My Dervish can use a scythe quite well. If you feel a Warrior or Assassin can use a scythe better, maybe the problem is with the Warrior and Assassin. I still haven't seen you list any enchantments that SHOULD be spammed. All of the enchantments I use work well for their current energy cost and recharge times. Changing this would mean something is wrong. Please tell me what is wrong.
What enchantment(s) do you want to 'spam' and why do you want to spam them?
Enchantment Spam
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LIIIIITLE Problem with your mysticism. at 16 every potential enchantment costs 1 energy, even a 25 energy enchant would still cost 1 (16*6=96). At 17 or above you would gain energy for casting one. I can already see a D/Mo enchant spammer. 4 is the maximum to never go over (you can get 21 temporarily), and then it's underpowered.
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That's interesting, because I don't recall ever having been in a group with you. So how on earth would you know whether or not I'm good at playing the dervish?
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I actually made a Dervish and rolled through Nightfall; did not experience difficulty finding groups in NM or playing through HM with H/H (there are usually no HM PUGs except for ZQ). Having seen for myself that the Dervish isn't underpowered at all, I deleted the character because I need that PvP slot for PvP

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Let's play a little game called "Prove me wrong". Prove to me that there's a real reason to bring along a dervish and I'll shut up.
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If you want a character of that sort on your team (I'm prone to putting together pure caster teams in PvE, myself, but that also boots out Warrior and Assassin just as it does the Dervish) then a Dervish is an excellent choice.
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"Dervish sucks" is an opinion and nothing more, at least until you can (A) come up with a formal definition of "sucks" which everyone can agree with and (B) show that the dervish clearly meets this description. You haven't done that (it's worth noting I don't think something sucks just because "the campfire says so"). The status quo is not a subjective opinion but an indisputable fact - in this case, that Mysticism in its current functionality does not make enchantments cost 6% less energy per rank the way you suggest it should. You want to change the status quo and are thus challenging it. Others want to keep the status quo and are thus defending it.
This being the case, it's your responsibility to prove that it should be changed. The burden of proof means if it ain't broke don't fix it, i.e. until it can be soundly established that something IS broken, deference is given to maintaining the status quo (mysticism's current functionality). You merely insisting that "dervish sucks" isn't compelling proof, especially for me since I've played the dervish since its inception. I've outtanked and outkilled my share of warriors/sins, and I've often accomplished that only after outright ABUSING my enchantment spam abilities. Critscythes run in terror from my best caster builds, but any dervish with Vow of Silence would laugh and decimate. Need a second opinion? Ask my guildies - if their successes with the dervish aren't like mine, they're even better. So you can keep claiming a dervish sucks at all these things, but the more you keep repeating it without offering any plausible explanation, the less and less I'll believe it. Likewise I'm not expecting to convince you with my success stories, but that's fine because I don't have to. If it's a stalemate of opinions, then as a rule the status quo always wins. |
Here we go...
First, survivability:
Most of the best skills for survivability in the dervish's arsenal lie in earth prayers, which can be used by Warriors and Assassins. A dervish can use runes to get a point or so more in it, but let's not forget the energy management advantages that the warrior and sin possess (the only way a dervish can compete is with zealous vow, and with that skill your energy regen is even worse than a warrior's unless you're attacking, which you aren't doing while you're casting spells).
Furthermore, Warriors have their natural 80-100 base armor as well as Lion's Comfort. Hence, they are tougher than dervishes.
Assassins get critical agility and critical defenses, so they too are tougher than dervishes.
Enchantment spam:
Enchantment spam sucks. If we ignore energy, the most dps you can get out of enchantment spam is Mirage Cloak + Signet of Pious Light (around 60 earth damage in 1.25 sec). Of course, there's no way you'd have the energy to spam that, but even if you did the scythe can easily beat it. So, then comes the conditions that dervishes can inflict with their enchantments. Bleeding and Burning are degen, which is damage (still doesn't let enchantments compete with the scythe). Blinding and Weakness are outclasses by SY!. That just leaves crippling.
Now, attack power:
Let's assume some full-out damage builds.
Dervish gets AoHM, Asuran Scan, "By Ural's Hammer!", Zealous Vow, Mystic Sweep, Eremite's Attack, Protector's Strike, and HoF (12+1+1 SM, 11+1 Mys, 6+1 Wind)
Warrior gets AoHM, AS, BUH, Flail, WE, MS, EA, and PS (12 SM, 12+1+1 Str)
Assassin gets AoHM, AS, Critical Agility, MS, EA, Victorious Sweep, Critical Eye, and Way of the Master (12 SM, 12+1+1 Crit)
Raw Damage = avgdmg*noncritrate + max*1.41*critrate
Derv = 25*(1-0.196) + 41*1.41*0.196 = 31.43076
War = 25*(1-0.17)+41*1.41*0.17 = 30.5777
Sin = 25*(1-0.55)+41*1.41*0.55 = 43.0455 (WoTM, crit strikes, and CEye)
Damage Rating = 5*threshold + 2*(rank-threshold) + AoHM
Derv = 64 + 32 = 96
War and Sin = 60 + 32 = 92
Armor Effect (60 AL) = 2^( (DR - AL(1-AP) )/40)
Derv = 1.866065983
War (no AP) = 1.741101127
War (w/ AP) = 2.0139111
Sin = 1.741101127
Keep in mind that armor penetration becomes more useful as enemy armor increases.
Assuming no one is under 50% health, BUH will last 1/3 of the time.
Dmultiplier
Derv and War = 1.2*1.15*1.75*(1+(.25*.33)) = 2.6142375
Sin = 1.2*1.15*1.75*1.25 = 2.415
Effective Damage = RD*AE*Dmulti + 5 (assuming vampiric mod here, because it adds most damage)
Derv = 158.3299234
War (no AP) = 144.179045
War (w/ AP) = 165.9867568
Sin = 185.995963
Now, attack skills.
Energy shouldn't be much of an issue with all three of these builds. So:
Attack Speeds:
Autoattack (no IAS) = 1.75 sec
Autoattack (IAS) = 1.17 sec
MS/EA (no IAS) = .75 sec
MS/EA (IAS) = .5 sec
PS (no IAS) = .5 sec
PS (IAS) = .34 sec
2/3 of the time HoF will be up for the dervish, so the average attack speeds will have to reflect that. The war and sin each have a maintainable IAS.
Dervish Average Attack Speeds:
Autoattack = (1.75 + 1.17)/2 = 1.46 sec
MS/EA = (.75 + .5)/2 = .63 sec
PS = (.5 + .34)/2 = .42 sec
Assume a consistent 3 enchantments (after all, other people are enchanting you too), enemy is not moving, and 2 foes being hit on average. So MS adds +30 damage for derv (+27 for wars and sins), EA adds +20 for derv (+18 for wars and sins), VS adds +25 damage, and PS adds nothing (but still has quick activation).
Dervish
Action | Time | Damage | Total | Recharge at
MS | .63 sec | 188 | 188 | 4.63 sec
EA | 1.26 sec | 178 | 366 | 5.26 sec
PS | 1.68 sec | 158 | 524 | 4.68 sec
AA | 3.14 sec | 158 | 682 | N/A
AA | 4.6 sec | 158 | 840 | N/A
N/A | 4.63 sec | 0 | 840 | N/A
MS | 5.26 sec | 188 | 1028 | 9.26 sec
EA | 5.89 sec | 178 | 1206 | 9.89 sec
PS | 6.31 sec | 158 | 1364 | 9.31 sec
AA | 7.77 sec | 158 | 1522 | N/A
AA | 9.23 sec | 158 | 1680 | N/A
1680 dmg in 9.23 sec = 182.02 dps
Warrior
Action | Time | Damage | Total | Recharge at
MS | .5 sec | 192 | 192 | 4.5 sec
EA | 1 sec | 184 | 376 | 5 sec
PS | 1.34 sec | 166 | 542 | 4.34 sec
AA | 2.51 sec | 144 | 686 | N/A
AA | 3.68 sec | 144 | 830 | N/A
AA | 4.85 sec | 144 | 974 | N/A
MS | 5.35 sec | 192 | 1166 | 9.35 sec
EA | 5.85 sec | 184 | 1350 | 9.85 sec
PS | 6.19 sec | 166 | 1516 | 9.19 sec
AA | 7.36 sec | 144 | 1660 | N/A
AA | 8.53 sec | 144 | 1804 | N/A
AA | 9.7 sec | 144 | 1948 | N/A
1948 dmg in 9.7 sec = 200.82 dps
Assassin
Action | Time | Damage | Total | Recharge at
MS | .5 sec | 213 | 213 | 4.5 sec
EA | 1 sec | 204 | 417 | 5 sec
VS | 2.17 sec | 211 | 628 | 6.17 sec
AA | 3.34 sec | 186 | 814 | N/A
AA | 4.51 sec | 186 | 1000 | N/A
MS | 5.01 sec | 213 | 1213 | 9.01 sec
EA | 5.51 sec | 204 | 1417 | 9.51 sec
AA | 6.68 sec | 186 | 1603 | N/A
VS | 7.85 sec | 211 | 1814 | 11.85 sec
AA | 9.02 sec | 186 | 2000 | N/A
2000 dmg in 9.02 sec = 221.73 dps
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Dervish is fine the way it is, just need to learn how to use skills properly because I believe you are looking at PvX for skill sets those will not help. I have been in pugs(yes pugs) with dervishes doing great or when im a dervish in HM. A dervish will always outlast a war and sin even in 1v1 they will rape war and sin. In be for someone gets angry for saying 1v1, its a game get over yourself's.
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It's becoming clear that people are misunderstanding what I mean when I say the dervish sucks (my fault, really; should have used "suboptimal"). I'm not saying the class is unusable. Far from it. In fact, if it weren't for scythe sins and scythe warriors beating dervishes at just about everything, then the class would be fine.
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Because you say Dervish is underpowered when it isn't. Since Dervish is balanced at present, if you're experiencing difficulty playing it then it means the problem is with you specifically. I would be just fine with that if you didn't whine on the forums about your lack of ability.
I actually made a Dervish and rolled through Nightfall; did not experience difficulty finding groups in NM or playing through HM with H/H (there are usually no HM PUGs except for ZQ). Having seen for myself that the Dervish isn't underpowered at all, I deleted the character because I need that PvP slot for PvP ![]() Because a Dervish is a melee physical damage dealer with good survivability and good damage output, ideal for soaking up enemy damage and helping the party's Spirit Spammer kill things. If you want a character of that sort on your team (I'm prone to putting together pure caster teams in PvE, myself, but that also boots out Warrior and Assassin just as it does the Dervish) then a Dervish is an excellent choice. |
Under that line of logic, I could argue that you must suck at playing rits because you think Spawning Power is still near-useless, despite the fact that it contains Boon of Creation and Feast of Souls, increases the length of weapon spells, and makes spirits tougher (the latter two are especially important, because they ensure that the ritualist will be the best at what it does). I'm not saying I actually think you're a bad rit player (I suspect you're quite good), but it gets the point across.
And even if you could demonstrate that I lack skill, that still wouldn't invalidate my argument. If a person with an IQ of 60 says that 1+1=2, are they any less correct? Of course not. Math is math.
Once again, a class' ability to get into a PUG does not reflect how useful it actually is. It only reflects the community's opinion of how useful it is. A huge portion of the community believes that pure redbar monks are the way to go. Does that mean we're all wrong about prot being more useful?
You can get through PvE with mending on your bar. The true measure of effectiveness in PvE is not what works (because even crappy builds will often work), but what works better. Scythe sins and scythe warriors simply work better than dervishes. They pump out more damage and soak more damage. And they do it to a high enough degree that there's really not much point in bringing a dervish. The dervish "sucks" because a party that brings one is gimping itself, since they could have brought a scythe sin or scythe warrior who would have done the job better instead.
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Circular reasoning detected. I'm wrong about dervishes being underpowered because I suck at playing them because I think they're underpowered.
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Under that line of logic, I could argue that you must suck at playing rits because you think Spawning Power is still near-useless
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despite the fact that it contains Boon of Creation and Feast of Souls
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True, though it generally doesn't do so enough to make itself worth dumping points into beyond what you have to spare after spending on good attributes.
Armor of Unfeeling and Summon Spirits will already keep your spirits alive through most everything in the game unless you're a terribad ritualist. And the few things they won't - Spawning Power isn't going to help either.
I'd rather see it as a function of level raising to make them more resilient against damage in the first place, and so that I could run an MM build effectively on my Ritualist.
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I'm not saying I actually think you're a bad rit player
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And even if you could demonstrate that I lack skill, that still wouldn't invalidate my argument. If a person with an IQ of 60 says that 1+1=2, are they any less correct? Of course not. Math is math.
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Once again, a class' ability to get into a PUG does not reflect how useful it actually is. It only reflects the community's opinion of how useful it is. A huge portion of the community believes that pure redbar monks are the way to go. Does that mean we're all wrong about prot being more useful?
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And yet a Dervish has a much better chance at getting into a group than an Assassin. Why is that?
Ah, but you kick more ass by putting some points into SP than leaving it empty, right? Just because the other attributes are better doesn't mean SP is worthless. However, that's getting off-topic.
Dervishes being inferior does not equal dervishes having trouble getting into groups. It just equals dervishes being inferior. Nothing more, nothing less.
Honestly? I'd say there are several reasons:
A) PUGs will often settle for "good enough" instead of trying to get the optimal party (and again, it's not that dervishes are unusable, they're just outclassed by warriors and sins)
B) The majority of the player base probably doesn't realize that dervishes are inferior, just as they don't realize WoH monks are inferior to ER eles
C) Player skill matters more than having a good profession
D) Not all sins and warriors use scythes, whereas if you see a dervish you can expect it to be packing one
However, none of this has anything to do with how useful the dervish actually is, which is what I'm talking about.
If the dervish isn't underpowered, then why are warriors and sins able to use their stuff better than them? Last time I checked, that was a textbook example of a balance problem, much like Me/E nukers in PvP, N/Rts before the rit buff, and ER healers now.
EDIT: MSDB is Moebius Strike + Death Blossom, a dagger combo chain very popular among assassins due to spammable armor-ignoring AoE damage.
Dervishes being inferior does not equal dervishes having trouble getting into groups. It just equals dervishes being inferior. Nothing more, nothing less.
Honestly? I'd say there are several reasons:
A) PUGs will often settle for "good enough" instead of trying to get the optimal party (and again, it's not that dervishes are unusable, they're just outclassed by warriors and sins)
B) The majority of the player base probably doesn't realize that dervishes are inferior, just as they don't realize WoH monks are inferior to ER eles
C) Player skill matters more than having a good profession
D) Not all sins and warriors use scythes, whereas if you see a dervish you can expect it to be packing one
However, none of this has anything to do with how useful the dervish actually is, which is what I'm talking about.
If the dervish isn't underpowered, then why are warriors and sins able to use their stuff better than them? Last time I checked, that was a textbook example of a balance problem, much like Me/E nukers in PvP, N/Rts before the rit buff, and ER healers now.
EDIT: MSDB is Moebius Strike + Death Blossom, a dagger combo chain very popular among assassins due to spammable armor-ignoring AoE damage.
D
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My Dervish can use a scythe quite well. If you feel a Warrior or Assassin can use a scythe better, maybe the problem is with the Warrior and Assassin. I still haven't seen you list any enchantments that SHOULD be spammed. All of the enchantments I use work well for their current energy cost and recharge times. Changing this would mean something is wrong. Please tell me what is wrong.
What enchantment(s) do you want to 'spam' and why do you want to spam them? |
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There isn't any particular enchantment I want to spam; just the damage ones uin general (since the suggestion is geared towards making PBAoE viable competition as AoE).
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Here is an example:
Dust Cloak. It does damage when you use it, and causes Blind when it ends. Having the ability to spam it would provide more damage, and more blinding.
Now, I don't believe Dust Cloak needs to be spammed, but you can see what I am looking for. Your topic is titles ENCHANTMENT SPAM, yet you fail to talk about what enchantments should be spammed. If you feel Dervish is underpowered compared to other classes, that doesn't mean enchantments should be spammed, and only able to spam them with a Dervish.
Dervish has several options for energy management. Several skills give energy back, a Zealous scythe provides energy, and they also have use of signets and secondaries. If you feel enchantments cost too much energy, maybe you're using poor builds.
I still haven't seen you list a single reason WHY enchantments should be spammed. Enchantments and scythe use are different. So stop complaining about Warrior and Assassin using scythe better, and tell us why ENCHANTMENT SPAM should be used. Or did you just title the topic poorly?
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*sigh*
Here we go... First, survivability: Most of the best skills for survivability in the dervish's arsenal lie in earth prayers, which can be used by Warriors and Assassins. A dervish can use runes to get a point or so more in it, but let's not forget the energy management advantages that the warrior and sin possess (the only way a dervish can compete is with zealous vow, and with that skill your energy regen is even worse than a warrior's unless you're attacking, which you aren't doing while you're casting spells). Furthermore, Warriors have their natural 80-100 base armor as well as Lion's Comfort. Hence, they are tougher than dervishes. Assassins get critical agility and critical defenses, so they too are tougher than dervishes. |
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Enchantment spam: Enchantment spam sucks. If we ignore energy, the most dps you can get out of enchantment spam is Mirage Cloak + Signet of Pious Light (around 60 earth damage in 1.25 sec). Of course, there's no way you'd have the energy to spam that, but even if you did the scythe can easily beat it. So, then comes the conditions that dervishes can inflict with their enchantments. Bleeding and Burning are degen, which is damage (still doesn't let enchantments compete with the scythe). Blinding and Weakness are outclasses by SY!. That just leaves crippling. |
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I'd spam enchantments if they were 1/4 or 1/2 cast, so the damage they give actually DOES something. Otherwise, I could be spending more time hitting people with my scythe and less time casting. Stripping your own enchantments is also unattractive since its more time casting again, unless its one of the attack skills.
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Actually, you don't. It doesn't improve spirit damage at all, and the extra health it gives them is unnecessary since you can keep them alive with laughable ease anyways. Unless you suck at playing Ritualist or are at a place with incredibly high damage, and in either such case Spawning Power isn't going to help you.
On the Ritualist vs. Dervish primary attribute discussion, the major difference between the two is that Ritualists actually have an arsenal of skills that are usable and not underpowered. Yes their primary sucks, so what? You got 14 Channeling Splinter Weapon (as an example.)
Whereas the Dervish has plenty of enchantments which noone even takes a second look at, can't blame em because as said earlier...
Those enchantments do mediocre damage, and in the time you're casting em you could've landed an attack.
There's also no real reason to strip one's own enchantments, again: you would be better off attacking.
Problem with this; if enchantments are of little use to a dervish, and attacking proves more effective in terms of damage (and tbh, the conditions applied with those enchantments aren't really worthwhile...) what has the Dervish got to offer?
Because as proven earlier by Reaper, Warriors and Assassins do better scythe damage.
Also, as far as I'm concerned the Dervish class was supposed to resolve around enchantments. Atleast, that's what was said when the class was released.
Whereas the Dervish has plenty of enchantments which noone even takes a second look at, can't blame em because as said earlier...
Those enchantments do mediocre damage, and in the time you're casting em you could've landed an attack.
There's also no real reason to strip one's own enchantments, again: you would be better off attacking.
Problem with this; if enchantments are of little use to a dervish, and attacking proves more effective in terms of damage (and tbh, the conditions applied with those enchantments aren't really worthwhile...) what has the Dervish got to offer?
Because as proven earlier by Reaper, Warriors and Assassins do better scythe damage.
Also, as far as I'm concerned the Dervish class was supposed to resolve around enchantments. Atleast, that's what was said when the class was released.
Dervish class is better balanced than warriors and sin. Mysticism is great the way it is, most of the skills under mysticism can be used to great advantage. Lets see Vow of Silence if used properly can rape almost anything(especially if you have a bonder). Any of the Avatars, use PvE skills keep Avatars on all the time since they cannot be stripped. Faithful and Watchful Intervention keeps you alive, you dont even have to bother maintaining one of them other has decent cast and recharge time, Heart of Holy Flame does dmg to all adjacent foes does holy dmg then causes burning. Now you can add attack skills. Can use earth or wind prayer skills just need to make YOUR OWN BUILDS AND TEST THEM to see what works well in what situation. You can even use other professions. Dervish's maintain enchantments to last longer tank if it maybe but they are not made to spam skills like Ele's that's why there are different professions seems most people that whine want their favorite profession to do everything just as good or even better than the rest. Learn how to play and test things out before whining and not even giving a reason besides saying this sucks ect.....
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Dervish class is better balanced than warriors and sin. Mysticism is great the way it is, most of the skills under mysticism can be used to great advantage. Lets see Vow of Silence if used properly can rape almost anything(especially if you have a bonder). Any of the Avatars, use PvE skills keep Avatars on all the time since they cannot be stripped. Faithful and Watchful Intervention keeps you alive, you dont even have to bother maintaining one of them other has decent cast and recharge time, Heart of Holy Flame does dmg to all adjacent foes does holy dmg then causes burning. Now you can add attack skills. Can use earth or wind prayer skills just need to make YOUR OWN BUILDS AND TEST THEM to see what works well in what situation. You can even use other professions. Dervish's maintain enchantments to last longer tank if it maybe but they are not made to spam skills like Ele's that's why there are different professions seems most people that whine want their favorite profession to do everything just as good or even better than the rest. Learn how to play and test things out before whining and not even giving a reason besides saying this sucks ect.....
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Not to mention dead stuff don't do damage so if you are actually good at dealing damage and killing foes faster you shouldn't need to take skills to increase your own survivability. Keep the healing/prot to your backline, which with the current Ether Renewal (hero!) template shouldn't even be a problem.
My issue is dervishes deal mediocre damage, and don't excell at using their own weapon. Sins and Warriors do, and Warriors do it with better armour. Meaning they shouldn't need all that Watchful Intervention and other survivability skills.
Also, any skill you put on your bar to boost survivability, is one less skillslot that could be used to pump out more damage.
About Vow of Silence, that'd be gimmicky at best. A big waste of your elite imo. And
still no increase in damage done.Then about the Avatars, the only ones worthwhile that increase your damage output are Avatar of Grenth and Avatar of Lyssa, both still don't compare to WE Scythe or Critscythe damage.
It shouldn't be too hard to understand that if one class is less effective at their own job then other classes, it'd mean they're either underpowered or need a revamp.
Last explanation incase you still didn't get it, GW has been around for years, just about every skill combination has been tried and tested. Gimmicking yourself for survivability or whatever reason would be one's own choise. But it still doesn't make you any more effective if you do. Sure it can be fun. And yes I've tried it. But I'm talking about effectivity here. And as stated earlier the Dervish class is simply outshined by other professions. That's my one and only issue with the class.
Apart from that, I like the class as a whole. But due to it's lack in effectivity I find it reasonable to call for a revamp or atleast a buff to the profession.
Like Buns United said you cant do dmg if you are dead, War and Sin will die before a Dervish so survivability is great since the Derv can keep attacking and do dmg while the war and sin lay on floor thinking why they died(prob ran in agroe like usual). A dervish can do plenty of dmg like i said before need to learn to make a good skill set, PvX does not mean that every skill combination has been tried and tested. There are so many builds you can make that are not on PvX that would make a dervish do lots of dmg. My dervish in PvE can do lots of dmg a hit then just add an attack speed buff to do even more. Even if you say warriors and sins do more dmg a Dervish the same can be said about them. A dervish with daggers can do more dmg than a sin, I have seen Rangers and Eles with swords that do more dmg than a warrior. Like previously stated if you want to spam and do lots of damage you can always bring Eles, Mesmers, Necros to help you out, you cant have everything on your favorite profession which is most of the whining seen on guru.
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Like Buns United said you cant do dmg if you are dead, War and Sin will die before a Dervish so survivability is great since the Derv can keep attacking and do dmg while the war and sin lay on floor thinking why they died(prob ran in agroe like usual).
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Not to mention the WE Scythe has "Save Yourselves!" (usually), and 100AL. Although this is probably more of a Warrior balance issue (who am I kidding, balance in PvE???) the template still exists.
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| PvX does not mean that every skill combination has been tried and tested. |
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| A dervish with daggers can do more dmg than a sin |
Also a Dervish with daggers, even if he manages to outdamage an Assassin with daggers, still can't take "Save Yourselves!" whereas the Assassin can (and probably will.)
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| Like previously stated if you want to spam and do lots of damage you can always bring Eles, Mesmers, Necros to help you out, you cant have everything on your favorite profession which is most of the whining seen on guru. |
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Did you even read this yourself?
I keep forgetting I'm not talking to my old 3 man guild that was great with every profession since we actually knew what we where doing, our dervish's didn't suck(not our main profession). Good luck all trying to get these people to understand that theres no problem with dervish enchantments and dmg output. Just play the game and have fun, thats what we do.
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On the Ritualist vs. Dervish primary attribute discussion, the major difference between the two is that Ritualists actually have an arsenal of skills that are usable and not underpowered. Yes their primary sucks, so what? You got 14 Channeling Splinter Weapon (as an example.)
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| Not to mention dead stuff don't do damage so if you are actually good at dealing damage and killing foes faster you SHOULDN'T NEED TO take skills to increase your own survivability. |
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| About Vow of Silence, that'd be gimmicky at best. A big waste of your elite imo. And still no increase in damage done. |
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| Last explanation incase you still didn't get it, GW has been around for years, just about every skill combination has been tried and tested. Gimmicking yourself for survivability or whatever reason would be one's own choise. But it still doesn't make you any more effective if you do. Sure it can be fun. And yes I've tried it. But I'm talking about effectivity here. And as stated earlier the Dervish class is simply outshined by other professions. That's my one and only issue with the class. |
On a more general note, recall that Warriors were inarguably the quintessential melee combatant when Guild Wars first opened. That wasn't just a coincidence, but a result of their intended role as no other profession was designed to be anywhere near the fray. This changed with the introduction of Assassins, who could make swifter, easier kills at the cost of endurance and relative durability (presumably this was the rationale to argue that their functionality wasn't redundant). So now with the Dervish, what do you (in your own personal opinion) think they should offer that makes them competitive with yet stand apart from the warrior? Should they have better damage than the "original melee master"? If so then logically they should have lower survivability to compensate, but then all you're left with is a second-rate clone of the Assassin. Should they have lower damage? If so then we wouldn't be arguing your point.
To be fair, I think the Dervish wasn't created to actually offer a new role to experience so much as satisfy a perception that Nightfall simply needed two extra professions. But for you to argue in favor of buffs you must see some form of specialized purpose in battle that they were intended for. So share that with us.

