Update - Thursday, September 17

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Kinda surprised about the Mantra nerf...the 600s probably won't like that too much. Overall a "meh" update since I don't PvP.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Blossom wasn't the MAJOR problem skill, it was really the 1/2's

Methinks we will still see some form of R/A.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

why would anyone run 15 Illusion instead of 14 illusion? if IoP goes full duration, then at 15 Illusion the foe gains MORE health than at 14 Illusion and the hex still has the same effect at either attribute level. So essentially, the IoP hexer is PUNISHED for running 15 Illusion instead of 14 Illusion. This is seen at ALL other break points as well.

Instead of fixing text in the skill description, why not just FIX the skill????

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Now with distortion nerfed, eles go back to mirage cloak, and the build still remains broken...meanwhile mesmers get hit again on their self-preservation

Mantra of resolve is a nice hit to 600/smite teams, but permasins are untouched...JUST CHANGE DEADLY PARADOX'S FUNCTIONALITY!!

AoS still functions as Defy pain for a /d, it just can't spam weakness anymore

R/A changes their build to natural stride/lightning. Look for mobieus strike now

Exhausting assault still causes double exhaustion...for a 5e 10r skill.

Patient has double the recharge at a whopping 4 seconds now!, meanwhile it's still fustrating to interrupt in the first place

Prisim and Rip are the only updates I really like.

...I hope the test crewe didn't make this update.

Improvavel

Desert Nomad

Join Date: Apr 2007

Guess Escape got owned.

Selfless Spirit is now Mo/A skill only - nothing earth shaking.

Still dislike the fact enchantment removal nerfs for PvE - they keep nerfing them due to PvP but see no reason to nerf them in PvE, especially since HM mobs can spam enchantments really fast. Guess it is a "Ah no body cares about removing enchantments in PvE, so lets save time!".

Finale of restoration revert seems wise. It was another "no body use paragons other than imbagons and as heroes everyone use necros, so lets save time!".

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by MisterB View Post
600/smite with a Famine/QZ

Add Dwarven Stability, and Mantra is permanent.
notttt exactly, 5 + 100% bonus from drawf = 10 seconds with 20 sec recharge, still breaks CoF in half with a sickening crack.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Resolve was nerfed to hit VoR mesmers. Seems ANet didn't check whether it would affect PvE enough to warrant a split. Expect a rollback for PvE sooner or later.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Yelling @ Cats View Post
No nerf to SF...

ANet fails so f'ing hard.
But yes, THANK GOD Monks can't heal for 3 energy anymore. Totally game breaking. Players being INVULNERABLE is perfectly fine, but Monks healing for 3 energy? Holy shit nerf that.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Thanks, ANet. Just like the with the horrible GW2 Trailer, you disappoint once again. Of course Mantra of Resolve gets nerfed. Of course! It's one of the few skills that allows people to farm in areas with high interrupts without having to bring a perma along. Curious, ANet. You may as well just call back your artists, and have them revamp the logo to "Perma Wars".

Every single time, you do this. You make radical and nonsensical skill changes, without even addressing Shadow Form in your developer updates. If you're not going to nerf Shadow Form, why the hell do you touch PvE at all?

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

I knew they would nerf Death Blossom /facepalm. R/A wasn't OP because of DB, it was OP because of escape and the activations.

I was expect a bit...more. Nothing new to the table, which is a good and a bad thing. Good because it may prevent more OP skill combos, bad because the game is as stale as bread.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Symeon View Post
Resolve was nerfed to hit VoR mesmers. Seems ANet didn't check whether it would affect PvE enough to warrant a split. Expect a rollback for PvE sooner or later.
Didn't really see VoR mesmers used in Pvp often. I mean really though, they really are weeding out the newer 600/smiters with the nerf ( i started with CoF) /sigh time to farm raptors with my sin,,,damnit.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Barrage View Post
notttt exactly, 5 + 100% bonus from drawf = 10 seconds with 20 sec recharge, still breaks CoF in half with a sickening crack.
Read the post in full. QZ stands for Quickening Zephyr. Yes, it's a party of 3 instead of 2.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Actually now that I look at it the Update is OK-ish. Could have been done better.

But yar R/A really isn't dead. That "nerf" is just asking for Stride/Mobius.

Prism Nerf=Good
Rip Nerf=Good


Still a lot of things left out though.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I'm slightly confused as to why it's difficult to make Deadly Paradox recharge in 60 seconds and Glyph of Swiftness 0...1...2 in Energy Storage. I'm pretty sure that would solve things.

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

They nerfing 600/Smite but no Shadow Form ???


I loleeed XDDDDDDDDDDDD

gg arena.net

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by MisterB View Post
Read the post in full. QZ stands for Quickening Zephyr. Yes, it's a party of 3 instead of 2.
Bringing a QZ for CoF ( Which is the situation i'm talking about ) is unproductive at best.

Quote:
Originally Posted by Chris616263 View Post
If you're not going to nerf Shadow Form, why the hell do you touch PvE at all?

You win.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Quote:
Originally Posted by Barrage View Post
Didn't really see VoR mesmers used in Pvp often. I mean really though, they really are weeding out the newer 600/smiters with the nerf ( i started with CoF) /sigh time to farm raptors with my sin,,,damnit.
Seems like a pretty good theory, MoR was used as a general skill for beginner 600's, I can still see a lot of 600 going on, its didnt totally kill it, and as for SF I think it will happen the same way, more difficulty so that people with a brain will be able to maintain it.

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Maybe some of us enjoyed being able to farm with something besides a f'ing perma sin?

philo

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by Puebert View Post
PvE/PvP skill split for Mantra please.
I second this.

The following statement in the developer's update notes:
Quote:
Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect. We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier.
does not apply to PvE at all. Mobs in PvE just do their thing. Giving them the chance to react to "seeing" me cast a Mantra would require their AI to be reprogrammed - which wasn't the case.
Hence, in terms of PvE, this nerf has no winners.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Deviant Angel View Post
Maybe some of us enjoyed being able to farm with something besides a f'ing perma sin?
Well, I, for one, welcome our new Shadow Form overlords.

nanase ren

Academy Page

Join Date: Jul 2009

LOl the mantra resolve is only ment to be 5 energy the retards didnt change that and 5 seconds lol.
Lame ass update
Was waiting for a Shadow form nerf

I Angra I

I Angra I

Krytan Explorer

Join Date: Feb 2007

Napa, CA

Inadequately Equipped [GeAr]

R/N

Quote:
Originally Posted by Barrage View Post
Didn't really see VoR mesmers used in Pvp often. I mean really though, they really are weeding out the newer 600/smiters with the nerf ( i started with CoF) /sigh time to farm raptors with my sin,,,damnit.
VoR mesmers have been used extensively in GvG and HA in hex builds.






Also for all this mantra/SF stuff with pve, I dont get it.. .. you're all really mad that they didn't nerf super easy farming with SF.. . but you're also really mad that they did nerf super easy farming with mantra? Isn't that the same thing, just different build/area? Both of them provided super easy farming from what I've seen.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Yelling @ Cats View Post
But yes, THANK GOD Monks can't heal for 3 energy anymore. Totally game breaking. Players being INVULNERABLE is perfectly fine, but Monks healing for 3 energy? Holy shit nerf that.
you mean they can't heal for 3 energy less. 5->2

but anyways still no shadowform nerf. are they even trying anymore? they nerfed a few skills in the right direction but still didn't solve the major problems with the builds.
MB eles will still roam around, we will just see different varients of r/a's and bloodspike will still exist. they said this in the developer notes.

Quote:
our goal with Blood Spike is to maintain it as a functional gimmick build but to make sure it is vulnerable to skillful play
why? just why?

disappointing update is disappointing.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by I Angra I View Post
VoR mesmers have been used extensively in GvG in hex builds.






Also for all this mantra/SF stuff with pve, I dont get it.. .. you're all really mad that they didn't nerf super easy farming with SF.. . but you're also really mad that they did nerf super easy farming with mantra? Isn't that the same thing, just different build/area? Both of them provided super easy farming from what I've seen.

Sry haven't been on the GvG scene in a while.

Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like:

" 6 Minutes for uw is WAYY to fast"

so what do they do? ADD MORE FREAKING REASON TO BE A PERMA.

G FREAKING G.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Barrage View Post
Sry haven't been on the GvG scene in a while.

Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like:

" 6 Minutes for uw is WAYY to fast"

so what do they do? ADD MORE FREAKING REASON TO BE A PERMA.

G FREAKING G.
You can't just think of a good way to change Perma overnight. I'm sure they don't want to smiter boon it, but they also don't want it to stay in it's current form.

It's not like 600/smite is dead...just takes more SKILL to play. Woah, weird right?

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Quote:
Originally Posted by fenix View Post
I'm slightly confused as to why it's difficult to make Deadly Paradox recharge in 60 seconds and Glyph of Swiftness 0...1...2 in Energy Storage. I'm pretty sure that would solve things.
This. Seems quite sensible...

I Angra I

I Angra I

Krytan Explorer

Join Date: Feb 2007

Napa, CA

Inadequately Equipped [GeAr]

R/N

Quote:
Originally Posted by Barrage View Post
Sry haven't been on the GvG scene in a while.

Also,,, they nerfed 600 but not shadow form is why people are angry ( I suppose) Anet seems to REALLY like shadow form even with the quotes like:

" 6 Minutes for uw is WAYY to fast"

so what do they do? ADD MORE FREAKING REASON TO BE A PERMA.

G FREAKING G.
That's my point though, why are people so angry that they are nerfing one easy farming build, and then also mad when they are not nerfing another easy farming build. It sounds contradictory from an outside perspective, because it's the exact same thing essentially.

Professor K

Frost Gate Guardian

Join Date: Jan 2009

Mo/A

The expected amount of QQ... Guess there is a quota that needs to be met.
Some good changes in there, also shadowform is being looked at people...

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Professor K View Post
also shadowform is being looked at people...
Which still doesn't really say anything for them.

It's been retarded for how long? A year? And they STILL CAN'T FIGURE OUT HOW TO FIX IT. Really doesn't say much for them.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Well I said a little prayer and a few curses for the mantra nerf. That was pretty pointless imo.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Quote:
Originally Posted by Deviant Angel View Post
Maybe some of us enjoyed being able to farm with something besides a f'ing perma sin?
No kidding.

Selfless Spirit was nice when they made it actually useful. Well back to being an unused skill for the most part. Patient...I loved that skill, especially the flowers. Mantra...5 sec? rotfl.

Some things I'm glad they changed, others I don't care about, and still others it's like wth are they thinking.

And they do nothing with SF?! WTH?! . -_- Crap update.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Anet Updates

Dervish

* Armor of Sanctity: increased duration to 15 seconds; increased recharge to 15 seconds.
Nice! 2ndary abuse ends and can still be viable in certain builds I guess.

Quote:
Elementalist

* Ether Prism: increased recharge to 25 seconds; decreased damage reduction to 75%.
* Immolate: increased recharge to 5 seconds.
Nice! The mind blast templates will probably still need some toning down though.


Quote:
Mesmer

* Distortion: increased recharge to 8 seconds.
* Illusion of Pain: changed the description to more accurately reflect its functionality.
* Mantra of Resolve: decreased duration to 5 seconds.
Nice! Mindless hexspam ends, but it's still viable for teams that insist on running (lame) hexes. Mindless distortion spam ends also, but still very viable. Illusion of pain could use toning down though, not just a rewording or whatever. Though mantra should probably be pvp only, I see a lot of bitching from pve'ers here now and don't want them upset.

Quote:
Monk

* Patient Spirit: increased recharge to 4 seconds.
Nice! As powerful this skill is it is still needed to keep up with the strength of offensive skills, a small adjustment is the right way to go.

Quote:
Necromancer

* Rip Enchantment: increased recharge to 15 seconds.
* Vampiric Spirit: increased casting time to 2 seconds.
Nice! Vamp spirit becomes less spikey, buh-bye blood spike. Enjoy the champ pts you earned.. Rip was the bane of good protting with guardian. 15 secs.. myeah maybe, maybe it could do with 20s recharge also. And corrupt could do with a slight nerf also, 12 secs? 15?

Quote:
PvP Only Changes

Assassin

* Death Blossom: increased recharge to 6 seconds.
Nice! I was hoping for a revert of the latest mistakes of jagged, fox fangs but I guess asking for a complete retreat would be a little hard on prestige. A sin nerf is ALWAYS a step in the right direction. I'll take it!

Quote:
Necromancer

* Signet of Agony: increased recharge to 20 seconds.
* Unholy Feast: increased recharge to 20 seconds.
Nice! Bloodspike can rot in hell. Another step in the right direction!

Quote:
Ranger

* Escape: functionality changed to: "Elite Stance. For 1..8 seconds, you move 33% faster and have a 75% chance to block attacks. Ends if you make a melee attack."
Nice! Lame builds just had their invincibility cape stripped. You can still run around with lame sin skills but at least now you can be punished for your mistakes.

Quote:
PvE Only Changes
Whatever makes the Ectoboys happy.

All in all I'm SHOCKED! This must be the best update in quite some time. When I said in another thread earlier that "this update will solve all our problems" I was being as sarcastic as humanly possible, but daam man this comes pretty close!

Now if you only had killed off stonesoul strike in the same update, you wouldn't have to delete TA.

Please ignore all the people whining about this update, my guess is 90% of them just whine because that's how they've been raised to believe the world works. This update was definitely a step in the right direction, a path leading away from the power creep and button-mash.

I think I might just start playing again, not just idling in guild hall staring at empty friendslist. Thank you for restoring some of my faith in you!

Keep TA! (nerf stonesoul strike, tone down all hexes just a weeeee bit and it's okie-dokie!)

Nighty-night Bellevue!

Travaail

Ascalonian Squire

Join Date: Nov 2008

scotland

LOD

Mo/

all it would take to fix SF would be to leave spell immunity the same and make physical dmg reduced by 30%..thats it..can even leave it maintainable for all i care..but can they do that? no they have to go f up mantra for no justifiable reason in PVE.

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

Quote:
Originally Posted by I Angra I View Post
That's my point though, why are people so angry that they are nerfing one easy farming build, and then also mad when they are not nerfing another easy farming build. It sounds contradictory from an outside perspective, because it's the exact same thing essentially.
Becausre Mantre of Resolve dont only 600/Smitter, now E/Me in raptor they can interrupt you, a Rt/Me farm to farm wings in AL in NM or other Rt zones with interruptions are mostly

But no SF, SF is perfect, is a complet balance skill.........yeeeeeeees arena.net, yes.

GG to nerf Mantre of Resolve one day before of Pirate Day but no SF -_-

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

nerf all GvG meta builds, fine.
but I was expecting some buff to unused skills and dervishes.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Travaail View Post
all it would take to fix SF would be to leave spell immunity the same and make physical dmg reduced by 30%..thats it..can even leave it maintainable for all i care..but can they do that? no they have to go f up mantra for no justifiable reason in PVE.
They could actually do a lot to make the skill more fun and more viable in non-lame farm builds...but what are they going to do? They are going to change the entire game around the broken skill. It has to be some kind of joke.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

It seems that 'SF is being looked into' is in fact some sort of secret code for 'make a perma'.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Just think, a year from now, those of us left on GW1 because we were utterly disappointed with GW2's trailer will be telling some new players "back in my day, I used to farm with an Elementalist! Sometimes, when the mood struck me, I would farm with my 55hp Monk or Necromancer". Then the newbies will laugh and say "lol! Farm with anything besides a Perma? You're crazy!" - I'm also predicting that Assassins will just be flat-out renamed to Permas, and Shadow Form's description will read "You are invincible for 30 seconds. You cannot be vinced."

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Quote:
Originally Posted by Yelling @ Cats View Post
Which still doesn't really say anything for them.

It's been retarded for how long? A year? And they STILL CAN'T FIGURE OUT HOW TO FIX IT. Really doesn't say much for them.
No, I bet you they know exactly how to nerf it, watch what Linsay says n the PAX video first.

I Angra I

I Angra I

Krytan Explorer

Join Date: Feb 2007

Napa, CA

Inadequately Equipped [GeAr]

R/N

Quote:
Originally Posted by Gonzo_Neo View Post
Becausre Mantre of Resolve dont only 600/Smitter, now E/Me in raptor they can interrupt you, a Rt/Me farm to farm wings in AL in NM or other Rt zones with interruptions are mostly

But no SF, SF is perfect, is a complet balance skill.........yeeeeeeees arena.net, yes.

GG to nerf Mantre of Resolve one day before of Pirate Day but no SF -_-
Still though. I guess I just don't get why people are angry that being able to super easily farm some areas is getting nerfed, but then also super angry that being able to easily farm another area isn't getting nerfed. It seems like the same thing to me. I understand that it's a different build and different area, but both of them are ridiculously easy to farm things that yield high rewards from incredibly simple to play farming builds.

It's like someone being angry that bloodspike was nerfed, but then also being angry that ranger spike isn't being nerfed. It's the same thing.

I guess if people are mad just because the variety of places to farm is being cut down or something maybe it makes sense. But it seems like people are angry directly at that specific build being nerfed and at another specific build (SF) being not nerfed, rather than being angry at the fact that it's cutting down on diversity.