 1 e-management 1 spammable dmg
plus 95% of people will probly have 7 heals 1 e-management 1 spammable dmg
MagmaRed
No.... seriously, why would this be considered? As noted, it becomes a rock-paper-scissors game. Warrior would get pwned by Ele (blind), Mesmer (Empathy, Clumsiness, etc.), Ranger (cripple+degen), etc., etc., etc. Yes, second class can alleviate some of those concerns, but not all, and not enough.
Besides, I believe this has been suggested in the past, but you probably didn't do a search...
Besides, I believe this has been suggested in the past, but you probably didn't do a search...
chris1234565
well in 1v1 things like palm sin wont be as effective and thats one build everyone hates in pvp
GuildWarsFan`
True, but having a 1 v 1 mode won't change that at all. Palm sins will still piss those people off just as much.
Believe me, a 1 v 1 mode would just make everyone extremely mad. People would love the idea of it before it came out but then what would happen is certain skills and classes would just suck or be overpowered in it, and then people would demand that these skills be buffed/nerfed because of that and it would screw everything up in general.
Believe me, a 1 v 1 mode would just make everyone extremely mad. People would love the idea of it before it came out but then what would happen is certain skills and classes would just suck or be overpowered in it, and then people would demand that these skills be buffed/nerfed because of that and it would screw everything up in general.
jiggles
1v1 and both people have the same bar (dragon ball arena style) and you have a yes. Anything else, and you have a no.
Xenomortis
I honestly think a 1v1 arena setting would be damaging. Guild Wars isn't balanced for 1v1. Hell, it isn't even balanced for 4v4.
Even 8v8 balance is a bit stretched.
Even 8v8 balance is a bit stretched.
Xsiriss
You're playing the wrong game.
Defy Pain wammos,blind bots,crit def sins UNITE!!11111
Defy Pain wammos,blind bots,crit def sins UNITE!!11111
Puebert
Terrible idea. I think I even remember Gaile saying there was no way they'd put 1v1 in.
/not signed
/not signed
majikmajikmajik
/signed for 1v1(even tho there will be a ton of griefers) i thought about it and no /notsigned sounds boring.
/signed for 2v2(same poblem BUT would make for some very fun matches)
/signed for 2v2(same poblem BUT would make for some very fun matches)
stanzhao
well... yeah, 1v1 where you choose your build would just suck. RA is bad enough with random builds, runners, tanks and whatnot.
pvp polymock? could be fun... but i think its already been suggested a few times
pvp polymock? could be fun... but i think its already been suggested a few times
Zodiac Meteor
*I cast Shadow Form*
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*
No. /not signed
*Opponent puts up ANY defensive stance*
*I pull off snare and no block chain.*
*Opponent eats it wither he wants to or not.*
*After 15 seconds, opponent dies*
*SF easily made in through the entire 1vs1*
No. /not signed
The Drunkard
/Not-signed
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit
Eddie Frenzy Spam
/Not-Signed.
Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.
A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.
I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.
Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1.
A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something.
I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment.
Haxor
1v1 is the bastard child of GW.
(that means /notsigned)
(that means /notsigned)
Chocobo1
I'd do it if people didn't take it seriously. But we've already seen how seriously some people take garbage arenas *stares at RA*
So not signed, although I would actually like to piss around in a 1v1 Arena just for the lols.
So not signed, although I would actually like to piss around in a 1v1 Arena just for the lols.
Swahnee
I thought about doing some 2v2 with friends, but this would require the two people to study carefully their builds, to balance each other in the best way, so there could be no randomness involved. However, i never tried it, so i can't say if it would be fun or not.
For 1v1, i remember that all the times i did it in scrimmages the most important choice was the profession. For example, if the other guy was a Warrior, i'd play a Ranger; if he was a Ranger, i'd play a Necro or Mes, etc.. So i think that if you go into some kind of 1v1 tournament, you will win only until your opponents are of the right profession. So, i wouldn't agree with this last PvP format.
I would like more a 6v6 PvP format, just as a step between 4v4 arenas and 8v8 HA and GvG.
For 1v1, i remember that all the times i did it in scrimmages the most important choice was the profession. For example, if the other guy was a Warrior, i'd play a Ranger; if he was a Ranger, i'd play a Necro or Mes, etc.. So i think that if you go into some kind of 1v1 tournament, you will win only until your opponents are of the right profession. So, i wouldn't agree with this last PvP format.
I would like more a 6v6 PvP format, just as a step between 4v4 arenas and 8v8 HA and GvG.
Marty Silverblade
/notsigned. The balance isn't there and a large majority of battles will probably include a griefer.
Woodelf Archer
could this work with (carefully selected) sealed deck format?
if not /unsigned
if not /unsigned
Zahr Dalsk
>1v1 in guild wars
Get out. Now.
Get out. Now.
IntrospectivePirate
Quote:
No.... seriously, why would this be considered? As noted, it becomes a rock-paper-scissors game. Warrior would get pwned by Ele (blind), Mesmer (Empathy, Clumsiness, etc.), Ranger (cripple+degen), etc., etc., etc. Yes, second class can alleviate some of those concerns, but not all, and not enough.
Besides, I believe this has been suggested in the past, but you probably didn't do a search... |
IntrospectivePirate
IntrospectivePirate
Quote:
/Not-signed
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD Builds would be less focused about killing and more about making the other player quit |
IntrospectivePirate
personally i find 1v1 might be refreshing. It would give me the possibility to test builds in a focused setting against a variety of opponents (instead of just guildies) giving me a better idea of the potential uses of the build. Not to mention i am just bored of the other stuff
Nuclfus
Quote:
*I cast Shadow Form*
*Opponent puts up ANY defensive stance* *I pull off snare and no block chain.* *Opponent eats it wither he wants to or not.* *After 15 seconds, opponent dies* *SF easily made in through the entire 1vs1* No. /not signed |
Quote:
You're actually believing that people will play decent builds... the only builds that would exist would be the defy pain wars, Trappers, and a/mos that run around with SoH+AoD
Builds would be less focused about killing and more about making the other player quit |
IntrospectivePirate
Quote:
/Not-Signed.
Anyone with any sort of PvP experience in this game will easily be able to see why this is a bad idea. The game simply isn't balanced for 1v1, even the basic game mechanics aren't designed for 1v1. A lot of newer players or even bad old players are under the impression 1v1 is ultimate display of skill. Wrong. Even RA is more of a show of individual skill than 1v1 is and that's saying something. I could go into a lot more detail about the reasonings behind this but I'm to tired and I can't be bothered at the moment. |
-I dont find inexperienced players are particularly under that impression. (wait ...did you take a survey...i certainly didnt)
-RA depends almost entirely on your team being well balanced and coordinated compared to the other team. How often does this happen? It is also subjective as to what the most important criterion for judging skill level is.
/signed
MithranArkanere
1vs1 in GW... ok... let's see...
/rock /paper /scissors
In GW, every single build ha a counter. There is no build that can stand on its own. NO ONE.
That makes 1vs1 merely about luck. Yeah, you may follow trends to increase your chances on predicting what most players may bring, but ultimately, it would be all about luck.
Because of that, the only 1vs1 that would work in GW1 is one that makes all players have the same stats (Skills, armor), like a modified version of dwarven brawling.
The nearest possible thing would be something like The King of Fighters or Pokemon rules: Fights are 1 on 1, but each team has various characters that they can switch during battle or after fights, that is, TAG MATCHES. But mere 1vs1 'duels'? Meh, maybe a dwarven brawling arena for festivals, but that's all, even Polymock PvP would have to be tag matches or not 1vs1 at all.
/rock /paper /scissors
In GW, every single build ha a counter. There is no build that can stand on its own. NO ONE.
That makes 1vs1 merely about luck. Yeah, you may follow trends to increase your chances on predicting what most players may bring, but ultimately, it would be all about luck.
Because of that, the only 1vs1 that would work in GW1 is one that makes all players have the same stats (Skills, armor), like a modified version of dwarven brawling.
The nearest possible thing would be something like The King of Fighters or Pokemon rules: Fights are 1 on 1, but each team has various characters that they can switch during battle or after fights, that is, TAG MATCHES. But mere 1vs1 'duels'? Meh, maybe a dwarven brawling arena for festivals, but that's all, even Polymock PvP would have to be tag matches or not 1vs1 at all.