Update - Thursday, September 17
Stolen Souls
Kinda surprised about the Mantra nerf...the 600s probably won't like that too much. Overall a "meh" update since I don't PvP.
Master Ketsu
Blossom wasn't the MAJOR problem skill, it was really the 1/2's
Methinks we will still see some form of R/A.
Methinks we will still see some form of R/A.
doomfodder
why would anyone run 15 Illusion instead of 14 illusion? if IoP goes full duration, then at 15 Illusion the foe gains MORE health than at 14 Illusion and the hex still has the same effect at either attribute level. So essentially, the IoP hexer is PUNISHED for running 15 Illusion instead of 14 Illusion. This is seen at ALL other break points as well.
Instead of fixing text in the skill description, why not just FIX the skill????
Instead of fixing text in the skill description, why not just FIX the skill????
The Drunkard
Now with distortion nerfed, eles go back to mirage cloak, and the build still remains broken...meanwhile mesmers get hit again on their self-preservation
Mantra of resolve is a nice hit to 600/smite teams, but permasins are untouched...JUST CHANGE DEADLY PARADOX'S FUNCTIONALITY!!
AoS still functions as Defy pain for a /d, it just can't spam weakness anymore
R/A changes their build to natural stride/lightning. Look for mobieus strike now
Exhausting assault still causes double exhaustion...for a 5e 10r skill.
Patient has double the recharge at a whopping 4 seconds now!, meanwhile it's still fustrating to interrupt in the first place
Prisim and Rip are the only updates I really like.
...I hope the test crewe didn't make this update.
Mantra of resolve is a nice hit to 600/smite teams, but permasins are untouched...JUST CHANGE DEADLY PARADOX'S FUNCTIONALITY!!
AoS still functions as Defy pain for a /d, it just can't spam weakness anymore
R/A changes their build to natural stride/lightning. Look for mobieus strike now
Exhausting assault still causes double exhaustion...for a 5e 10r skill.
Patient has double the recharge at a whopping 4 seconds now!, meanwhile it's still fustrating to interrupt in the first place
Prisim and Rip are the only updates I really like.
...I hope the test crewe didn't make this update.
Improvavel
Guess Escape got owned.
Selfless Spirit is now Mo/A skill only - nothing earth shaking.
Still dislike the fact enchantment removal nerfs for PvE - they keep nerfing them due to PvP but see no reason to nerf them in PvE, especially since HM mobs can spam enchantments really fast. Guess it is a "Ah no body cares about removing enchantments in PvE, so lets save time!".
Finale of restoration revert seems wise. It was another "no body use paragons other than imbagons and as heroes everyone use necros, so lets save time!".
Selfless Spirit is now Mo/A skill only - nothing earth shaking.
Still dislike the fact enchantment removal nerfs for PvE - they keep nerfing them due to PvP but see no reason to nerf them in PvE, especially since HM mobs can spam enchantments really fast. Guess it is a "Ah no body cares about removing enchantments in PvE, so lets save time!".
Finale of restoration revert seems wise. It was another "no body use paragons other than imbagons and as heroes everyone use necros, so lets save time!".
Barrage
Symeon
Resolve was nerfed to hit VoR mesmers. Seems ANet didn't check whether it would affect PvE enough to warrant a split. Expect a rollback for PvE sooner or later.
Yelling @ Cats
Chris616263
Thanks, ANet. Just like the with the horrible GW2 Trailer, you disappoint once again. Of course Mantra of Resolve gets nerfed. Of course! It's one of the few skills that allows people to farm in areas with high interrupts without having to bring a perma along. Curious, ANet. You may as well just call back your artists, and have them revamp the logo to "Perma Wars".
Every single time, you do this. You make radical and nonsensical skill changes, without even addressing Shadow Form in your developer updates. If you're not going to nerf Shadow Form, why the hell do you touch PvE at all?
Every single time, you do this. You make radical and nonsensical skill changes, without even addressing Shadow Form in your developer updates. If you're not going to nerf Shadow Form, why the hell do you touch PvE at all?
own age myname
I knew they would nerf Death Blossom /facepalm. R/A wasn't OP because of DB, it was OP because of escape and the activations.
I was expect a bit...more. Nothing new to the table, which is a good and a bad thing. Good because it may prevent more OP skill combos, bad because the game is as stale as bread.
I was expect a bit...more. Nothing new to the table, which is a good and a bad thing. Good because it may prevent more OP skill combos, bad because the game is as stale as bread.
Barrage
Didn't really see VoR mesmers used in Pvp often. I mean really though, they really are weeding out the newer 600/smiters with the nerf ( i started with CoF) /sigh time to farm raptors with my sin,,,damnit.
MisterB
Master Ketsu
Actually now that I look at it the Update is OK-ish. Could have been done better.
But yar R/A really isn't dead. That "nerf" is just asking for Stride/Mobius.
Prism Nerf=Good
Rip Nerf=Good
Still a lot of things left out though.
But yar R/A really isn't dead. That "nerf" is just asking for Stride/Mobius.
Prism Nerf=Good
Rip Nerf=Good
Still a lot of things left out though.
fenix
I'm slightly confused as to why it's difficult to make Deadly Paradox recharge in 60 seconds and Glyph of Swiftness 0...1...2 in Energy Storage. I'm pretty sure that would solve things.
Gonzo_Neo
They nerfing 600/Smite but no Shadow Form ???
I loleeed XDDDDDDDDDDDD
gg arena.net
I loleeed XDDDDDDDDDDDD
gg arena.net
Barrage
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Read the post in full. QZ stands for Quickening Zephyr. Yes, it's a party of 3 instead of 2.
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If you're not going to nerf Shadow Form, why the hell do you touch PvE at all?
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You win.
Atro
Seems like a pretty good theory, MoR was used as a general skill for beginner 600's, I can still see a lot of 600 going on, its didnt totally kill it, and as for SF I think it will happen the same way, more difficulty so that people with a brain will be able to maintain it.
Deviant Angel
Maybe some of us enjoyed being able to farm with something besides a f'ing perma sin?
philo
I second this.
The following statement in the developer's update notes:
does not apply to PvE at all. Mobs in PvE just do their thing. Giving them the chance to react to "seeing" me cast a Mantra would require their AI to be reprogrammed - which wasn't the case.
Hence, in terms of PvE, this nerf has no winners.
The following statement in the developer's update notes:
Quote:
Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect. We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier. |
Hence, in terms of PvE, this nerf has no winners.
Yelling @ Cats
nanase ren
LOl the mantra resolve is only ment to be 5 energy the retards didnt change that and 5 seconds lol.
Lame ass update
Was waiting for a Shadow form nerf
Lame ass update
Was waiting for a Shadow form nerf
I Angra I
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Didn't really see VoR mesmers used in Pvp often. I mean really though, they really are weeding out the newer 600/smiters with the nerf ( i started with CoF) /sigh time to farm raptors with my sin,,,damnit.
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Also for all this mantra/SF stuff with pve, I dont get it.. .. you're all really mad that they didn't nerf super easy farming with SF.. . but you're also really mad that they did nerf super easy farming with mantra? Isn't that the same thing, just different build/area? Both of them provided super easy farming from what I've seen.
turbo234
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But yes, THANK GOD Monks can't heal for 3 energy anymore. Totally game breaking. Players being INVULNERABLE is perfectly fine, but Monks healing for 3 energy? Holy shit nerf that.
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but anyways still no shadowform nerf. are they even trying anymore? they nerfed a few skills in the right direction but still didn't solve the major problems with the builds.
MB eles will still roam around, we will just see different varients of r/a's and bloodspike will still exist. they said this in the developer notes.
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our goal with Blood Spike is to maintain it as a functional gimmick build but to make sure it is vulnerable to skillful play |
disappointing update is disappointing.
Barrage
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VoR mesmers have been used extensively in GvG in hex builds.
Also for all this mantra/SF stuff with pve, I dont get it.. .. you're all really mad that they didn't nerf super easy farming with SF.. . but you're also really mad that they did nerf super easy farming with mantra? Isn't that the same thing, just different build/area? Both of them provided super easy farming from what I've seen. |
Sry haven't been on the GvG scene in a while.
Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like:
" 6 Minutes for uw is WAYY to fast"
so what do they do? ADD MORE FREAKING REASON TO BE A PERMA.
G FREAKING G.
own age myname
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Sry haven't been on the GvG scene in a while.
Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like: " 6 Minutes for uw is WAYY to fast" so what do they do? ADD MORE FREAKING REASON TO BE A PERMA. G FREAKING G. |
It's not like 600/smite is dead...just takes more SKILL to play. Woah, weird right?
Nessar
I Angra I
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Sry haven't been on the GvG scene in a while.
Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like: " 6 Minutes for uw is WAYY to fast" so what do they do? ADD MORE FREAKING REASON TO BE A PERMA. G FREAKING G. |
Professor K
The expected amount of QQ... Guess there is a quota that needs to be met.
Some good changes in there, also shadowform is being looked at people...
Some good changes in there, also shadowform is being looked at people...
Yelling @ Cats
Saph
Well I said a little prayer and a few curses for the mantra nerf. That was pretty pointless imo.
Shadowhaze
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Maybe some of us enjoyed being able to farm with something besides a f'ing perma sin?
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Selfless Spirit was nice when they made it actually useful. Well back to being an unused skill for the most part. Patient...I loved that skill, especially the flowers. Mantra...5 sec? rotfl.
Some things I'm glad they changed, others I don't care about, and still others it's like wth are they thinking.
And they do nothing with SF?! WTH?! . -_- Crap update.
Sankt Hallvard
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Originally Posted by Anet Updates
Dervish * Armor of Sanctity: increased duration to 15 seconds; increased recharge to 15 seconds. |
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Elementalist * Ether Prism: increased recharge to 25 seconds; decreased damage reduction to 75%. * Immolate: increased recharge to 5 seconds. |
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Mesmer * Distortion: increased recharge to 8 seconds. * Illusion of Pain: changed the description to more accurately reflect its functionality. * Mantra of Resolve: decreased duration to 5 seconds. |
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Monk * Patient Spirit: increased recharge to 4 seconds. |
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Necromancer * Rip Enchantment: increased recharge to 15 seconds. * Vampiric Spirit: increased casting time to 2 seconds. |
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PvP Only Changes Assassin * Death Blossom: increased recharge to 6 seconds. |
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Necromancer * Signet of Agony: increased recharge to 20 seconds. * Unholy Feast: increased recharge to 20 seconds. |
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Ranger * Escape: functionality changed to: "Elite Stance. For 1..8 seconds, you move 33% faster and have a 75% chance to block attacks. Ends if you make a melee attack." |
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PvE Only Changes |
All in all I'm SHOCKED! This must be the best update in quite some time. When I said in another thread earlier that "this update will solve all our problems" I was being as sarcastic as humanly possible, but daam man this comes pretty close!
Now if you only had killed off stonesoul strike in the same update, you wouldn't have to delete TA.
Please ignore all the people whining about this update, my guess is 90% of them just whine because that's how they've been raised to believe the world works. This update was definitely a step in the right direction, a path leading away from the power creep and button-mash.
I think I might just start playing again, not just idling in guild hall staring at empty friendslist. Thank you for restoring some of my faith in you!
Keep TA! (nerf stonesoul strike, tone down all hexes just a weeeee bit and it's okie-dokie!)
Nighty-night Bellevue!
Travaail
all it would take to fix SF would be to leave spell immunity the same and make physical dmg reduced by 30%..thats it..can even leave it maintainable for all i care..but can they do that? no they have to go f up mantra for no justifiable reason in PVE.
Gonzo_Neo
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That's my point though, why are people so angry that they are nerfing one easy farming build, and then also mad when they are not nerfing another easy farming build. It sounds contradictory from an outside perspective, because it's the exact same thing essentially.
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But no SF, SF is perfect, is a complet balance skill.........yeeeeeeees arena.net, yes.
GG to nerf Mantre of Resolve one day before of Pirate Day but no SF -_-
ManMadeGod
nerf all GvG meta builds, fine.
but I was expecting some buff to unused skills and dervishes.
but I was expecting some buff to unused skills and dervishes.
Yelling @ Cats
They could actually do a lot to make the skill more fun and more viable in non-lame farm builds...but what are they going to do? They are going to change the entire game around the broken skill. It has to be some kind of joke.
Premium Unleaded
It seems that 'SF is being looked into' is in fact some sort of secret code for 'make a perma'.
Chris616263
Just think, a year from now, those of us left on GW1 because we were utterly disappointed with GW2's trailer will be telling some new players "back in my day, I used to farm with an Elementalist! Sometimes, when the mood struck me, I would farm with my 55hp Monk or Necromancer". Then the newbies will laugh and say "lol! Farm with anything besides a Perma? You're crazy!" - I'm also predicting that Assassins will just be flat-out renamed to Permas, and Shadow Form's description will read "You are invincible for 30 seconds. You cannot be vinced."
Atro
No, I bet you they know exactly how to nerf it, watch what Linsay says n the PAX video first.
I Angra I
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Becausre Mantre of Resolve dont only 600/Smitter, now E/Me in raptor they can interrupt you, a Rt/Me farm to farm wings in AL in NM or other Rt zones with interruptions are mostly
But no SF, SF is perfect, is a complet balance skill.........yeeeeeeees arena.net, yes. GG to nerf Mantre of Resolve one day before of Pirate Day but no SF -_- |
It's like someone being angry that bloodspike was nerfed, but then also being angry that ranger spike isn't being nerfed. It's the same thing.
I guess if people are mad just because the variety of places to farm is being cut down or something maybe it makes sense. But it seems like people are angry directly at that specific build being nerfed and at another specific build (SF) being not nerfed, rather than being angry at the fact that it's cutting down on diversity.