What I propose:
I. Rez signet is an 8th skill slot on every skill bar in RA, it can by replaced only by other rez skill (II. for exceptions)
II. Monks and Rits have the ability to swap the rez skill with defensive/passive skill, affecting the caster and/or another allies in area/target ally
III. When a player in RA on your team dies, you get a text notification in bold letters in middle of the screen and a 10 seconds countdown
IV. When the 10 seconds countdown reaches 0, all non-resurrection skills get disabled
V. Each dead party member has separate cooldown, but they are not additive (second cooldown won't start until either second or first dead guy is resurrected first)
VI. Each failed attempt to resurrect a member (interrupted rez skill/shut down skill bar) gives another 8 seconds to the countdown and makes the entire skillbar of every member able to use again till the refreshed timer drops to 0(number of seconds subject to change)
VII. All of the above (except for skillbar with which you entered) doesn't apply in 'kill count' RA battles, where you get resurrected automatically
VIII. I consider banning weird or pve-oriented resurrection skills such as 'rebirth' or 'life restore' (bye bye paladin! lol) altogether from RA
pros:
- pvp newbies are bluntly told that they are expected to res people on their team, otherwise (most of the time), in a given situation, they are useless to the team
- the team which gets early initiative with first kill can use the countdown system to their advantage, knowing that sooner or later their enemies will be forced to res or they will die ... it also means faster and more dynamic fights, and hopefully more well-thought skillbars of the average player
cons:
- in a case of players not acting like a cohesive body but overextending all over the map, the team which gets first kill can shamelessly vanquish entire enemy team if they just keep enemies away/snared from the corpses
- many balancing issues which will arise (the system likely needs tweaking)
Discuss.
A

